Holy Conundrum

Levels by pTURKEYq (August, 2007)

Walkthrough by Harry Laudie

[Note] The author's script files were confusing, as they only had a single letter. The level changes also seem to not work between some levels. I used the original editor script files. I started each level as new. This is inconvenient as you lose your weapons. The playing order seems to be Cleopatra's Palaces, Playable Tutorial Level, The Tomb of Seth, Temple of Karnak, and Coastal Ruins. [End note]


Level 1: Cleopatra's Palaces

You start by falling a long way into a pool of water. Swim to the north-east and pick up the Horseman's Gem from the floor of the pool. Pull up onto any ledge and go south. Pull down the jump switch on the middle of the south wall. Go north to climb the wall to the right of the throne. Climb through the open trap door and back flip to the higher ledge. To the west there is a different tile on the floor. Go south to find a moveable vase. Move that vase onto the different tile at the north wall. A trap door opens above the steps at the north wall. Go to the steps and pull up to the east side of the open trap door. Pull up to the higher ledge. Go to the north-east corner ledge and climb the chain. Back flip to the higher ledge.

Shoot the box in the north-west corner. Pick up a small medipack for secret #1. There was no sound so just check the statistics. Use the small ledges over the room to run and jump and grab the west ledge. Pull up to the west ledge. Move the vase from the south wall onto the different tile at the north wall. The door opens in the south wall. Go there and follow the tunnel to the end and place the Horseman's Gem into the receptacle. Exit and drop down into the water pool. Pull up on the east ledge and go through the open door in the east wall.

You emerge into an outdoor area. Go north and shoot three crocodiles. Continue north and west to a small area with plants. Pick up a small medipack among the plants. If you did not get the other secret, this would have been first secret. I guess the secrets are not number correctly and they both count as the same secret. Anyway, return to the south-east and pull up onto a block at the outside wall corner. Pull up south onto a higher block. Go south to run jump and grab another ledge. Run and jump to grab the slope at the south wall. Shimmy to the left and pull up onto a ledge.

Run and jump to a north ledge. Follow the ledges until you reach a large gap. Jump and grab the east wall. Shimmy to the left and drop onto the next ledge. Continue following the ledge around the area and reach a column with green leaves. First drop into the hole in front of the column and pick up a small medipack. Pull back up and jump to grab the outside south side of the column with the green leaves. Shimmy to the left and around the corner. Back flip, roll, and grab the next column. Shimmy to the left around two corners and back flip onto a ledge. Go south on the ledge by shimmy around the columns. Stand jump to the ledge to the south. Finally jump into the opening in the west wall.

Run and jump to the sandy hill to the north. Jump to grab the north ledge and shimmy to the left and around the corner. Pull up and pick up the Pharos Knot from the ledge. Safety drop into the water and go south to find a hole in the floor. Dive into the hole and follow it to a large tunnel. Go south and open the underwater door in the west wall. Swim inside and follow the tunnel. Surface in a room with platforms over the water. Go to the north-east corner. Pull down the jump switch that is hidden by vines on the east wall. A door opens behind you in the north wall.

Enter the north wall tunnel and pull out a moveable cage. Move the cage over the platforms into the corner to the right of the door in the south wall. The door opens in the south wall. Go through the tunnel to a room with platforms and fire emitters over deadly water. Hop onto a platform to the south for a small medipack. Go west and pull out another cage from the tunnel. Carefully move the cage onto the north-east corner tile to the left of the door in the east wall. The door in the east wall opens.

Enter the door and follow the tunnel to another room and yet another moveable cage. Shoot three black panthers. Move the cage to the tile in front of the door in the south wall. The door opens in the south wall. Go to the end of the south tunnel and pick up a single Uzi.
Move the cage to the second tile south in front of the north door. The door opens in the north wall. Go to the end of the north tunnel and pick up two Uzi ammo. Now move the cage onto north-east tile to the left of the door in the east wall. The door opens in the east wall. Enter the tunnel and climb the ladder at the end.

At the top of the ladder, back flip into a tunnel. Follow the tunnel and go through a crawl space. Stand up at the top of a slope. Slide down the slope and the level ends.

Level 2: Playable Tutorial Level

You start by sliding down a slope and land in a large room. Pick up a small medipack at your feet. Go north and shoot a demigod. Continue north and shoot another demigod. Go north and then hop onto the sandy hill in the north-west corner. Pull up onto a higher north ledge. Run and jump to the ledge to the south. Run and jump east to grab a hanging rope. Use the rope to swing onto the ledge at the east wall. Climb the green vines on the east wall. Climb above the closed gate and then shimmy to the right. Drop in front of the closed gate.

Go west to the platform with the pedestal and the spiral light. Hop onto the pedestal and the level ends.

Level 3: The Tomb of Seth

You start in an arctic valley. Go east and enter the open doors and enter a cave. Run back and shoot three wolves that do not follow you out the door. Return to the cave and go north-east to shoot a box for a small medipack. There is no sound but check the statistics and see that this is secret #1. Go to the snow pile in the north-west corner and use it to grab and pull up onto the north ledge. Run and jump south to grab a ledge. Go south and run and jump to grab the top of the arch. Pull up onto the arch and look above the door in the south wall and see a jump switch. Run and jump to the south wall to pull down the jump switch. The box beside the door is empty. Go back to the north ledge and jump back to the arch. Run and jump with grab to glide into the open door in the east wall. Pull down the jump switch on the middle of the east wall. Exit and safety drop to the floor.

Go south to enter the open door. Just continue south and through a corridor with columns. Continue south and enter a room with a closed door. Pick up a small medipack at the west wall. There is a moveable pedestal at the east wall. Move the pedestal onto all of the four fancy designed tiles on the floor. Four doors open in the tunnel in the south wall. Enter the tunnel and run to the end. The game crashes to the desktop.

Level 4: Temple of Karnak

You start standing in a tunnel in front of a closed door. Use a flare and follow the dark tunnel. You reach a door that opens as you approach. Enter the room and crawl under the wall darts into the south wall alcove. If you stand in front of the closed door, you cannot grab the jump switch above it. Step back and stand jump forward to pull down the wall switch to open the door. Enter the door and go south to a room with a pool. Shoot three bats. Shoot the box near the entrance for a small medipack.

Dive into the water and pull open the underwater door in the south wall. Swim into the underwater tunnel and follow it. Go straight and take the first right. Go straight, right, left, left and take the first right. Go left and take the first right. You enter a flooded room and you can surface for air. Dive into the water and go behind the middle south column and pick up a small medipack from the floor. Dive into the water and go behind the middle north column and pick up Uzi ammo hidden in a plant on the floor. Also go behind the middle north column and pull down the underwater lever on the column. Swim west into the underwater tunnel. Follow the tunnel and surface in another flooded room.

Pull up onto the east ledge and shoot a thug. Pull down the wall switch on the south wall in the south-east alcove. Run to the south-west alcove and enter the open door. Run to the end of the tunnel and pick up a single Uzi. This is secret #1. Exit the tunnel and go north into the large opening. Go north but do not slide down the slope. Stay at the top and shoot four raptors. You may have to slide down to lure them close and then stand jump back. When they are dead, slide down the slope and go north to the steps. Jump into the hole in the east wall. Go south and run and jump to grab a block. Pull up and turn around. Jump onto the roof and go to the highest part to find a small medipack and Uzi ammo. Slide down the west side of the roof and turn around to shoot a bat.

Run and jump to the ledge to the south. Jump south to the bridge and enter the opening to the west. Go to the back west wall and pull down a jump switch on the dark wall. Exit and safety drop to the ground. Go north up the steps to enter the open door. Run forward and the level ends.

Level 5: Coastal Ruins

You start in front of the closed door from the last level. To the north are closed doors. Enter the tunnel in the east wall. Carefully get past the teeth doors and fire emitters. Step on the corner of the second fire emitter to activate a teeth door trap on the opposite side. Crawl under the wall darts. Enter a room with a pedestal and a spiral light. Hop onto the block and pick up the Scion (called Hathor Effigy) from the pedestal.

Go south and climb a chain to back flip into a tunnel. Go to the end of the tunnel for a small medipack. Safety drop into the room. Go to the south-west corner and pull down the jump switch on the south wall. An earthquake starts. Enter the south tunnel and run through the open doors. Continue south down the steps to the valley of raptors. Shoot a thug and go south and turn left to enter an east tunnel. You enter another open area. Run into the dark opening in the east wall. Run to the east and the level ends.

29-aug-2007