The Stepped Pyramid of Sakkara (Die Stufenpyramide von Sakkara)

Level by Piper (August, 2007)

Walkthrough by Harry Laudie

[Note] The author-supplied tomb4.exe would not run. I used the original tomb4.exe and the author-supplied *.dat files and it worked. [End note]

 

You start facing a pool in a desert area. Behind you is a temple with closed doors. Go south beyond the pool to the end and drop into a pit. Use the floor lever and get a cut scene of blocks rising in front of the temple doors. Pull up to the east or west side and go north to the temple. Climb the blocks and pull up into a crawl space. Continue north and stand up. Go north and drop into a water pit. Follow the underwater tunnel to the north and swim up a vertical shaft. Pull up out of the hole on the west side. Go to the dark west wall and pick up flares from the floor.

 

There is a closed door in the west wall. There is a closed door and a receptacle in the east wall. Go north through the open doorway and into another room. There is a closed door in the west wall. Go towards the north wall and shoot a bat. Watch out for small scissors traps on the floor. Go to the north-east corner and pull back a moveable block from the east wall. The fire will stop before it burns you. Enter the tunnel behind the block. Enter a room and pick up Falcon Artifact #1 for secret #1. Go to the dark north-east corner and pick up flares and a small medipack. Exit back to the room and go to the east wall to pull down the wall switch. You get a cut scene of a door opening.

 

Return south to the room and enter the open door in the west wall. Save the game at this point. Get through the circular slicer and walk to the end of the tunnel. The circular slicer will stop as you move to the west. Make sure that the circular slicer stops when it is fully open. If it stops in the middle you cannot get back. You overlook a dark room. Safety drop to the floor and go to the west wall. Hop onto a block and then jump onto the central column. Run and jump to grab a higher ledge on the east wall. Turn south and jump onto a ledge with a cat statue. Stand jump west onto a column and pull up onto the higher bridge above you. Go west and reach into the hole for a large medipack. Go south and reach in to get a cut scene of spikes dropping on the north bridge. Go east and reach in to get a cut scene of a door opening. On the north bridge is a star but you need a crowbar.

 

Get down to the floor and exit back into the north-east corner tunnel. Get through the circular slicer again. The circular slicer had stopped and only started when I got through it. Return to the north room and enter the open alcove in the west wall. Pull down the wall switch and get a cut scene of a door opening. Go south to the entrance and light a flare. The dark block in the trench to the right of the entrance is moveable. Push the block south and into a room. Then push the block either east or west to reveal a tunnel. Dive into the water and into a small maze. Swim west and enter the first left tunnel. Turn to the west and pull down the underwater lever on the end wall. You get a cut scene of an underwater door opening. Return to the first tunnel and swim to the left. Follow the tunnel through the open door and swim up to the surface.

 

Pull up onto the column to the north-east. Grab the north wall and climb up. Go north in the tunnel to the open door. Jump onto either slope and bounce between the slopes with a curve to reach the far end. Pick up the crowbar from the pedestal. Look into the trench and see the spikes. You can run and jump over the spikes to grab the entrance ledge. Go down the ladder and swim back to the tunnel. Follow the tunnel back to the north room and loop around to the right to enter the south room. Go west through the circular slicer again. Drop into the room and climb the columns to get back to the north bridge. Use the crowbar to pry the Sun Talisman from the wall. It does not show in the inventory. Get back to the floor and go though the circular slicer again.

 

Go to the east wall and place the Sun Talisman in the receptacle. The door opens in the west wall. Enter the tunnel and get through another circular slicer. Continue forward and time a run over the spike trap. Get through another circular slicer and emerge into a large room with a column in a water pool. Drop into the room and get a flyby of the area. Go forward to the water and shoot the south vase for flares. The north vase has nothing. Go to the north wall and the coffin contains nothing. Go into the dark north-west corner and press the big button on the west wall. You get a cut scene of a door opening. Go back to the water pool and go to the east wall. Go into the dark north-east corner to enter the open door.

 

Enter the room and shoot a bat. Pick up flares from the south-west corner. Use the floor lever in the south-east corner. You hear a door open behind you. Go to the east wall and enter the open door. Follow the tunnel and drop onto a bridge over two water pools. Continue into another tunnel to a T-junction. To the right is a closed door. Turn to the left and enter a room with holes in the floor. Pull down a jump switch on the west wall and fall into the water below. You will hear a door open. Swim into the north-east corner and through the open door. Swim north and notice an upper crawl space in the west wall. There is an opening above you to the north but that is for later.

 

Follow the crawl space and pull up into a dark room. Shoot a bat and a scorpion. Go south and notice the item behind the closed gate. Enter the west tunnel and follow it to pick up flares. Push in a dark block in the east wall into a small room. Go to the north-east corner and pick up flares. Go behind the block for Falcon Artifact #2 and secret #2. If you cannot get behind the block, pull it back and push it into the north-east corner. Return to the tunnel and go south to the end. Use the floor lever and get a cut scene of a wall dropping. Return to the room where you entered and hop onto the block in the north-east corner. Run and jump to grab the column to the south. Pull up and follow the tunnel to the end. Notice a closed door and pull up into a crawl space in the north wall. Drop on the other side and go north to press a big button on the north wall. You get a cut scene of a door opening. Exit back through the crawl space and go west to the open door.

 

Hop into the alcove and pull down a jump switch to open the door beside you. Enter the tunnel and follow it to the end. Climb down the wall into a lower tunnel. Pick up the Hand of Orion (called Load) from the pedestal. Climb the wall and back flip into the upper tunnel. Return through the tunnels to get back to the water hole. Swim through the crawl space again and swim north and pull up onto a dark ledge. Place the Hand of Orion in the receptacle and a door opens beside you. There are small scissors traps on the floor. If you press the big button on the wall, spikes pop up and kill you. Go behind the east cat statue. Stand with your back to the south wall and use CTRL. Lara will pick up Imhotep's Key from the back of the cat statue. Get into the water and swim back to the room with holes. Pull up onto the column and stand up. Pull up onto the floor with the holes.

 

Go into the north-east corner and push the moveable block in the east wall. Push the block into a room and go to one side and push the block into the bright yellow south-east corner. The door opens beside you. Enter the door and drop into a room. Pick up the Guardian Key from the pedestal and exit the room.  Return to the room with holes and exit back through the south tunnel. The far door is still closed. Exit west back to the room with the bridge and two water pools. Pull up into the west opening and run and jump onto the column to the south. Enter the alcove and go south to pick up flares. Go north and place the Guardian key in the receptacle. You get a cut scene of a door opening. Return to the bridge and go east and south through the open gate.

 

Go into the south-west alcove. Use Imhotep's Key on the key lock and side jump to avoid the small scissors trap. You hear a door open in the south wall. Follow the tunnel and press a big button on the wall to open the next door. Enter the next dark room. There is a pool with an obelisk in the middle. Shoot the four empty vases on the blocks and notice a rope hanging from the ceiling. Dive into the water and swim into the crawl space in the lower north-east corner. At the end, swim up and pull up into the south room. Go to the south wall and use the crowbar to open the large door.

 

Follow the tunnel to a room and the camera view changes. Follow around the wall to avoid the spike traps in the middle of the room. Notice the skeleton in front of a block. A large door opens as you approach. Enter the room and shoot two bats. Back flip off the north corner slope to jump up onto the central column. Run and jump to the south wall. Grab the wall and climb up the wall. Pull up into a dark tunnel. Pick up flares and Falcon Artifact #3 for secret #3. Exit and back flip over the fire. Get back onto the central column again. This time run and jump into the west wall opening. There is a fire trap in the middle of the room. Sprint through the spikes to reduce damage. Pull down the wall switch on the west wall to remove the spikes. Pull down the wall switch on the south wall to drop the block at the north wall. Pull down the north wall switch to open the door in the south wall.

 

Drop into the room and dive into the water. Swim into a crawl space in the lower east wall. Follow the crawl space to a flooded room. Surface for air if you need it. Swim to the north-east corner and use the underwater lever to open the underwater door in the south-east corner. Swim there and through a crawl space. Swim into a room and pull up onto a ledge. Use the floor lever and get a cut scene of the block dropping near the skeleton. Dive into the water and swim back. Be careful of the fire trap on the floor and safety drop into the room with the slope. Be careful of the spike traps and pull back the skeleton on the floor. The door opens in the south wall. Carefully go into that alcove and pick up the Golden Vraeus from the pedestal. Exit this room to the north and dive into the water. Swim back to the room with the rope. I think the proper path is to use the rope to swing onto the high column at the east wall. Then jump with grab into the lower east wall alcove. However, you can jump at an angle from a lower block and grab the edge and pull up into the alcove. Place the Golden Vraeus in the receptacle. You get a cut scene of blocks rising in the room with the blocks in the pool. Run and jump to grab the high column to the west. Pull up and pick up Cartouche Piece 1 (called Load).

 

Dive into the water and swim to the west. Pull up and exit into the tunnel in the west wall. Follow the tunnel back to the bridge and two water pools. Pull up to the west wall and follow the rooms and tunnels back to the room to see the raised blocks. Dive into the water and use the underwater lever on the east wall. Get out of the water and go to the south-east corner. Pick up flares from the dark floor and hop into the open door. Enter the room and pick up a large medipack and Falcon Artifact #4 for secret #4. Pull up and go to the west side of the raised columns. There is a small slope at the bottom so that you can pull up to the column. I started the climb at the north column. Jump onto the north ledge and run and jump onto the west yellow-lit ledge. Use a flare and see a wall switch to the south. Pull down the wall switch and get a cut scene of an item on a pedestal. Go back to the north wall ledge and jump to the column. Run and jump to the block with the pedestal and pick up Cartouche Piece 2 (call Load). There are switches in the other three corners but they seem to do nothing.

 

Safety drop to the floor and go south. Make the Cartouche of Sakkara and place it in the receptacle opposite the closed door. Enter the door and run down the tunnel. Drop into a room and get a cut scene of a closed door. Go south through the opening and continue south to the closed door. The door stays closed. Use binoculars and look to the north-west and see a moveable block. Move the block in front of the door and the door opens. Pull the block back and enter the open door. Drop into the room and see another closed door. Turn around and go north. Pull down the wall switch and the door opens in the south wall. Enter the open door and follow the tunnel to exit at the top of a pyramid. Start going down the steps of the pyramid and the level ends.

 

13-aug-2007