Tomb Raider Cain

Level by Cain (August, 2007)

Walkthrough by Harry Laudie

 

You start in a dark cave. Step forward a little and pick up two small medipacks. Go to the north-west corner and pull up to the west. Go to the south-east corner and pull up to the east. Go to the south-east corner and pull up to the east. Go to the south-west corner and pull up to the south. Go to the south and pull up. Then pull up to the west into a large cave. Go to the north-west corner and pull up to the west. Go to the north-west corner and pull up to the west. Hop back and shoot two vultures. They are best fought from a corner where they cannot hurt you. Pull up again to the west and go forward to a jeep. Pick up shotgun normal ammo from behind the jeep. There is a ramp to the south but you have no jeep keys yet.

 

Go to the north-west corner and jump up to grab a crevice in the north wall. Shimmy to the right and pull up into an opening. Go north and be careful of a ceiling trap that sounds like a spike trap. Go to the north-west corner and use the floor lever. Side jump to the left twice to avoid the moving spike wall. Never save the game near a moving spike wall. If you reload, the spike wall starts again and can get you. Go to the south-west and enter the west tunnel. The floor blades are not very fatal. Sprint through them and drop into the room below. Turn around and run to the east wall to avoid the moving spike wall. To the north is a deep pit. Go to the south-west corner and enter the tunnel in the south wall.

 

Hop into the tunnel and then turn around and pull back out. Stand on the edge and shoot a poisonous mutant. You may have to drop into the tunnel a few times to keep luring it back to shoot. Just follow the tunnel and shoot four spiders. Continue following the tunnel and shoot another poisonous mutant. Follow the tunnel to the end and pick up two small medipacks. Turn around and shoot a poisonous mutant. Pull up into the higher tunnel to the west. Hop back into the lower tunnel and jump up and down to shoot four dogs. Go west and enter another tunnel to the north. Follow the tunnel to a slope and a pit. Hop backwards up the slope and run down back into the tunnel to avoid two rolling balls. Sprint up the slope quickly to avoid another ceiling trap.

 

Go to the top of the slope and safety drop into the tunnel. Go east and repeat the procedure at another slope with two rolling balls. Go to the top of the slope and run and jump over a pit and land on a lower ledge to the south. Go through the east opening and turn to the north. Run and jump over the four skeletons and climb the north wall. Turn around and shoot a vulture near a closed gate. Jump south over a gap and go to the end of the tunnel. Use the floor lever and run back north to avoid a moving spike wall. Jump over the gap and go through the open gate. You drop into another tunnel.

 

Go north into a tunnel and shoot a poisonous mutant that seem to stuck trying to get around the corner. Pick up shotgun normal ammo from near that corner. Continue in the tunnel and pick up a small medipack at the end.  Pull up into a wide tunnel and run forward to avoid the ceiling traps. Sprint through the floor blades and drop into a hole. Turn around and shoot three dogs. Follow the east tunnel to a large room and see a moving spike wall. Run to the north wall and then loop around to the right to get behind the spike wall and avoid the rolling ball that rolls down the north wall ramp. When the wall is passed, use the floor lever to open the door in the north-east corner. Enter the door and follow the tunnel to a large room. Shoot three vultures and pick up shotgun normal ammo from the floor.

 

Go to the south-west corner and drop into the hole. Follow the tunnel to the end and turn around to shoot a poisonous mutant.  Pull up into a large room and evade three skeletons as you run south to climb a wall ladder. Back flip into a room and notice the exit in the west wall. Go onto the platform in the middle and pick up the Jeep Keys. Shoot or evade four mutants and exit through the west wall opening. Go up the ramp and follow the tunnel around the corner to pick up a large medipack. Go west and safety drop into the hole. You land back in the room with the jeep. Get into the jeep and drive up the slope in the south wall.

 

Drive through the trench until you see a light brown tile on the ground near the right wall past the second corner. Get out of the jeep and climb the blocks above that tile. You enter another tunnel. The south tunnel is blocked. Go down the ramp in the east tunnel. Drop into a room and shoot four spiders. Go to the south-east corner to exit. Sprint through the floor blades in the north tunnel. Drop into a hole and shoot a poisonous mutant. Follow the tunnel south and a door opens as you approach it. Enter the room and run east to avoid the moving spike wall. Jump over a deep pit and into a tunnel.

 

Go east and be careful of another ceiling trap. Go south and pick up a large medipack from the floor. There are closed gates in the north and east wall. Go to the south-east corner and enter the south tunnel. Go to the end and hop up into a small room. Hop back into the tunnel as two moving spike walls go above your head. Pull back up into the room. The hole in the south-east corner is a deep pit. Go east and see a slope in a tunnel.  Hop up onto the slope and then go back through the opening as a ball rolls behind you. Go up the slope and follow the tunnel to a room and shoot a demigod. Go to the east wall and pick up Cartouche Piece 1. Use the floor lever in the north-east corner and the gate opens in the west wall.

 

Go through the open gate and follow the tunnel to a room. There is a large hole in the middle of the floor. Pick up shotgun normal ammo from the floor at the south side of the hole. Drop into the room below and go to the north-east corner to enter the open gate. Follow the tunnel to shoot three dogs and a vulture. Pull up into a room and shoot or evade two mutants and pull up into a higher tunnel in the west wall. Follow the tunnel and sprint through the floor blades. Enter a room and shoot a demigod. Go to the west wall and pick up Cartouche Piece 2. Use the floor lever to open the gate in the south wall. Follow the tunnel back to the room with the hole. Safety drop into the room below.

 

Go north to the open gate and dive into the water. Pull up to the north and go forward for a small medipack. Go to the south-west corner and go up the slope in the west wall. When you see a rolling ball, roll, and sprint down the slope. Run to the left to avoid the rolling ball. Then go back up the slope. Follow the tunnel and exit through an open gate. Turn left and go down to the trench to return to the jeep. Get into the jeep and drive to the end of the trench. Get out and make the Ba Cartouche. Place it in the receptacle to open the closed doors.

 

Get into the jeep and drive through the open doors. Drive around two corners and then drive up a slope to jump over a pit. Just follow the path and jump over two successive pits. Drive up a slope to jump over another pit. Follow the path to stop and pick up shotgun normal ammo and the shotgun. Leave the jeep and go west to climb a wall. Safety drop on the other side into another trench. Go east and shoot a demigod.  Pick up a small medipack that was beside the demigod. Go west and pick up a large medipack.

 

Follow the trench to the north and shoot the two mutants or they will follow you. Continue down the trench and see a building with closed doors. Go south and follow the trench to the west to the end. Climb the block in the corner. Jump to grab a block in the south wall. Pull up and use the floor lever. Return to the building and see that the doors are open. First go north and west to pick up a large medipack from the ground. Return to the building and go up the steps to the open doors. You now have a choice.

 

Choice 1: You can enter the room and the doors closes behind you. Inside is Seth shooting blue fire at you. Seth cannot be killed and you will have a lot of problems. Although, the shotgun will slow him down a little.

 

Choice 2: Do not enter but stay outside the doors. Seth walks towards you and goes outside. Seth stays on the top step of the building to shoot fire at you. Sprint through the doors and the doors close and lock Seth outside. Now it is easy.

 

Go to the west wall and use the four floor levers. The doors in the corners of the room open. Enter either corner open door and follow the ramp up to an upper ledge. Use the four floor levers that you find on the ledge. Safety drop to the floor and use the two floor levers in the south-east and north-east corners of the room. Go west though all the open doors to the end. Slide down a slope to a dead-end. There is no end trigger so that is probably the end of the level.

 

18-aug-2007