The Cursed Man

Levels by MpGrill (August, 2007)

Walkthrough by Harry Laudie


Level 1: The Cursed Town

 

You start standing next to a jeep. Go south behind the pillars and enter the south building. Go west and hop up onto the ledge. Go to the north corner and pull up onto the roof of the building. Go west and jump over the street to grab the ledge at the west building. Hit the LOOK key to restore the normal camera view. Jump the ledges to the north. At the end, jump over the street to the building to the east. Pull up and go to the south-east corner for red shotgun shells. Go north to a hole and climb down the ladder into the building. Go west to shoot the ninja and pick up the Crimson Badge from the dead body. Exit by the open door in the south wall. You are back on the starting street.

 

Go east into the street and you can look north to see a closed gate for much later. Go south-east behind the pillars and enter the building. Go to the south-west corner and use the floor lever that is cleverly disguised as a sword in the skeleton. You get a cut scene of a building. The vase at the east wall is empty. Exit and go east and enter the south building again. Climb the west ledge and go north to get back onto the roof. Again jump the street to the west ledge. Go onto the balcony and shoot all the windows. Enter any window and hear some church-like music. Notice closed doors at the north end of the corridor. Go to the south end. Place the Crimson Badge in the west wall receptacle and the north next to you opens.

 

Enter that room and see a closed door in the east wall. There is an open door in the west wall. Go south and follow the corridor to another room. Go to the south wall and to the left of a gray box and pick up red shotgun shells. Pull back the brown box at the east wall. Go behind the box and pick up a Crimson Badge. There is nothing under the brown box near the north wall. Exit the room and go north and west through the open door. Go west and enter a room with a fountain. Dive into the water and pick up a small medipack near the west ledge. Get out of the water and go to the south-west corner and place the Crimson badge in the receptacle on the west wall. The door opens to your left. Enter and follow the corridor to a desert-like area. Drop into the hole in the sand. Go south and follow the tunnel to an odd-shaped room. Go to the south-east corner. Slide down the slope in the south wall and the level changes.

 

Level 2: The Cursed Ruins

 

You slide down the slope and land in a large room. Go forward and the camera view is unusual. Run north to restore the normal camera view. To the east is a tunnel that ends in a closed gate. Go to the north-west corner and follow the west tunnel. You drop into a large room. The camera view changes. Go south behind the south-east column and pick up a white skull (called Load). Go behind the north-west column and pick up the laser sight. Hop onto the hill in the middle of the room and pick up a small medipack. Go west and run and jump to grab the bottom edge of the pentagram symbol on the west wall. Pull up through the pentagram symbol. Go west and the camera view changes. Hit the LOOK key to restore the view. Go to the south-west corner and pick up red shotgun shells. Go to the east wall and pick up a white skull.  Return and see a closed gate in a north alcove. Exit east to return to the room with the hill.

 

Go east down the hill and notice the tunnels in the north and south wall. Go south and run and jump from the top of a hill to grab the edge of the south wall tunnel. Pull up and go south. The rooms in the side tunnels are empty. Go to the end and pull down the wall switch. You get a cut scene of the room behind the pentagram and hear a gate open. Exit this tunnel and go west again and pull up through the pentagram symbol. Go west and north and into the open gate. Follow the tunnel to see three alcoves. Pull down the jump switch in the middle alcove. You get a cut scene of the room where you entered this level. Exit back to the room with the hill.

 

Enter the north wall tunnel and ignore the first branch tunnel, as it leads to an empty room. There is a closed gate to the north. Enter the second branch tunnel and go to the west wall. Pull down the wall switch and get a cut scene of a tunnel in the corner of a room of sand. Exit the room and go south back to the room with the hill. Pull up into the east tunnel to get back to the starting room. Go east and south into a tunnel. Pick up flares and follow the tunnel to the room of sand. Go to the north-east corner and enter the tunnel from the cut scene.

 

Go east and drop into a room. Go to the north-west corner and hop into the opening. Go to the back of the room for flares. Exit back to the room and run up the ramp in the north wall. You can see a fire wraith appear at the top of the ramp. Continue and run straight into the tunnel in the north wall. At the end, turn to the left and follow the tunnel to a room with a water pool. Dive into the water to extinguish the fire wraith. There is a closed gate in the north wall. Follow the tunnel in the south-east corner and pick up a large medipack. Then return back to the room with the bird statue at the top of the ramp. Pick up flares and two cursed crystals from the floor. The golden skulls are sleeping wraiths.

 

The east tunnel is closed by a gate around a corner. Go to the end of the north and west tunnels to place the cursed crystals. Run back to the water pool and dive into the water to get rid of two fire wraiths. Return to the room with the bird statue and enter the east tunnel. Go through an open gate and follow the tunnel to a dark slope. Slide down a very long slope and land in a dark tunnel. Go south and enter a dark maze. Ignore the first branch tunnel and enter the second branch tunnel Go east to see a pentagram on the floor. Stay there and shoot a knight that attacks you. Notice that the knight has a strange large hole in his chest.

 

Go to the pentagram and pull up through the ceiling to either the north or east sides. You enter a small room. Go to the north wall and pick up secret #1 and a shotgun. Drop down back onto the pentagram. Go east and north to see a closed gate. Shoot the attacking knight and pick up a cursed crystal from the body. Go south and place the cursed crystal in a receptacle. You get a cut scene of a room and hear a gate open. Go north to the open gate. Enter the open gate and go north into a room with a water hole in the corner. Dive into the water and swim down a long slope. Pull down the underwater lever on the east wall and surface through the hole in the ceiling to the west.

 

You surface in a sewer-like tunnel. There is a closed gate in the south wall. Swim north and pull up into a very dark room. Use a flare and climb the blocks to the left. At the top, turn to then right and find a wall switch. Use the wall switch and the gate opens beside you. Enter the gate and slide down the slopes back towards the sewer. You get a flyby of sewer tunnels and ugly crocodiles. Wait at the door and shoot the two crocodiles. It takes a long time with pistols. Dive into the water and swim south to the open gate. Swim up the ramp and follow the tunnel until the tunnel branches. Go straight to surface where you see a red light. Enter the room and shoot all five vases. Pick up red shotgun shells and blue shotgun shells from the floor.

 

Get back to the water and swim to the other branch tunnel. Go north and pull up into a room. Go north and enter a crawl space. Go north and ignore the first branch tunnel. Go straight and enter another room. Go east and pick up red shotgun shells. The vase is empty. Return and enter the tunnel you passed earlier. Go east and slide down a slope. The gate opens as you approach it. You land in an area with three dark corridors. In the east corridor is a closed gate.

 

Go south and onto a ledge. Jump over the water pit and be careful of the two swinging blades. Go south on the next ledge and get a cut scene of gates opening. Dive into the water and go to the north-east corner. Dive into the hole and swim to the east in the underwater tunnel. When you see a right side branch tunnel, swim inside and follow it to the end. You get secret #2 and pick up revolver ammo and a small medipack. Exit and swim west to surface in the room where you started. If you follow the underwater tunnel you can enter two rooms but you cannot pull up anywhere. Pull up onto the corner platform and stand jump west to grab the ledge and pull up.

 

Go north and face a room with many columns and swinging blades. Stand jump onto the first column and get past the swinging blade. Stand jump onto the second column and get past the swinging blade. Stand on the north edge and stand jump to grab the third column. Pull up and get past the swinging blade. When the swinging blade moves, stand jump north to grab the next column. Stand jump to the west for the last column. Stand jump beside the swinging blade and then jump into the west tunnel. Go to the end and pull down the wall switch on the north wall. Either jump past the swinging blades again to get to the central ledge. Or dive into the water and swim into the hole in the south-east corner and follow the underwater tunnel back to the previous room and pull up to the central ledge.

 

When you get back, go east through the open gate. Jump onto a north ledge for red shotgun shells. Jump onto a south ledge for revolver ammo. If you fall into the water, the exit tunnel in the east wall returns you back to the first room where you can pull up back on the central ledge. Jump the ledge and then jump to the east ledge and under the second gate. Climb the east wall and slide down a slope. You get a flyby showing you the next area.

 

Pull up onto a north ledge. Go north among the golden columns and shoot two knights that attack from the sides. In the corridor behind the west golden columns, you can find a shotgun on the floor. Continue north up a ramp and down a dark corridor. You arrive in a room with a water pool and the camera view changes. Go to the west wall for another shotgun. Go north and see two statues in front of a closed gate. Go to the north-east corner for red shotgun shells. Notice the bird statue in the middle of the room.

 

Dive into the water and swim to the south-west area and pull down an underwater lever. Surface and pull up onto the west ledge. Enter the open gate in the west wall. Follow the tunnel and enter a room with many vases. Two sword wraiths start to attack you. Turn around and run back to the bird statue. I also ran around a lot with the wraiths chasing me. After a long time and medipacks, the wraiths finally exploded at the bird statue. Now return to the room and shoot all the vases. Go around the room and pick up the laser sight, grenade normal ammo, three red shotgun shells, revolver ammo, small medipack, flares and trident #1 (call load). Exit the room back to the bird stature. There still seemed to be more wraiths around the statue but they ignore you.

 

Now enter the open gate in the east wall. Go north and down some steps. Shoot the two ahmets that attack from behind you. Pull down the jump switch on the north wall. Exit the room through the open gate in the west wall. Enter a room and go to the north wall to pick up trident #2. Return the way you came or pull up through the west window back to the first room. Return back to the bird statue.

 

Go north and place the two tridents on the two statues. The two gates on the north ramp open. Go up the ramp and follow the corridor to the end. Turn to the west and face several swinging blades over platforms. The floor below is deadly. Stand jump to the first platform and go forward past the swing blade. Stand jump to grab the next platform. Shimmy to the right and pull up. Run and jump with a right curve diagonally across the platform. Grab the next platform and shimmy to the left before you pull up. Stand jump to the next platform and pull up. Stand jump to the last platform and grab the edge. Shimmy to the left and pull up behind the swing blade.

 

Go west into the next room. You are on a bridge over a dark pit and the camera view changes. You can see a wall ladder on your left. Jump south to that ledge and climb down the wall ladder. Go north to the wall and then west until you find a small medipack. Then go south and drop into a hole. Follow a west wall crawl space to a small room. Pull down the wall switch on the south wall. Return through the crawl space and pull up into the dark pit again. Go south to the wall and then east. Pick up a large medipack and continue east to find the wall ladder. Climb to the top and jump back to the bridge. Go west and stop before you enter the door. Use binoculars and look to the north wall. You can see something on the ledge. Jump over there and pick up a white skull. Jump back to the bridge and go west into the tunnel.

 

Enter a room and go west. Then turn around and shoot two knights. Be careful that they do not push you onto a deadly tile or down the slope at the west end of the room. All the statues in the alcoves are moveable. Move the statue in the north wall alcove that is second from the west end of the room. You should get secret #3 and pick up two grenade normal ammo and blue shotgun shells. Go west and slide down the slope. You fall into a pool of water. Dive to the bottom for a small medipack, grenade super ammo, and the grenade gun. Pull up to the west ledge and shoot two crocodiles. One of the crocodiles will leave a cursed crystal. Use the cursed crystal in the north wall receptacle to open the gate in the west wall.

 

Enter the next room and the camera view changes. Go west and pickup up three white skulls from in front of a column. Go to the south-east corner and dive into the water pool with the waterfall. Swim into an underwater crawl space in the lower west wall. Follow the tunnel to the left for secret #4 and revolver ammo. Swim back and get out of the water. Go to the west wall and place three white skulls into the three receptacles. You hear some gates open. Follow the open gate in the north wall. You enter a room for secret #5 and pick two revolver ammo, large medipack, and the revolver.

 

Exit and push a movable statue near the south ramp onto the pentagram symbol on the floor at the east wall. The south wall gate above the ramp opens. Enter the gate and run up the slope to the left side of the middle. Two rocks drop and roll towards you. When the right rock passes you, side jump to the right and the left rock should also pass you. Run up the ramp and enter a small green room. There is a closed gate in the south wall. Go to the south-east corner and drop into a hole. Slide down a slope and follow the tunnel to a wall switch. Save the game for a hard run. Pull down the wall switch and a block rises behind you. Run south towards an open gate as a rock rolls towards you. Run and jump to get over the spikes in the hole. You land on another slope. Slide down as another rolling rock follows you. Jump over a hole and the rock falls into the hole. Near the end, jump over a large medipack and safely land in a room. The medipack is a spike trap so leave it alone.

 

Go to the north-west corner and pull up into a west tunnel. Follow the tunnel to a slope. Slide down the slope near the left wall. There are rolling rocks in the middle and right sections of the slope. At the bottom go west and pull down a wall switch. You can hear a rock fall. Turn to the left and slide down the next slope. The bottom is a fire trap. Near the bottom, jump up with a right curve and enter the open gate in the west wall. Follow the tunnel until you see a hole over your head. Grab the east wall of the hole and climb up. At the top, back flip into a room. Go north and stand on a platform. Look south and above your head to see a climbable wall in a hole. Jump up to grab the wall by your fingernails. Climb up the wall and near the top, back flip onto a ledge. Pull up north onto a block. Enter the west room and you get a cut scene of a room with a water pool. You also hear a gate open.

 

Go to the south-west corner and exit the room. You are back in an area that you have seen earlier. Go south and you are back in the room with the hill and the pentagram symbol on the west wall. Go east to exit the room back to the room where you started this level. Go east and follow the south tunnel again back to the room of sand. Exit through the north-east opening again. Go up the north ramp back to the area with a bird statue. Go north and west to find the water pool. Now the gate is open. Enter the tunnel and go north and drop into a small room.

 

Go north and walk through the north wall with the picture of a golden circle on a white background. You slide down a slope and land in a room to shoot a mutant demigod. It takes a lot of revolver ammo to kill it. It leaves behind a white skull. Search the middle north and east ledges for two revolver ammo. The water is safe so dive in and pick up two large medipacks and two revolver ammo from the floor. Swim into the underwater tunnel in the east wall. Go east and south and pull up into a room. Go to the east wall and pull down a wall switch. Swim back to the battle room and pull up onto the north ledge. Run through the open gate and follow the corridor around a corner. Shoot two ahmets and continue down the corridor to the end.

 

Pull up into a higher north corridor. Run to the end and place a white skull in the west wall receptacle. You get a cut scene of a gate opening behind the waterfall. Go south and turn to the west into an opening. You are back at the waterfall. Dive into the water and swim to the west to pull up. Go west again and jump over the rock in the south pit. Run up the ramp again and drop off the end into the small green room again. The south wall gate is open. Run down the tunnel and the level changes.

 

Level 1: The Cursed Town Revisited

 

You start in a dark room. To your left is a tunnel that leads back to the second level. Go south and then go east to find the exit tunnel. Follow the tunnel and get a cut scene of a ninja. You also hear a gate open. Follow the tunnel and emerge back near the street where you started the game. Go east and you find the jeep. Enter the south building and use the ledges at the west wall to get back onto the roof. Jump over the street to the west ledge. Pull up and go west into the corridor to shoot the ninja. Go south into the room and notice that now the east door is open.

 

Enter and follow the corridor to a room with water pools. Jump over the first water pool. Dive into the second and swim into the underwater tunnel in the east wall. Pull up into a dark room with several closed gates. Go to the floor lever at the north wall and save for a criminally tight timed run. A ticking clock will indicate how much time you have left. The faster the ticking, the less time you have. You will also get a few cut scenes. Hit the LOOK key to stop them. However, according to a forum note, you should let the first cut scene for the first floor lever finish to completion. This opens the final door and the clocks starts ticking. Use sprint whenever possible. If you hit a wall or need to adjust your position for a floor lever, you will probably not make it.

 

Use the floor lever and get a flyby of the room. Turn to your right and sprint south into an open gate. Sprint to the yellow tile at the end. Roll and sprint out back into the room.

 

Sprint to the north-east to use the floor lever. Enter the open gate beside it. Sprint to the light blue tile at the end. Roll and sprint out back into the room.

 

Sprint to the south-east to use the floor lever. I think that a back flip and a roll is a few milliseconds faster than to turn 180 degrees. Sprint to the north-west and enter the tunnel. Run to the red tile at the end. Roll and sprint out back into the room.

 

Sprint south to use the floor lever. Enter the open gate beside it. Sprint to the dark blue tile at the end. Roll and sprint out back into the room.

 

Go to the east wall and use the floor lever. The black door slowly opens beside you. You get a cut scene of the door opening from the other side.  Enter the open door and slide down the slope. Jump over the fire pit and through the open gate. Save the game a few times.

 

Follow the tunnel east and then go north. You are on a ledge over a deep pit with a few columns. Go into the north-west ledge and run and jump to grab the north column. You can climb down to the floor but there is nothing to find down there. Climb up near the top and shimmy around to the right to drop onto a ledge. Run and jump to grab the east column. Jump south to the next column. Go east and run and jump to grab the crevice in the north wall. Shimmy to the right and drop onto a lower column. Stand jump south to grab a column. Jump to the next column and then onto the ledge at the south wall. Run and jump into the opening to the east.

 

Follow the corridor to the north and enter a room with two closed gates and two floor levers. Use the floor levers to open the gates. Go into the east tunnel and pick up a small medipack. Go to the last tile and get a camera view from the west tunnel. Enter the west tunnel and at the end, safety drop into a sewer. Go west and destroy two mummies. Go to the end of the sewer and run and jump into the south wall tunnel. You hear a gate open. Follow the short tunnel and pull up through an open gate. You are back near the starting street.

 

Go south and east to see the open door behind the jeep. First enter the south building again and use the west ledge to get back onto the roof. Run and jump over the street to grab the west ledge. Pull up and go west into the corridor. Go north and enter the open door to the west wall. Go to the west wall and shoot the two vases. Go forward and get secret #6 and pick up the Secret Talisman. Exit the room and go south and east to safety drop back onto the street. Go east behind the jeep. Go through the open door and run into the desert area. Go to the hill at the end as the camera view changes. Jump onto the hill and the level ends.

 

23-aug-2007