The
Search.
Level by Dutchy.
Walkthrough G&D Productions.
Cat Tiles.
Lara slides
down and then has to jump the ledges to the opening to the far right. The clue
is on the tiles if you look carefully. Doesn’t matter
if you fall in the water below, there is a crawlspace on the left (W), swim
trough and up (S in between that plant is Shotgun
ammo). Swim N and at the end you can climb the ladder, climb into the
passage to the right. Jump down E and you are back at the Cat Tiles.
Climb up
into the next room and get Secret #1, a small
medipack in a crawlspace and Flares from under a vase. Slide down, then a safety drop and land
in front of a
The Big Hall, Crowbar and
Go to Big
Hall and push the pillar on the central ledge to opposite corner, a gate opens
E, go there and get in and you will get a cut scene of a cage rising. First get
the Crowbar where you are standing
now and go back into the entrance (SE) and into the pit for that Temple Star. Now go back where you got
the Crowbar, to trigger the timed cage again. Run out, climb onto the block and
a run-jump curved right onto the cage, another run-jump to the ledge ahead (NW).
Turn around and jump to the central structure. Now take a running jump to the
upper Hall on the left (N) and place the Star. Cut scene of a door opening.
Safety drop
to the ground floor in the Big Hall and into the door SW, follow down to a
deadly pit, drop the flare if you have one in hand and grab monkey swing, go
around to grab the climbable wall over a Jumpswitch.
Use the Jumpswitch and see a pillar going down and a cage being lowered. Go in
W, climb the ladder where a trapdoor just opened up. Go back up to the Big Hall
and get onto the ledge of the central pillar by using the timed trigger for the
cage again (in the passage E).
A cage
lowered on the S side of the central pillar so you can use the button to open
gates S (as the camera shows). But first jump to the alcove E and get the Flares and the Revolver. Jump back and jump to the S, follow up the stairs and a
couple of Bedouins (one leaves a small medipack)
attack. Find a button in the passage S and watch the cut scene of a gate, next
a button is shown, up on a ledge in a lower pit. Go back to an opened trapdoor
and slide down the slopes. Jump the slanted blocks if you don’t want the
secret, grab the ladder and go up to a ledge with button #2 for that gate.
Want
the Secret?, slide down and just drop into the pool, swim to the N end and find Secret #2, 2x Revolver Ammo behind the pillar. Now
pull up facing S on the corner of the second pillar from the N side and
backflip/roll curve left to land on the slanted pillar. Jump and grab the
ladder N. Go up to the ledge with button #2 for that gate.
Go on up
the ladder and backflip off, go to the open gate (W) and shoot the vase on the
ledge. The ledge is a Timed trigger for a cage
upstairs. Run over the corner and jump/grab up on the right hand side of the
ladder so Lara will just hang; climb up and turn right to grab up to the cage,
while climbing hold “side flip left” and you will be up just in time. Explore
the balconies for Shotgun Ammo and a small medipack
and some enemies.
Look for a
Jumpswitch on the side of the central roof; it will open up a gate in the W
wall on ground floor level. Dropped from the roof too
soon? No problem, there’s another vase to shoot. The timed cage (NE) raised by this trigger tile will allow you to get back upon
the roof with a jump/roll/onto the slanted block and a jump/jump over the cage.
Enter the
passage W and follow through to an opening left, leading down into a cave. Climb
down the wall and run through the cave, shoot a scorpion. Dive down in the end and swim through an opening down W.
In the cave are Shotgun Ammo and Revolver Ammo if you like to have it
out with the Crocs. Climb out of the
cave W and come to an outside area.
There’s a
pool N. Go into an alcove to the right of the pool and throw the Jumpswitch,
opening up a gate S. Go S and up to a ledge/floor SE (behind the palm tree).
Find another Jumpswitch, this one shows an UW gate. Go down to the open gate S
and find some Flares in the rubble.
Light a flare and go S over the rubble into the back. Find the Shotgun and Shotgun Ammo and go down E, shoot a scorpion and find a Jumpswitch in the dark on a pillar S. Another
screen is shown of that gate.
Head out of
the cave and to that pool N, left of it and onto a little mound in the pool.
Jump into an alcove N above the pool and get Secret #
First of the Bonus Stonez.
Go find an
opened door E in a passage up behind a wall. Follow in and get a Medipack, Revolver Ammo and a Bonus Stone (4 of these will open up a
gate to a last Bonus Secret).
Find the
Jumpswitch on a pillar (E) and see that gate finally open up. Go to the shaft
and dive down, swim E and left to the open gate, notice the breathing hole
there.
Water room.
Swim into a
Water room with a bunch of doors to be opened. Go up and right (S) and swim
into a tunnel, walk up into a sinister room. Find a push pillar E of the pool
and move it onto a Cat tile S. A torch will light on the S wall, now the pillar
has to go there, get rid of that vase standing in the way and move the pillar
under the torch. See a cage go down near the pool, go over there and save. Push
and get out of the way…That boulder will open up a grating in the floor of the
Water room.
Notice a
gate in the W wall, there’s more here… Go between the statues E and climb up in
a crawlspace, follow through. Shoot the scorpions
and get Secret
#4, a Medipack and Bonus Stone #2. Go W and drop down the hole. Slide while the gate
opens up and you’re back at the pool.
Go into the
tunnel N and dive down into the Water room, through the opening in the floor
and find an opening in the bottom of the room where the boulder lies. Swim in
the opening in the floor and up E first and get air. Swim back, down into a
hole in the lower part of the tunnel, get a small medipack and swim up, into a narrow
tunnel right (S), follow straight to an UW door and open it up, go in to get
the Golden Bird.
On a
pedestal in the previous room is some Shotgun
Ammo if you want. Swim back, turn
right and swim up into the room with the Faces. Go up a ladder SE and jump over
to the N, place the Bird and watch a door open up in the Water room. Swim back
there and the room will shake (the tunnel to the room where the boulder came
from caved in), the only close-by air supply for now
is back through the tunnel you came from before S (in the middle). Better get
air first and swim back into the Water room, left and up into a door on the
left. Inside right around the corner into an opening, get the small medipack
just past that red “Dog” tile and swim to the green “Cat” tile S (door opens),
then swim out of the room but do not
go over that Dog tile again or the door will close up again. If that happens you’ll have to get onto the green Cat tile
once more.
Swim
straight N from this room and down a bit, into the open door and up at the
breathing hole. Climb out and find a room with burning ledges. Stand on the
“Cat” tile S and run to the Cat near the pool. From the middle of that one a
standjump to the right hand side of the first double ledge, another standjump
to the next and a running jump with a right curve to land on a ledge just
around the right hand corner. No need to haste, you can just do a runjump and
grab the floor E. Follow through to a room where you’ll find
Pick it up
and see another door open up in the Water room. Go back to the burning ledges
and stand on the Cat. The pool is now dry so no more water to extinguish
flames…
Stand about
two steps back and on the right hand side, standjump with a left curve to the
left side of the first ledge, another standjump left onto the corner ledge and
a right curved running jump to the ledge far right, landing on the right hand
side of it, a running jump with a sharp left curve to the next ledge and a
running jump to the last extinguished ledge, quickly standjump to safety or run
into the water to the right…
Swim back
to the Water room and up right in the W wall is that open door. Swim in and
into a narrow tunnel N (there’s air up S). Follow through and climb out into a
small room. Shoot that vase from the block and climb up to use the Jumpswitch
hidden in the dark and go down through the open gate.
Part 2 “The Search goes on…”
Follow
through to some Flares, to the N is
a room where a
Boulder Puzzle, Temple Jar #2.
Go back
down and use the Star, carefully watch the flyby for clues to the oncoming
puzzle and go up the stairs N. Into the now open gate
E and push that pillar onto the burner tile E to get rid of one of the flames
under the buttons. Pull the pillar back and place it on the Cat tile N, a
screenshot of the Cat trapdoor opening up. Go out of the room, to the pillar
between the corridor and the Puzzle room W and use the Cat side button. Watch
the
Now repeat
the same procedure (pillar on Dog tile/Dog button) for the Dog side and the
second cage will lower. Go down to the ground floor of the puzzle room and find
2 new buttons where the cages used to be, push them one by one and sidejump
after using them.
If
you want there’s a Secret up in the shaft where the Boulders came from, up SW
and get Secret#5 , Medipack and Revolver Ammo.
The gate N
opened up, go in there and get
Lara: ”Man… it is getting late…. I better get to move on…”
The gate
opens and you can step outside, it got dark outside, time to move on…
Head into
the lower
The Golden Birds.
Head to the
SE corner and pull that pillar onto the Cat tile W. A cage lowers in the S wall, put the pillar on the tile there. Cut scene of some
gates. Push it out and pull it into the next opening S. Those gates open up,
you either push the pillar out or leave through a small crawlspace on the right . Go E, but be careful, the Cat is safe the Dog isn’t.
Climb into the opening and down in the next room. There are 2 Golden Birds on
burning pedestals. Look for a vase you can shoot through a narrow gap in the S
wall. Take the 1st Golden
Bird and the flames at the other pedestal are off, get the 2nd Golden Bird and climb
back out through the Cat gate. A door opened SE in the E wall, go through and
get the Revolver Ammo from the ledge
where the vase was. Go S and up the steps to a reach-in switch. Use it to open
the gate behind you. Carefully go in, not too far.. and watch a
Climb the
ledge S just inside the room and jump to the ledge S to get some Flares. Grab the crack in the E wall and
shimmy left around corners or do jumps over the slanted sides to get to an
alcove with a Jumpswitch. A gate opens up E. Now jump the sides of the room to
the ledge where the
Jumps and Vases.
If you want
a Secret and a Bonus Stone, dive down and swim to the NE corner, through some
cracks in the pillars and in the far NE corner is Secret#6, Shotgun Ammo and Bonus
Stone#3. Swim back and climb the fallen pillars SW, up the ladder to the
entrance and jump to the pillar E, jump with a grab E onto a slanted block and
slide to jump/grab the slanted pillar N. Hang right and pull up over, slide far
and jump with a bit of a left curve, slide backwards from the slanted wall and
grab the last edge, quickly shimmy right a bit and pull up for a
backflip/roll/grab to the pillar behind you. Quickly climb up before you lose
your shoes and jump to the pedestal with the Lasersight, some Revolver
Ammo too. Looks like we need to shoot something.
The only
way out is up NE and you’ll have to jump the burning pillars. Shooting vases
will kill the flame, #1 up NW, #2 up SW, #3 up SE, #4 S, #5 down in the water
S. Now the flame on the pillar is gone. Have the pistols ready as you have to
shoot one more vase in the E wall, but you can only do that while jumping the
slanted pillars to the E, then quickly put away the pistols and grab a ladder
on a pillar (or go to the entrance SW and shoot it
from there first… hehe). Pull up over and
jump/grab again. (BTW..all the vases can
be shot with pistols/the Shotgun too)
Pull up
over and slide into a steep corridor, jump right while going down and stand
under a crawlspace, backflip first to shoot a scorpion while jumping up and down. Then get in a get Shotgun Ammo and Revolver Ammo. Climb back out and wait for a third
For another
Secret, shimmy left to just before a burner, time it and go left around the
corner to pull up in a crawlspace. There are 2 burning reach-in switches, use
both and go into the opened door (the first one is
better to use while being in a crouch position and standing up when the flames
died down, quickly hit “Ctrl” and hold “duck” while Lara reaches in). There’s
water (if you happen to burn) with a small
medipack in it, over that water are Secret#7,
Revolver Ammo and Bonus Stone #4.
Climb back
out of the crawlspace and go left, drop onto the wooden ledge and slide jump
when the burner is off. Grab the other side ledge and shimmy right, pull up on
the flat corner, runjump and grab, across (to a higher ledge) and go right
again, opposite the burner you have to save. Pull up, backflip/roll and grab a
Jumpswitch, when you safety drop from the wooden ledge you’ll land in front of
the opened door. (If you happen to go down to the
ground floor without the Secret, you get a screenshot of that Jumpswitch, you can reach it by grabbing up to the wooden
ledge S. Back flip/roll/grab and shimmy right, pull up on the flat corner,
runjump and grab, across and go right again, opposite the burner you have to
save. Pull up, backflip/roll and grab a Jumpswitch, when you safety drop from
the wooden ledge you’ll land in front of the opened door).
Back in the Big Hall.
Go through
the passage where the level started and into the Big Hall again. Go to the gate
N and open it with the 2 Golden Birds. Go in and behind the left hand statue,
place the
2 more Golden
Birds
Lower rooms
are flooded and now you can reach 2 more Golden Birds there. Head to the SW
corner of the Big Hall and into the open door, the passage is now flooded. Save
before swimming down and just next to the open trapdoor is a Timed UW lever on
the S wall. Use it, swim into the open trapdoor, out of that room and a bit
right and down into the open gate E, it will close up. It will open again after
you took the Golden Bird from the
ledge, swim out and up to get air again in that entrance passage. One more time to the UW lever and now down the trapdoor, out of the
room sharp left and down left into the second open gate. Get the Golden Bird and return up to the
passage and the Big Hall.
The Stone of H’ap’chu
The Birds
can be used on the ledges up W where cages lowered. But first place all the 4
Bonus Stones into their receptacle, two in the S and two in the W. A cut scene
shows a gate that opens up. Climb the cage to get to the central pillar, the
open gate is in the E, jump there and get Secret #8, the
Stone of H’ap’chu. Jump back to the central
structure and take a running jump (no grab) to the ledges SW and NW to place
the Golden Birds.
The Amulet of H’ap’chu
Gates open
up in the W wall, jump to the central pillar and into the new opening, follow
up the stairs and shoot a Bedouin.
Go into the next room and find the Artefact under a cage. Shoot the 3
surrounding vases to kill the flames under the statues and the cage will lower.
Go get the Amulet of H’ap’chu and a flyby shows gates opening up in
the upper N hall. Go back to the Big Hall and jump N, into one of the open
gates and follow through to where you can see the exit of this