The Aymara Talisman

 

Level by zip_1 (October, 2007)

 

Walkthrough by Harry Laudie

 

[Note] The compass points are different from reality. I give directions using the red compass pointer. Lara can use just the UP ARROW to get into a crawl space. Lara can use just ALT to roll forward out of a crawl space. [End note]

 

Part 1 - Inside the temple

 

You start by falling into a tunnel. Go to the end but do not drop. Stand at the right side of the tunnel and point a little north of east. Draw you pistols and shoot as you run east into the hole. With luck you will shoot a grate that is covering a crawl space in the east wall below you. If you miss, do not worry about it. You fall into a pool of water. Pull up on the west ledge. Notice spikes above the slope in the west wall. Pull down a wall switch and shoot a spider. The wall switch raises a very tight timed block in the pool. Pull down the wall switch again and roll. Run with a left curve and run and jump onto the raise block. Turn to the right and use the pistols to shoot the grate in the east wall if you missed it earlier. Swim back to the ledge and pull up. Pull down the wall switch again and roll. Run with a left curve and run and jump onto the raise block. Run to the west wall and jump up to grab the crevice. Shimmy to the right and pull up into the crawl space.

 

Crawl to the end and stand up in a room. Shoot an ahmet and try to shoot it near the face statue at the north wall so that it does not get in your way later. In the middle of the room is a water trench. There are two closed gates in the side walls. Use the floor lever in the south-east corner and shoot two spiders. A block has dropped in the west wall. Go to the hole and look to the east wall. To the left of the door is a jump switch. Drop into the hole and pull down the timed wall switch on the east wall. Hop back and stand jump out of the hole. Run east and jump to grab the timed block. Pull up onto the timed block and run to the east wall. Jump up and pull down the wall switch. You get a flyby back to the pool and see the spikes dropping.

 

Go back through the crawl space and drop into the pool. Swim west and pull up onto the ledge. Jump up the slope now that the spikes are down. Go south and save the game before you enter the next room. Step into the room and hop back as a ball rolls in front of you. Step into the room but do not go forward or you will trigger a second rolling ball. Go to the right after the first ball. Jump into the hole that is to the left of the ball. Get into a crawl space to the east. Pick up secret #1, normal shotgun shells and the shotgun behind the first ball. Get out and pull up onto the west ledge. Run to the left to avoid the second rolling ball. Go up the west ramp where the balls came from and pick up a small medipack.

 

Look south and see a deadly water pool. Jump up to shoot the vases on the block to the left of the trench with the balls. Climb up into the crawl space and go south and stand up. Stand jump down to a platform in the pool. Stand jump to grab the south wall ladder. Shimmy to the left and drop onto a ledge. Pull down a very hard-to-see jump switch on the east wall. A trap door opens at the top of a wall ladder. Climb the wall ladder to the top and shimmy to the right. Go east and go through a crawl space. Drop into a jungle area and shoot a poisonous lizard. Climb the short block at the east wall. Jump and pull up to the higher block to the south. Run and jump with a right curve to the sloped ledges to the west. Slide down, grab the edge, and shimmy to the left. Pull up and back flip onto a higher ledge.

 

Use the floor lever and get a cut scene of a gate opening. The door opens beside you. Enter the door follow the tunnel. Drop into the pool where you started. The timed switch is protected by spikes. However, the block in the water is up. Climb on it and get back into the crawl space in the east wall. Follow the crawl space to the room with the face statue. The gate in the east wall is open. Enter the room and get a flyby of an ahmet walking in front of you. Pick up small medipack from the floor to your right.

 

Go left to follow the ahmet. You enter a small room with a floor lever and three closed gates. Use the floor lever and the gates open. The entrance door closes. Two ahmets emerge from the open gates. Run into any gate and the ahmets follow you. Exit out the gate and use the floor lever again. The entrance door opens again. Run out of the room and back to the face statue room. Return to the three-gates room and the ahmets are gone. This is probably a bug and you should just shoot the ahmets. Use the floor lever to open the three gates again. Enter any gate and pick up Ruby Cube #1 from the south alcove. Press the big button on the east column in front of the alcove. The entrance door opens again. The shells in the north alcove are on a fire trap. The big button on the east column opens up a trap door and spike trap beneath you. Or just use the floor lever again to open the door and exit the room.

 

Go north and get into the crawl space. Turn to the left and climb down a wall ladder into a hole. Use the floor lever and hear a trap door open. If you look east you can see an underwater lever and a closed gate. Climb out of the hole and go north-east. Stand up in front of the open trap door. Do not pull up, as there is a spike trap there. Jump up to the grab the wall ladder to the right. Climb up and shimmy left into the alcove. The trap door closes behind you. Use the floor lever in the corner. You hear water flowing and the trap door opens. Jump over the spike trap and exit the alcove. Forget about the hole in the corner with the knife blades. Drop into the hole with the wall switch. The hole is now filled with water. Swim north-east and use the underwater lever on the north wall. Turn around and swim into the open gate in the east wall. Surface and pull up into a tunnel.

 

Follow the tunnel and go through a crawl space. Save the game before you pull up. Pull up and run forward and into a left alcove to avoid a rolling ball. Go west a push a big button. You get a cut scene of a door opening near the knife blades. Go through the crawl space to the right. Drop through a trap door and you are back in the alcove with the floor lever. Jump the spikes again and enter the open door in the north-east corner. Step into the room and get a flyby showing a big button. Go south and push the big button. You get a cut scene of the other gate opening in the face statue room. A gate opens in the west wall but that is for later. Exit the room and go west back through the crawl space. Go west to get to the face statue room.

 

Enter the open gate in the west wall. Fires start and chains start to swing. Get around the fire and chains and enter the tunnel to the south-east. Follow the tunnel and get attacked by bats, which drain a lot of your health. Go north and stop on the ledge above a slope. Slide down the slope and a trap door opens to reveal a spike trap. Jump between the slopes until the trap door closes. Do a stand jump to the south-west and fall into a hole. Pick up secret #2, normal shotgun shells, and a small medipack. Stand jump back to the closed trap door. Face the west wall and jump up to pull down a wall switch. You get a cut scene of a block dropping. Stand jump into the north-west corner where the block had dropped. Pull down the wall switch and stand jump out of the hole. Climb the ladder and back flip onto a ledge. You get a cut scene of a gate. Pick up Ruby Cube #2 from the ledge. Jump down to the north-east and return to the room with the chains.

 

Carefully go to the north-east corner and follow the crawl space to enter the room. Go into the north-west corner to pick up secret#3, normal shotgun shells and Uzi ammo. Get back out to the room with the chains. Exit the room and enter the open east gate. Go through the crawl space to the north-east and get through the open door in the south-east corner again. Go to the south-west alcove and place a Ruby Cube. The gate opens in the east wall. Go to the south-east alcove and place a Ruby Cube. You hear a trap door drop in the center of the room.

 

Go to the north side of the hole and look down to the south. You can see a grate. Use your pistols, jump into the hole, shoot the grate, and jump into the alcove as a rolling ball drops and rolls behind you. If you have trouble, you can use the shotgun and the LOOK key to aim down and shoot the grate first. Then drop onto the slope and jump into the alcove. Use the wall switch and hear a door open. Jump to grab the climbable wall and shimmy left into the north alcove. Enter the open door and go to the end of the tunnel. You need good luck, good timing, and full health for this trap. Climb the ladder until you about two ladder rungs below the knife blade. Back flip onto a slope and jump forward to grab the ladder above the knife blade. Climb to the top and a trap door closes behind you.

 

Go east and pick up flares. Pull down a wall switch and notice a closed purple gate beside you. Return west and go north to find the open door. Go to the crawl space and hang but not drop in the hole at the end. Release to grab the crevice below. Shimmy to the left until you are stopped by a wall. If you get stuck in a corner, try release and grab very fast. Release and grab the crevice below. Shimmy to the left and pull up into a crawl space. Crawl to the end and stand up. Use the floor lever and shoot two spiders. Crawl back to the hole and a trap door has opened at the bottom. Get into the hole and shimmy around to the right. You should be facing east before you release. Drop onto a slope and jump forward to grab and pull down a hard-to-see jump switch. This stops a fire that you would have fallen on. Do not go east or you slide into a fatal spike ceiling trap. Go through the lower crawl space in the south wall.

 

Drop into a water hole. Swim east through a triangular underwater tunnel. Then swim up a long vertical shaft and pull up onto the south ledge. Pick up the shotgun. Jump to the east ledge and push open the double doors. Enter the doors and get a flyby of the next room. It contains almost every tomb raider trap hazard that there is. Run around the room and awaken two skeletons. I lured then back to the entrance to try and shoot them into the water. However, the shotgun seems to have killed them anyway. Shoot the vases in the small room and pick up normal shotgun shells.

 

Enter the south tunnel and pull up into a crawl space in the south-east corner. Drop on the other side and see breakable tiles over spikes. On the floor below is moving knife blade. Go to the right of the breakable tiles and climb down the ladder into the trench. Shoot the vases and pick up Uzi ammo. Climb the east wall ladder and shimmy to the right and into a tunnel. Go to the end and drop into the crawl space with breakable tiles. Roll and run to the east. Pull up onto the east ledge. Turn left and pick up a small medipack. Turn around and use a floor lever. You get a cut scene of the knife blade stopped. Get into the crawl space and shimmy to the right to pull up again. Go north to the spikes and breakable tiles. Jump down into the right trench. Pull back the skeleton and be careful of the knife blade. Pick up the Ocular Part from the floor. The vase on the floor is empty. Get into the north-east corner and jump up to grab the exit ledge. Shimmy to the right a little before you pull up. Go back through the crawl space back to the room where you entered.

 

Look up to the west and see a jump switch on a ladder. You can stand on the raised platform below it to the right and grab the bottom of the ladder. You need to be half to the right on the platform and half to the left in the air. Jump up to grab the ladder bottom edge and shimmy to the left. Climb up and pull down the jump switch. This raises a block at the north wall beside the pole that the rotating blade is on. Hop onto the block and pull up to the north ledge. Turn to the right and run to the north-west corner. Pull down the wall switch and hop back to avoid a rolling ball. You may see something in the tunnel. Leave it for now and come back later. You now have two choices.

 

Choice 1: Turn around and see that blocks have dropped in the opposite corner and a fire has started. Grab the side of the ledge and shimmy left under the rotating blade and pull up when it is safe. Jump onto the higher ledge to the left of the fire and knife blade. A fire wraith appears. Safety drop to the floor and run north-west to exit the room and drop into the water. When the fire wraith is gone, shimmy back to that upper corner with the fire. Jump onto the higher ledge. Go west and go between the swinging spike bags when they are separated. Go to the west end of the ledge. Jump up to grab the west ceiling and monkey swing to the north. Drop down and pick up the other Ocular Part. Grab the north wall ladder, shimmy to the left around the corner, and drop to the floor.

 

Choice 2: Ignore the ledges and traps and drop to the floor. Jump up to grab the ladder with the jump switch again. Climb up and shimmy around the corner to the right. Drop down and pick up the other Ocular Part. Grab the north wall ladder, shimmy to the left around the corner, and drop to the floor.

 

Climb the north block again and go to the north-west tunnel. Run to the end of the tunnel and pick up a large medipack. Go south and see a ledge above you. Pull up and combine the Ocular Parts to make the Smaragd Ocular. Place it on the pedestal post. The gate beside you opens. Go through the gate onto the upper ledges. The vases contain nothing. Follow the ledges to the end and use the floor lever. Go north and drop near a wall switch that you used earlier. The purple gate beside the wall switch is now open. Jump behind the purple gate and pick up a small medipack. Slide down the slope and enter an outside area. You get a flyby showing you the area.

 

Notice the closed gate to the east and a closed circular door to the south. Go to the right and shoot two poisonous lizards. Drop into a north-east alcove for a small medipack. Drop into a north-west alcove and shoot a lower grate. Follow the crawl space and stand up when you can. Follow the tunnel around the corner and look up to the south to see a ladder. Grab the wall ladder and shimmy to the left as you climb up the wall ladder. Drop onto a ledge. Look west and see a bridge of breakable tiles. Hop down to the bridge. Run over the bridge and the tiles break. Get onto the west ledge and use the floor lever. Go get a cut scene of a gate opening. A knife blade start behind you. Safety drop onto the floor. Dive into the water pool for a large medipack. Exit by the tunnel in the south-west alcove. Go through the crawl space and pull up onto the north ledge to get out of way of the plant.

 

Go east into the open gate. Climb the crawl space in the south wall. Drop on the other side and follow the tunnel to a small room. Pick up Desert Eagle ammo from the floor. Go east and dive into the water. Pull down the underwater lever on the west wall. You get a cut scene of a block rising in a water pool. Get out of the water and shoot two skeleton harpies. Exit the room by the crawl space again. Return to the outside area again.

 

Get onto the steps to the north and jump up to grab the sloped ledge over the entrance. Shimmy to the right and stand up. The camera view changes and you are looking into a cave. Grab the edge and shimmy to the right and pull up onto a flat ledge. Jump east to another flat ledge. You can see a ledge at the east wall. Run and jump with a left curve to grab that ledge and pull up. You get a cut scene showing a trap door dropping in the cave you saw on the opposite ledge. Pick up a torch that looks like a small branch of a tree. Run and jump back to the south-west ledge. Stand jump to the other flat ledge. Stand jump over the slope onto the ledge in front of the cave. Walk into the north-west corner and the camera view returns to normal. Save the game. Hop back into the trap door. You drop on the risen block. Light the torch on the wall torch and jump west to dry land. You have two choices.

 

Choice 1: Hop onto the block to the north. Hop east to the ledge in front of the opening. Stand jump up next to the wall ladder. Slide down the slope and into the tunnel. Go back to the crawl space and throw the torch into the crawl space. Crawl in and pick up the torch. Now throw the torch out into the outside area. Crawl out and pick up the torch.

 

Choice 2: Throw the torch into the tunnel where you exited earlier. Crawl in and pick the torch. Continue throwing the torch until you get the torch outside. This take a long time.

 

Go up the steps to the south. Enter the archway and pick up a large medipack from the right corner. Go outside and light the two wall torches on the archway. You get a cut scene of the circular door opening, a gate rising, and a flyby to a large gladiator inside the room. He shoots blue lightning bolts at you. Jump over the lava pit and enter the room. The gate closes after you. Run up close to the gladiator. Use the shotgun to shoot the gladiator once in the stomach. Wait a few seconds and the gladiator should fall and die. There is a small medipack in the south-west corner. The red platforms are fire traps.

 

Pull down the wall switch on the east wall and a block lowers beside it. Turn and pick up Sapphire Cube #1 from the floor. Use the floor lever at the south wall and a block lowers beside it. Turn and pick up Sapphire Cube #2 from the floor. Dive into the water hole at the south wall. Use the underwater lever on east wall and a block lowers beside it. Get out and pick up Sapphire Cube #3 from the floor. Go to the west wall and place the three items. You hear a trap door open. Drop into the hole in the middle of the room. Pick up the Treasury Key from the floor. Go south towards the slope and get a list of statistics. Hit ESC to get rid of them. Continue to slide down the slope and the level ends.

 

Part 2 - The treasury

 

You slide into a large room. You get a flyby of the room showing you colored tiles and a key protected by spikes. Jumping on the colored tiles opens the gates in the room. Go forward and dive into the water. Pull down the underwater lever on the east wall. A trap door opens in the south floor of the pool. Swim west and turn to the corner to pull down a second underwater lever. Swim south and enter the underwater tunnel to the left. You are at a T-junction. Go left for Uzi ammo. Then go right and pull up through an open trap door. Go west and wait at the corner while wall spikes block the tunnel. Grab the wall ladder on the east wall and shimmy to the left over the spikes. Push the big button and get a cut scene of a block rising in the pool. Climb over the spikes again and return to the water. Swim back to the pool and pull up onto the raised block. Press the big button and the spikes go down on the top of the central column in front of you.

 

Block 1: Yellow tile in the north-west corner

 

Jump onto the yellow tile in the north-west corner. The gate to the right in the west wall opens. Enter the room and bats attack you. Loop around to the left and jump to the crawl space in the upper east wall. Crawl in and shoot the grate at the other end. Crawl through and press the big button. You hear a trap door drop. Crawl out and safety drop to the floor. Turn to the left and see the open trap door. Save the game before you drop onto the slope. Slide down onto a breakable and run to the left and drop into an alcove. Pull down a hard-to-see jump switch on the south wall. Stand jump over the spikes and into the open door in the east wall. Turn to the right and climb up a wall ladder to the south above your head. Use the wall switch and hear water flowing. The knife blades start at the walls.

 

Avoid the knife blades and safety drop off either side. You land in water. Swim west and over the spikes. Swim back to the place where you fell onto the slope. Swim around the central structure and you should reach an underwater tunnel in the south-east corner just under the entrance door. Swim into the underwater tunnel and follow it down to a maze. Go north and follow the tunnel to the end. Pull down an underwater level on the back wall. You get a cut scene of a gate opening. Roll and swim back. Now swim south and east and follow the tunnel to the open gate. If is very linear, as all side tunnels are small alcoves. Surface and pull up onto a ledge above a pit.

 

Grab the edge and shimmy to the left into the crevice. Keep shimmying to the left and go around the inside of the room. When you are over a jump switch, release, and pull down the jump switch. A block rises on the floor. Hop onto the block and use the floor lever. Exit the room and get back into the water. Swim back through the underwater tunnels to the room with the pole. Go east and exit back to the starting room. A block has risen on the yellow tile in the north-west corner.

 

Block 2: Light blue tile in the south-west corner

 

Jump onto the light blue tile in the south-west corner. The gate to the left in the west wall opens. Enter the room and go into the first right alcove. You see a wall ladder and a grate. Shoot the grate and use the floor lever. You hear a door open. Return to the entrance and go west and left to shoot the vases for Uzi ammo. Continue west and turn into the right alcove. Pull down a jump switch on the east wall and hear a door open. Pull up into the alcove in the south wall. Grab the ceiling and monkey swing. You can cut the inside corner and avoid the fire emitter. Drop onto a ledge in front of a swinging chain.

 

Stand beside the chain and stand jump with grab to land on the other ledge. Pull down the wall switch and a trap door drops above the wall ladder. Safety drop to the floor. Climb the wall ladder to the top and shimmy around to the left. Get past the electrical arcs and pull up onto a safe ledge. Shoot the grates in the north wall. Jump west and follow the ledges around the room to the knife blade. Jump the corner and avoid the knife blade. Use the floor lever and a fire wraith appears. Jump back to the north wall ledge and safety drop to the floor. You need at least half health to survive. Run out the entrance gate and into the pool to extinguish the wraith. A block has risen on the light blue tile in the south-west corner.

 

Block 3: Red tile at the south wall

 

Jump onto the red tile at the south wall. The gate to the left in the south wall opens. Enter the room and see deadly water and fire emitters. The vase is empty. Drop into the hole before the fire emitter and pick up flares. Jump up to grab the edge of the fire emitter block. Shimmy to the right and around the corner. Pull up on the next corner. You are safe from the fire if you stand on the corner. Stand jump to the column with the swinging chain. Shimmy around to the right and pull up on the other side. Run and jump to the column in the south-east corner.

 

Save the game. Step into the tunnel and hop back. Turn to the right and hop back to grab the edge of the column. A ball rolls in front of you. Pull up and go up to the end of the slope that the ball rolled down. Pull down a jump switch on the upper north wall. You get a cut scene of a gate opening. Go down the tunnel and jump over the ball. Do not grab the north column, as it is a spike trap. Land on the ledge and pick up a small medipack. Jump to the south ledge and go west to the open gate. The gate closes behind you. Use the floor lever and shoot two spiders.

 

Climb the east wall ladder above the floor lever. Follow the crawl space to the end. Push open the double doors and fall to the ledge below. Run and jump to grab the block to the north-east. Climb the wall ladder and shimmy to the right. The spike trap on the left column is still active. Exit the room back to the starting room. A block has risen on the red tile at the south wall.

 

Block 4: Dark blue tile in the south-east corner

 

Jump onto the dark blue tile in the south-east corner. The gate to the left in the south wall opens. You enter a small dark room. There are three wall switches on the north wall. There are blocks to raise at the south wall. There is a moveable vase in the center of the room. First push the vase to the east and south against the south wall where the blocks need to be raised. Face the switches and pull down the left and middle wall switches.  Hop onto the raised blocks and push the vase to the west. Jump down to the floor and pull up the left wall switch to reset it. Push the vase to the west onto the corner block. I did not use the right wall switch by the door. A gate opens in the north-east corner. Go there and use the floor lever. Exit the room back to the starting room. A block has risen on the dark blue tile in the south-east corner.

 

Block 5: Green tile in the north-east corner

 

Jump onto the green tile in the north-east corner. The gate to the right in the north wall opens. You enter a long room and get a cut scene of a gate opening at the north end of the room. Step onto the floor and the gate closes. A skeleton awakens but you can use the shotgun to kill it. Shoot all the vases in the room. Pick up shotgun wideshot ammo from the vases near the closed gate. Go back to the entrance and the gate opens again. Only jump on the raised platforms to get across the room and the gate stays open. Enter the tunnel and shoot two spiders.

 

Light a flare and notice four moveable blocks and a breakable tile. The single block nearest you is block #1. The three blocks at the east wall are blocks #2, #3, and #4 from left to right. Shoot the vase and run over the breakable tile. Shoot another vase in the north-west corner. Push block #1 south and then west. Push block #1 into the entrance tunnel to gain some maneuvering space. Pull back block #2 to the west and move it into the entrance tunnel. Go into the south-east tunnel and use the floor lever. This wall switch lowers block #3 which was not really a block. Pull back block #4 to the south. Get behind it and push it into the south tunnel. A wall switch is revealed in the corner. Pull down the wall switch and get a cut scene of a door opening. Pull out blocks #2 and #1 from the entrance tunnel. Put them anywhere and exit this room.

 

Go to the open door in the south-east corner. Press the big button on the wall and hear a trap door drop open. Exit the alcove and drop into the open trap doors at the west wall. Stand on the ledge and shoot the two Shiva statues. Pick up a large medipack from the central platform in the room. Go to the north-east tunnel. Sprint to the end to avoid rolling balls. Pick up a Ruby Cube from the floor. Wait until two rolling balls have stopped and walk around them to exit the tunnel. Go to the south-east tunnel. Run over the first tile to start the fire emitter. Run and jump over the second tile, which is a trap door over spikes. Run past the knife blade as it starts. Go to the end and pick up a Sapphire Cube from the floor. Jump over the knife blade. The trap door has risen and you can stand on it. Get past the fire emitter and back into the room.

 

Place the two items in the receptacles on the south wall. A gate opens in the west wall. Go there and hop up into a tunnel. Use the floor lever and exit the gate. Hop up onto the south ledge and pull up into the upper room. Go south and exit the room back into the starting room. A block has risen on the green tile in the north-east corner.

 

Block 6: Purple tile at the north wall

 

Jump onto the purple tile at the north wall. The gate to the right in the north wall opens. Enter the room and see deadly water and slopes. Stand jump to the north and slide down the slope. Jump to a slope and jump to a third slope. Jump with a left curve onto a fourth slope. Jump to the slope at the east wall and just slide down. You see a water hole, wall switch, and a closed door to the north. Stand jump south over the slope. Jump onto a slope and jump forward to grab the wall ladder. Climb up and shimmy to the left. Drop onto the column. Save the game. Pull down a jump switch on the north wall above you. When you land, turn to the right a little and stand jump to the slope in the deadly water. Land on the slope and jump back to the slope on the east wall. A rolling ball has fallen on the column where you were standing. You may also jump to grab the monkey swing above the deadly water and get back to the entrance to do the jumps again. A block has risen in the water by the closed door. Go there and pull down the wall switch to open the door in the north wall.

 

Enter the room and face another multitude of traps. Get around the deadly tiles, spike traps and fire emitters to reach a safe tile at the trench in the middle of the room. Carefully jump down to the ledge to the west in front of the tunnel. Pull down the wall switch and slide jump to the right to avoid a falling ball. You will land on a trap door that has risen for you. Jump back to the switch and enter the tunnel. Pick up secret #4, Uzi ammo, small medipack, and flares. Then jump back to the raised trap door and pull up to the north. Avoid the knife blade, swinging chains and falling ball and go to the north-east corner for a small medipack. Go west and be careful of a spike wall. Avoid the fire emitter and spike trap and get into the alcove. Use the floor lever and exit the alcove.

 

Get past all the traps again and exit the room. Stand jump south over the slope. Jump onto a slope and jump to grab the wall ladder. Climb up and shimmy to the left. Drop onto the column. Stand jump north to grab the ceiling and monkey swing back to drop at the entrance. Exit the room back to the starting room. A block has risen on the purple tile at the north wall.

 

All blocks raised:

 

Notice that a slope has dropped at the green block in the north-west corner. Climb up onto the green block. Jump up to grab the ceiling and monkey swing south to drop on the light blue block. Run and jump east to grab the ceiling and monkey swing to the red block. Run and jump east to grab the ceiling and monkey swing to the dark blue block. Run and jump north to grab the ceiling and monkey swing to the green block. Run and jump west to grab the ceiling and monkey swing to the purple block. Run and jump south to grab the ceiling and monkey swing to drop on the central column. Pick up a different Treasury Key and jump down to the floor.

 

Shoot two skeleton harpies and go to the east wall. Pull down the two switches to open the gate in the east wall. Enter the room and place the two keys in the side wall receptacles. The circular door to the east opens. Go there and slide down the slope. Use the wall switch to open the gate. You get a cut scene of a flying skeleton shooting blue fire at you. Just inside the gate is a water pool. Dive in for a large medipack. The water is also useful if you catch fire. You cannot kill the skeleton, but the shotgun will knock him down for a few seconds. Go south and use the floor lever. This drops five blocks in the room.  Go behind the three blocks at the south wall and press a big button on each block. With each button you get a cut scene of a door in the north wall. Go behind the two blocks at the north wall and press a big button on each block. With each button you get a cut scene of a door in the north wall. On the last button, the door will open.

 

Before you enter the north door, enter the room in the east wall where you saw the skeleton start in the cut scene. Turn to the left and shoot the two small vases on the floor. Now pull back the left large vase and pick up a large medipack. Pull back the right large vase. Get behind it and pick up secret #5 and two Uzi ammo. This required three trips into the room. Do one thing and leave so that the skeleton follows you. When the skeleton is far away, run back to the room and do the next thing. When finished, exit the room and enter the open door in the north wall.

 

Use the floor lever and get a cut scene of spikes retracting on the central column to reveal an item. You also see a closed gate. Exit the room and climb the central column. Pick up Aymara Talisman and get a cut scene of the gate opening. Get down and go west into the open gate. Slide down a slope and get a list of statistics. Hit ESC to get rid of them. Continue to slide down the slope and the level ends.

 

Part 3 - Fleeing with the talisman

 

You continue sliding down a slope and land in an outdoor jungle area. Look up to the east wall and see a closed gate on a ledge. Look up to the west wall and see a ledge and a wall switch. Go north under the archway to an area with a waterfall. There are two monkeys but they only attack if you shoot them first. Go north-west behind a large plant. Jump up to grab the sloped ledge on the west wall. Shimmy to the left and pull up onto a flat ledge. Run and jump to grab the side of a south ledge. Pull and jump into the alcove in the upper south wall. Pull down the wall switch and hear a gate open.

 

Hop down to the ledge and run and jump back to the north ledge. Run and jump with a right curve onto the sloped ledge to the east. Slide down and grab the edge. Shimmy to the right and pull up onto a flat ledge. Go south and see the gate that was opened the wall switch. First jump to grab the crawl space in the east wall. Pull up and crawl to the end for secret #6, Uzi and Uzi ammo. Crawl back and drop onto the ground. Pull up again by the north-west plant. Jump the ledges again to get to the open gate.

 

Watch out for the gap and jump south onto the ledge with the close gate. Go to the end and jump onto a ledge by the south wall. Run and jump to the ledge at the west wall. Save the game in front of the timed wall switch. Pull down the wall switch and the gate opens in the east wall. Roll and run and jump to land on the corner of the south ledge. If you have to pull up, you have lost the race. Turn and run and jump onto the east ledge. Quickly enter the open gate and stop before a barbed wire pit. You may want to save the game again. It is a tight timed run.

 

Jump the pit and drop into the next tunnel. Follow the tunnel to a hole of deadly water. Stand jump over the trap and pull up into a crawl space. Drop on the other side and get a flyby of an area with many ledges and a wall switch in a tunnel. Jump over another deadly water trap. You are in an opening overlooking the area of the flyby. Drop into the area with the tents and shoot a thug. Shoot the large box and pick up a large medipack. There is a closed gate in the north-east corner of the area. Shoot the boxes in the north-west corner and pick up Desert Eagle ammo.

 

Go to the slope behind the tent at the west wall. Pull up and jump forward to grab a tree ledge. Pull up onto the tree limb. Run and jump to the north onto a ledge. Run and jump to the corner ledge. Stand jump east to grab the top of a slope. Pull up, slide down, and jump onto a flat ledge to the east. Pull up onto the slope at the east wall. Walk south to the end of the slope where you can still stand. Run and jump to grab the rocky ledge at the far south wall. Pull up and jump onto the tree limb to the west. Be careful not to bump your head. Hop onto the next tree limb. Run and jump to grab the rocky ledge to the north. Get into the crawl space and pull down the wall switch. You get a flyby showing the gate opening and the tunnel behind it. Crawl back out to the entrance. Run and jump to the slope to the south-east. Slide down and grab the edge. Safety drop to the ground and you should be in front of the open gate. Go east towards the open gate. Hop back and shoot a giant spider. There is also the option of jumping over the spider and into the open gate. The gate will close and locks the spider outside.

 

Enter the open gate and the gate closes. Follow the tunnel down to another area. You are in front of some buildings. To the south are a trap door and a key lock. To the east is a steep ramp. Go to the west and shoot a vulture. Look to the south between the buildings and see a locked gate. You can use pistols and roll to shoot the lock. But you need a key so return here later.

 

Go west and see a closed door. Run up the slope to the north and get behind a ball. Push the ball and it rolls down the slope and breaks open the door. Enter the building to shoot a dog and a thug. Go to the south wall and shoot the trashcan. Pick up the laser sight and Desert Eagle ammo. Go to the north-west corner and open the door to the washroom. Pick up the green Roof Key from the floor in front of the toilet (seems unsanitary to me). There is a closed gate in the south-west corner. You can do nothing else. Exit the building and you will return here later.

 

Go west into the cave and run into the water. Turn to the south near the entrance ledge and swim down into a crawl space. Pick up secret #7, Uzi ammo, shotgun normal ammo, and Desert Eagle ammo. Swim back out of the hole and into the pool. Pull up onto the south-west corner ledge of the pool. You are in a cave. Pull back the body of the dead guard to the west. Pick up a crowbar and a PDA. Turn around and shoot two rats. They are annoyed when you get near the box at the west wall. Examine the PDA and see:

 

"These evil natives have stolen

the key for the backdoor of our garage.

I will try to get it back. Maybe I have to

shoot at them - they are quite bloodthirsty."

 

You cannot move or shoot the box. However, you can get into the crawl space behind it. It takes a little maneuvering to not get stuck but follow the crawl space and stand up in front of a wall switch. Pull down the wall switch and get a cut scene of a gate opening. Crawl back down to the pool ledge. Run and jump to grab the chain in the middle of the pool. Climb up and back flip onto the ledge. Go to the north-east and find the open gate. Slide down to attract a native and a helpful guard. Hop back over the slope and let the helpful guard shoot the native. Slide down and follow the tunnel to a hut. Enter the hut and run out and back to jump up the slope again. Wait and let the helpful guard shoot another native. Do not shoot the helpful guard or he will shoot at you. Slide down the slope and return to the hut. Pull back the box at the corner and pick up the Cage Key.

 

Exit the hut and look in the north-west corner behind the red cage bars. Use binoculars and you can see some keys. Go to the key lock to the left of the tunnel entrance and use the key lock. The gate opens in the cages. Three rats emerge from the cages. Run up the slope again and let the helpful guard shoot the rats. Return and enter the cage. Pull up onto the block and pick up the Garage Backdoor Key. Go south to get off the block. Exit back to the slopes and drop back into the cave with the water. Swim east to exit the cave.

 

Go east back to where you entered this area. Go south and jump over the trap door over the barbed wire pit. Be careful of the fire as you shoot the snake. Use the key to open the door in the west wall. Enter the building and shoot a box in an upper south alcove just inside the doorway. Pick up a battery and drop to the floor. Push a box to the west wall. Use the crowbar to open the box to the south. There is a door inside the box for later. Jump onto the north ledge and be careful of the steam as you pick up flares. Jump north and go the double door cabinet next to the jeep. Take one step back from the cabinet. Open the cabinet and get the Desert Eagle. Go south and jump near the west wall to get back up the ledge.

 

Exit the building and jump over the barbed wire pit again. Go west and south between the buildings. Use the Desert Eagle and laser sight to shoot the lock and the gate opens. Shoot a snake and use the green Roof Key in the green lock. You hear a trap door drop. There was a ball in the way against the wall. Side jump over the ball and climb the wall ladder onto the roof. Drop into the open trap door. Pull the moveable box in the north-east corner to the west. Get behind the box and place the battery in the east wall receptacle. You get a cut scene showing a pushbutton and a closed gate. Crawl left up the ramp and press the pushbutton on the south wall. You hear a gate open. Get out of the corner and climb back onto the roof.

 

Drop down to the ground. Go north and loop around to the right to enter the building. Go to the open gate in the south-west corner. Shoot the trashcan and pick up Desert Eagle ammo. Go south and get the Storage Access Disc from the cabinet at the south wall. Exit this building and go east and south to enter the other building. Open the door in the box and enter the room.  Use the Storage Access Key in the dark blue machine and a door opens in the south-east comer. Enter the room and turn to the left to shoot a dog. You may also shoot a box in an alcove during the same time. If not, shoot the box now.

 

Pull up into a crawl space in the upper west wall. Drop down on the north side. Push open the double wire doors. Shoot the fuse panel and pull down the switch inside. You hear a gate open. Return to the room and pull back the large cardboard box under the danger sign in the south-west corner. Enter the cage and go up the ramp at the back wall. Shoot a box and go east to pick up the Garage Gate Card. Climb down the north edge and pick up Uzi ammo by the machine. Exit this room and climb onto the central box in the next room. Jump up and pull down a trap door from the ceiling. Pull up into a crawl space and pick up the Ignition Keys. Drop back down onto the box.

 

Exit this room and go back to the garage. Jump over the ledge and go to the jeep.  Use the Garage Gate Card in the north-east corner receptacle. The large garage doors open. Get into the jeep and drive out of the garage. The usual controls are:

 

CTRL is forward.

SHIFT and ? to reverse.

SHIFT to go forward again.

ALT and LEFT or RIGHT ARROW to exit the jeep. 

 

Go east and drive up the steep ramp. Then speed down the ramp and jump over a gap. Turn to the left and drive over a spider. Beware of another gap. Drive on the ramps at the east wall. Drive south over a final gap and get out of the jeep. Go west and jump between the two slopes with a curve to reach the higher ledge at the west wall. Go south to enter the tunnel. Run onto the slope and get a list of statistics. Hit ESC to get rid of them. Continue to slide down the slope and the level ends. You get a final flyby about the level and the people involved.

 

05-nov-2007