CELTIC FOLLY V2.
(Revised version)
Levels by Jon Heywood (Inchdix)
Walkthrough G&D Productions.
15 secrets:
Level 1 - THE AQUEDUCT.
It will all start with a flyby and when you can move again go forwards and try
to shoot the Guard. In the lake are crocodiles. You probably have to lure
another crocodile out of the SE corner.
Long Swim.
First swim to the underwater opening in the SE
corner, take the left opening and halfway through another crocodile shows up,
so roll and swim back out, and hoist up at the bank and shoot the animal. Back
into the water and now keep swimming, as this is a long swim. There is however
one pick-up in this passage. Turn left in the first junction for a small
medipack, roll and go left around the corner and follow through all the
way, passing a door, to the end and get some air. Pull up and go the NW corner
and take a running jump to the first pillar.
Pillars and Skeletons.
Turn around and take a running jump SW to the
next pillar, then a running jump and grab to the one against the west wall.
Pull up, turn right and take running jumps north in succession. Turn right and
take a running jump east to the short block, then another running jump east for
the Shotgun and
ammo. Jump back to the previous short block and take a standing jump
with grab to the next pillar north. Take a standing jump NE to the next pillar,
and finally a running jump with grab to the last pillar east. Pull up and take
a running jump east to the ladder on the wall. Grab it and climb up a bit,
shift to your right and take a rolling back flip to grab the roof of the
central structure. Shimmy all the way to the left and pull up onto the flat
spot in the corner. Ready your shotgun, run forward and around the corner to
your right and blast the awakened skeleton
over the edge.
Get some Shotgun ammo on the corner and jump over to the ledge south,
there is another skeleton there and walk out to the SW corner. Take a
standing jump and grab the crack in the south wall. Shimmy to the right and
drop down onto the ledge in the corner. Turn around and walk out to the NE
corner. Turn left and take an angled standing jump with grab to the crevice in
the east wall. Shimmy to the right until you're able to pull up into a dark
opening. Light a flare and follow the passage to your right. At the other end,
hop into the sloped passage to your left and immediately run to your left in an
alcove to avoid a spiked ball. Pick up SECRET # 1,
the Crossbow. Don’t be too hasty to get into the passage as another
spiked ball will come down.
Get down the passage and slide and grab the
wooden ledge ahead of you, shoot the skeleton and take a running jump to the SE
where two more skeletons are waiting. Pick up Flares in the NE
and jump to the wooden ledge S where you can pick up some Uzi ammo. Then
another running jump into the opening in the S wall.
Monkeyswing Pit.
Follow through and at the end take a jump
forward and grab the monkey swing. In the wall opposite is a crack, the monkey
swing goes to the left , stop in the next corner and turn to face that crack.
Let go, slide and jump and grab that crack. Shimmy to the right and you can
drop safely on a block. Aim for the crack in the W wall; shimmy right till you
reach a ladder. Let Lara put her feet up, then backflip/roll and grab the
pillar. Take a running jump to grab the crawlspace ahead (E).
Follow through and jump over a pit. In the
next room there is a guard high up on a ledge. There is also a medipack
on the block. Grabbing the medipack releases some wraiths, so run to the
staircase in the NW corner, get your shotgun out and once on the top of the
stairs, shoot the guard and lure the wraiths to the cross in the room way back
in the E wall.
Go back to the top of the stairs and look for
an opening in the S wall (SW) and get in there. Jump up to grab the monkey
climb and follow through, around the left and to the right and at the end you
can drop onto the ledge to get that small medipack. Back to the monkey
climb, around a corner and drop onto the ledge at the end. Slide down and you
will fall into a lake, swim straight ahead (S) and climb out. Now shoot the three
crocodiles swimming around in there.
Enter the room and jump on the white block on
the right. Take a running jump to the next to grab the edge and hoist up. From
there a running jump to the next and then just a jump plus grab to get into the
opening E.
Follow through to a room with a deadly floor, jump to the block on the right
and from there use the ladders that are on the wall. Shimmy to the left till
you are at least one block away from the corner, climb almost down and back
flip to a save ledge. Enter the passage and climb up on the right, jump the
first pit, then the second, and a running jump/grab over the third. Climb
further, now on the left, till you see a little stream.
Go to the right and climb up the ledge and crawl through. This is SECRET # 2. Go to the wooden jetty and take a
running jump with grab to the other side. A skeleton will wake up. Grab the Shotgun
ammo, and go into a crawlspace N, you'll see an underwater door opening up
after using the lever. Back through the crawlspace and face E (look down in the
water) and dive in, swim to the iron grate and pick up a medipack. Swim
back up and to right of the jetty S and climb out of the water. Go back through
the crawlspace, jump in the stream and lower yourself down at the waterfall.
Jump on the rocks right (N), you can shoot a guard from there.
Lower yourself down and get the Shotgun ammo in the SW corner of this
shallow pool.
The Aqueduct, the Celtic
Stone.
Now run over the grates, killing two guards on
the way, until you are at the end of the Aqueduct. At the end, a safety drop
down to the bridge over the pool where the level started and take a running
jump to the other side. Take care of the skeleton, pick up some Shotgun ammo
and the Celtic Stone.
A door underwater opens, so dive into the water below and take a deep breath
before you swim into the opened door N. This is a long swim and might take you
a bit of your health. At the end swim up and climb out onto the grated floor.
There are Flares in the corner of the room.
4 Sides Room.
Leading away out of this room are 3 tunnels.
N: First
jump into the opening in the floor N, follow this one through till you see an
open door on the left, (it's the door you opened at Secret # 2) and this tunnel
leads to SECRET # 3, swim through and up
and get the Flares N and Shotgun ammo SW. Jump back into the
water and it doesn’t matter which way to swim as you end up at the metal grid
floor.
W: Jump
back into the water at the W opening, swim down and up and end up in a big
underwater room. Swim straight into that central structure, go in and up to
climb out. Get the Flares and the Shotgun on a pedestal; this
triggers a door to open. Jump in the water and swim to the SW corner where that
door is. Climb out of the water and save your game as the next bit is timed.
Timed Swims.
Pull the lever a flyby starts, wait till it is
finished and pull the lever a second time after you saved, roll, jump into the
water, swim straight keeping the middle structure on your left, go around the
corner and take a left and in the NE is a new opening, swim in and up and save
again in front of the lever. Again, pull, roll and jump into the water, this
time swim straight into the open door and up. This lever is also timed though,
so again pull, roll and back into the water, swim to the right, keeping that
central structure on your left, around the corner and straight into the open
door (SE). This is the last lever and this one isn’t timed. So pull, back into
the water and swim to the N wall. Go over a staircase, swim to the right and
pick up some Arrows, roll and swim straight and wade out of the water.
Pick up the Shotgun ammo on the staircase, follow through and around the
corner is a pit and two skeletons awaken. Shoot them into the pit and jump over
it. If you fall in the pit, swim to the W and climb out, you get back in the
same passage but now after the pit.
The 2nd Celtic Stone.
In the next room you can get the 2nd Celtic
Stone from the pedestal after shooting the guard, this also triggers a door
to open and some wraiths to pester you. Run into the door and roll, jump and
grab to the ladder and climb up. Go straight jump over holes in the floor, go
down some steps and locate the cross in
the next room to get rid of the wraiths.
Underground Room.
Enter the opening
in the fence S and come into a big underground room with a pool. Go down the
ramp and on the right (S wall) is a floor lever you have to use. Jump into the
pool and swim SE to find an open door, swim through and climb out and use
another floor lever. Back into the water and now swim into the open door W, go
left and through another open door. Follow through, down some steps and use the
floor lever, you see a bloc going up. So back to the water, swim out to the
pool and go to the left to climb out NW to get to that block S.
Pillar Jumps.
Climb the block and grab the crack in front of
you, shimmy left, until you can’t go further, let go and slide, grab the end
and shimmy left again and back flip at the end. Climb up into the opening E and
on the left is another floor lever opening up a door. Turn around and continue
E, take a running jump to grab the crack and shimmy left. Around the corner you
can let go and pick up some Shotgun ammo, now pull up E and locate yet
another floor lever. Back to the door and safety drop out to shimmy even
further to the left and let go at the end. Take a running jump to the other
side (N) and grab the ladder, again climb this one to the left, climb up until
you are one block from the ceiling, back flip, slide/jump and slide/jump till
you are save on a pillar.
Jump to the NE to land on a wooden ledge and
enter the open door. Climb a ladder on the right, follow this passage till an
opening in the floor filled with water. Swim left over some steps and you are
back at the place where you started this level. Jump in the water and get out
W, shoot two guards and insert the two Celtic Stones. Go through the open doors
to the next level.
Level 2 - THE DAM.
Going around the corner there is one guard on
the ground floor and one way up on the left. Going W you see a croc scurrying
along. Go to the NE corner and climb up the blocks there. Face W and jump on a
slanted block, keep jumping and end up a save block. Jump to the ledge N and go
right, up another block and use the monkey climb to get to the other side. Let
go at the other end and go W and take a running jump to grab the next ledge.
Jump up the block there and again use a monkey climb to the other side. Crawl
into the crawlspace and again make use of a monkey climb to get over the
burning pit. Follow through and grab the Shotgun ammo, then take a left
into the corridor W.
Take a running jump to the ledge W, kill a SAS
soldier and get his Revolver ammo. Go right around the corner and follow
through, descending a staircase till you arrive in a small room with a cross
statue. Go to the SE and by picking up the Flares, you'll trigger some
wraiths. Back up to the cross and after they imploded you can go back down
through the SE opening.
At the junction turn to the right and go into
a crawlspace up on the left hand. Follow through and end up onto a bridge. Pick
up Shotgun ammo a bit further, get rid of the skeleton that awakens, and
continue to the end of the bridge into that crawlspace (E). You can use the
monkey climb to the other side and at the end just jump into the water below.
Climb out S and safe in front of the wall lever. Use it, roll jump in the water
and swim to the now open door, get the Laser Sight and a small
medipack SW as SECRET # 4, picking up the medipack will open the door back up.
Swim back and climb up at the ledge with the lever and turn to jump to the
ladder and climb up. This time you better use the monkey climb to get back to
the bridge. Get rid of the two skeletons and continue W, through that
crawlspace and go straight.
You are overlooking the lake and by looking
down try to shoot the crocs that are swimming there. Dive into the water and
swim to the NE corner where you can climb out. Shoot the crocs, turn around and
jump to the safe tiles to get across this deadly pool. Continue to the W wall
and locate the ladder in the pit. Climb down till you have to let go and grab
to climb into the opening. Go further and at the end take a running jump and
immediately jump again to land safe near a ladder.
Climb up the ladder, climb off on the left and
around the corner jump with grab to the iron mesh there. Climb to almost to the
top and back flip/roll/grab the next one and up again to climb off onto the
right. At the end of this passage in the SE corner face N and hoist up and use
the floor lever. Go back but now jump to the right, the door opens and use
another floor lever. Drop down to the floor and enter the open door S.
There are two routes that will lead you to the
same room.
Route 1 is through the water: jump in and swim through to an underwater room, keep swimming to the SE
and up and climb out. Slide down the slope backwards and you end up a block in
a darkish room.
Route
2 is over land: jump to the other side and end up in a room
filled with water. Get the shotgun out and jump to the ledge on the left and
blast that skeleton over the edge. Next jump to the ledge against the wall,
same faith for this skeleton. Grab the monkey climb and at the end of this
short passage, slide down and end up in a darkish room.
Go S and around to the right to find a push
button on the wall. Watch the cut scene and go to the opening in the E wall.
Dive into the water and swim ahead and a bit to the left and climb up a wooden
jetty there. Shoot the croc and go W but keep the bridge pillar on your right
side. There, halfway up is the open door from the cut scene. Safety drop down a
couple of floors and use the ladder to climb down.
The Plot Room.
Shoot the Guard and get his Shotgun ammo,
another guard runs away, shoot him, he is carrying Uzi ammo. In the SE
is a passage, go down the stairs shooting all resistance and jump up the ledge
with the push button. Lower to the ground floor and descend the rest of this
staircase. SE is the door you just opened. Crawl through and use the lever, Go
back and go into the room, shoot two SAS soldiers and one leaves a small
medipack, the door in the SW corner is now open. Get in and around the corner
face S and climb up, use the lever, watch the fly by and get down to the ground
floor.
Two wraiths are triggered so run back through
the Plot room, up the staircase SE, run
to the NW corner where the ladder is (watch your health) and climb up the
blocks and by then the wraiths should go away, so climb higher and into an
opening S. Jump down and traverse to the NE corner, dive in and swim to that
underwater opening in the dam there. Swim through and to the right and climb
out. Run through the open gate and the level changes.
Level 3 - THE DUNGEON.
Run further and watch the flyby. Go to the E
wall and climb the stairs, look NE near that wall torch and jump to the pillar
to retrieve the Shotgun ammo on it. Jump back and continue up. On this
floor there are different ways to continue.
We go to the East first. Save at the water.
Take a step ot two back from the edge and take running jumps over the blocks
and steer left or right when needed and grab the ledge. Use the lever and a cut
scene shows a first wall torch lightning
up. Run to the water and jump in, a door in the E wall opened. First take a
deep breath and swim all the way to the back of the room below to get the Shotgun
ammo, turn and swim back to the water and take a breather. Swim to the NW
and climb out to run back to the main hall.
Go to the South opening and jump in the water,
in the SW is an underwater opening, swim in and up and use the lever. Back to
the water, swim E and climb out near a ladder. Up the ladder and when Lara’s
head is at the bridge level a back flip. Take a running jump to the bridge and
jump down at the other end (N). There is a lever up N but another one if you
turn around. Jump and grab back up to the bridge, run to the other end and take
a running jump to that ledge SW, from there, jump down SE and use the lever
(the crack you see in the wall was meant to get you to this lever, but it was
easier to jump here from the bridge). Go back and a running jump with grab back
to the bridge. Go the N and spot the last of the levers you have to use NW.
Take a running jump (no Ctrl) to the lever.
Jump in the water, swim E to the ladder and
climb the ladder up. Back flip at the top, climb to the next and use the monkey
climb to go all the way to the gate in the N wall. Use the lever and see a cut
scene of a second wall torch being lit.
Jump in the water turn and swim to the entrance and go back to the main room.
North, the Pits.
Go to the pit and jump SE and slide back,
shimmy to the left. Pull up, jump/roll and grab the next lower ledge. Shimmy a
bit to the left, let go and grab the crack. Shimmy to the right around the
corner, let go, slide and jump to grab the ledge opposite. Shimmy right and
around the corner and you can stand safe there. Drop backwards, let go/grab and
again let go/grab and shimmy around the corner, let go and slide and jump plus
grab the ledge opposite. Shimmy right and drop to the ground floor. Pick a small
medipack in the SW corner and go into the opening NE. Climb up a block and
keep on climbing as high as you can go, take a jump and grab even one block
higher (W). More blocks to conquer and at the end you hear and see a door
opening. Push the big button, the third of the
wall torches lights, leave that place, a skeleton is roaming around.
Lower Hall.
Shortest way to the ground floor is through
the opening in the floor and into the water. Pull up out and go to the W and
enter there. Locate a ladder (W wall) and climb down. Get into the crawlspace
NE and push the button there. Get out and up the ladder and jump over the
translucent tiles to the other side. Take a couple of standing jumps and use
the lever in the wall. Watch the cut scene of the last wall torch lighting
up and the door opens.
Go back the same way. In the main room the
door right of the fireplace is open, so use the lever. Go to the pool and see
the grate in the corner is down, so jump in and swim though. Keep all the time
to the left or to the right (it doesn’t matter) and swim up in the Cave at the
end. Follow this waterway to climb out near a button and push it. Small
trembles occurs and go back to where you entered this area and swim back, going
either all the time left or right. Climb out of the pool and notice a spiked
boulder W. Go to the staircase and run upstairs, lure the skeleton to the pool
edge and shoot him in the water. Back to the staircase, another skeleton will
be waiting.
To the First Celtic Stone.
Climb on top of the grey pillar; turn to the E
and jump grab the ledge. Shoot yet another skeleton off this ledge and enter
the open door under the 4 lit wall torches.
Follow through and in the next room, jump into
the water. Go to the E wall and dive down into an underground lake. Swim under
the bridge straight ahead to an open door. Climb out and enter this passage.
Get the Celtic Stone from the pedestal and watch the flyby.
Back to the lake, swim under the bridge to the
shallow pool and climb out on the left (SE). Go around to the opposite side and
climb the ladder. Back flip almost at the top, take a running jump to the other
side, out of the door with the 4 torches to the Upper Hall and run off into the
water beneath. Swim into the opening, follow the tunnels and go to where that
big button is. At the end the gate has gone.
The
Run through and jump to the gate on the right.
The gate opens, jump to the left side ridge and into the water there with a
slight curve so that Lara will end up sliding backwards. Grab the edge, let go
and grab again, shimmy to the right around the corner and you can stand safe
here. Pick up the small medipack, use the lever and jump in the water.
Let the current carry you along and at the end
swim left (NE) and climb out. Use the floor lever, back to the water en swim
straight into the opposite opening and up. Once on dry land again go into the
crawlspace (N wall) and get the Shotgun ammo. Go back out and now climb
the blocks.
Climb the ladder almost to the top and back
flip. Go through the opening, jump to the other side and safety drop down. Lara
will slide to a safe area. Jump in the water and swim to the left (S). The
current is gone and so are the burning tiles, Grab the Arrows and enter
the open door for SECRET # 5, more
Arrows. Back into the water, swim all the way to the end and go right (SE)
and climb all the blocks and the ladder again and back flip to that wooden
ledge. Slide down again but this time look SE and jump to the next flat surface
and hop over to the next. Take a running jump to the ridge near the waterfall
then jump over the water and another jump to the flat surface SE. Walk around
it and climb on a block. Jump up to the next (N) and the next till you arrive in
a room.
Get the Shotgun ammo N, take care of
the two skeletons, and jump into the water below. There is a small medipack
on a block, then swim S into an opening. Swim to the right and then up and
climb out. Use the big button, back to the water and the small pool. The door
at the foot of the stairs is open, go down the stairs, into the room on the
end, go right and through a curtain in the NE corner. Climb up some blocks,
crawl into a crawlspace, and drop down at the other end. Hop down to the floor
and use the floor lever to turn the electricity off. Go back up and out, the
area at the machine is now safe, so go in and push the lever there. Turn and
back to the room with the stairs and go right (W) under an arch and through the
opened doors.
The Alba Key.
Take the first curtain on the left (SE) and
get some Flares, then take the most right curtain (SW) and go up a ramp
and at the end, push the button. Down the ramp, go straight to the N wall into
the opening and get the Shotgun ammo. Go back out and left and go
through the curtain there (N wall). Drop down; follow through and at the end
behind the door pick up the Alba Key.
Back out to the main room, go left and into
the last curtain of the N wall. Climb up the ladder and get onto a ledge way up
the room. Go W and stop when you reach the rightmost pillar on the other side.
Take a running leap of faith with grab to an invisible ledge and another
running jump to the other side and enter the open door on the right. Pick up SECRET # 6, the
Revolver.
The Second Celtic Stone.
Take a safety drop to the ground floor and go
to the NW corner and place the Alba Key on its receptacle. The glass in front
of the pedestals with the Gems is gone. Take the left hand Celtic Stone
(the other one sets Lara ablaze) and run to the E (while being chased by
wraiths) and you'll find the hallway collapsed. A runjump sharp around the
right hand corner (NO Ctrl) will get you onto the stairs leading to the Plot
Room, run up and onto that block in the water and get rid of the wraiths. Back
down the stairs again a jump with NO Ctrl to the righ hand side of the hall
where you need the Gems and insert those two Celtic Stones.
The Pit.
Enter and take a running jump with a curve to
the right SE. You'll wake up two skeletons, go and grab the Shotgun ammo in
the pool. Back to the pit. Jump to the ledge N and go toward the torch on the
wall and do a safety drop down. Go N and walk around to the SW corner and enter
the opening a bit further (S wall). There is a crawlspace, first crawl straight
and jump down, use the lever (#1), get back up, crawl in and to the right, use
the next lever (#2). Go back out of the crawlspace and runjump NE with a right
hand curve to get into the open door E. Follow through and use the lever (#3),
go back and crawl into the crawlspace S (just before you get out the second
door), lower and jump over the pit to get the small medipack. Back out
of this crawlspace (use the monkey climb if you like).
Now get out the door, go to the N, through the
narrow passage and climb up N to the ledge over the fence. Go to the SE area
and into the opening. At the end, safety drop grabbing the edge, shimmy to the
right and hoist up. Go left and into the crawlspace for a small medipack,
once back go W and left again, and the door is open now so you can use the
lever (#4). Now go up the steps and at
the top into the opening in the ceiling. You are back behind the door with the
two Celtic Stones. If you look E the door there is now open. So jump to the
right (SE), then towards the wall torch (N) and drop down near the door. Climb
up and go in to use the lever (#5).
Pillar Push for a Secret.
Go back out and go N, around the W side to
jump grab up to the opening up S, go around right and up the stairs you used
before. Climb back up the hole in the ceiling. Turn around there and look up
NE, jump and grab up into that openiong and from there jump E. Go up the ramp,
push the column first to the N and then to the S, the door nearby opens. This
is SECRET #
Flood the Pit for the Caledonian Key.
Continue up the ramp, shoot the skeleton into
the water, go around and use the lever behind the computer. This awakens
another skeleton and the water is lowered, that previous pit is now flooded.
Jump into the water, on the bottom there is an opening S. Swim through to the
Pit and dive again to the bottom, not in the hole there but in the S wall a
door is open. At the end of this passage you get the Caledonian Key.
The Fire Stone.
Swim out and up and climb up E and use the
Caledonian Key on the door. Pick up the Fire Stone at the end and the
cut scene shows you that opening in the bottom of the Pit. So jump in the water
and swim to the opening.
THE AQUEDUCT (part 2)
Surface and swim NW to climb out near the
waterfall and place the Fire Stone, enter and slide down.
Level 4 - THE SANCTUARY.
Run up the stairs and in this main room are
several openings. First go the NW corner and climb more stairs. There is an
opening on the left (W wall) go in and jump a spiked pit. Continue down the
ramp, don’t touch the button on the left, but turn around and descend the
ladder. At the end, let go and grab again and hoist up. Go in and get SECRET # 8, the
Grenade Gun on a block. Turn S and jump into the opening there, at the end
get the Uzi and the Uzi ammo. Go back out and jump on the block
and look up and W, get into that crawlspace, at the end on the right (W) is
another crawlspace and climb up on the right in the pit where the spikes were.
Go further and save before that push button. Push it, roll and run forward
avoiding a spiked boulder. Around the corner left is another button. Go out, up
the ramp and jump over the pit. (In the pit is that crawlspace that leads to
the secret room in case you pushed the first button too early).
Once back go to the left and on
the right (E wall) near the double closed door is a door that you just opened. Don’t go there just yet as you’ll be back later so for now return (S)
to the main room and to the SW. Go up the stairs into a sort of Library. Go
through the arch W and into a room with 3 openings.
Get in and in the back is a tomb; there is a small
medipack in it. Turn to the N wall and pull up in the opening there. Use
the monkey climb to get to the other side. Release and grab and crawl in. Go
left (S) and take a running jump/grab to the opening ahead, and again, enter a
room with a pole in the middle. Get the Flares in the tomb on the left,
go to the back of the room and climb the pole facing S. Climb up about 8 times
and back flip. Climb this pole as well, also facing S and when the camera
chances, back flip. Two skeletons are guarding a lever. Kill them and jump over
and into the passage to use the lever. The door on the other side opens, so go
out, jump to the beam and a running jump to the next and a jump with Ctrl to
get in the opening. Push the button and yes, jump back to the S. Follow
through, jump over the slope and fall into a small pool. Pull up S and get the Fire
Stone on the pedestal. Jump in the water and swim into the opening in the
NW corner. Follow through and pull out and you are back at the room with the 3
openings.
North, the Celtic Stone.
Go left (N) and at the end use the ladder to
climb down. Go to the ground floor and save before exploring.
Gates and Levers.
This is how it goes: Go N and when you step on
the wooden floor tile a gate goes open on your right (E). Run in and just
around the corner is a gate to the right. When you step on the tile in front of
that gate you'll see a shaking of the screen. Turn around and go back to the
room you just left. The cage there is gone, use the lever.
Back into the E corridor and into the next
room. Run over the wooden tile and enter the opening S. Just around the corner
on the second tile, you see the room shake a bit, retrace your footsteps and
again the cage is gone, use the lever.
Back to the passage and in the next room, walk
over the wooden tile, into passage and again around the corner, return and use
lever # 3.
Go to the passage and run to the next room, in
the cage is a blue gem and a fire. Walk over the wooden tile, go into passage
and you can go back and the cage is gone but the Gem is till on fire. So keep
on walking enter the next room and passage and that gate around the corner is
now open. Push the button and now you have to repeat everything till you are
back at the gem. The fire is gone but the cage is back so go N around the corner
to where the screen shakes and return to grab the Celtic Stone. Turn E
and carefully run or jump around those tiles with the pattern as that will
trigger the wooden block to go up again in the exit.
Climb the block and the ladder (W) and go
through the arches to the library and the main room.
Go all the way to the back, left and right are
levers. Pull them both and the floor of the room caved in. Go to the left and
jump from there onto the tallest block and keep doing jumps down till you are
on the bottom. 2 Fire wraiths appear. Jump to the W on a tile and then onto the
ledge. In the NW corner is a hole in the floor, runjump in there and you fall
into water. The wraiths will drown there.
Swim into the triangle shape opening N, go
left and around the corner pick up the Alba Key. Cut scene of more
wraith being released. Return to the middle room and now go into the W opening.
Keep going to the W and swim up, go to the right (N) and up. Pull out and run
to the cross statue.
Don’t go into the door NW but return to the
water, swim down to the intersection and now go straight (S). Pull up at the
end of a shaft and locate the floor lever in the NW corner.
Timed Secret Run.
Save, as this next part is a timed run. It is
a bit hard to find but this is the way to go. Use the lever and hit the look
key, roll and run/jump in the water in the corner. Swim down, follow through
over the hole and up the shaft to the room with the cross. Run to the corner
passing the pedestal and go right (E) all the way to the back of the main room,
turn right into the room with the Lava Pit. Run to the left (watch out for that
burning basket) and pull up on the block (ignore the medipack) turn right and
pull up to run straight through the open door way for SECRET # 9,
Revolver ammo.
For now go out and down (you can place the
Celtic Stone now or later), now get that medipack below, grab back up to
the ledge above and go W, there you can dop down onto another block so you'll
avoid that nasty basket and get the second Fire Stone. Go back a bit and
face E and jump/grab the wooden ledge there. From there go down to the other
block and get down to the floor.
The Chapel, the Bard’s Scroll.
Back to the main room, to the NW
and go into the opening E you opened before, follow this passage to the next
story and there against the N wall are the receptacles for
the Fire Stones. Go back into the passage you came from and look up in the
first corner to spot an opening. Go in, passing an open door and at the
intersection carefully go up the ramp and trigger a boulder, quicklyhop back.
After the boulder you can go up the ramp and end up way up high in a chapel.
Run/jump to the first rope, then swing to the next. Then to the wooden rafter
in front of you. Go to the corner and through the passage and slide down in the
water. Climb out and get from the pedestals a small medipack and
Shotgun ammo. Jump back in the water, swim down and into the S passage, the
rest are dead ends. Swim up and climb out and take the Bard’s Scroll.
You'll hear a door opening up. Go back in the water and at the intersection
swim up and climb out.
The Chapel, the second Alba Key.
The door is NW, follow through and opposite
the door on your right is an alcove and a button. Push it, run to the room and
watch the fly by. Watch out for a skeleton, (you can lure it back to that room
with the pool you just came from). The middle tomb has some Grenade ammo.
Go S, out of the chapel into the door on the left (E), go up the ramp, at the
end turn and climb up again tomake your way to the rafters. Go to the SW corner
and crawl into that crawlspace. Once out do a safety drop (loosing some
health), face S and do a running jump to that alcove near the window. Drop back
and shimmy to the left and pull up. Get the second Alba Key and this
triggers also some wraiths. Jump to the wooden ledge and run off the right onto
the stained window and slide down.
Run to the NW passage and up the ramp to jump
into the water. Go back down to the chapel; go to the S and back to the main
room.
Go to the E wall with a pool filled with
poisonous water. NE and SE are holes in the floor, jump in and find the button
to push in both openings. Get out and in the NW corner is a ladder, climb down
and run over the wooden tile and up the ledge and go right (E) and jump in the
water. The currant takes you away.
Run through and a small earthquake starts,
turn left and you are back at the same place where that wraith was pestering
you. The water however is frozen over so now you can use the lever there. Back
to the room down, the door S opens, climb the ladder and return to the
poisonous water room. Go to the NE corner as the gate from the cut scene is
there. Go up the stairs, use the lever, roll and go up the W passage, the other
is a dead end. At the end turn around and place the two Alba Keys. Safety drop
to the floor below.
Go to the NW corner and climb down the ladder,
stand on the wooden tile and turn left (W) and take a standing jump to grab the
wooden ledge. Go in and up the stairs and around in the corner is a floor
lever. Back down the stairs again and now you can see that the opposite side
the door has opened. Take a running jump over there and descend the stairs. In
the small room are four push buttons, use only three in the next order; SE,
NW and SW (not the one in the NE corner) as any other order will set Lara
ablaze. Go back up, drop to the floor and exit through the S passage and up the
ladder.
The second Celtic Stone.
Jump in the now empty pool and get the second Celtic
Stone. You hear a door opening, so climb out and jump down in the NE hole,
go back up the stairs, through the passage W. Take a running jump to the top
shelve on the right (NW) and get into a room with movable pillars. Pull/push
all 4 pillars onto the brighter tiles on
the floor. The door NE opens, get in and use the floor lever. Get out and see
that the pillars all have been raised. Jump on the one in the middle and climb
up. Grab the Bard’s Scroll and go back down again and down the ramp S.
Safety drop to the floor below and go W to the main room.
The Ramparts
Thistle.
Now to the library (SW) and use the scrolls
left (S) and right (N). Back to the main room again, to the SE corner, go left
and climb up and higher and now insert the Celtic Stones in the S, left and
right). You'll see a fly by of the cage finally lifted so make your way to the
main room and pick up the Ramparts Thistle. This also triggers a door in
the S wall on the right to open. Go up the ramp and slide down.
Pick up the Golden Key from the
pedestal and the door behind you opens. Slide down into a computer room and
into the hole in the corner. Drop down in the water and swim through the
opening S. Go to the SE corner and pull up, go to the back of the room and use
the Golden Key and enter.
Run down the ramp and quickly jump to tha ledge
either left or right to avoid the boulders. Then jump to the W and push the
button, continue and jump in the lake. Swim straight forward, passing that
scripture and turn left to locate a hole in the bottom NW behind that bridge.
Swim down in an underwater maze.
Underwater Button Maze, a Secret.
Take the first left and keep left and swim up,
pull out follow the passage passing a closed door and push the button (#1). Go
back and jump in the water and swim SW and up, pull out N and push the button
(#2). Jump back in the water, swim SE and up to push the last button (#3). Back
in the water and turn right (N) and right again and up, you’ve been here before
so follow through this passage and the door at the end is open. Get SECRET # 10,
Flares and Revolver ammo.
Onwards.
Back to the water, swim to the far NW corner
of the Maze, pull out W and climb up, turn around and jump up to climb the
ladder.
Turn around and jump to the ledge (the other
way takes you to the lake). Take the passage to the left (S); you get to a room
with a pool and a ramp with spikes on the right (W).
Spiked
Save here, as there will be boulders coming
down. hop backwards onto the surface near the first set of spikes (S),
immediately jump back to the side of the pool, now go slowly up along the same
S side keeping left as much as possible. Stop whenever you hear boulders coming
and go on to the top of the slope like this. When all the boulders are
triggered you have to go down the ramp with the spikes again to trigger the
door S to open. Stand with your back to the pool facing the ramp, the middle
tile is the trigger and it is timed. So sprint up and go left into the door.
Climb up on the right and push the button. Go down the ramp with the spikes
again, go left at the pool and follow this passage to the N end and get SECRET # 11, the Revolver and Revolver
ammo a bit further on the left.
Onwards.
Back to the pool and go up the spiked ramp and
now you can go down the ramp on your right. Jump to the ladder, shimmy right
and around the corner and drop (or runjump straight in there with a grab). Jump
down E and crawl into that crawlspace. Push the button and go back (wraiths are
released), climb up W and jump down in the water beneath. In the NE is a ledge
you can climb on, turn around and jump to the next ledge. Face N and jump up to
the ledge there and show the wraiths the cross on your right. Hop back down
onto that block in the waster below and jump to grab to the ladder E.
The second Ramparts Thistle.
You can't do anything else here than save
before you jump in the water and let the current take you around the structure,
try to swim high however. On the other side (N) is an opening that is where you
have to swim in. Best is to let the current take you and keep as close to the
building as possible. Once in, swim up and climb out. Jump on another block,
turn around and climb the ladder. Get the second Ramparts Thistle and go
to the S where doors opened. For a nasty Secret you can go onto the E side
bridge, run off the right hand side landing on the rocks below, grab the edge
and shimmy left to the entrance. Go in and find SECRET
#
Follow through and jump in the water and swim
to the NE corner. Climb out and follow this passage.
Run through the open door at the end, there is
a guard here and another one will join him soon. On the pedestal W you can grab
the Revolver ammo. Go through the fence to the N and jump in the water.
Don’t dilly-dally, as there are sentry guns. Swim right and at the end (NE
corner) you can pull out. Go up the stairs and shoot the SAS soldier and when
you are almost at the top, turn around for another sneaky SAS soldier. Be very
careful to step outside, as sentry guns will lock on to you. Keep some
medipacks handy as you have to use the two Ramparts Thistles on the N wall and
the sentry gun will have a go at you.
The gate on your left opens so run inside. At
the end go right and use the button, then roll and there is no need to go to
the next room, as you need some artefacts first. So go out, jump in the water
and swim through the open gate W. Continue through the SW corner and take the
first opportunity to breath, dive down again and swim into the next tunnel,
keep swimming and the gate will open and at the end climb out and turn around
to shoot the crocs. Go back to the water and through the open gate and turn
right and swim up for SECRET # 13,
Flares, Uzi ammo and a medipack on a pedestal. Back in the water and
swim S and pull out again. Now go to the opening W.
The Slicer Dicers.
Save at the beginning and run after the slicer
dicer to climb up the ledge. Climb as high as you can and avoid being sliced or
diced. Jump to the other side (axle) and climb to the top. You are quite safe
there. Jump down one ledge and take a running jump with grab to land in the
opening S. A SAS soldiers shoots you, he carries Uzi ammo. So pick that
up and go up the ramp and save again. This area has two slicers dicers,
so after the second passed run after it to a block on the right hand side and
drop into an opening in the floor, follow through this passage and use the
floor lever. Go back out, run after the slicer and jump up the blocks (you
stand safe in the corner against the right hand wall). Take a running jump to
the axle and climb to the top. On the right (W) is an opening, climb in.
Run down and jump the pit that is there for a
boulder. Continue down and shoot the soldier. Walk to the end and aim for the
pole taking a standing jump. Turn around and go down the pole a bit till Lara’s
head is just above the opening, turn around and back flip into the opening. Use
the floor lever and go back to the pole. Looking down is another opening so
slide down till Lara’s feet are touching the water, climb up twice, turn and
another back flip. Push the floor lever (you hear a trapdoor opening) and go
back once more to the pole. The next opening, the one with the trapdoor is way
up N, Lara’s head should stick above the opening, turn and back flip. Down into
the now open trapdoor. Walk to the end and find 2 bird crosses in the N
alcoves, in the middle alcove is the Crowbar. Find a push button E, go
back and shoot the two SAS soldiers (one leaves Revolver ammo behind)
you just let out and go into the open double gate on the right.
A Crowbar, 2 Celtic Stars and a Celtic Stone.
Use the floor lever in a corner, get the Flares
S and go out and to the right and into the open gate. Pry the Celtic Star from
the wall and beetles stream out of the wall. The door also closes, I am not
sure what triggers the door open again but I ran to it and hopped back running
around the fire and then to the door again and it opened (maybe just timed). Go
left and after the double gate left again into the next gate. Get the second
Celtic Star from the wall and a wraith is loose. You better also pick up
the Celtic Stone that appeared like magic on the pedestal on the left.
Run out and go left run to the bird crosses (the right hand one works).
Go into the passage S near the push button and
use the Stone. Go to the wooden ledge, drop down E and walk to the gate, enter
and you’re back at the beginning. Run to the N and cross the bridge, head into
the open gate NW, go left and use the two Celtic Stars on the door. Go through
the double doors and shoot two SAS guards.
Go right (E) and at the end jump in the water,
on a wooden pillar you can pick up the Uzi ammo, this triggers a door a
bit further down to open. Spot a very small opening in the NE corner, E wall
and swim through. At the end swim up and climb out for SECRET # 14, another Uzi. Back to the water
and swim to the S and through the open gate. Pull up on the right (N). Take the
stairs again and at the end a hairpin right and then left, through the open
double gate, and E to the pit. This time walk up on the right hand higher
ground and jump to the other side, this part is protected by a sentry gun and
two SAS soldiers. So run to a pillar and take cover behind it. Run S and watch
for another SAS guard. Sprint S and coming to a large hall with pillared
niches, another guard will open fire from the right side. Get the Uzi ammo from
that niche after you shot him and run to the opposite alcove to push the button
on the left. Continue S and in the right hand niche is another button, push it
as well, this opens the double door S. But first go to the opposite niche and
grab the monkey climb and climb/crawl into the opening E. This is SECRET #
A Celtic Star.
Climb the steps E and from the top jump to the
pillar in the middle, you can shoot two SAS soldiers from here, up in the
openings. Turn to the E and jump up to grab the rope and swing to the ledge.
More soldiers await you, go down the stairs, pick up the Revolver ammo one
of them dropped and use the lever at the gate. Don’t forget to pry the Celtic
Star from the wall E.
Go out and jump back to the pillar, now face
NW and swing to that opening there. Grab the Revolver ammo the soldier
left and safety drop to the floor. There is nothing here for now, so head back
N through the doors towards the sentry gun. Keep on the right and find the
receptacle for the Celtic Star. Go in and left (W) climb down the ladder and
when the spikes below pop up, let go and grab the next ledge and hoist up.
Crawl further, get the medipack in the water and climb out W. Run to the
end, picking up some Revolver ammo as you go, follow through and shoot
more soldiers in the next room (one of them drops a small medipack).
Face the W wall and avoid being burned by the
emitter when you go into the passage there. Push the button and roll and wait
for two crocs to appear. Then run out to the N wall, as both gates are open.
Take either opening, and into an alcove in the back, face E, jump/grab up and
backflip, keep the jump button pressed for the second ledge and grab the third.
Push the button and drop back to the water below as the trapdoor opened. Grab
the small medipack and Uzi ammo and climb out.
The Bike, the first Ramparts Thistle.
Go back to the large room, go to the SW corner
and pull up into the opening, drop down at the other end and get on the bike.
Drive up the ramp and over a bridge, keep on the left and make enough speed to
jump over the gap. Get off the motorbike on the other side and jump into the
water below. Pick up a small medipack (SW corner) and some Shotgun
ammo (under the bridge abutment near the SE corner). Pull up onto the ledge
above the shotgun ammo, and climb onto the block ahead for the first
Ramparts Thistle.
Fire Jumps.
Take a running jump and grab west to the next
block. Pull up and walk forward to the right hand corner. Take a slightly
angled running jump and grab to the higher pillar west, shimmy left and around
the corner pull up next to the wall, watch out for the emitter though. I would
save here and the next jumps have to be done at the last possible moment every
time, just before the emitters start you have to jump. Take a running jump to
the block N, wait a bit and a running jump with a curve for the next pillar on
your right. Wait a bit and jump/grab to the last pillar when the emitter is
down, landing against the N wall. Wait for the emitter to die down again and
jump to the ivy covered wall ahead. Climb as high as and shimmy to the right
(be sure to be above the arch over the bridge and then drop down on the bridge.
Go back the bike.
Go to the right, avoiding the opening in the
floor. A sentry gun will shoot you but keep going. To the left, keep driving
left to avoid another big hole in the floor be careful with the emitters, go
over a bridge into a cave and park the bike. There is an opening in the W wall
a bit further down. At the end (W) is a button, push it and you see a door
opening. Return and if you want you can get that small medipack on the
second step S. Get to the bike, drive down the steep slope S and through the
open double doors towards the area with the sentry gun. Leave the bike and run
to the place where you placed the Celtic Star the door on the right is open.
The Alba Key.
Behind the door is a push button, this lets
the flame die for a short time, so roll and run and climb up the wooden pillar.
Pick up Uzi ammo and turn around and climb even higher. Grab the Alba
Key and jump to the floor. Get back on the bike and drive back through the
double doors and park the bike. Insert the Alba Key S and enter an obscure
room.
The Skull of Knowledge.
In this room are 3 floor levers and your goal
is to get the item on the burning pedestal. The solution is a bit obscure, so
here it goes. Push the lever in the SW, run around it and push it back. Then go
to the lever SE and push it. The last one is in the NW corner, go to the middle
of the room and pick up the Skull of Knowledge, a fly by starts.
Unfortunately this also triggers a fire wraith. Run to the open doors, go into
the room to the right and jump in the water in one of the corners, wait till
the wraith also takes a plunge.
The Great Escape.
Get to the bike and drive it through the doors
N, and on the square where the the sentry gun point the bike to the NW and
drive passing the sentry gun and jump the gap. Follow through to the end go
around the corner and killing some guards and around another corner go down
through open gates and smash the wall.
The second Ramparts Thistle.
You'll have to pass some sentry guns and stop
the bike at the end, to the S is a medipack, take the bike and drive up
N and get the second Ramparts Thistle from the pedestal. Turn the bike,
get out and drive back passing the sentry guns again, through the doors and up
the hill. Leave the bike and go to the E wall and climb up NE. Insert the two
Ramparts Thistles E there, a rope will appear SW.
Take a running jump to the rope and swing to
the N wall in the opening there. And by picking up the Bird Artefact on
the pedestal a fly by starts and the level ends there.
28-11-2007.