CELTIC FOLLY  V2.

(Revised version)

Levels by Jon Heywood (Inchdix)

Walkthrough G&D Productions.

15 secrets: 3 in Aqueduct, 4 in The Dam, 3 in Dungeon, 2 in Sanctuary and 3 in Folly.

 
Level 1 - THE AQUEDUCT.  


It will all start with a flyby and when you can move again go forwards and try to shoot the Guard. In the lake are crocodiles. You probably have to lure another crocodile out of the SE corner.

Long Swim.

First swim to the underwater opening in the SE corner, take the left opening and halfway through another crocodile shows up, so roll and swim back out, and hoist up at the bank and shoot the animal. Back into the water and now keep swimming, as this is a long swim. There is however one pick-up in this passage. Turn left in the first junction for a small medipack, roll and go left around the corner and follow through all the way, passing a door, to the end and get some air. Pull up and go the NW corner and take a running jump to the first pillar.

Pillars and Skeletons.

Turn around and take a running jump SW to the next pillar, then a running jump and grab to the one against the west wall. Pull up, turn right and take running jumps north in succession. Turn right and take a running jump east to the short block, then another running jump east for the Shotgun and ammo. Jump back to the previous short block and take a standing jump with grab to the next pillar north. Take a standing jump NE to the next pillar, and finally a running jump with grab to the last pillar east. Pull up and take a running jump east to the ladder on the wall. Grab it and climb up a bit, shift to your right and take a rolling back flip to grab the roof of the central structure. Shimmy all the way to the left and pull up onto the flat spot in the corner. Ready your shotgun, run forward and around the corner to your right and blast the awakened skeleton over the edge.

Get some Shotgun ammo on the corner and jump over to the ledge south, there is another skeleton there and walk out to the SW corner. Take a standing jump and grab the crack in the south wall. Shimmy to the right and drop down onto the ledge in the corner. Turn around and walk out to the NE corner. Turn left and take an angled standing jump with grab to the crevice in the east wall. Shimmy to the right until you're able to pull up into a dark opening. Light a flare and follow the passage to your right. At the other end, hop into the sloped passage to your left and immediately run to your left in an alcove to avoid a spiked ball. Pick up SECRET # 1, the Crossbow. Don’t be too hasty to get into the passage as another spiked ball will come down.

Get down the passage and slide and grab the wooden ledge ahead of you, shoot the skeleton and take a running jump to the SE where two more skeletons are waiting. Pick up Flares in the NE and jump to the wooden ledge S where you can pick up some Uzi ammo. Then another running jump into the opening in the S wall.

Monkeyswing Pit.

Follow through and at the end take a jump forward and grab the monkey swing. In the wall opposite is a crack, the monkey swing goes to the left , stop in the next corner and turn to face that crack. Let go, slide and jump and grab that crack. Shimmy to the right and you can drop safely on a block. Aim for the crack in the W wall; shimmy right till you reach a ladder. Let Lara put her feet up, then backflip/roll and grab the pillar. Take a running jump to grab the crawlspace ahead (E).

Follow through and jump over a pit. In the next room there is a guard high up on a ledge. There is also a medipack on the block. Grabbing the medipack releases some wraiths, so run to the staircase in the NW corner, get your shotgun out and once on the top of the stairs, shoot the guard and lure the wraiths to the cross in the room way back in the E wall.

Go back to the top of the stairs and look for an opening in the S wall (SW) and get in there. Jump up to grab the monkey climb and follow through, around the left and to the right and at the end you can drop onto the ledge to get that small medipack. Back to the monkey climb, around a corner and drop onto the ledge at the end. Slide down and you will fall into a lake, swim straight ahead (S) and climb out. Now shoot the three crocodiles swimming around in there.

Aqueduct Lake.

Enter the room and jump on the white block on the right. Take a running jump to the next to grab the edge and hoist up. From there a running jump to the next and then just a jump plus grab to get into the opening E.
Follow through to a room with a deadly floor, jump to the block on the right and from there use the ladders that are on the wall. Shimmy to the left till you are at least one block away from the corner, climb almost down and back flip to a save ledge. Enter the passage and climb up on the right, jump the first pit, then the second, and a running jump/grab over the third. Climb further, now on the left, till you see a little stream.

Go to the right and climb up the ledge and crawl through. This is SECRET # 2. Go to the wooden jetty and take a running jump with grab to the other side. A skeleton will wake up. Grab the Shotgun ammo, and go into a crawlspace N, you'll see an underwater door opening up after using the lever. Back through the crawlspace and face E (look down in the water) and dive in, swim to the iron grate and pick up a medipack. Swim back up and to right of the jetty S and climb out of the water. Go back through the crawlspace, jump in the stream and lower yourself down at the waterfall. Jump on the rocks right (N), you can shoot a guard from there.
Lower yourself down and get the Shotgun ammo in the SW corner of this shallow pool.

The Aqueduct, the Celtic Stone.

Now run over the grates, killing two guards on the way, until you are at the end of the Aqueduct. At the end, a safety drop down to the bridge over the pool where the level started and take a running jump to the other side. Take care of the skeleton, pick up some Shotgun ammo and the Celtic Stone.
A door underwater opens, so dive into the water below and take a deep breath before you swim into the opened door N. This is a long swim and might take you a bit of your health. At the end swim up and climb out onto the grated floor. There are Flares in the corner of the room.

4 Sides Room.
Leading away out of this room are 3 tunnels.

N: First jump into the opening in the floor N, follow this one through till you see an open door on the left, (it's the door you opened at Secret # 2) and this tunnel leads to SECRET # 3, swim through and up and get the Flares N and Shotgun ammo SW. Jump back into the water and it doesn’t matter which way to swim as you end up at the metal grid floor.

W: Jump back into the water at the W opening, swim down and up and end up in a big underwater room. Swim straight into that central structure, go in and up to climb out. Get the Flares and the Shotgun on a pedestal; this triggers a door to open. Jump in the water and swim to the SW corner where that door is. Climb out of the water and save your game as the next bit is timed.

Timed Swims.

Pull the lever a flyby starts, wait till it is finished and pull the lever a second time after you saved, roll, jump into the water, swim straight keeping the middle structure on your left, go around the corner and take a left and in the NE is a new opening, swim in and up and save again in front of the lever. Again, pull, roll and jump into the water, this time swim straight into the open door and up. This lever is also timed though, so again pull, roll and back into the water, swim to the right, keeping that central structure on your left, around the corner and straight into the open door (SE). This is the last lever and this one isn’t timed. So pull, back into the water and swim to the N wall. Go over a staircase, swim to the right and pick up some Arrows, roll and swim straight and wade out of the water. Pick up the Shotgun ammo on the staircase, follow through and around the corner is a pit and two skeletons awaken. Shoot them into the pit and jump over it. If you fall in the pit, swim to the W and climb out, you get back in the same passage but now after the pit.

The 2nd Celtic Stone.

In the next room you can get the 2nd Celtic Stone from the pedestal after shooting the guard, this also triggers a door to open and some wraiths to pester you. Run into the door and roll, jump and grab to the ladder and climb up. Go straight jump over holes in the floor, go down some steps and locate the cross  in the next room to get rid of the wraiths.

Underground Room.

Enter the opening in the fence S and come into a big underground room with a pool. Go down the ramp and on the right (S wall) is a floor lever you have to use. Jump into the pool and swim SE to find an open door, swim through and climb out and use another floor lever. Back into the water and now swim into the open door W, go left and through another open door. Follow through, down some steps and use the floor lever, you see a bloc going up. So back to the water, swim out to the pool and go to the left to climb out NW to get to that block S. 

Pillar Jumps.

Climb the block and grab the crack in front of you, shimmy left, until you can’t go further, let go and slide, grab the end and shimmy left again and back flip at the end. Climb up into the opening E and on the left is another floor lever opening up a door. Turn around and continue E, take a running jump to grab the crack and shimmy left. Around the corner you can let go and pick up some Shotgun ammo, now pull up E and locate yet another floor lever. Back to the door and safety drop out to shimmy even further to the left and let go at the end. Take a running jump to the other side (N) and grab the ladder, again climb this one to the left, climb up until you are one block from the ceiling, back flip, slide/jump and slide/jump till you are save on a pillar.

Jump to the NE to land on a wooden ledge and enter the open door. Climb a ladder on the right, follow this passage till an opening in the floor filled with water. Swim left over some steps and you are back at the place where you started this level. Jump in the water and get out W, shoot two guards and insert the two Celtic Stones. Go through the open doors to the next level.

Level 2 - THE DAM.

Going around the corner there is one guard on the ground floor and one way up on the left. Going W you see a croc scurrying along. Go to the NE corner and climb up the blocks there. Face W and jump on a slanted block, keep jumping and end up a save block. Jump to the ledge N and go right, up another block and use the monkey climb to get to the other side. Let go at the other end and go W and take a running jump to grab the next ledge. Jump up the block there and again use a monkey climb to the other side. Crawl into the crawlspace and again make use of a monkey climb to get over the burning pit. Follow through and grab the Shotgun ammo, then take a left into the corridor W.

Underground Lake.

Take a running jump to the ledge W, kill a SAS soldier and get his Revolver ammo. Go right around the corner and follow through, descending a staircase till you arrive in a small room with a cross statue. Go to the SE and by picking up the Flares, you'll trigger some wraiths. Back up to the cross and after they imploded you can go back down through the SE opening.

At the junction turn to the right and go into a crawlspace up on the left hand. Follow through and end up onto a bridge. Pick up Shotgun ammo a bit further, get rid of the skeleton that awakens, and continue to the end of the bridge into that crawlspace (E). You can use the monkey climb to the other side and at the end just jump into the water below. Climb out S and safe in front of the wall lever. Use it, roll jump in the water and swim to the now open door, get the Laser Sight and a small medipack SW as SECRET # 4, picking up the medipack will open the door back up. Swim back and climb up at the ledge with the lever and turn to jump to the ladder and climb up. This time you better use the monkey climb to get back to the bridge. Get rid of the two skeletons and continue W, through that crawlspace and go straight.

You are overlooking the lake and by looking down try to shoot the crocs that are swimming there. Dive into the water and swim to the NE corner where you can climb out. Shoot the crocs, turn around and jump to the safe tiles to get across this deadly pool. Continue to the W wall and locate the ladder in the pit. Climb down till you have to let go and grab to climb into the opening. Go further and at the end take a running jump and immediately jump again to land safe near a ladder.

Climb up the ladder, climb off on the left and around the corner jump with grab to the iron mesh there. Climb to almost to the top and back flip/roll/grab the next one and up again to climb off onto the right. At the end of this passage in the SE corner face N and hoist up and use the floor lever. Go back but now jump to the right, the door opens and use another floor lever. Drop down to the floor and enter the open door S.

There are two routes that will lead you to the same room.

Route 1 is through the water: jump in and swim through to an underwater room, keep swimming to the SE and up and climb out. Slide down the slope backwards and you end up a block in a darkish room.

Route 2 is over land: jump to the other side and end up in a room filled with water. Get the shotgun out and jump to the ledge on the left and blast that skeleton over the edge. Next jump to the ledge against the wall, same faith for this skeleton. Grab the monkey climb and at the end of this short passage, slide down and end up in a darkish room.

Go S and around to the right to find a push button on the wall. Watch the cut scene and go to the opening in the E wall. Dive into the water and swim ahead and a bit to the left and climb up a wooden jetty there. Shoot the croc and go W but keep the bridge pillar on your right side. There, halfway up is the open door from the cut scene. Safety drop down a couple of floors and use the ladder to climb down.

The Plot Room.

Shoot the Guard and get his Shotgun ammo, another guard runs away, shoot him, he is carrying Uzi ammo. In the SE is a passage, go down the stairs shooting all resistance and jump up the ledge with the push button. Lower to the ground floor and descend the rest of this staircase. SE is the door you just opened. Crawl through and use the lever, Go back and go into the room, shoot two SAS soldiers and one leaves a small medipack, the door in the SW corner is now open. Get in and around the corner face S and climb up, use the lever, watch the fly by and get down to the ground floor.

Two wraiths are triggered so run back through the Plot room, up the staircase  SE, run to the NW corner where the ladder is (watch your health) and climb up the blocks and by then the wraiths should go away, so climb higher and into an opening S. Jump down and traverse to the NE corner, dive in and swim to that underwater opening in the dam there. Swim through and to the right and climb out. Run through the open gate and the level changes.

Level 3 - THE DUNGEON.

Run further and watch the flyby. Go to the E wall and climb the stairs, look NE near that wall torch and jump to the pillar to retrieve the Shotgun ammo on it. Jump back and continue up. On this floor there are different ways to continue.

Upper Hall.

East, Burner Jumps.

We go to the East first. Save at the water. Take a step ot two back from the edge and take running jumps over the blocks and steer left or right when needed and grab the ledge. Use the lever and a cut scene shows a first wall torch lightning up. Run to the water and jump in, a door in the E wall opened. First take a deep breath and swim all the way to the back of the room below to get the Shotgun ammo, turn and swim back to the water and take a breather. Swim to the NW and climb out to run back to the main hall.

South, 5 Levers.

Go to the South opening and jump in the water, in the SW is an underwater opening, swim in and up and use the lever. Back to the water, swim E and climb out near a ladder. Up the ladder and when Lara’s head is at the bridge level a back flip. Take a running jump to the bridge and jump down at the other end (N). There is a lever up N but another one if you turn around. Jump and grab back up to the bridge, run to the other end and take a running jump to that ledge SW, from there, jump down SE and use the lever (the crack you see in the wall was meant to get you to this lever, but it was easier to jump here from the bridge). Go back and a running jump with grab back to the bridge. Go the N and spot the last of the levers you have to use NW. Take a running jump (no Ctrl) to the lever.

Jump in the water, swim E to the ladder and climb the ladder up. Back flip at the top, climb to the next and use the monkey climb to go all the way to the gate in the N wall. Use the lever and see a cut scene of a second wall torch being lit. Jump in the water turn and swim to the entrance and go back to the main room.

North, the Pits.

Go to the pit and jump SE and slide back, shimmy to the left. Pull up, jump/roll and grab the next lower ledge. Shimmy a bit to the left, let go and grab the crack. Shimmy to the right around the corner, let go, slide and jump to grab the ledge opposite. Shimmy right and around the corner and you can stand safe there. Drop backwards, let go/grab and again let go/grab and shimmy around the corner, let go and slide and jump plus grab the ledge opposite. Shimmy right and drop to the ground floor. Pick a small medipack in the SW corner and go into the opening NE. Climb up a block and keep on climbing as high as you can go, take a jump and grab even one block higher (W). More blocks to conquer and at the end you hear and see a door opening. Push the big button, the third of the wall torches lights, leave that place, a skeleton is roaming around.

Lower Hall.

Shortest way to the ground floor is through the opening in the floor and into the water. Pull up out and go to the W and enter there. Locate a ladder (W wall) and climb down. Get into the crawlspace NE and push the button there. Get out and up the ladder and jump over the translucent tiles to the other side. Take a couple of standing jumps and use the lever in the wall. Watch the cut scene of the last wall torch lighting up and the door opens.

Go back the same way. In the main room the door right of the fireplace is open, so use the lever. Go to the pool and see the grate in the corner is down, so jump in and swim though. Keep all the time to the left or to the right (it doesn’t matter) and swim up in the Cave at the end. Follow this waterway to climb out near a button and push it. Small trembles occurs and go back to where you entered this area and swim back, going either all the time left or right. Climb out of the pool and notice a spiked boulder W. Go to the staircase and run upstairs, lure the skeleton to the pool edge and shoot him in the water. Back to the staircase, another skeleton will be waiting.

To the First Celtic Stone.

Climb on top of the grey pillar; turn to the E and jump grab the ledge. Shoot yet another skeleton off this ledge and enter the open door under the 4 lit wall torches.

Follow through and in the next room, jump into the water. Go to the E wall and dive down into an underground lake. Swim under the bridge straight ahead to an open door. Climb out and enter this passage. Get the Celtic Stone from the pedestal and watch the flyby.

Back to the lake, swim under the bridge to the shallow pool and climb out on the left (SE). Go around to the opposite side and climb the ladder. Back flip almost at the top, take a running jump to the other side, out of the door with the 4 torches to the Upper Hall and run off into the water beneath. Swim into the opening, follow the tunnels and go to where that big button is. At the end the gate has gone.

The Waterfall Cave.

Run through and jump to the gate on the right. The gate opens, jump to the left side ridge and into the water there with a slight curve so that Lara will end up sliding backwards. Grab the edge, let go and grab again, shimmy to the right around the corner and you can stand safe here. Pick up the small medipack, use the lever and jump in the water.

Let the current carry you along and at the end swim left (NE) and climb out. Use the floor lever, back to the water en swim straight into the opposite opening and up. Once on dry land again go into the crawlspace (N wall) and get the Shotgun ammo. Go back out and now climb the blocks.

Climb the ladder almost to the top and back flip. Go through the opening, jump to the other side and safety drop down. Lara will slide to a safe area. Jump in the water and swim to the left (S). The current is gone and so are the burning tiles, Grab the Arrows and enter the open door for SECRET # 5, more Arrows. Back into the water, swim all the way to the end and go right (SE) and climb all the blocks and the ladder again and back flip to that wooden ledge. Slide down again but this time look SE and jump to the next flat surface and hop over to the next. Take a running jump to the ridge near the waterfall then jump over the water and another jump to the flat surface SE. Walk around it and climb on a block. Jump up to the next (N) and the next till you arrive in a room.

Get the Shotgun ammo N, take care of the two skeletons, and jump into the water below. There is a small medipack on a block, then swim S into an opening. Swim to the right and then up and climb out. Use the big button, back to the water and the small pool. The door at the foot of the stairs is open, go down the stairs, into the room on the end, go right and through a curtain in the NE corner. Climb up some blocks, crawl into a crawlspace, and drop down at the other end. Hop down to the floor and use the floor lever to turn the electricity off. Go back up and out, the area at the machine is now safe, so go in and push the lever there. Turn and back to the room with the stairs and go right (W) under an arch and through the opened doors.

The Alba Key.

Take the first curtain on the left (SE) and get some Flares, then take the most right curtain (SW) and go up a ramp and at the end, push the button. Down the ramp, go straight to the N wall into the opening and get the Shotgun ammo. Go back out and left and go through the curtain there (N wall). Drop down; follow through and at the end behind the door pick up the Alba Key.

Back out to the main room, go left and into the last curtain of the N wall. Climb up the ladder and get onto a ledge way up the room. Go W and stop when you reach the rightmost pillar on the other side. Take a running leap of faith with grab to an invisible ledge and another running jump to the other side and enter the open door on the right. Pick up SECRET # 6, the Revolver. 

The Second Celtic Stone.

Take a safety drop to the ground floor and go to the NW corner and place the Alba Key on its receptacle. The glass in front of the pedestals with the Gems is gone. Take the left hand Celtic Stone (the other one sets Lara ablaze) and run to the E (while being chased by wraiths) and you'll find the hallway collapsed. A runjump sharp around the right hand corner (NO Ctrl) will get you onto the stairs leading to the Plot Room, run up and onto that block in the water and get rid of the wraiths. Back down the stairs again a jump with NO Ctrl to the righ hand side of the hall where you need the Gems and insert those two Celtic Stones.

The Pit.

Enter and take a running jump with a curve to the right SE. You'll wake up two skeletons, go and grab the Shotgun ammo in the pool. Back to the pit. Jump to the ledge N and go toward the torch on the wall and do a safety drop down. Go N and walk around to the SW corner and enter the opening a bit further (S wall). There is a crawlspace, first crawl straight and jump down, use the lever (#1), get back up, crawl in and to the right, use the next lever (#2). Go back out of the crawlspace and runjump NE with a right hand curve to get into the open door E. Follow through and use the lever (#3), go back and crawl into the crawlspace S (just before you get out the second door), lower and jump over the pit to get the small medipack. Back out of this crawlspace (use the monkey climb if you like).

Now get out the door, go to the N, through the narrow passage and climb up N to the ledge over the fence. Go to the SE area and into the opening. At the end, safety drop grabbing the edge, shimmy to the right and hoist up. Go left and into the crawlspace for a small medipack, once back go W and left again, and the door is open now so you can use the lever (#4).  Now go up the steps and at the top into the opening in the ceiling. You are back behind the door with the two Celtic Stones. If you look E the door there is now open. So jump to the right (SE), then towards the wall torch (N) and drop down near the door. Climb up and go in to use the lever (#5).

Pillar Push for a Secret.

Go back out and go N, around the W side to jump grab up to the opening up S, go around right and up the stairs you used before. Climb back up the hole in the ceiling. Turn around there and look up NE, jump and grab up into that openiong and from there jump E. Go up the ramp, push the column first to the N and then to the S, the door nearby opens. This is SECRET # 7, a small medipack and Shotgun ammo.

Flood the Pit for the Caledonian Key.

Continue up the ramp, shoot the skeleton into the water, go around and use the lever behind the computer. This awakens another skeleton and the water is lowered, that previous pit is now flooded. Jump into the water, on the bottom there is an opening S. Swim through to the Pit and dive again to the bottom, not in the hole there but in the S wall a door is open. At the end of this passage you get the Caledonian Key.

The Fire Stone.

Swim out and up and climb up E and use the Caledonian Key on the door. Pick up the Fire Stone at the end and the cut scene shows you that opening in the bottom of the Pit. So jump in the water and swim to the opening.

THE AQUEDUCT (part 2)

Surface and swim NW to climb out near the waterfall and place the Fire Stone, enter and slide down.

Level 4 - THE SANCTUARY.

Run up the stairs and in this main room are several openings. First go the NW corner and climb more stairs. There is an opening on the left (W wall) go in and jump a spiked pit. Continue down the ramp, don’t touch the button on the left, but turn around and descend the ladder. At the end, let go and grab again and hoist up. Go in and get SECRET # 8, the Grenade Gun on a block. Turn S and jump into the opening there, at the end get the Uzi and the Uzi ammo. Go back out and jump on the block and look up and W, get into that crawlspace, at the end on the right (W) is another crawlspace and climb up on the right in the pit where the spikes were. Go further and save before that push button. Push it, roll and run forward avoiding a spiked boulder. Around the corner left is another button. Go out, up the ramp and jump over the pit. (In the pit is that crawlspace that leads to the secret room in case you pushed the first button too early).

Once back go to the left and on the right (E wall) near the double closed door is a door that you just opened. Don’t go there just yet as you’ll be back later so for now return (S) to the main room and to the SW. Go up the stairs into a sort of Library. Go through the arch W and into a room with 3 openings.

East, the Fire Stone.

Get in and in the back is a tomb; there is a small medipack in it. Turn to the N wall and pull up in the opening there. Use the monkey climb to get to the other side. Release and grab and crawl in. Go left (S) and take a running jump/grab to the opening ahead, and again, enter a room with a pole in the middle. Get the Flares in the tomb on the left, go to the back of the room and climb the pole facing S. Climb up about 8 times and back flip. Climb this pole as well, also facing S and when the camera chances, back flip. Two skeletons are guarding a lever. Kill them and jump over and into the passage to use the lever. The door on the other side opens, so go out, jump to the beam and a running jump to the next and a jump with Ctrl to get in the opening. Push the button and yes, jump back to the S. Follow through, jump over the slope and fall into a small pool. Pull up S and get the Fire Stone on the pedestal. Jump in the water and swim into the opening in the NW corner. Follow through and pull out and you are back at the room with the 3 openings.

North, the Celtic Stone.

Go left (N) and at the end use the ladder to climb down. Go to the ground floor and save before exploring.

Gates and Levers.

This is how it goes: Go N and when you step on the wooden floor tile a gate goes open on your right (E). Run in and just around the corner is a gate to the right. When you step on the tile in front of that gate you'll see a shaking of the screen. Turn around and go back to the room you just left. The cage there is gone, use the lever.

Back into the E corridor and into the next room. Run over the wooden tile and enter the opening S. Just around the corner on the second tile, you see the room shake a bit, retrace your footsteps and again the cage is gone, use the lever.

Back to the passage and in the next room, walk over the wooden tile, into passage and again around the corner, return and use lever # 3.

Go to the passage and run to the next room, in the cage is a blue gem and a fire. Walk over the wooden tile, go into passage and you can go back and the cage is gone but the Gem is till on fire. So keep on walking enter the next room and passage and that gate around the corner is now open. Push the button and now you have to repeat everything till you are back at the gem. The fire is gone but the cage is back so go N around the corner to where the screen shakes and return to grab the Celtic Stone. Turn E and carefully run or jump around those tiles with the pattern as that will trigger the wooden block to go up again in the exit.

Climb the block and the ladder (W) and go through the arches to the library and the main room.

South East, Lava Pit and the Alba Key.

Go all the way to the back, left and right are levers. Pull them both and the floor of the room caved in. Go to the left and jump from there onto the tallest block and keep doing jumps down till you are on the bottom. 2 Fire wraiths appear. Jump to the W on a tile and then onto the ledge. In the NW corner is a hole in the floor, runjump in there and you fall into water. The wraiths will drown there.

Swim into the triangle shape opening N, go left and around the corner pick up the Alba Key. Cut scene of more wraith being released. Return to the middle room and now go into the W opening. Keep going to the W and swim up, go to the right (N) and up. Pull out and run to the cross statue.

Don’t go into the door NW but return to the water, swim down to the intersection and now go straight (S). Pull up at the end of a shaft and locate the floor lever in the NW corner.

Timed Secret Run.

Save, as this next part is a timed run. It is a bit hard to find but this is the way to go. Use the lever and hit the look key, roll and run/jump in the water in the corner. Swim down, follow through over the hole and up the shaft to the room with the cross. Run to the corner passing the pedestal and go right (E) all the way to the back of the main room, turn right into the room with the Lava Pit. Run to the left (watch out for that burning basket) and pull up on the block (ignore the medipack) turn right and pull up to run straight through the open door way for SECRET # 9, Revolver ammo.

For now go out and down (you can place the Celtic Stone now or later), now get that medipack below, grab back up to the ledge above and go W, there you can dop down onto another block so you'll avoid that nasty basket and get the second Fire Stone. Go back a bit and face E and jump/grab the wooden ledge there. From there go down to the other block and get down to the floor.

The Chapel, the Bard’s Scroll.

Back to the main room, to the NW and go into the opening E you opened before, follow this passage to the next story and there against the N wall are the receptacles for the Fire Stones. Go back into the passage you came from and look up in the first corner to spot an opening. Go in, passing an open door and at the intersection carefully go up the ramp and trigger a boulder, quicklyhop back. After the boulder you can go up the ramp and end up way up high in a chapel. Run/jump to the first rope, then swing to the next. Then to the wooden rafter in front of you. Go to the corner and through the passage and slide down in the water. Climb out and get from the pedestals a small medipack and Shotgun ammo. Jump back in the water, swim down and into the S passage, the rest are dead ends. Swim up and climb out and take the Bard’s Scroll. You'll hear a door opening up. Go back in the water and at the intersection swim up and climb out.

The Chapel, the second Alba Key.

The door is NW, follow through and opposite the door on your right is an alcove and a button. Push it, run to the room and watch the fly by. Watch out for a skeleton, (you can lure it back to that room with the pool you just came from). The middle tomb has some Grenade ammo. Go S, out of the chapel into the door on the left (E), go up the ramp, at the end turn and climb up again tomake your way to the rafters. Go to the SW corner and crawl into that crawlspace. Once out do a safety drop (loosing some health), face S and do a running jump to that alcove near the window. Drop back and shimmy to the left and pull up. Get the second Alba Key and this triggers also some wraiths. Jump to the wooden ledge and run off the right onto the stained window and slide down.

Run to the NW passage and up the ramp to jump into the water. Go back down to the chapel; go to the S and back to the main room.

East, place the Alba Keys.

Go to the E wall with a pool filled with poisonous water. NE and SE are holes in the floor, jump in and find the button to push in both openings. Get out and in the NW corner is a ladder, climb down and run over the wooden tile and up the ledge and go right (E) and jump in the water. The currant takes you away.

Run through and a small earthquake starts, turn left and you are back at the same place where that wraith was pestering you. The water however is frozen over so now you can use the lever there. Back to the room down, the door S opens, climb the ladder and return to the poisonous water room. Go to the NE corner as the gate from the cut scene is there. Go up the stairs, use the lever, roll and go up the W passage, the other is a dead end. At the end turn around and place the two Alba Keys. Safety drop to the floor below.

Go to the NW corner and climb down the ladder, stand on the wooden tile and turn left (W) and take a standing jump to grab the wooden ledge. Go in and up the stairs and around in the corner is a floor lever. Back down the stairs again and now you can see that the opposite side the door has opened. Take a running jump over there and descend the stairs. In the small room are four push buttons, use only three in the next order; SE, NW and SW (not the one in the NE corner) as any other order will set Lara ablaze. Go back up, drop to the floor and exit through the S passage and up the ladder.

The second Celtic Stone.

Jump in the now empty pool and get the second Celtic Stone. You hear a door opening, so climb out and jump down in the NE hole, go back up the stairs, through the passage W. Take a running jump to the top shelve on the right (NW) and get into a room with movable pillars. Pull/push all 4  pillars onto the brighter tiles on the floor. The door NE opens, get in and use the floor lever. Get out and see that the pillars all have been raised. Jump on the one in the middle and climb up. Grab the Bard’s Scroll and go back down again and down the ramp S. Safety drop to the floor below and go W to the main room.

The Ramparts Thistle.

Now to the library (SW) and use the scrolls left (S) and right (N). Back to the main room again, to the SE corner, go left and climb up and higher and now insert the Celtic Stones in the S, left and right). You'll see a fly by of the cage finally lifted so make your way to the main room and pick up the Ramparts Thistle. This also triggers a door in the S wall on the right to open. Go up the ramp and slide down.

THE DUNGEONS (part 2).

Pick up the Golden Key from the pedestal and the door behind you opens. Slide down into a computer room and into the hole in the corner. Drop down in the water and swim through the opening S. Go to the SE corner and pull up, go to the back of the room and use the Golden Key and enter.

THE DAM (part 2).

Run down the ramp and quickly jump to tha ledge either left or right to avoid the boulders. Then jump to the W and push the button, continue and jump in the lake. Swim straight forward, passing that scripture and turn left to locate a hole in the bottom NW behind that bridge. Swim down in an underwater maze.

Underwater Button Maze, a Secret.

Take the first left and keep left and swim up, pull out follow the passage passing a closed door and push the button (#1). Go back and jump in the water and swim SW and up, pull out N and push the button (#2). Jump back in the water, swim SE and up to push the last button (#3). Back in the water and turn right (N) and right again and up, you’ve been here before so follow through this passage and the door at the end is open. Get SECRET # 10, Flares and Revolver ammo.

Onwards.

Back to the water, swim to the far NW corner of the Maze, pull out W and climb up, turn around and jump up to climb the ladder.

Turn around and jump to the ledge (the other way takes you to the lake). Take the passage to the left (S); you get to a room with a pool and a ramp with spikes on the right (W).

Spiked Boulder Ramp, a Secret.

Save here, as there will be boulders coming down. hop backwards onto the surface near the first set of spikes (S), immediately jump back to the side of the pool, now go slowly up along the same S side keeping left as much as possible. Stop whenever you hear boulders coming and go on to the top of the slope like this. When all the boulders are triggered you have to go down the ramp with the spikes again to trigger the door S to open. Stand with your back to the pool facing the ramp, the middle tile is the trigger and it is timed. So sprint up and go left into the door. Climb up on the right and push the button. Go down the ramp with the spikes again, go left at the pool and follow this passage to the N end and get SECRET # 11, the Revolver and Revolver ammo a bit further on the left.

Onwards.

Back to the pool and go up the spiked ramp and now you can go down the ramp on your right. Jump to the ladder, shimmy right and around the corner and drop (or runjump straight in there with a grab). Jump down E and crawl into that crawlspace. Push the button and go back (wraiths are released), climb up W and jump down in the water beneath. In the NE is a ledge you can climb on, turn around and jump to the next ledge. Face N and jump up to the ledge there and show the wraiths the cross on your right. Hop back down onto that block in the waster below and jump to grab to the ladder E.

The second Ramparts Thistle.

You can't do anything else here than save before you jump in the water and let the current take you around the structure, try to swim high however. On the other side (N) is an opening that is where you have to swim in. Best is to let the current take you and keep as close to the building as possible. Once in, swim up and climb out. Jump on another block, turn around and climb the ladder. Get the second Ramparts Thistle and go to the S where doors opened. For a nasty Secret you can go onto the E side bridge, run off the right hand side landing on the rocks below, grab the edge and shimmy left to the entrance. Go in and find SECRET # 12, a Medipack across a deadly pit. I couldn't get that jump after many tries so I left it a that. Some say you have to curve the jump a bit, others state you have to jump as straight as possible, with a grab without a grab... Try if you like. After this you have to dive into the water again and get back up to the top of the pillar. Go get the Laser Sight and Revolver (will count as Ammo) from the pedestal S and head through the door.

THE AQUEDUCT (part 3).

Follow through and jump in the water and swim to the NE corner. Climb out and follow this passage.

Level 5 - CELTIC FOLLY.

Run through the open door at the end, there is a guard here and another one will join him soon. On the pedestal W you can grab the Revolver ammo. Go through the fence to the N and jump in the water. Don’t dilly-dally, as there are sentry guns. Swim right and at the end (NE corner) you can pull out. Go up the stairs and shoot the SAS soldier and when you are almost at the top, turn around for another sneaky SAS soldier. Be very careful to step outside, as sentry guns will lock on to you. Keep some medipacks handy as you have to use the two Ramparts Thistles on the N wall and the sentry gun will have a go at you.

The gate on your left opens so run inside. At the end go right and use the button, then roll and there is no need to go to the next room, as you need some artefacts first. So go out, jump in the water and swim through the open gate W. Continue through the SW corner and take the first opportunity to breath, dive down again and swim into the next tunnel, keep swimming and the gate will open and at the end climb out and turn around to shoot the crocs. Go back to the water and through the open gate and turn right and swim up for SECRET # 13, Flares, Uzi ammo and a medipack on a pedestal. Back in the water and swim S and pull out again. Now go to the opening W.

The Slicer Dicers.

Save at the beginning and run after the slicer dicer to climb up the ledge. Climb as high as you can and avoid being sliced or diced. Jump to the other side (axle) and climb to the top. You are quite safe there. Jump down one ledge and take a running jump with grab to land in the opening S. A SAS soldiers shoots you, he carries Uzi ammo. So pick that up and go up the ramp and save again. This area has two slicers dicers, so after the second passed run after it to a block on the right hand side and drop into an opening in the floor, follow through this passage and use the floor lever. Go back out, run after the slicer and jump up the blocks (you stand safe in the corner against the right hand wall). Take a running jump to the axle and climb to the top. On the right (W) is an opening, climb in.

Run down and jump the pit that is there for a boulder. Continue down and shoot the soldier. Walk to the end and aim for the pole taking a standing jump. Turn around and go down the pole a bit till Lara’s head is just above the opening, turn around and back flip into the opening. Use the floor lever and go back to the pole. Looking down is another opening so slide down till Lara’s feet are touching the water, climb up twice, turn and another back flip. Push the floor lever (you hear a trapdoor opening) and go back once more to the pole. The next opening, the one with the trapdoor is way up N, Lara’s head should stick above the opening, turn and back flip. Down into the now open trapdoor. Walk to the end and find 2 bird crosses in the N alcoves, in the middle alcove is the Crowbar. Find a push button E, go back and shoot the two SAS soldiers (one leaves Revolver ammo behind) you just let out and go into the open double gate on the right.

A Crowbar, 2 Celtic Stars and a Celtic Stone.

Use the floor lever in a corner, get the Flares S and go out and to the right and into the open gate. Pry the Celtic Star from the wall and beetles stream out of the wall. The door also closes, I am not sure what triggers the door open again but I ran to it and hopped back running around the fire and then to the door again and it opened (maybe just timed). Go left and after the double gate left again into the next gate. Get the second Celtic Star from the wall and a wraith is loose. You better also pick up the Celtic Stone that appeared like magic on the pedestal on the left. Run out and go left run to the bird crosses (the right hand one works).

Go into the passage S near the push button and use the Stone. Go to the wooden ledge, drop down E and walk to the gate, enter and you’re back at the beginning. Run to the N and cross the bridge, head into the open gate NW, go left and use the two Celtic Stars on the door. Go through the double doors and shoot two SAS guards.

Go right (E) and at the end jump in the water, on a wooden pillar you can pick up the Uzi ammo, this triggers a door a bit further down to open. Spot a very small opening in the NE corner, E wall and swim through. At the end swim up and climb out for SECRET # 14, another Uzi. Back to the water and swim to the S and through the open gate. Pull up on the right (N). Take the stairs again and at the end a hairpin right and then left, through the open double gate, and E to the pit. This time walk up on the right hand higher ground and jump to the other side, this part is protected by a sentry gun and two SAS soldiers. So run to a pillar and take cover behind it. Run S and watch for another SAS guard. Sprint S and coming to a large hall with pillared niches, another guard will open fire from the right side. Get the Uzi ammo from that niche after you shot him and run to the opposite alcove to push the button on the left. Continue S and in the right hand niche is another button, push it as well, this opens the double door S. But first go to the opposite niche and grab the monkey climb and climb/crawl into the opening E. This is SECRET # 15, a medipack. Get out and now go through the double doors S.

A Celtic Star.

Climb the steps E and from the top jump to the pillar in the middle, you can shoot two SAS soldiers from here, up in the openings. Turn to the E and jump up to grab the rope and swing to the ledge. More soldiers await you, go down the stairs, pick up the Revolver ammo one of them dropped and use the lever at the gate. Don’t forget to pry the Celtic Star from the wall E.

Go out and jump back to the pillar, now face NW and swing to that opening there. Grab the Revolver ammo the soldier left and safety drop to the floor. There is nothing here for now, so head back N through the doors towards the sentry gun. Keep on the right and find the receptacle for the Celtic Star. Go in and left (W) climb down the ladder and when the spikes below pop up, let go and grab the next ledge and hoist up. Crawl further, get the medipack in the water and climb out W. Run to the end, picking up some Revolver ammo as you go, follow through and shoot more soldiers in the next room (one of them drops a small medipack).

Face the W wall and avoid being burned by the emitter when you go into the passage there. Push the button and roll and wait for two crocs to appear. Then run out to the N wall, as both gates are open. Take either opening, and into an alcove in the back, face E, jump/grab up and backflip, keep the jump button pressed for the second ledge and grab the third. Push the button and drop back to the water below as the trapdoor opened. Grab the small medipack and Uzi ammo and climb out.

The Bike, the first Ramparts Thistle.

Go back to the large room, go to the SW corner and pull up into the opening, drop down at the other end and get on the bike. Drive up the ramp and over a bridge, keep on the left and make enough speed to jump over the gap. Get off the motorbike on the other side and jump into the water below. Pick up a small medipack (SW corner) and some Shotgun ammo (under the bridge abutment near the SE corner). Pull up onto the ledge above the shotgun ammo, and climb onto the block ahead for the first Ramparts Thistle.

Fire Jumps.

Take a running jump and grab west to the next block. Pull up and walk forward to the right hand corner. Take a slightly angled running jump and grab to the higher pillar west, shimmy left and around the corner pull up next to the wall, watch out for the emitter though. I would save here and the next jumps have to be done at the last possible moment every time, just before the emitters start you have to jump. Take a running jump to the block N, wait a bit and a running jump with a curve for the next pillar on your right. Wait a bit and jump/grab to the last pillar when the emitter is down, landing against the N wall. Wait for the emitter to die down again and jump to the ivy covered wall ahead. Climb as high as and shimmy to the right (be sure to be above the arch over the bridge and then drop down on the bridge. Go back the bike.

Go to the right, avoiding the opening in the floor. A sentry gun will shoot you but keep going. To the left, keep driving left to avoid another big hole in the floor be careful with the emitters, go over a bridge into a cave and park the bike. There is an opening in the W wall a bit further down. At the end (W) is a button, push it and you see a door opening. Return and if you want you can get that small medipack on the second step S. Get to the bike, drive down the steep slope S and through the open double doors towards the area with the sentry gun. Leave the bike and run to the place where you placed the Celtic Star the door on the right is open.

The Alba Key.

Behind the door is a push button, this lets the flame die for a short time, so roll and run and climb up the wooden pillar. Pick up Uzi ammo and turn around and climb even higher. Grab the Alba Key and jump to the floor. Get back on the bike and drive back through the double doors and park the bike. Insert the Alba Key S and enter an obscure room.

The Skull of Knowledge.

In this room are 3 floor levers and your goal is to get the item on the burning pedestal. The solution is a bit obscure, so here it goes. Push the lever in the SW, run around it and push it back. Then go to the lever SE and push it. The last one is in the NW corner, go to the middle of the room and pick up the Skull of Knowledge, a fly by starts. Unfortunately this also triggers a fire wraith. Run to the open doors, go into the room to the right and jump in the water in one of the corners, wait till the wraith also takes a plunge.

The Great Escape.

Get to the bike and drive it through the doors N, and on the square where the the sentry gun point the bike to the NW and drive passing the sentry gun and jump the gap. Follow through to the end go around the corner and killing some guards and around another corner go down through open gates and smash the wall.

The second Ramparts Thistle.

You'll have to pass some sentry guns and stop the bike at the end, to the S is a medipack, take the bike and drive up N and get the second Ramparts Thistle from the pedestal. Turn the bike, get out and drive back passing the sentry guns again, through the doors and up the hill. Leave the bike and go to the E wall and climb up NE. Insert the two Ramparts Thistles E there, a rope will appear SW.

Take a running jump to the rope and swing to the N wall in the opening there. And by picking up the Bird Artefact on the pedestal a fly by starts and the level ends there.

28-11-2007.