TEMPLE OF JENS

Level by Jens Coenen

Unauthorized walkthrough by Gerty

Only use the Cleopal.tom provided in the download.

Lara slides down into an underground cave. Pick up some uzi ammo and by entering the cave the first thing she sees is a skeleton lying on the floor.

Go to the west wall and start climbing. It is rather easy with standing jumps some running jumps, (in the NE corner is a small medipack) and your goal is the west wall, all the way up for SECRET # 1, arrows. By this time the skeleton is awake, so jump down and jump into the hole in the floor avoiding the skeleton. Lara falls down into some water.

Swim through and around the first corner you can swim up, but that comes later, for now keep on swimming. At the end when you can climb out a Harpy is waiting. Pick up the revolver ammo, and near the entrance of this room is a block, climb on it and one higher and you are in the spike room.

Go straight two blocks along the south wall, then to the third after the spikes are down. Turn to your right (N) and stand on the next right (N) and the next (N) and the next, you are next to the wall now. Face west and step on the next (wall is on your right), one more and time the last jump over the spikes.

Into the opening, up a ramp an into a lava room. Turn around and find a jump lever there. The lava has turn into water, in the SW corner get the ORNATE HANDLE and swim to the other side. Follow through and get the HATHOR EFFIGI. There is a small medipack under one bench.
Standing on the top of the ramp, you can hear a Harpy screaming so be prepared. Get into the water again and right around the first corner, swim up. Then get in the room the revolver ammo, and combine the Hathor Effigy with the Ornate Handle and place the PORTAL GUARDIAN.

Enter the new room and get the PHAROS KNOT from the coffin. Back into the water to place the Knot at the door in the room with the burners. Get the medipack and approach the double door and they open up and watch the flyby.

Big hall.

In this room you have to place several artifacts and there are none in the backpack. A Harpy attacks and you can pick up the arrows. In the NE corner is a coffin and in there is the CROSSBOW. In the SE corner get the CROWBAR and the HORSEMAN’S GEM. By the way, if you look in the coffin, there still is a Gem and a crowbar in there, but you can’t get it LOL.

You have one Gem so there are three ways to go. I started with placing the Gem in right receptacle on the south wall. A harpy appears again before you can do that and after placing the gem, climb the block. Climb the ledge east and enter the corridor right. Pick up another HORSEMAN’S GEM and LASER SIGHT and REVOLVER. Combine the Sight with crossbow or revolver and shoot; by shooting the benches, the spikes retract. At the other side get all the revolver ammo. Go north and stand in the spiral. See flyby. Better turn and get into the open door south, as you will have a hard time shooting the Demi God from this distance. Pry the BLACK BEETLE loose and pick up the ORNATE HANDLE. You can have a go at the Demi God now if you want.

Retrace your steps to the big room and place the other Gem on the south wall.

Watch out for the clanking knives, do look left and right and you can gather revolver, uzi ammo and arrows. For the next passage, just run through it (don’t use the dash key) and the spikes wont hurt you. After another clanking knife and the next floor has burners. The best way is to stand as near to the wall as you can get and jump over the fire.

Next trap is poison darts. At the end get the medipacks, HATHOR EFFIGI and HORSEMAN’S GEM. Now you have to go back the same way. The spikes are the only hurdle you have to take your time to watch the spikes. There are places between the spiked you be safe, so time it carefully.

On the south wall place the PORTAL GUARDIAN (after combining the Hathor Effigy and the Ornate Handle) and slide down. Get the PHAROS KNOT and in the SW corner is a walkthrough wall, but watch your back as a skeleton is on the loose. The end of this small corridor is also a walkthrough wall and once in this room, I would save. Get the revolver ammo and uzi ammo and watch that skeleton pretty careful as he walks over invisible tiles. That is the way you have to go to the other side. The third block from the right is also a walkthrough wall.

Next room is pitch black and you can see a small medipack lying there. You better walk here, go straight (E), left (N) as far as, right (E) as far as, now south and then east and get the small medipack.
Now go north, you are walking on some steps, then west, north and west and north again.

Jump over the slanted part and pry the BLACK BEETLE loose. In the NW corner is another walkthrough wall and climb the ladder. You can hear another Harpy so jump down, you have been here before, so back into the water and get to the big hall. You still have a Gem that one goes on the north wall. Kill the harpy and enter. Get the UZI and slide down. You enter a lava room. Save and do a running jump to the first slanted block, slide jump and so on and it might take a couple of tries as there is no trick here. Get the arrows in the corridor and stand as right as possible for a running jump to the next ledge. Look up and see that monkey climb and at the end drop down. This is a good place to save again. Take a slightly angled jump slide and a curved jump to the left. Stand all the way back and do a standing jump with grab, shimmy all the way to the right and pull up, slide and keep on jumping with the cursor so you can land on the ledge with the medipack. Then a standing jump with grab, pull up slide and jump. Another save tile. A running jump to the west and shimmy left and pull up. Then another running jump with grab and go around the corner to get another HORSEMAN’S GEM. The door opens and climb the ladder.

In the next room a Harpy is waiting and pick up the small medipack and revolver ammo. Get into the small room on the end, the door opens, Get the BLACK BEETLE of the wall and find the jump lever east. This turns the lava into water, so go out again and in the SE part to the right is the PHAROS KNOT. Now enter the door and you are back in the big room. Now place the two Knots. Follow through and pick up revolver ammo and arrows.

Next room you drop in has at least four Harpies and one Demi God so fight them. Under the benches are a medipacks and pry the last BLACK BEETLE from the wall. Back to the entrance and a block is there so you can climb up and out of here.

Now place on the east wall the last Gem and there are two harpies here. Under the benches are revolver and uzi ammo and a HORSEMAN’S GEM.

Place the Beetles and get the MUSIC SCROLL. The door in the NE corner is open and pick up that small medipack. Enter the corridor east and jump over the lava field with the help of the cursor. There is nothing under the bench, Go into the opening and at the end a standing jump. I would walk forward carefully and then hop back and take a running jump to get over the pit that you don’t see. Then another running jump and yes you jump into the lava, LOL.

Climb the ladder and pick up the uzi ammo[b] and follow through. You are on top of the big room. Pick up the second [b]MUSIC SCROLL and at the end slide down.

Skeleton alert and use the crowbar at the door on the end. Follow through and get down through the hole in the floor. Place the two Scrolls and enter the throne chamber. Here are four Demi Gods and after slaying them, place the Gem on the door left (NW) and enter. This is the end of the level.

22-11-2004