Back to Basics 2008 - Incatacombs
Level by Neso
Walkthrough by D&G
Productions
Lara Croft
in Peru...
Making an Entrance
Swim forward till a fixed
camera takes over, go left into an alcove between those arches there and throw
the underwater lever to open a trapdoor. Swim out and left to go for some air
in the pool S. Look for an opening in the wall under the iceberg NW and swim
in. In that big room you are now entering is that trapdoor in the S side
ceiling. But there are some other things to do before you can continue. Get
some air in the open trapdoor and notice the Spikes at the wall switch S. Swim
down and go through the opening NW, take the first left and swim to the right
around the corner. Use the underwater lever to retract those Spikes. Swim back
to the room E and go up into the trapdoor. Use the switch in the alcove where
the spikes were and get back into the water, into the opening NW and follow
straight to the W where you can go up at some steps to an opened door. Look
behind (E) first and go get the Flares on the ledge there.
A Secret and a Shotgun
For a secret you have to
go up a ladder NE and follow through and into the water to a room with a
waterwheel, walk up onto the higher bottom in front of it and climb up left to
find the Shotgun in the grass. Get back into the trench and mount the
waterwheel by using Ctrl. Jump to grab the opening up N and follow in to the
pedestal with Secret #1, the Wak'a.
Make a safety drop down
into the water and climb out at the side, swim back to the S and down the
ladder. Now enter the already open door W. Go through and come to a small room
with a water hole right (N), dive in and follow up to a room near the surface.
Go into the opening SW and get the small medipack in that corner before
continuing W. A flyby of the enormous room kicks in when you enter.
Main Hall, N Side. (If you happen to fall into one of the holes in and around
this place and end up in the tunnels
below, swim in a S/SE direction,
there's air in several places
and you'll end back up in the Main
Hall.) (HINT by author: Since it is a small underwater
maze, I've placed some plants. Always follow them, they will
lead you back.)
Go into the opening N and jump over a spike trap to get to the N Hall.
Head W into the 4 Door Puzzle room.
4 Door Puzzle room
In this room are 4 doors with symbols above them. Make a note of those
symbols and grab a Medipack in the NW up a ledge. Jump up W into the
opening, get through the dart traps and in the next room are 4 lower rooms with
switches, the symbols over the rooms represent the symbols over the doors in
the 4 Door Puzzle room. Those 4 doors can only be opened one by one, so take
your pick and activate the according switches.
SW Door...switches SW-SE and NW
Back in the 4 Door Puzzle room you can enter the door SW, just take one
step onto the grass and get out fast as Raptors storm in, take them out where
you have more room to move and re-enter, the gate drops shut. Follow through
and get a small medipack from next to that skeleton in the raptors'
lair. Use the switch in the room to get a screen of a raising block in the 4
Door Puzzle room (first of 4 switches needed). Head back out, go W through the
dart passage and throw the NE switch down, the NW one up.
NW Door...switches SW-SE and NE
Pass the first Hammer and the run to the right behind the second Hammer,
use the jump switch there and get a screen of the block again, head back out.
Go throw the switch NW down and the one SE back up.
NE Door...switches SW-NW and NE
Go stand under the opening up in the E wall and face the fire pit,
run-jump with a roll onto the slanted floor under the monkey swing and jump to
grab the ceiling. Get into the alcove E and throw the switch to retract those
Spikes N. Go down and climb down the ladder into the pit. Throw the switch to
get the third screen of the block. Make your way back to the switch room W and
throw SE down and SW back up.
SE Door...switches SE-NW and NE
Hop over the pit in front of the door, go in and face the ladder. Time
the burner, slide to jump and grab the ladder and go up to back flip onto the
floor behind, follow through to the N and find the switch over the blue ledge.
That block in the 4 Door Puzzle room will lower now. In the room to the N is a
door and that's for a Secret (later). Head back to the room with the
ladder S and go down the hole in the NE to get out to the 4 Door Puzzle room.
Jump over the hole and go to the switch where the block lowered S, using it
will give a screen of a block rising somewhere.
Another Block
Go back E into the next room and to that opening left (NE) leading to a
fiery pit. Jump onto a slanted side and keep jumping to and fro to get to the
other side. Save there before you enter. Run in while the gate closes and you
have to get into the opening E leading into the Raptor stables. Never mind
shooting those now, just run through and where the fixed camera is you have to
go right onto the brick path. Run into the lower passage where you'll be safe.
Throw the switch in the end and see a second block go up near the one you did
before. Now stand close to those raptors and start shooting them one by one,
luring them to that lower corner where you are safe. When you got them all you
can go into the W side stables and grab up to the roof to get the Flares
there, there's also a small medipack nearby. Go back and return over the
fiery pit to the hall and go S up the steps over the Spikes to the Main Hall
Main Hall, S Side, to the Upper Levels
Cross the room into the opening S, kill the small dinos, get up on the
blocks and jump up to the W side, get into that crawlspace behind the plant to
bypass those spikes. Go left onto the ledge around the room and get the small
medipack to the left. Continue to the N and in the end face the opening to
the room below. Aim for the ledge NE and run jump over. Head to the NE corner
of the room, find spikes on the ledge E. Face SE and run-jump through the
corner of spikes and pillar, keeping the forward key down. Go into the alcove E
and get Secret #2, a second Wak'a
(no secret sound and count). Go back and jump
NW from the higher floor to the ledge N to enter the opening N. Pass through
the traps and step on the tile to open a door in the W side of the upper floor.
Not timed, so get back out, go right and climb over that wall W, go left and
then right to the opened door.
Up One More Level, the Rusty Key
Save and slide jump 3 times to get on a safe ledge. Climb the left hand
wall and then left around to drop to the ledge above. Jump into the opening W,
climb the ladder a bit, then back flip and walk through the passage to drop
onto a ramp below. Jump to the S first to get the Shotgun Ammo (notice a
block in the W wall), jump back and jump over to the central ledges. Shoot that
Skeleton down from the ledge and jump over to the ledge E to get more Shotgun
Ammo. Now jump N and you will find a switch on a pillar left... A timed
one, as you will find out after pulling it.
Timed Ledge Run (not for the weak of heart)
First watch the flyby so you know where to go and save in front of the
switch. Pull, turn right and run sharp left around the pillar to jump and grab
that ledge W, run a bit W then curve left and jump over to the central ledges.
Hop to the W side one and turning right a run to jump to the E side ramp, turn
right and hop onto the higher edge to jump to that pillar in front of the open
door, try landing on the right hand side so you can curve left while running
and jump with a grab into the open door. Go through the passage, jump over the
pit and get the Rusty Key. Face S and hop over the wall near the pit
(pit leading down into those tunnels under the Main Hall), slide and jump with
a grab to get back onto that pillar in front of the timed door.
Jump to the central ledges and get to the one between the pillars S, drop/hang
from the edge and shimmy to the right to get over that Jump switch there
(lowers a block for later). Use it and drop down into the central pool below,
climb out N and go over the spikes into the N Hall to use the Rusty Key on the
door E, enter and look down through the grating to see a Jump switch. Head into
the N side pool and open the underwater door SE, follow in and climb out to
find the Jump switch just around the corner. The flyby will show you the doors
above opening up. Swim back and go in there, carefully around the right side to
enter the opening E. Climb up to the right and follow the steps up to where a
skeleton wakes up, take care of it and hop over the ledges to the W. Enter the
first floor ledges of the N Hall and go for that Jump switch you can see NW.
After using it you'll get a flyby of a ladder lowered in a room you visited
before. Drop down into that small pool below and head to the room W (with the 4
doors).
The Funeral Stone
Head into the first left hand door (mind the pit in front) of the 4 and
it is open because I directed you there last before to save you another trip
through the darts. Go in and jump to that ladder, go back flip to the upper
floor and head N to the last room, the door N has opened too, get in for Secret #3, Shotgun Ammo and a third Wak'a.
Go back one room to the S and find a raised part of the floor under the opening
with the ladder, go up to the room above and pick up the Funeral Stone.
Make your way back S, down the hole to the left and jump out of the room. Head
to the N Hall, into the door E and follow to that room with the spikes again.
The Crypts
This time go left around the Spikes and down to the Crypts. Follow into
the first room and go into the opening SE, between the wooden ledges. Follow in
for Secret #4, a Shotgun and a
fourth Wak'a. Climb back out into the Crypt and head into the passage E,
go down and left, careful... there's a knife trap. Go left into the next room
and in the SW corner is a small medipack. Shoot skeletons to get some
time while you get back to the E room and find the receptacle for the Funeral
Stone in the NE corner. A flyby shows a part of the floor opening up in the
previous room (where the small medipack was), so get back there and climb down
the ladder at the S wall, follow in to a room with a marked tile on the floor,
so step on it and look what happens. A wall opens up in the Skeleton alcove,
top floor of the Main Hall.
Back Up the Main Hall
Go back out of these Crypts, up the ladder to the E opening, to the
right and right again, up the ramp SW, to the door opening W. Jump over the
spikes S. Go S and through the Main Hall to the blocks in the room S, go up,
jump up W and through the crawlspace. Go to the door opening in the W wall and
slide/jump the spikes again, up the ladder, get off on the left, jump to the
opposite side and climb the ladder, back flip and go up to the upper floor of
the Main Hall.
Jump to the S and find that block in the W wall lowered (where the Ammo
was before). Pass through the traps and throw the switch to kill the flames in
the Skeleton alcove N. Go to the N wall via jumping the ledges of that middle
structure, go over the bridge in the N Hall and enter the opening, follow
through into the passage where the level will end...