Back to Basics 2008 - In Cuzco
Level by Jonson
Authorized Walkthrough by D&G Productions.
Lara walks around a valley near Cuzco when suddenly a
trapdoor opens beneath her feet and she falls into a big, deep hole...
After sliding down the waterfall a Native will attack, take him out and
head E into a settlement, turn left and go to the end of the path. Jump up the
sloped ground W next to the hut and find the Jump switch NW, a door will open
up somewhere. Go back and turn left at the crossing, underneath the waterfall
is a big door, but to the left is the door you opened. Go in and up the higher
floor, shoot the tiny raptors and around right in the back is a switch opening
up a trapdoor near the fireplace. The entrance closed up so just drop down and
land in a water filled tunnel, follow and open the underwater door around the
corner, swimming through you'll be taken by the current and end up in a large
lake.
The Temple Cave
Swim left into the opening in the rocks and climb up at the end, turn
around and jump to the pole to swing across to the rock in the corner. Hop into
the opening E and follow up to where you look out over the lake. There's a
switch on the wall, raising a block in the lake. Dive down into the lake and
get onto the block to climb up to the Temple entrance. Quickly run to the
pillar SE and grab the crack before those Skellies cut you in half. Shimmy
around the pillar to the left and drop on a ledge. Run-jump with a curve to a
ledge S and continue in that direction. A few jumps and a crawl through gets
you to a tiny ledge from where you have to do a diagonal run curving left and
then jump to the brick ledge E, onwards to the ledge at the water level near
the waterfall and jump across to the N. Go up to the monkey swing along the N
wall and get inside the tunnel there, shoot the tiny raptors.
Follow to a ladder; go up to the top and 2 steps down, backflip (no
roll) and jump again to grab the ledge in front. Use the lever and go out onto
a rock ledge up over the lake and pick up the Uzi ammo SW. Go to the
Zip-line there, use it to go over the waterfall and grab the edge of the stone
bridge there. Walk N a bit and face the ledge with the switch W, from the
higher part of the floor you can just run-jump over there. The switch will open
the big doors N, run-jump onto the higher ledge you can see just around the
corner N and get the Medipack there. Jump back down to the bridge, get
the Flares and enter the doors N.
The Shotgun
You'll slide down into a room with a lot of human remains. Get the Shotgun
from the pedestal straight ahead and collect the 2x Shotgun Ammo
left and right of the pedestal. Dive into the hole in the floor NW and throw
the underwater lever, quickly resurface facing E and run-jump onto the timed
block. Grab up left onto the ledge, face S and stand-jump to grab the pillar
with the emitter. Carefully step past that nasty vase and save, time the burner
and the teeth spikes to do a run-jump to the ledge S. Go in and get past the
Skeleton, roll and shoot it off the ledge. Pull that cage there towards the E
as far as possible so you'll have a way back to the bridge later.
Skeleton Shoot, the Golden Key
Enter the room E and jump over the ledges to the N side, shooting
Skeletons as they appear. There are 2 statues there, move the right hand one to
the side so you can get the level's Secret,
a small medipack and Shotgun Ammo. Go up the block NW and grab up
N, turn around and shoot all incoming Skeletons. Collect Shotgun Ammo W
and go over to the grassy area S. Collect more Shotgun Ammo and grab up
to the ledge up S. Make your way over to the far N ledge where you can get the Golden
Key.
Drop from this ledge and then down to that block NW and make your way
back to that cage you pulled out, get past it and run-jump to the left out of
the opening to get back to the bridge. If you happened to land in the water
there, climb back on the bridge S and from there (higher part of the bridge)
take a run-jump up to the ledge with the lock SW to open the S side doors with
the Key. Jump back and save in front of that ridge. Jump over from the right
hand side and slide down into the next Skeleton challenge.
Spikes and Skeletons
Turn left and shoot that Skeleton into the deep pit behind the popping
up spears. Time the hop through the Spikes to get to the E side of that room.
In the corner N is some Shotgun Ammo, then go S, hop over the Knives and
go into the room left. Crawl along the E side under the Blade and get up the
ladder past a closed gate. Take care of more enemies up there and head to the
other side W to throw the switch that will open the gate at the ladder. Go back
there and get in from the ground floor, follow through and come to a ledge near
the waterfall, run-jump out with a right hand curve to land in the pool
behind the fence.
The Shallow Pool
There's a small medipack E and you'll find a Jump switch N,
opening a door on a ledge outside. Face NW looking out over the bridge area and
run-jump out with a right hand curve and a grab in the end to get onto that
ledge with the skull fences below. Throw the lever there to lower a block.
Stand on the S end and look left to find the ledge you have to jump to with a
grab (under the upper floor). Pull up and grab the monkey swing, follow to the
other side and go left to the wall. Slide down to the pointy ledge and run-jump
to the swing pole from there. Swing to the ledge with the lever that will open
the trapdoor at the shallow pool above.
Back up
Dive into the water, climb out onto the bridge near the S side doors and
go down that nasty room again. Up the crawlspace and jump up to the shallow
pool again. Now you can go up the ladder S and climb the ledge S up there, get
the Shotgun Ammo and go over to the NE ledge. From there jump to the
ledge up SE and throw the lever to open the gate W. Go through to end up in an
Inca outpost.
Inca Outpost
Two Natives will try to prevent you from entering, do it anyway and go
all the way behind the hut N where a Medipack is hidden behind
a plant with big leaves. Go back and now enter the hut N. Stand E of the block
with the flames and face W, hop on the block when you expect the flames to go
down and run-jump with a slight curve, onto (or grab) the pillar SW. Throw the
lever and go do the same thing to the other side of the room. The door opens N.
Go through the trap and stand in the NE corner facing W, stand under that swing
pole and turn to the W, stand in the middle of the pole and jump straight up to
swing to the opening up W. Throw the lever in the window sill and a block will
rise outside. Jump to the block and then jump to activate the Jump lever. The
gate will open up.
For the Crowbar
Now go through the open gate and swim across the pool to that building,
climb out and head to the N side, from there take a run-jump over to those flat
rocks NE and make your way over and up to the E wall. Grab a crack there and
shimmy to the right to find the crawlspace there. Go through to end up on a
ledge over the outpost. Save here and run-jump with a left curve around the
rock pillar to the ledge NE, then a left curved stand-jump NE and then run-jump
over to that triangular corner ledge E. Take a stand-jump with a left curve to
get around the corner to the next one (S) and now jump to the roof of the hut
and get onto the top. Go over to the S side, near the SW corner and spot the
flat ledge near the lower part of the roof. Slide down and run-jump across to
the S side of the opposite hut and go just over the top, from there take a
run-jump to grab that arch E and get the Crowbar there.
Onwards
Get back to the first hut (N) and hop onto the flat corner left (SW), a
diagonal run over this corner to jump and grab that balcony of the hut W, open
the crowbar door and get in, next to the double doors W is a lever that will
open them up. Step out onto the terrace looking out over the lake; don't slide
down while you take care of those Natives.
Going N (under the waterfalls) grab 2 small medipacks and some Shotgun
ammo. Turn around and go up the tunnel S and down the S side to a deadly
pool.
Deadly Pool, to the Torch (Looks like there are more ways to
get through this room, this is how we did it.)
Run-jump left around the corner to that tiny ledge and run-jump to the
swing pole, swing to land on the (underwater) block at the wheel. Use the wheel
(stand in front and hit Ctrl) and jump to a breakable tile ahead, immediately
jump again to get to the safe brick ledge. Grab up to the ledge above S (before
the skeleton has a chance to jump across to you) and turn around to run-jump
and grab the ladder on the block on the W wall. Go up and back flip with a roll
to grab the next ladder, climb around left and get Lara’s feet on the bottom of
the ladder before doing another back-flip roll to grab a ledge. Run-jump and
grab the central pillar and run-jump to grab a grated platform N, pull up in
the crevice and climb down left where you'll find some Torches. Throw one or two
into the opening N from the block there and get back into the crevice to drop
to the grated platform. Run down to the platform S and from there a run-jump
with grab into that tunnel N. Climb up and get into the crawlspace to the left,
drop into a room with a fire on the floor.
The Torch
Face SW and run-jump with a roll onto the slanted block next to the fire
(a standing jump and a simple back flip into the alcove will do the trick,
too) and jump to grab the ledge up over the flames. From there a run-jump
NW and grab the ladder. Climb up and up again on the rock, take from there a
jump SW to the torches and get one. Throw it down into the room below making
sure you see where it lands. Go make your way down and get the torch, ignite it
at the fire and light the dragonhead on the W wall, the door opens up N. Leave
the Torch.
Carefully go in and duck, crawl under the Blades and stand up when
possible to run into the safe pit ahead and climb up N on the left, go through
the next set of Spikes and shoot a native to get to a switch near a fence.
You'll see those big doors open up at that temple near the lake (below). Now
get back to those Spikes and stand on the safe spot right and in front of the
pit. Run-jump diagonally to the left hand side of the Blade passage and run
behind the Blade and duck. Get back through the passage to the room with the
fire and pull up into the crawlspace E, go left down the tunnel and run over
the terrace to the lake. Jump in and climb out at the open doors W.
Back to the Settlement
Follow in and throw the switch to the left to open the next doors and
find yourself back at the start. Go right and to the door in the left hand hut
to open it with the Crowbar. Climb up to the left inside and go out onto a
balcony. Turn around and grab up to the roof from the right hand side. Go as
far S as possible and run-jump over to the roof of the other hut, go over the
waterfall to the crawlspace SE, get in and shoot the native to get to the
switch near the fence.
The Mask
A flyby will show an artifact in the pool near the temple. Get back,
drop from the waterfall and go into the big doors E to follow back to the pool,
dive in to get the Mask and then return to the Settlement W, as a
trapdoor opened up in the hut there. Go back and get over to the roof of the
hut like you did before and now jump up to the top of the E hut. Climb down the
ladder and go into the open trapdoor in the lower part of the hut.
Swim through the tunnel again and end up in the Temple Lake. Climb out
and place the Mask to the right of the big doors. Had no Shotgun Ammo left, so
I lured the Skeletons away to sprint back and quickly placed the Mask. Go out
into a dark canyon, cross just one bridge and grab up to the W wall, shimmy
right and around the corner to get to a ledge with a switch. It will open up a
trapdoor on the canyon floor. Get back along the rock wall and go S over the
bridge, face SE from the tip of the rock ledge and stand-jump down into the
open trapdoor (or take one step back from the SE tip and do a fancy swan dive).
The current will take you out to a lake where the level will end.
02-01-2008