Back to Basics 2008 - Etalocohcilihc
Level by Horus
Walkthrough by D&G Productions
Drop into a cave, follow through and shoot the Wolves. There's a big opening N, facing that,
vault into the small tunnel left of it, follow through and get into the water,
open the underwater door and swim under the ice on a frozen pool. Collect the 2x
Uzi Ammo and the Uzis, then hurry back and get back to that cave,
now head N and come to that frozen pool.
Main Room:
The First Seal to King Pyrrah's Palace
Go E up the steps and come to the Waterfall Room, jump to the wooden
crate and over to the E side. Jump to the S (you can also wade there, but this
is faster), follow the steps down to a big hut, a Wraith
will appear. Just run back up
those steps to a skull post and it will disappear. Go back down and at the fire
go left towards the wall N to pick up some Uzi ammo. There is also some Uzi
ammo near the W wall.
Now go straight into a small valley, right from the hut into an alley
and up the ladder to the left. Go left into the passage and straight up a roof;
crawl to where you can climb down to the right. Jump across the room and drop
to the wooden box, go find the switch next to the gate E and the spikes will
retract at the first Seal to Kings Pyrrah’s Palace. Get that and climb
up the wooden box to get back up to the roof outside. Go into the passage N and
into the first opening to the right; line up straight and run jump over to the
roof of the big hut (hang drop from the edge, pull up and reverse roll to give
yourself a little extra running room if necessary). Go over to the NE corner
and throw the switch there. Make your way back down and go to the door you
opened in the W wall, next to the room where you just got that Seal.
The Crowbar, the Second Seal to King Pyrrah's Palace
Follow around left to a large foggy Pit, run along the path left of the
canyon and head into the tunnel W (between the wooden poles). Follow through to
another Valley and cross the bridge, go left and into the structure W. Shoot
the Raptor and go into the dark SW
corner. Pull the cage out of the way and go into the passage, turn around in
the back and look up for a Jump switch. Use it and look for a switch in the
passage to the right, throw that too and go back out. 2 Blocks raised in the
room, use those to get to the Jump switch, up on the S wall.
A door will open in the lake outside, so head back out, jump into the
lake and go left a bit to swim/wade into the passage W. Climb up NW and get the
Crowbar from the ledge. Go outside and pass through under that waterfall
S, open the door and go in for the second Seal to King Pyrrah’s Palace.
Make your way over to the NE and use the ladder to climb out of the Lake and
head back through that crawlspace tunnel E and follow back to the Pit.
The Third Seal to King Pyrrah's Palace
Drop into that foggy pit and go into the cave S, follow through and
shoot a half dozen tiny compsagnathi
coming from all directions. They were feeding on some human remains in the last
cave. Pull that Skeleton away and get the third Seal to King Pyrrah’s Palace.
Return W to the Pit and climb up to that bridge N (facing S in front of that
mound, although you'll probably pull up onto a collapsing tile).
The Fourth Seal to King Pyrrah's Palace
Go W up the bridge and head into that cave NW, follow the waterfall up
while dodging the boulders (there are two sets of three boulders each, so don't
get complacent after triggering the first set), pull up to the right and get
the fourth Seal to King Pyrrah’s Palace. Make your way down to the Pit.
Into King Pyrrah's Palace
Cross the bridge (jumping over the gap if applicable) to the opening S,
on the pedestal are 3x Uzi Clips, then head into either of the passages
left or right of the pedestal. Walk carefully through the corner past the Blade
and follow up to the entrance hall of King Pyrrah's Palace. Place the 4 Seals
there (watching out for the flame blowers, of course) and head to the opening
E. Drop down and get through the Teeth Spikes. Don’t get fooled by the lever on
the left, but jump over that wooden trap door, as there's a Spike pit under it.
Easier said than done, as you'll fall into the pit even if you're carefully
walking forward. A reliable way is to
side step up to the edge and side flip over the trap door. Time your sprint past the swinging spiked
hammer (stand back near the pit and start as the hammer comes towards you),
then follow through to a Large Room.
Timed Jumps, Key to the Swamps
Go to the lowered trapdoor SW and face N to climb the pillar, jump to
the one N and save at the switch there. Now pull, hop back turning left and
jump back S, pull up and run a bit forward, then stand jump onto the timed
trapdoor, landing on the left hand side and in the middle so the only thing
left to do is turning left to stand jump to that swing pole. Swing to the next
pillar E and then a run jump over those flames to the next pillar. Turn left
and run jump to the swing pole on the wooden stake N, swing to get to a
breakable platform and quickly jump to grab the pillar N (if you happen to fall
to the ground floor here you can climb back up using a raised block NE). Jump
to the arch E, pull up and throw the switch to lower Spikes, jump back and jump
over the flames to that (former) Spike pillar W, then onwards to get onto that
wooden walkway. Throw the switch N and go jump to the swing pole to get to that
walkway S, pull up, run forward and grab the Key to the Swamps, then run
off the NW corner onto the pillar below.
To the Swamps
Go out NW and get back through the traps (you probably triggered the
trap door when you side jumped over it, if so you can simply stand jump/grab
back across). Climb up to the room with the Seals and go out to the Pit. Left
and left again into the SE tunnel, through the hut into the valley E and up the
steps N to the Main Room, jump to the wooden crate in the pool. From the crate
a jump to the keyhole NE, using the Key to the Swamps will open the door on the
left. Hop to the crate and then into the door NW. Wade across (the camera angle
changes) to the Medipack and hop to the ledge W for 3x Uzi Ammo.
Now go to the open doors SE and slide down into the swamp.
The T-Rex
Climb the rock ledge N and jump to the rock SE, jump S and slide jump to
the ledge in front of the tunnel S. You may be hearing/feeling heavy footsteps
by now. Follow through and drop into the swamp below, step into the waist-deep
muck and climb up N and get the Medipack there. Now make your way over
to the opening SE, go around the corner and wait there till the T-Rex moves
away a bit so you can at least pass the lower part of the monkey swing before
he returns, you have to get to that grassy ledge W, wait in the corner till the
T-Rex moves away a bit and then make your move, run over the ledge to the S and
jump to get to the first swing pole.
The Revolver
Swing to the next pole and end up on a slanted rock, so you'll slide
into the passage. From there a run jump S along the right hand wall and quickly
get into the alcove in the green wall S, climb up to the right (W) and back
flip to a higher ledge (or jump straight up, grab and shimmy to the right
around the corner), walk out N, hop down
and jump to grab another monkey swing. Follow all the way through the
cave and do NOT drop onto those grey tiles, but just go till the ceiling bends
up again, drop there and slide jump to the waterfall, immediately back flip
back as a boulder will come down. Then jump again, grab the waterfall and wait
for the boulder to stop moving, drop into the water below and swim down to get
the Revolver. Open the underwater door N and swim through to a small
room with some Revolver Ammo.
Spikes and Boulders for a Lead Key
Jump into the passage N and be sure to run into the next room, as a
boulder will come down. Go into the NE corner and flip the switch to open a
door in the top of this Spike shaft. Now go up the ramp a bit and face N at the
first Spike trap, face NE and hop over the corner of the pit below to the next
part of the ramp, immediately back flip to get out of the way of the boulder.
Now make your way up to the top of the ramp. Face S and time the swinging
hammers to get to the S side, turn around and run jump back along the wall to
grab the wooden walkway N. Quickly pull up and go right, from facing E a side
jump over the wooden beam, hop back and run jump with a grab into the open
door, immediately hop back and briefly hit Ctrl, not to grab the edge of the
opening, but to land down on the ramp below. The boulder will pass overhead.
Now look down in the pit and find the level's only Secret, a Medipack just
next to the boulder on the E side, drop in and crawl to get it.
Taking Care of T
Then pull back out, jump along the S side to the W over the other
boulder and make your way back up to the wooden walkway to jump into that open
door E again. Go get the Lead Key and see a door open up at the T-Rex
swamp. Reverse roll and walk back to the pit's edge where the block across the
way has now lowered so you can jump to the opening W, sliding to a ledge where
you'll find a Zip line to the left. Pick up the Revolver Ammo, too.
I did, because I have some plans for that big fellah downstairs. Use the Zip
line and climb onto dry ground. I went to shoot the T-Rex,
but I don't think you have to (shooting it will avoid the occasional shaking of the screen
later on).
One round in the soft belly from close range is enough. Go into the next room W
and pull a statue to the other side of the room, place it opposite the other
one in the center of the wall and the doors N open up. Climb the ladder there
and follow back to where the doors to the Main Room open up.
Top of the Main room, the Key to the Pit
Go across to the steps leading down to the frozen pool and to the right
is the keyhole for the Lead Key; a block will rise behind you, climb it and get
up onto the rock ledge. Jump to the swing pole S and swing to grab the ladder
ahead. Go up to the top of the ladder and back flip roll to grab another swing
pole and swing across to grab a crack in the wall. Shimmy right and pull up in
the alcove. Face E and turn out a bit so you can stand jump and grab the floor
up E, go to the NW corner for a Medipack and then go to the opening SE,
down the waterfall and stand on the lowest left hand side. Face S and run jump
to grab the V-shaped opening in the orange/yellow wall, go in and up left to
crawl to the other side. Hop down and run jump to the poles and swing along the
poles to the floor up N, stand jump up to grab the stone bridge N and go left
to that grey block. From there go via the pole to the next bridge and jump to
the one S to get the Key to the Pit there.
To the Pit
Face S at the pedestal and hop backwards grabbing the edge, shimmy right
till you are on top of a slanted wall below and not in line with the wooden
crate. Drop and slide down into the water. Go to the opening S and down the
steps, through the small valley to that open door W, follow and go right into
the room with the burning pedestal. Use the Key to the Pit to open the door
above the pedestal and climb the nearby ladder over the entrance. Back flip/roll
and grab the opening. Take a step forward and turn right to jump to a ledge
with a switch. The switch will bring out a rope so you can swing (without first
sliding up or down) to the Gold Idol of Epans Sureves on the central
pillar....
The Wraith begins to be really
annoying. Jump to the rope NW, turn to the right to face N and swing to the
rock ledge, jump to the swing pole E and swing to the closed door. Pull up, use
the crowbar to open it and follow in, shoot the Wolf
and head down N to an ice wall (here I just shot at the Wraith till it went
away), go right into a room with a small pool (note the receptacle and closed
gate to your left). Note by the author: You can actually
get rid of the wraith: get down to the very bottom of the pit and run into the
caves where the small green dinosaurs were, there is a golden skull on a pole
(like the one near the main room where you got rid of the first wraith). This
will destroy the wraith, afterwards just climb up the ladder at the keyhole
again and continue :-).
The Guardian's Mask
There's a pushable statue on the stage in the SW corner of the room. It
has to go under the part on the opposite side of the floor, move it out of the
corner first. To move it N you can raise some blocks with a timed switch NW, run
back and pull the statue once so you can now move it under the upper part E and
a block goes up NE. Climb it and save in front of the switch, pull/roll and run
off the block turning left, sprint to the stage, jump onto it and roll to
run/jump and grab the timed wooden walkway that went up when you used the switch.
Run to the end pulling pistols and turn right at the end, jump up and shoot the
gong in that corner. The ice in the pool is now gone. Dive in and get the Guardian's
Mask. Climb out, go out W and place the mask next to the opening W. Jump
in, climb up S and follow the passage over and through some traps up to a jump
over a spike pit to a ladder.
Climb the ladder and back-flip to the outside where the level ends...