Back To Basics 2008 - The
Lost Inca Outpost
Level by Mugs
Walkthrough by Selene
IMPORTANT BUG NOTE: In the second water wheel
room there’s a potential bug that can make it impossible for Lara to climb out
of the pool. Be sure to save the game before diving in and if the bug should
occur you can either try to dive and surface again or reload the game.
A raptor nibbles at Lara’s back
before she drops down a hole into a catacomb of some sort. You can probably
kill the raptor from down here (as a sort of revenge), even though it
frankly isn’t necessary. Pick up the flares
and climb the ladder at the end of the passage.
Proceed towards the doorway on top and you’re treated to a nice little
fly-by, introducing you to a lush and green temple area. Walk forwards and turn
left towards the dark corner, shoot the white urn to get the lasersight. As you approach the edge of the
waterfall a tribesman will attack from
behind.
Drop down the water and Lara will land in a pool below. Climb out of the
water and pick up the large medipack,
turn to face the water and in the left wall there’s an alcove - do a running
jump over to it. Turn around and to the left there’s a higher ledge, a
standjump while pressing Action should be enough to reach it. Crawl through the
narrow space and climb the ladder up to another crawlspace. Here you’ll have to
let go of Action for an instant and pull up into the crawlspace before she can
tuck her legs back up on the ladder.
Drop down into the pool on the other side and climb out onto the nearby
rocks. Pull up N onto the level above. Walk across the rocks, hop over
the slanted part and kill the tribesman
at the end. In the darkness to the left there’s a narrow crack where Lara can
crawl in and retrieve a box of normal shotgun ammo.
Go back to the waterfall and this time do a running jump over E
to the flat part of the rocks opposite. There’s a monkeyswing above (the
twisted, wooden branches with the white flowers) - jump up to grab it and
traverse ahead (W) and right (N), following the hanging vines.
Position Lara directly in front of the crawlspace on the wall, drop and press
Action again, then pull up.
Drop down onto the ledge below. The skeleton lying on the ground is
guarding a revolver. Grab it and combine
it with the lasersight. Turn left and behind the large plant there’s a narrow
crack in the wall. Stand down by the skeleton where you found the revolver,
facing the crack, and arm Lara with the revolver. On the other side of the
crack there’s a white urn, shoot it and the gate opens.
The urn in front of the gate is empty, so no point in breaking it. The
switch lowers a rope back in the main area. Return to the waterfall and this
time climb onto the shore on the same side as the crack with the shotgun
shells. Stand on the topmost flat spot NW and do a long running jump up
to the level above.
Climb up the rocks to the N (up by the totem pole/column that
has been tipped over). The part to the right can be moved out of the way,
underneath it you’ll find the Mask of Bosi.
Return to where you climbed up here and this time clamber your way up across
the rocks on the E side of the upper waterfall. When you can’t go any
further do a running jump up to the top (into the waterfall itself).
Walk down across the rocks on the other side of the waterfall until you
can’t go any further. From here you should be able to do a running jump to grab
the rope you lowered earlier. Turn Lara around so that she’s facing the opening
in the fence stacked with skulls nearby, start swinging and leap off at the peak
of the swing.
The double gates to the left are closed. Before entering the temple go
right and at the back of the block with the urn there’s a switch. Pulling it
deactivates a spike trap somewhere inside. Go up the stairs to the temple. Here
you’ll find two openings, in the left-hand one there’s a cage with some bone
remains dangling in it. The right-hand doorway is the main entrance.
Enter the temple and shatter the white urn to the left, you won’t be
able to move the cage I mentioned earlier if the urn is in the way. Now study
the three pictures over by the two closed gates opposite. Most of you will
probably remember these from TR1’s Tomb of Qualopec. If you look up at the
ceiling you’ll find that the tiles there are evenly distributed between being
blank and having the same pattern as you just saw on the wall by the gates. One
ceiling tile differs from the rest though and it’s up to you to find it (hint:
right wall). Once you’ve spotted it you have to position the skeleton cage
directly underneath it. That done, the leftmost gate will open.
Cross the deactivated spike trap and go down the stairs. A tribesman attacks so let’s teach him some manners,
shall we? When you come to the base of the stairs turn around and look up
towards where you came from. At the top step there’s a crack near the floor,
inside it there’s a white urn. Arm Lara with the revolver and shoot it. The
nearby gate doesn’t open (although you hear the sound of a trap door opening),
but there’s a switch behind the gate so we’ll have to get back here later on.
For now enter the 1st Water Wheel Room. Dive into the
pool and swim through a crack in the N wall, then up through a trapdoor you
just opened. Surface, climb out and place the Bosi Mask in the receptacle on
the wall. Swim back down to the pool and climb out of the water, the gate you
passed by at the stairs is now open. Pull the switch, opening the second gate
up in the temple.
Return back up there and go through the open gate, only to find a
switch. This is the beginning of a timed run and a quite tight one at that.
Pulling it raises a block up in the room above the water wheel. It’s a bit
difficult, but can be done. This is my way of doing it:
Pull the switch, roll and run ahead, sharp left turn
and a very sharp right turn (and while you’re at it: do avoid being
toasted in the fire pit out in the main room).
Immediately jump with a right angle into the other doorway and run down the
stairs. Veer left into the room with the water wheel, go right and run up
behind the water wheel. Press Action right away and Lara will vault up onto the
wheel. Just keep Action pressed as Lara swings around the horizontal pole and
she’ll grab a grate at the end. Pull up, roll and immediately do a U-turn
right. Runjump onto the block, turn left and run up to the wall. Finally jump
up and press Action to grab the crevice up on the wall….and all this needs to
be done before the block lowers. Easier said than done, but still fully possible.
Pull up where the crevice is at its widest, crawl underneath the
overhang to the left to find an opening. Climb down the ladder, drop down onto
the slope and grab the edge. Pull up, backflip, roll and grab the ladder
opposite, drop to grab the edge of the alcove and climb the ladder down to the
ground.
Behind the blocks in the N/W corner you’ll find some normal shotgun ammo. In the shallow water
underneath the broken bridge there’s a lasersight (just in case you didn’t
get the first one). You’re also treated to a fly-by of a crevice high up
with a white urn. There’s a narrow crack in the E wall, crawl underneath
there and light a flare so that you can see. Pick up the flares and kill the compy. At the far back there’s a dimly lit
opening, crawl through there and kill a second compy.
Climb one of the ledges and kill the two raptors
that roam around in the room (you might have to run around on the floor a
bit to lure them out).
Shoot one of the urns on the block by the N wall and get the Key to Peace. Go around to the S wall
and jump over the red floor tile at the end. This is a trapdoor which will open
as you do this and a boulder will
roll down into the hole left behind. Pick up the revolver
(again) and climb the ladder down into the hole. There’s an alcove down
there where you can pick up the crowbar.
Climb back out of the hole and follow the floor around to the right. At
the back E wall you can use your newly acquired crowbar to retrieve
the….eh….Boobie Prize. Note the
unattainable large medi-pack on a slope in the S/E corner. Return to the crawlspace N/W and go
back to the area with the broken bridge.
Pull up onto the S section of the bridge (be careful,
one of the lower tiles, on the N section of the bridge, is loose and
will collapse), turn to face the wall W (between the two ladders
where you came down to begin with). Arm Lara with the revolver and aim for
the crack in the wall, just above and to the left of the sloped ledge up to
your right, you should barely be able to make out the tip of the white urn.
Shoot it and you’ll see smoke rising if you hit it. You’ll also know if you’ve
hit it because a rope will have lowered nearby. We’ll be getting to that soon,
but right now crawl into the narrow opening at the end of the bridge (S
side - that is, when Lara is facing S). The secret chime sounds
and through a small crack you’ll see a white urn. Never mind that one though,
instead press Action and if you’re in the right spot Lara will pick up Secret # 1: the shotgun.
Drop down to the ground and climb the ladder up into the wall alcove.
Runjump to grab the slope opposite, pull up and backflip/roll while pressing
Action. Lara will with some luck grab the rope. The next move is slightly
difficult. Above the bridge there’s a slope and a horizontal pole. You have to
swing towards the slope, jump off when Lara is at her highest point to land on
the slope, immediately jump forwards and press Action to grab the horizontal
pole. The rest is a piece of cake: swing around the pole and just keep pressing
Action so that she’ll grab the ladder on the wall opposite.
Follow the passage until you can pull higher up (near a wooden floor
tile). Crawl through in the opposite direction and follow to drop down into the
water in a room with another water wheel. In the N/W corner there’s a
switch, pulling it both raises a block and a wooden platform at the opposite
end of the room. Climb onto the block, stand with your back to the wall and
standjump to grab the horizontal pole. Leap off and grab the platform, pull up
and turn around.
Climb up onto the rafters and up here you’ll find an open doorway in the
W wall. Right next to it on the left-hand side there’s a gate, currently
closed. Runjump over to the doorway and inside there’s a large wheel. Saving
the game here is probably a good idea, as you have a timed run coming up. You
have to turn the wheel 5-6 times. When this is done the gate outside should be
fully open.
Turn left immediately after you’ve pulled the wheel
the last time and run towards the exit. Do a long jump over to the rafter and
veer right. Runjump to land right inside the gate before it closes (or if you
miss, grab the edge and quickly pull up inside).
Pull the switch here to lower the nearby block (this will let you
back out into the room with the wheel) and also open the gate high up at
the N wall. Walk over the rafter and do a running jump + grab to sail
through the open gate. Kill the two bats
that attack and pull the switch on the wall. A wooden trapdoor somewhere opens,
dive into the pool below and climb into the crawlspace N where you came
from to begin with.
Go through the dark room and drop down to the level below, here you’ll
find the trapdoor W you just opened. Walk to the edge and look down into
the shaft to spot a jump switch. Hang from the edge and drop to grab the
switch, opening up a path through the double gates in the outdoor area.
You’ll now find Lara standing above the 1st Water Wheel
Room. Drop down into the pool, pull out and leave the room N and
climb up the stairs back to the temple entrance. As you proceed through the
opened doorway down the steps E towards the pyramid three tribesmen attack from behind. Kill them and
continue all the way to the bottom. Clamber up to the right side of the pyramid
and use the Key to Peace in the receptacle next to the door to end the
level.