FR2 - The Wanderers.
Level
by Amber Light, second level of the
Forgotten Realm series.
Authorized Walkthrough D&G Productions.
There are more
possible routes through the level, but this is how we did it...
Lara will drop through
the trapdoors while catching fire and drops into a pool, just go with the flow
and swim down, then up into the Main Room.
Main
Room, the Crowbar.
Climb the rocks NW and
jump into the passage in the W wall (covered by plants) and follow to a Blade
trap, crawl under the Blade along the right hand wall and go up to the ledge
with the chest, open it to get the Crowbar.
Bronze Stars.
Safety drop down and go
to the alcoves in the middle of the N and S walls, there are 2 Bronze Stars, get them both. Now make your way back up to the ledge where you got
the Crowbar (up NW) and climb the ladder on the W wall this time, almost to the
top and back flip to the ledge behind. Hop SE to the ledge in front of the closed gate N and do a run jump from the SW corner to
the corner of the ledge on the W wall. Go S and run jump up to the block with
the receptacle for one of the Bronze Stars. A block will lower in the N wall,
ground floor.
Timed
Platforms and the Shotgun.
Run jump back to the
ledge you came from and go back to those ladders NW, get down to the ground
floor and enter the ground floor passage in the W wall first and hop right
around the corner over the pit, follow up to where you can get Flares and a
small medipack from a chest, then turn back and
drop into the pit. Pull up S and immediately do a back flip and jump over the
pit after the
Now you can roll and turn
right a bit while you run jump back to the platform S and quickly run to
safety. If you happen to drop to the ground floor, you know the route back up
here now..
Then throw the switch
again, roll and jump to the first platform, this time jump to the ledge SE
where the block lowered. Open the chest to get the Shotgun and some Ammo
for it.
Drop backwards from the
ledge and shimmy left to the next, pull up and save at the next Timed switch. This one will lower a block on the ledge along
the E wall. Throw the switch, turn left while running and jump to the ledge E,
hop onto the higher part and run past that underwater lever (for later).
First
Wanderers Key.
Jump to the block with
the Star receptacle in the NE corner, another block will lower,
this time on the ground floor S and a Skeleton will come out. After he stepped
on that trigger tile a Wanderers Key will appear on the other tile. Jump down
into the pool and climb out to get that Wanderers Key, if the Skeleton
plays nasty, shoot him into the E pool.
Flooding
the Main Room.
Passage N, Gate
wheel #1. (You can also go S
first, makes no difference)
Go into the passage N
where the block lowered before and climb the blocks, nasty beetles will pour
out of the wall while you run into the next room. Either run back and lure them
into the E pool or be quick about your business. Throw the switch in the room,
turn around and climb the cage onto the block. Hop onto the next block and jump
to grab the ladder, go up and turn around to run jump and grab to the opening
S. Go up to the chest to get a Medipack from
it. Go back and now run jump around the right hand corner into the opening E,
throw the switch there to open the gate ahead and step out into the cave. Grab
up S to the ledge above and turn NE to jump to the rope there, swing a bit and
jump to the ledge in front of the open gate, follow in and get Gate wheel #1
from the chest. Go back out and jump into the water below, Follow the current
back to the Main Room and this time take the passage S.
Passage S, Gate
wheel #2.
Go into the passage S
where the Skeleton came out of before and follow to a pole. Climb a bit and
turn to back flip off, go to the next pit and check the health before you jump
and grab the next pole. Go up and get past that nasty Blade, go up a bit more
and turn to back flip to a safe "corner" ledge, the darker ones are
deadly. Jump over to the chest to get a small medipack.
Jump back to the pole, go up and find the opening E, back flip in there and
throw the switch in the next corner to open the gate ahead. Grab up N to the
ledge above and run jump to grab the rope SE, swing a bit and jump to the open
gate. Follow in to get Gate wheel #2 from the chest. Jump back to the
rope and swing to the ledge W where the gate now opened. Jump with a grab to
get into that opening and go down to the mechanism, place the 2 Gate wheels and
watch the flyby of the Main Room being partially flooded. Go back out and drop
into the water below to swim back to the Main Room.
Main
Room, a Secret.
Swim to the NW corner and
dive down under that ledge with the Crowbar chest NW, Carefully around the
corner to time those Spikes and follow to a room with Secret #1, a Golden Skull in a chest. Get
back to the Main Room and swim up at the S side open gate.
The
Fire Section.
Hop over the ledges in
that lava pool and go left at the closed gate, time the jumps past the Moving
Pillars and end up in the Fire Cavern, a flyby takes you around and you'll see
flames stop at a face texture. Your job is to get those flames burning again.
Head S a bit and run jump
SE to that safe tile in the burning floor, turn NE and jump to the next one
near the dark pillar. Now you have to stand far back and run jump with a right
hand curve around that pillar to the next safe spot NE. Face N and run jump to
grab the ladder there, go up a bit and shimmy to the right along the ridge to
get to a ledge with a Timed switch. Save and pull,
roll and run a bit forward, hop onto the block where the fire just went out and
run jump to the next block S, Then a stand-jump a bit to the right to land on
the next block in the dark corner, curve right doing a run jump and grab the
Jump switch (SW) at the end of that jump. Slide down and jump with a left curve
to get back to the safe tiles.
The
Second Wanderers Key.
Turn SW and hop to the
spot where the cage just lowered, throw the switch and a cage will go up behind
you. Jump to the tile W and from there a diagonal run jump to grab that cage W.
Climb up, up to the left side ledge and step on the tile there to activate a
Skeleton on the ledge E. That Skeleton will step on anther
tile, which will make the Wanderers Key appear. Go S to the corner and
take a curved running jump to the E side, shoot the Skeleton off the ledge and
get the Second Wanderers Key.
The
Torch.
Run jump from this ledge
to the S and land on the left sloped rock under that face, you'll slide down to
a safe tile. Turn E and jump to the alcove with the Torches (a block lowered
here). Pick one up and jump back to the W, go straight to that burner W and
carefully light the torch there. Turn around, walk e a bit and go left around
the corner where you'll find a grey "tile" on the floor (behind a
pillar). That's a raising block, drop the Torch on it (hit the #1 key) and walk
from the tile to the safe tile N. Then stand-jump with a left curve into the
arched opening NW and another jump NW and from there a jump to the safe spot
under the gate W. Crawl in and get Secret #2,
a Golden Skull from the chest. Turn around and climb up to the now open
gate, jump with a left curve onto the ridge and shimmy to the right where you
can pull up on a flatter spot. Face SE and jump to that slanted rock, grab the
edge and shimmy to the right where you can pull up. Hop to the triangular ledge
NE and jump N over the rock. Go over the ledges to the N, jump to a block in
the NW corner and then over to the ledge with the chest E, get the Shotgun
Ammo from it.
Drop from the ledge to
the safe floor below, head S and go jump back onto that tile in the burning
floor SE. Jump to the switch E and throw it to raise the block under the Torch.
The cage W will lower, but there's another way up. Go to the NW corner where a
block lowered, climb the remaining block and jump up to the ledge S, follow S
to where you can now take the Torch from the raised block. Take a run jump to
the ledge with the "Face" and ignite the eyes again. A gate around
the corner opens up. You can leave the Torch.
The
Realm Star.
Go to the W side of the
ledge and slide down to the safe floor. Go up the steps S to that open gate.
Inside and in that chest is the Realm Star, go back out and turn left at
the gate, jump to that ledge in the corner and from there NW onto the wall and
face W to stand jump and grab the rope over the lava pit. Swing across and go
through the gate, stop
before the slope and save before you enter the next room.
Turn around and check
your health. Take a single hop back so you just step onto the first floor tile
in that room and immediately jump back S into the passage, as a boulder will
drop. Then turn around and run down the room behind the boulder, hit the look
key to get out of that fixed camera. Jump to the right into the next room, two
running jumps over the right hand ledges will get you to the exit to the Main
Room, and jump in the water to get rid of the wraith.
Swim over to the N side
and enter the Water section.
The
Water Section.
Jump the ledges over the
deadly water and enter the puzzle room.
Bird
puzzle.
First go get the Shotgun
Ammo from the chest E. Now go into the NE corner and find the jump switch
up S. It will bring out a pole in the entrance hall S, go there and climb the
pole, back flip onto the floor above and have a look N. The clue to the puzzle
is on the wall next to the gate. get back down the
pole and into the puzzle room to move those Birds onto the tiles. S goes S
(four pointed star figure), with it's back against the wall, W to the triangle
figure SW and the last one N under the hexagon figure N side left. A cage will
rise in the middle of the room and a harpy will attack. Take care of the harpy
and go up the cage to jump to a switch N.
The
Third Wanderers Key.
A timed switch it is,
save in front of it and have a look where to jump, as it is quite a tight run.
I did a roll, while turning right a run jump NE to the ledge beyond the pillar,
run curving left and jump to the floor with a right hand curve so you can run
jump onto the far ledge to the right (green vase), curve left there so you can
jump across to the ledge at the symbols and run into the open gate. Go carefully into the SE corner and push the block in till as far
as it will go, go left and follow around to where a Skeleton will wake up.
He will activate the tiles again so the third Wanderers Key will appear,
pick it up and go out through the open gate N. Safety drop from the side of the
ledge under the monkey swing and get Secret #3,
another Golden Skull from the chest.
The
second Realm Star.
Climb back up and grab
the monkey swing, follow to the end where you will drop onto a breakable
platform, quickly jump to the one ahead and jump up to grab the second part of
the monkey swing. Go into the next room and get the second Realm Star
from the chest. A Wraith will appear. So run out and down from the ledge into
the pool below, swim out W and then S in the next room. Swim up and climb out
before that Fish gets you. Drop down into the room with the Birds and go back S
to the Main Room.
The
Mighty Warrior.
On the central pillar of the Main Room a Mighty Warrior appeared. Dive into the water and swim to that ledge E where the block now permanently lowered. Use the underwater lever to lower the spikes in front of the wall switch in the top of the room...
Swim to the ledge NW
and climb out to climb up to the ledge above, during the next part that Warrior
never attacked me, but maybe I was just lucky. Run SE onto the ledge with the
switch and activate it, there are 2 more switches. Go back to the NW corner and
jump/grab to the ledge with the Bird statue, shimmy around and drop to the
ledge in the corner, jump to the N and run onto the ledge with the second
switch. Get onto the ledge n and do a run jump to grab the ledge N, under that
Bird statue. Again use the ledge above to shimmy around and get to the third
switch on the S pillar, a gate opens up on the water level W. Dive down and get
in there.
The
Fourth Wanderers Key.
Follow in to a pool, swim
up to the S side passage and get a Medipack
from the chest, go back and into the passage W and follow to a floor lever.
When you use it an explosion will occur. That's the Mighty Warrior you just
took care of. Return to the Main Room, to the NW corner and up the ladder to
the ledge. This time jump and grab the upper ledge E and run jump to grab that
central pillar. Jump over to the gate W where the fourth Wanderers Key
just appeared. Picking it up will open the gate, so step in and light a flare
to spot that crawlspace to the left. get in to get Secret #4, a Golden Skull. Go out and
continue W to a pool where you can place the 4 Wanderers Keys to open that gate
W.
The
Skribblerz Stone.
From the entrance ledge
of the Stonez Room a jump to the ledge W, use the
jump switch, jump back and grab the monkey swing to go E where the spikes were.
Climb down to the lower section of the grey texture to the right and back
flip/roll, landing on a slanted block a jump and grab the ladder, go right
around the corner and drop to the ledge with the switch, use it to kill a
burner at the central pillar. Turn around and stand next to the switch to run
jump to the central pillar and use the Jump switch there. Jump to the S for the
next switch and then to the W for the last one. Now you can return to the ledge
E and go up the ladder to the ledges above. Place the 2 Realm Stars one E and
one W to lower the cage around the Skribblerz
Stone and jump over to get it. A wraith comes out...
Jump to the opened gate S
and slide down into the unknown...