STUNT IN UNDERGROUND
Level by Jun Munakata
(Jeyem)
Walkthrough by Phil
Lambeth
INSTALLATION NOTE: The
level download has only the script files and newcity.tom. If you don't have the
other essential newcity.* files in your graphics/wads folder, download and
install them by using the link below. (Scroll down the page about halfway until
you see "Newcity.zip.") Many thanks to bERT for this information.
Lara slides down a
long slope and comes to rest in front of a barrier. Shoot it out and drop down
through the hole. Go through the hallway with vase-occupied alcoves on either
side. All are vacant except for three of them: one contains the uzis, one
provides some uzi ammo and the third releases a bat. When you try to use the
crawl space above the block at the end of the hallway, you discover that Lara
won't fit inside. There must be another way out; and sure enough, there is. Go
back up the hallway and vault up into the second alcove on your left. Pull up
into an upper hallway and follow until you reach the slope going down to the
right.
Before stepping
forward onto the slope, take a standing jump forward and grab the crawl space.
Pull inside and crawl forward for SECRET #1. Pick up the shotgun ammo, then
continue forward a slight distance for the shotgun itself. Go back to the crawl
space entrance, turn around, lower Lara over the edge and release to the sloped
surface. Lara will slide down to a block in the passage. Hop to the bottom and
right to pull up into a tunnel leading to the outside. Draw weapons as you move
forward. As you emerge, you'll be ambushed by an SAS posted up to your left on
a pillar.
After dealing with
this annoyance, go inside the new outside area and explore the ruins. There's
the body of a dead SAS lying prone on the ground. You think that perhaps his
body is covering something important (it isn't), but when you try to grab him
by the hair a dog bolts at you from behind a block. Kill it, then climb up onto
the block in the NW corner for some flares. There's an opening here leading to
a deep shaft, and when you look up you can see a jump switch, but you can't
reach it from here. So let's take care of that detail right now.
Hop down and run past
the dead SAS to the opening in the NE corner. Turn right at the bend and climb
up on the block at the end. Turn right and pull up onto another block, and
finally step forward and vault up onto a shorter block. Step forward and allow
Lara to slide down the slope. At the last instant jump off and grab the monkey
bars underneath the bridge. Monkey swing across the bridge (noting the floor
lever ahead and to your right, and a closed trap door to your left), and when
you near the west wall take a little dogleg to the left and drop down into the
passage. Follow until you reach the shaft you saw earlier. Take a standing jump
forward and activate the jump switch to open the trap door.
Hop back down to the
ground and return to the NE corner. However, instead of going through the
opening, this time stand just to the right of it and jump up to grab the crack
in the wall. Shimmy to the right around three corners and pull up onto the
pillar. Take a running jump and grab to the ledge jutting out of the wall in
the SE corner. Pull up and turn to your right. Take a running jump to the next
ledge. You won't be coming this way again, so you may as well detour by jumping
and hopping your way to a ledge near the NE corner for a small medipack. Hop
back and grab the edge, then release and grab the shimmy crack below and return
to the previous ledge against the south wall. Sidestep to your right. Jump up
and grab what looks like a short block ahead, but don't pull up yet. Shimmy to
the left as far as you can, then pull up. Lara will slide down the other side,
so jump off at the last instant and use the left arrow key to make Lara swerve
to the left and land on the ledge ahead.
Run forward and lower
Lara down into the hole revealed by the open trap door. Hop down to the ground
and enter the west tunnel. Run up the ramp but stop when you reach the top, as
there's a fire pit below. Take a standing jump forward and grab the edge of the
ledge. Pull up and step forward into a new area that looks suspiciously like a
drag strip for a motor vehicle you don't yet have. Vault up into the alcove at
the NW corner and pick up the shotgun ammo. Note the nearby covering on the
west wall, one of several you'll be breaking later with your mechanized toy.
If you like, you can
shoot the barriers at the top of the large bluish ramp, or you can save that
for later. Go over to the north wall and run up the ramp there. Believe it or
not, the crawl space IS accessible. Turn around with your back to it, crouch
and lower Lara down the other side. Release down to a lower passage, and
immediately draw weapons to kill two bats. The body of the dead SAS, unlike the
one above, can be moved, so grab it by the ears and pull it away from the
shotgun that you can add to your arsenal. Then step forward and use the crawl
space to reach a hole in the tunnel floor. Safety drop to the floor, pause to
get rid of a third bat that's still hovering around, then reverse roll and run
to the other end of the passage.
Climb the far wall to
the top, pull up, turn around and look down. You see another opening, so climb
back down about halfway and back flip into the passage. Turn around, run to the
other end and throw the floor lever to open a trap door that allows you to keep
moving ahead. Then reverse roll, run back to the opening and jump to grab the
edge of the facing opening. Pull up and lower Lara down the opening revealed by
the open trap door.
Down below, crawl
underneath the hanging trap door until Lara can stand. Turn right and run down
the passage. Turn left at the end and pull up into SECRET #2. Step forward and
pick up another pair of uzis, together with some uzi ammo and the revolver.
Safety drop from here into a new area and kill a couple of dogs that come over
to investigate.
Vault up onto the
ledge running along the south wall. To your right is a slope you would have
come down if you'd bypassed the last secret. Turn to your left and run up the
ramp ahead, noting the closed crowbar door to your right. Continue forward and
enter the next opening to your right. Run up the long blue ramp and jump up and
grab the tall block. Pull up, but be careful of the deep pit directly below.
Take a running jump over it down to the floor, then make a horseshoe turn to
the left and slide down the long slope back to the new area you just entered.
Wasn't a very productive trip, was it? Well, turn around and note the dark area
around the smaller ramp to your left. Take an angled standing jump into the
darkness and land inside an alcove for SECRET #3 and a large medipack.
Back flip out of the
alcove and run down the west alley, being mindful of the deadly pits on either
side. When you reach the open area beyond, you lose camera control where the
two dogs attacked earlier. Turn right and run north past the small pool of
burning oil and take a running jump and grab across the larger pool near the
wall. Pull up into the corridor and run forward. Use the wall to climb up to a
higher passage. Follow it until you reach an opening where an SAS is shooting
at you from below. Kill him, then jump down and deal with the dog that was
hiding below, just beneath the opening. Note the large closed gate, which you
open by means of the first floor lever you saw earlier while monkeyswinging
across the bridge where you began this level. You wistfully look at the
motorcycle on the other side of the gate before turning around to go back the
way you came.
Jump in the pool and
swim around if you like, but there's nothing of interest in there. Climb out on
the other side and jump over to the east side. There's a climbable wall
adjacent to the SE corner of the pool. However, when you get to the top and hop
down to the lower block to look around, you can see the crowbar perched on the
nearby pillar with no apparent means of reaching it. How cruel!
Get back up onto the
higher block and look down into the inner courtyard to the south. Step down
onto the ramp so that Lara slides down face forward, and jump off at the last
instant to grab the edge of the block and avoid being fried. Pull up, note the
nearby pillar with the reddish surface at the top, and jump down to the ground.
Head east and go past the scattered blocks. Climb up onto a block in the SE
corner and pick up the small medipack. Take a running jump over the burning oil
to the north and pick up the uzi ammo at the end of the path. Look up to see a
jump switch that's beyond your reach. Reverse roll and go into the alley to
your right for some shotgun ammo.
Take a running jump
and grab over the burning oil, pull up onto the block and turn to your right.
Take a standing jump into the darkness and grab the edge of a crawl space. Pull
into it, turn right and follow until Lara can stand up. Step forward and take a
standing jump into the opening ahead. Run forward to the intersection and jump
to your right over the fire pit. Hop back on the other side and grab the edge
of the shaft, then release and immediately grab again to activate the jump
switch you saw earlier.
Jump over the burning
oil again and return to the inner courtyard. Shoot the SAS, take his uzi ammo
and note that the central pillar is now higher. Use the ledge to get onto the
block next to the fire tile, then turn and take a standing jump to the top of
the central pillar. Jump up and grab the monkey bars. Monkey swing west until
you can go no further, then release and grab the crack in the wall. Shimmy to
your left and around the corner, then release to slide down to a ledge. Run to
the other end of the ledge to discover that the wall here is climbable. Shift
to your left, under the support, and continue until you can pull up into an
opening. Hop down into the passage on the other side, turn right and run to the
opening at the other end. Turn Lara so she's facing NNW and take an angled
standing jump to grab the wall ahead.
Shift to the left,
around two corners and drop down onto the pillar next to the small pool of
burning oil. Turn to your left and jump up to grab the crack. Shimmy to the
left until you're over the companion pillar, then release and claim that
crowbar. Safety drop to the ground and run across the room to the south. Climb
up onto the ledge, turn left and run up the ramp until you reach the crowbar
door. Put that crowbar to good use, enter and follow the passage until you
reach a crawl space. Crawl through and you'll find yourself on the ledge with
the floor lever in the first area you visited. Throw it to open the gates
separating you from the coveted motorbike.
Return through the
crawlspace and run back down the ramp. Cross the room to the north side and
take a running jump and grab across the pool to the opening. Pull up, climb up
the wall at the end and hop down toward your prize. A flyby gives you a
tantalizing view of the wild ride ahead of you, and an SAS approaches to bring
you back on task. You can explore the lower parts of this area on foot if you
like, dealing with a dog and a couple of SAS while shooting barriers scattered
here and there, or you may prefer to work this mayhem while riding the
motorbike.
Whatever you decide to
do, get on the motorbike and drive it east along the wide passage and follow
the various twists and turns. (There's a place where you can dismount and vault
up a couple of levels and explore a portion of the race track area on foot; but
unless someone sees something that I missed, there's nothing to be gained from
such activity.) Take the narrow passage to the east in lieu of trying to manage
a shortcut up the ramp to your left (which you can't do in any event). Make a
horseshoe turn to the left and ride up the bluish ramp. Continue around the
pillars and up to a higher area. You then go down for a spell, but make sure
you make that horseshoe turn to the left around the pillar instead of going
forward (which causes you to crash land down to previously plowed ground).
Continue along the
bluish track until you break through the first tilewall. Go down the ramp and
take a sharp turn to the right at the bottom. Go up the sandy ramp at full
speed to jump a small gap at the top. Turn left and ride down the bumpy stairs
past the burning pool of oil to your left. Turn left at the point where you
lose camera control, and watch out for the deep pits ahead. Ride up the steep
ramp near the secret alcove, and turn right at the top past the deep pit and
through another tilewall. Continue right and ram another tilewall. Drive across
the bridge spanning the first area you visited in this level, and smash through
another tilewall on the other side.
Carefully navigate the
twists and turns and drive down the ramp. There's an apparently inaccessible
tilewall ahead of you to the right, and you despair that you may never know
what's beyond it. Make a U-turn and drive up the nearby sandy ramp. Watch out
for the hole ahead and carefully negotiate a hairpin turn to the right to
proceed up the ramp. Follow the ramp and when you reach the dogleg to the left,
simply keep going forward down the ramp. Make a horseshoe turn to the left and
go up the west ramp, past the crawl space you negotiated earlier.
Just for fun, gun it
over the gap ahead and make a horseshoe turn to the left through the tunnel.
You'll drive down a ramp and smash through the tilewall you couldn't access
from the other side. There are no pickups here, so repeat your drive up the
sandy ramp, and when you reach the west ramp, go over the gap very slowly this
time. You'll drop down and crash through a breaktile into a lower passage.
Follow the passage
around and up two ramps. When you reach the top of the second one, watch out
for the pit ahead and go around it to smash through the barrier beyond it.
Carefully drive up the narrow ramp ahead and disembark in the next room. You
see a closed gate barring your further progress, but not all is lost. Step up
to the gate and turn left. Pull up into the alcove and turn around. Draw your
pistols and crouch down to shoot out the barrier across the way. Then hop down
and run across the room to pull up into the south passage.
Run to the
intersection and note the crawlspace to your right. Lower Lara through it and
drop down into a lower passage. Reverse roll and walk to the opening. Jump up
to grab the monkey bars, and monkey swing across the area you drove through
earlier. Drop down on the other side and proceed through the passage. Pick up
the large medipack at the end. Is this all? No! Stand facing west in the SW
corner and jump up to grab the opening in the dark. Pull up and hop down to a
lower alcove. Take a standing jump forward and grab the wall. Climb down the
steep shaft and reverse roll when you reach the bottom.
Walk out into the
bottom of one of the steep pits you could have crashed into earlier if you
hadn't been driving carefully. Go around the pillar into the SE opening and hop
down into SECRET #4. Pick up the revolver ammo and a small medipack.
Climb back out to the
pit and climb up the wall. Back flip near the top and monkeyswing across to the
other side. Pull up into the passage where you took this detour, and run east
until you reach a steep drop. Safety drop to the passage below. There are two
crawlspaces down here; you want to use the one you were facing (west) when you dropped
down. (If you use the other crawlspace, you'll encounter another dead SAS who
blocks your way and can even trap you like a bug in a spider web if you're not
careful.) There's a place you can stand in the SW corner, but turn right and
keep crawling past the opening to your right (which you can't access anyway).
When you can stand up, continue around the passage until you spy the dead SAS
under a crawlspace.
Jump up here and grab
the ledge above. Pull up and hop down to your right. Hop down again to your
left, turn to your left and grab the dead SAS by the ears. Pull his corpse away
from the revolver he was lying on, and pick it up. Crouch down and continue
crawling east until you can stand. Run forward the rest of the way to the
opening and hop down onto the ledge. Turn left, and you can see a floor lever
perched on a higher ledge. This looks promising. Take a running jump north to
the bluish ramp and pull up. Your motorbike is just beyond the closed gate to
your left; the way to freedom is to your right. Run to the other side of the
ledge, and you find that you can't get to the floor lever because of the
barrier that you have no way of shooting from here.
When you reverse roll
and look north across the gap, you see the laser sight lying in the NW alcove.
But it's too far to reach from here, as you'll learn to your sorrow if you try.
Time for Plan B. Return to the bluish ramp and turn left. Run to the top and
shoot out the barriers. You've alerted an SAS off to your right who's probably
shooting at you by now, although he's out of range of your weapons. You
hurriedly look at the ramp ahead to the north. Indeed, there's a flat surface
to the right you could jump down to, but that would be a red herring. Instead,
sidestep to the right and take a slightly angled running jump to the nearby
ceiling tile. Pull up into an outside area.
Turn to your right and
vault up onto the block as you admire the blue sky and rolling green clouds.
Avoid the hole ahead and continue south around it. Turn to the left and locate
the next square hole. Hang from the edge and allow Lara's feet to get set on
the climbable surface. Lower yourself as far as you'll go, and drop down to the
ledge below in the SE corner. Take a running jump west over the gap and grab
the edge of the long ledge. Pull up, draw weapons and shoot the SAS who was
plaguing you earlier. Continue forward and climb up the wall at the end. Pull
up and walk forward to the edge of the opening. Take a standing jump forward
and grab the monkey bars. Monkey swing forward until you reach the opening,
then turn left and drop down into the passage.
Follow the passage around to the left until you reach the opening. Turn
to your right and pull up once again into the outside area. Turn left, draw
weapons and shoot the SAS. Relieve him of his small medipack and continue north
around the pit and the large opening ahead. Turn left past the large opening
and hop down into an alcove. Lower Lara down through the crawlspace, release
and reverse roll. Step forward, hop down and pick up a spare revolver, then
some ammo for it, and finally that lasersight you couldn't get to earlier. Go
ahead and combine the revolver and lasersight, then turn to your left and shoot
the barrier on the ledge ahead.
Yes, Virginia, there is a short cut back to the motorbike. Take a
running jump south (without grab) and you'll land on the sandy ledge ahead. Step
forward and use the up arrow and action key to access the ledge above. Step
forward and throw the floor lever to trigger a flyby with heroic music. Simply
run forward off the ledge to the bluish ramp below, and turn right to run
toward the newly opened gate. A running jump will get you over the slope, so
return to the motorbike and ride it east up the ramp and over the gap to the
next ramp and through the first barriers. Crash through the second row of barriers and
stop. Get off the motorbike and kill two SAS who are patrolling nearby. Wait
patiently for two more SAS to appear, and finally a fifth SAS will join the
slaughter. After killing them all, note the two machine guns guarding the area
ahead on either side.
From here you can use
your combined revolver+lasersight to take out the machine gun to your left by
shooting its rear tank (using the crouch key to zoom in as necessary). Then run
around the left side of this open area and around the central ramp. From this
vantage point you can draw a bead on the fuel tank of the other machine gun and
thereby destroy it. The way is now clear for your exit. I could find no way to
get across the east barrier while mounted on the motorbike, but you don't need
to. Simply vault over the barrier and run forward while Lara's theme music
plays. When you get about halfway through the tunnel the camera angle changes
and you activate the exit trigger.