Invasion of the Purple Spacepigs (Demo)

Level by Ruediger Abend (January, 2008)

Walkthrough by Harry Laudie

 

You start by sliding down a slope and drop into a room. You can see a corridor behind you. Run forward for a normal camera view. There are two key locks and a closed door in the west wall. There is a tunnel in the north-west corner. Go behind the structure to the east and see a keycard reader and a closed door. Go south near the corridor and shoot two spacepigs. Follow the corridor to a room with a statue of Lara. Go north from the room entrance and pull up into a crawl space. Crawl to the end for two Uzi ammo and secret #1. Crawl back out and return west through the corridor to the starting room.

 

Follow the south wall corridor to a room and shoot a spacepig. Go behind the structure to use a floor lever. You get a cut scene of a gate opening. Go up the steps and jump onto a floor grate to the west. Enter the corridor and see the open gate. Hop back onto the floor grate and shoot an attacking spacepig. Enter the corridor and follow the tunnel to a ramp. Go down the ramp and you are on a grate over deadly water. Shoot the barricades and the spacepig on the north platform in the water. Run and jump onto the north platform. Start the jump back from the edge of the grate so that you do not hit your head on the pipes above the platform. Run and jump to grab the top of the slope to the south. Pull up, slide down, and jump to grab the crevice in the south wall. Shimmy to the left and pull up onto a grate. A fire starts on the corner grate.

 

Stand jump over the fire and into the tunnel. Go south and drop into a room to shoot a spacepig. Notice three different tiles on the floor. Go south and run into the east corridor. You get a cut scene of three blocks rising in the room ahead of you. Notice another set of three different tiles on the floor. The blocks are timed of course. When the blocks drop, go back to the room entrance and run over the six different tiles to raise the blocks again. Sprint over the six tiles and jump onto the middle block. Run and jump to grab the column in the water. Pull up and stand jump to the next raised block. Run and jump to the east and into a corridor to pick up the Silver Key with a red tag. Run and jump down to the column. Run and jump to the ledge and back to the entrance room. Exit the room as all the raised blocks lead to the same corridor and the other blocks can be ignored.

 

Go north and notice that the water is safe now. Dive into the safe water and and swim back to the north platform. Run and jump to the grate to the east. Run and jump to grab the edge of the tunnel in the east wall. Follow the tunnel to a room with moving red lasers. Time you run under the lasers when they rise. The lasers only cause small damage. Go to the east wall and pull down the wall switch. A door opens in the alcove to the north. Go there and pick up the Hypostyle Key with the green tag. Return and enter a south wall tunnel between the lasers and pick up a small medipack. Go through the lasers again and dive back into the water, Pull up on the north platform again. Run and jump back to the grate at the entrance. Go up the ramp and follow the tunnel to the floor grate. Drop to the floor and exit out the north tunnel back to the starting room.

 

Use the two keys in the key locks on the west wall to open the inner and outer doors in the west wall. Enter the room and stand on the blue block. Pull up into a tunnel above your head to the east. The tunnel is actually filled with water. Swim east and up into a flooded room. Swim north and up into another tunnel. Swim east and pull up onto any ledge. Notice a ladder on the east wall. That is for later. Go north and see a closed door. Go west and climb the ladder and pull up into a tunnel. Go to the end and step onto a different tile. You get a cut scene of a gate opening. Return and drop down into the corridor. Go to the water entrance and climb the ladder on the east wall. Go through the open gate and step onto another different tile. You hear a timed door open. Return to the ladder and drop down onto the ledge. Jump over the water into the north corridor and enter the timed door before the door closes.

 

Go up the ramp and get a flyby of a deep pit. Go east and grab the side of the edge. Shimmy to the left to the east wall and release to grab a crawl space below you. Pull up into the crawl space and crawl through to the end. Drop into a small room. Go to the south wall and press a huge wall button. You get a cut scene of the deep pit and a blue bridge has appeared. Crawl out and drop onto the blue bridge. Go to the end and stand at the north wall and face east. Back flip onto the slope behind you. Jump forward with a left curve to land on the north ledge.

 

Go west and enter a tunnel to shoot a spacepig. Go past a closed gate and turn the corner to see a wall switch. Pull down the wall switch and the gate in the west wall opens. Be careful of the slope and jump into the new room. Shoot the robot and a spacepig. Enter the west corridor and be careful of fire emitters. Go to the north-west corner for a large medipack. Turn around and shoot a spacepig. Go to the south-west corner for a keycard. Turn around and shoot a spacepig. Careful exit through the fire emitters back to the room entrance.

 

Jump over the slope to the wall switch area again. Go south and slide down the left slope to land on a flat area. Pick up an Uzi for secret #2. Jump to the north-west onto the longer slope. Slide to the bottom and climb down the ladder. Go south to exit the room. Turn around and shoot a spacepig sneaking up behind you. You are back in the starting room to shoot another spacepig. Go behind the structure to the east. Use the keycard to open the door in the east end of the tunnel.

 

Enter the tunnel and see a wall switch and a sign that says "Are you sure?” Pull down the wall switch and the door to the east opens. Enter the next room and see a wall switch and a sign that says "Are you really sure?” Pull down the wall switch and the door to the east opens. Enter the door and run down a tunnel as an earthquake starts. This is probably the self-destruct mentioned in the author's story. Follow the tunnel and slide down a slope as the level ends.

 

08-jan-2008