Nautiqua

Level by Ghostraider (February, 2008)

Walkthrough by Harry Laudie

 

[Note] I would like to thank P.D. Lambeth for informing me that the file was changed and that the walkthrough was incomplete. The original file I used was Nautiqua.tr4 dated 03-feb-2008 with a size of 9,689,400 bytes. I downloaded the file again recently and found the new file was Nautiqua.tr4 dated 15-feb-2008 with a size of 10,962,405 bytes. Be sure to use the correct script.dat and german.dat files also with the 15-feb-2008 date. In the new version, the author supplies a savegame so that you do not have to play the game from the start. I will note the differences in the two versions when they occur. [End note]

 

You start in a library type room. There is a closed gate in the north wall. Run up the east stairs and shoot a vase for red shotgun shells. Continue up the stairs and onto the upper balcony. Go into the south-west corner behind the statue and pick up flares. Go north and push the globe into the north wall alcove. You get a cut scene of a column dropping. Safety drop to the floor and go to the north-east corner. Pull back the globe onto the lowered column position. Run up the stairs again and pull back the globe out of the north wall alcove. Go east and see that the second globe has risen. Push the second globe into the north wall alcove. Safety drop to the floor and see that a column has dropped near the north-west corner.

 

Go there and pull up into the crawl space. Stand up in a small room and pick up blue shotgun shells and a shotgun from the pedestal. Go through the doorway in the west wall. Go north a little and pull open the trap door on the floor. You can see a room with water below it. Go north-west into another room and be careful of the burning lava floor tiles. Stand in front of the snake statue and pick up the crowbar sword (Brechstange). Two fire wraiths start to attack. Run back to the trap door and drop into the water to get rid of the fire wraiths. Swim north and pull up onto the block at the east wall. You can see a crawl space in the north wall but the crawl space is blocked further inside.

 

Climb the east wall and pull up into a small room. There is a large area to the north-east for later. Go to the north-west corner and pull back the moveable block from the north wall. Enter the tunnel and ignore the wall switch. Go around the corner and hop onto a block. Use the crowbar to pry the Golden Star (Goldener Stern) from the wall. Get down and pull down the wall switch before you exit back into the room. Go to the north-east and enter a larger room. Go south and shoot a vase at the east wall for blue shotgun shells. Continue south and go behind a brass column at the west wall and pick up flares. Go south and hop onto the raised block. Pull down the jump switch on the east wall and the gate opens below you. Go through the gate and back into the starting room.

 

Go west and place the golden star in the receptacle in the middle of the west wall. A door opens in the west wall to your left. Follow the tunnel to a small room and pick up the Music Scroll (Musikrolle) off the floor. Exit the room and turn towards the south. Place the music scroll on the only empty music podium. You get a cut scene of an underwater gate opening. Go north through the open gate and follow the room back to the water hole. Now swim through the underwater crawl space in the north wall. Follow the underwater tunnel through the open gate. Just pass the gate, swim up and into an upper east wall alcove for blue shotgun shells. Swim down and continue swimming north into a flooded room. You can surface at the water wheels for air. Swim to the north-east corner and pick up a small medipack. Then swim unto the north-west corner area. Swim west into a lower crawl space. Follow to a flooded room and pick up red shotgun shells. Swim up to surface and pull up into a large room.

 

You can see two large water wheels and a large circular stone at the east wall. Go to the east wall and get into the corner to the left of the circular stone. Go north and pick up a small medipack off the floor. Go into the north corner and pull up into an east wall crawl space. Continue and stand up in a small room. Go north to the snake statue. You get secret #1 and pick up a Golden Skull (Laden) from the snake statue. Exit back and return to the large room with the water wheels.

 

Hop onto the block supporting the south water wheel. Run and jump over the water wheels and land in the south-east corner. Push in the moveable block in the south wall twice. Go left to get behind the block and pick up a large medipack. Push the moveable block north once. Circle behind the moveable block and pull it back once to the east. The block drops beside you. Pull up into the upper room and pick up Music Scroll #1 from the pedestal. Drop back into the lower room. Return towards the entrance and pull down a wall switch in the west wall alcove. You get a cut scene of a block rising in the large room with the water wheels. Go north to drop into the water and swim back to the west as before to pull up into the room with the water wheels.

 

Go east behind the north water wheel. Climb the south wall ladder to the top. Back flip and roll to grab the wall ladder behind you. Shimmy to the left and around the corner. Back flip and roll to grab the top of the raised column. Pull up and run and jump with no grab to land on the large south-west balcony. Notice an opening in the south wall. Go to the south-west corner. Stand with you right shoulder at the west wall and face south. Jump up and grab the ceiling. Monkey swing into the opening in the south wall and drop into a small room. Loop around to the left and into another opening. Use the crowbar to pry the Golden Star off the west wall. Do not drop into the large room but exit back to the small room. You can shoot the vase in the west alcove and a horseman appears. Shoot the horseman and pick up a small medipack. Monkey swing back to the balcony.

 

Place the golden star in the receptacle and the gate opens beside you. Follow the tunnel to enter the small room and pull down the chain. You get a cut scene of a block dropping in the room with the water wheels. Exit back to the balcony and safety drop onto the floor. Safety drop into the hole and follow the tunnel to a large room. You can see a Neptune statue and a snake statue. Pick up Music Scroll #2 from the snake statue in the middle of the room. You may need to stand at the west side of the statue to pick up the item. Turn to the south and see a horseman. Shoot the horseman and the horse and pick up the Horseman's Gem (Reiter Juwel). Place the gem in the receptacle in the south-east wall alcove. A block rises in the east wall alcove. Climb the block and pull up into the room with the water wheels.

 

Go behind the north water wheel again. Climb the walls and back flip as before onto the raised block. Run and jump to the south-west and onto the large balcony again. Place the two music scrolls and the large circular stone rolls aside to reveal a sloping tunnel. The circular stone also blocks the route to the secret that you got earlier. Safety drop to the floor and go east. Run down the sloping tunnel and face closed large double doors and a receptacle. Go north and pick up blue shotgun shells near the west wall fountain. Now go east and down a slope. You enter a room with a swinging chain and a rotating saw in a hole. When you think it is safe, jump onto any slope and slide down. Grab the edge and release to grab the edge of the floor below. Pull up into the room.

 

Go to the south-west corner and pick up a small medipack. Grab the pole and slide down through another rotating saw. Back flip to the south and pick up red shotgun shells in the corner. Be careful of the lava floor in the center of the room. Go into the west wall alcove and pick up a Music Scroll. Return and carefully climb up the pole again. Back flip into the upper room. Place the music scroll on the podium and a block drops in the east wall. Enter the open doorway and see two lava textures on the ceiling. These indicate that the floor underneath them is deadly. Avoid them and safely cross the floor and enter the opening in the south wall.

 

You enter a room with water underneath a transparent floor. You can see sharks swimming underneath you. Go south through the open doorway and enter the next room. Pull back a moveable block from the middle of the west wall. Push the block aside to the south and enter the opening. You overlook a room with a deadly lava floor and a large cross. Safety drop onto the block with a snake statue just below you. Shoot a horseman before he pushes you into the lava floor. Pull down the switch on the snake statue. A column rises to the west in front of the cross. Pull up onto the entrance ledge. Run and jump to grab the raised column. Pull up and use the crowbar to pry the Golden Star off the cross.

 

Original Nautiqua.tr4 file of 03-feb-2008

 

Hop onto either cross sidepiece. Pull up to the top of the cross and pull up into the room above you. Enter the tunnel in the north wall and push a moveable block as far as possible. Go to the right side and push the moveable block to the west once to reveal a crawl space with a hole. Drop into the hole and follow the tunnel to a room with a Neptune statue. Place the Golden Skull on the Neptune statue. The snake statue at the east wall suddenly has skulls and lights appear on a rope. You cannot pick up the skulls so just leave the room and crawl back through the hole.

 

Hop onto the west block and jump up to grab the ceiling. Monkey swing to the west and over the lava floor. Safety drop onto the safe floor. You are back near the closed large double doors. Place the golden star in the receptacle and get a flyby of the water wheel room and of two large balls dropping and rolling towards you. Since you do not regain control, I am not sure if you are killed or that is the end of the level.

 

New Nautiqua.tr4 file of 15-feb-2008

 

Hop onto either cross sidepiece. Pull up to the top of the cross and pull up into the room above you. Enter the tunnel in the north wall and push a moveable block as far as possible. The included author's savegame is at this location. Go to the right side and push the moveable block to the west once to reveal a crawl space with a hole. Drop into the hole and follow the tunnel to a room with a Neptune statue. Place the Golden Skull on the Neptune statue. The snake statue at the east wall suddenly has skulls and lights appear on a rope. You get a cut scene of the snake statue near the lava floor. The snake statue has a white sphere above it.

 

Return to the hole and drop back onto the top of the cross. Run and jump back to the snake statue and reset the switch. The block lowers at the base of the cross. Jump over the lava floor and pick up the Guardian Key (Laden) from the lowered block. Run and jump back to the snake statue and pull down the switch to raise the block again. Pull up onto the upper ledge and jump back onto the block. Hop onto either cross sidepiece. Pull up to the top of the cross and pull up into the room above you again.

 

Notice a white sphere on the ceiling. Pull up through the ceiling and into a higher room. Enter the doorway in the south wall and notice a closed gate. Go south-east and place the Guardian Key in the receptacle. You hear the gate open. Now enter the open gate and place the Golden Star in the receptacle. You get a cut scene of the two large double doors opening. Exit here and carefully drop back down into the room below.

 

Enter the tunnel in the north wall again. Hop onto the west block and jump up to grab the ceiling. Monkey swing to the west and over the lava floor. Safety drop onto the safe floor. You are back near the open large double doors. Enter the doors and notice the two closed trap doors on the floor. Loop around to the right. Climb the ladder to the top and shimmy to the right to drop onto a ledge. Go behind the central column and onto the east ledge to pick up red shotgun shells. Return back onto the west ledge. Jump into the tunnel in the north wall. Shoot a vase and pick up a small medipack. Push open the two blue doors.

 

Enter the next room and shoot a ninja. Go south into the next room and pull down the chain. Notice a white sphere above the globe behind you. Push that globe east and through the wall into a hidden alcove. Pick up the torch from the floor below the globe. Go west and down the ramp and see that a block has dropped to create an opening below the brass column with the hanging lamp. Drop the torch someplace close to you. Get into that opening and pull down the timed wall switch. A timed fire starts in the hanging lamp above you. Pick up the torch and run around to the hanging lamp and light the torch. Carefully jump up there as the fire can ignite you if you get too close to it. Then light both unlit wall torches on the north and south wall. Also light the timed hanging lamp that has gone out. The gate opens in the south wall. Enter the open gate and use the floor lever. You get a cut scene of the trap doors opening back at the large blue doors.

 

Exit and go north to return back to the ladder. Climb down the ladder to the doors again. Drop into the open trap doors. Go west and pick up the laser sight (Laser). Run to the north to avoid two rolling balls that drop from above behind you. Then go south and jump up to grab the opening in the south-east corner. Pull up and enter the dark room. Push the big button on the north wall. You get a cut scene of a ninja and a rising block. Return to the earlier room to jump onto the raised block and shoot the ninja. Run and jump to the north column and pull down a jump switch. You get a cut scene of a block dropping in the water below you.

 

Dive into the water and swim around to find the two balls that dropped. Swim west over the two balls and into the north-west hole from the cut scene. Pick up the crossbow (Armbrust) from the bottom of the hole and swim back out to surface. Dive again and swim into either underwater crawl space in the east wall. Ignore the turning water wheels. Swim to the end and pull up onto a ledge. Turn around and shoot a crocodile in the water. You should notice a closed underwater gate in the south-east corner of the water trench.

 

There are three slots in the east wall. Stand at the water side of the ledge and look into the middle slot. Use the light of the binoculars and you can see a hanging ball at the back of the slot. Use the crossbow and laser sight to shoot that ball. Dive into the water and swim through the open gate in the south-east corner. Swim east to pull up onto a ledge. Use the floor lever and get a cut scene of an underwater block dropping. Drop into the pit to the east of the ledge and pick up crossbow poison ammo. You can see a shark on the other side of a window. Pull up to the ledge and dive back into the water. Swim out the gate and swim north to the opening with the lowered block from the cut scene.

 

Swim down, north, and then up to surface for air. Pull up into a small room. Go to the north-east corner to pick up a small medipack. Then safety drop into the hole next to you. Go north and a barred door bulges out by something behind it. Go north-east for another barred door. Shoot the ninja and pick up the Hand of Sirius (Laden) from the body. Place it in the receptacle on the east wall to open the nearby gate. Enter the next room and safety drop into the hole in the floor.

 

You land on a bridge next to a pedestal with a scroll that you cannot pick up. There is a closed gate in the east wall. There is an unlit wall torch on the west wall. Safety drop to the floor. Approach the barred door in the east wall and a bull breaks out. Lure the bull to break the wooden targets at the north and south sides of the room. Enter the room that the bull came from and loop around to the left to pull down a wall switch. You hear a gate open. Exit and go west to climb a ladder back up onto the bridge. Notice that the wall torch is now lit. Go east and enter the open gate. Pick up the torch from the pedestal in the corner. Exit and go west to lit the torch on the lit wall torch.

 

Go to the middle pedestal and set fire to the scroll. You get a cut scene of the room and a moving fire on the floor. A door opens in the east room and an earthquake happens. Go east into the room and enter the open door. Run down the tunnel and the level ends.

 

Revised 30-mar-2008