Stone of the Four Elements


Level by gabiza7


Walkthrough by DJ Full



Pull up on the rock on your left. Slide down the slope. Go NE and downstairs to reach the bottom of the pit. Kill a SAS, throw the switch (reveals a shotgun) and get out. Go W and bypass the central rocks from left to activate a dog. Kill it and enter the alcove among the mentioned rocks to grab a shotgun. Exiting, kill a SAS on your left and slide down the W ramp to find another one to eliminate. Pull up into the crawlspace and make it to the junction, where you need to go straight on and throw a switch. Get back to the crawlspace, continue through the remaining passage and, on the other side, pull another lever. Go back through the whole crawlspace and drop to the previous room to see the W door are open (as well as the way back to the cave). Visit the room behind it to kill a SAS and find some revolver bullets. Now don't check the last W passage from the previous place - there is a pool with a switch to pull above it, but this lever closes the door in the cave area.

Get back there to enter the N portal and get on the bike hidden behind it. Drive up the S ramp. And the other one in front of it. Then, follow the last ramp and drive down the passage to kill 3 SASes and park there. Now go back up the last ramp and through the last part of the cave to find the accessible passage on the right. There is a crawlspace on the left of the entrance. Get in and follow it to find the revolver. Get out and continue through the passage to kill a dog and climb the ladder in the NE corner. Pull up into the corridor and go to its very end to find a pack of flares. Get back to the cave and enter the passage from the SE corner to find a laser sight by the pool. Kill 2 crocs in the water and hop in. Swim into the E air pocket and exit the water to pull the switch. Dive again, swim into the N passage and up on the first junction. Resurface, get out, pull up into the crawlspace and collect wideshot shells. Return to the water and swim back to reach the last horizontal passage. Continue through it till you can resurface in another air pocket and pull next switch. Dive for the 4th time, go back to the central water room, choose the remaining passage and go left on the first junction.

Then: for the shortcut, go right, left and ahead, and for the longer way, but filled with goodies (normal shells, a small medi), go ahead and then left. Find the switch in the last air pocket and open the door (indicated by the camera) leading from the passage part of the cave to the switch, finally opening the door in the place you parked the bike in. Go behind it to throw the next lever, opening the S door in the motorbike park. Go through the portal and refer to the green line at the bottom of the pit, which is only a imitation of a pool, to get across and press the preultimate switch. It opens the N door in the motorbike park, which leads to the multi-SAS battle, so the TIP for you is to drive into that place to massacre all 7 thugs together. Now it's time to throw the two levers. They open the two doors, one after another. Proceed through the first one and throw a switch in front of you before you pass the second portal. Behind it, stand on the transverse ramp and hop back to avoid the spikeball. Now safely throw the switch to make the way out of the whole area, but don't go through yet - turn around first and go upstairs to pull into the crawlspace. Behind the junction, the sudden spikes emerge from the manhole in front of you and wideshot shells wait for you to grab them on the right. So you know which option to choose.

With the pickup in your backpack, go back to the place you left the bike in and use the other door to bypass the now closed entrance and go back to the first place you parked the bike in. The door behind the S lever is open, so go through that portal and enter the last part of the game. Watch out for the flames on the bridge. Normal shells in the left pool, two passages in the right one. No matter which one you choose, both of them lead to the same junction, so swim into the following N passage. Next two ways: either right or left and then right lead to the same large medikit. Take it and swim into the remaining passage, then into the S one for wideshot shells, reverse roll, go back several metres and finally swim up to resurface. Throw the switch and this is all to do in this part, so swim back through the whole maze to get on the bank in the fire bridge area. Pull up to enter the newly open door on the S. Follow the passage, climbing the block on your way around. At the end, safety drop on the square part of the bank.

Congratulations - the fire is partially gone. But don't return on the previous bank for flames not to reappear. Jump on the safe part of the bridge and get across. After going down the ramp, watch the flyby and jump into the pool at the bottom. Exit and find the switch near the W wall. Throw it and get back to the water. Pick up a small medi, swim right on the junction, get out and throw a switch. Dive, go ahead on the junction, get out at the other end and climb to the (automatic) exit. Notice the NW gate is now open, so platform across to get through it and find the next switch, opening the S door. Go through it and, behind it, throw the switch for the remaining portal. After you go up the ramp and down the next one, go left and into the dark to find and grab normal shells. Go back, the opposite corridor is accessible by jumping over the open door, but completely empty, so continue by sliding down the slope, avoiding the spikes in the middle and the spikeball on the left side. Slide down again, bypassing the next spikes and one of the two possible spikeballs (you'll trigger only one of them, correspondingly to the side of slope you choose to slide down).

Throw the switch at the bottom, watch the squashed SAS and get on the bike. Drive up the ramp (if you choose the other side of the slope to drive up than you used to slide down, watch out for the remaining spikeball). Pull the lever behind the open door to reveal the opposite alcove containing the last spikeball to avoid and the switch opening the gate at the bottom. Drive through it and up the ramp into the completely new part. Run over a croc (or wait for it to run over itself by touching the bike). Pick up a small medi from behind the E blocks. Ignore the pool on the N and the burning floor segment on the W. Notice the ramp on the left of the pool. Roll on the first square of the ramp and avoid another spikeball trying to smash you. On the top of the ramp, don't throw any other switch but 4 on the ground - 2 between the flames and 2 between the steam, and 1 switch on the wall, in the SW corner. That last one reveals some wideshot shells in the maze. Enter it and follow the right wall to find them. Then, follow the right wall again to find the lever switch.

REMARK: Actually, this is a shortcut. I accidentally followed it. According to the intended way, you should press the second button on the wall in the previous room, starting the fire on the grass you are standing on and opening a door in the room the last croc came from. That portal covers the button extinguishing the mentioned fire for you to be able to throw the switch you stand in front of now. So I just thought setting the grass on fire means "game over" and completely ignored the whole intended sequence - the second button, the door to the extinguisher and the extinguisher itself - because I thought the shortcut I found IS the intended way. After I finished the whole game, I was checking sounds in Fexinspect and accidentally found that door leading to the extinguisher. And was very surprised I didn't find it the "natural" way. No wonder now - the shortcut is easier to find, as it doesn't resemble a dead end.

Pull the switch you found to open the door leading to the bike, in the pit on the SE of the ramp that led you into the maze. Hop on the vehicle and drive up the one more ramp. Park on the top and jump over the gap to throw the switch opening the exit on the top of the other ramp, but don't go back yet. Descend to the pit below you using the unmarked ladder next to the switch. Retrieve some flares from the bottom and obtain a small medi. Climb back to the top, jump across the pit and get on the bike again. Now drive up the ramp and through the open portal to run over a dog. Leave the bike for a while and go down the middle ramp for a small medi at the end. Return on the vehicle, drive up the right ramp and through the steep corridor to find yourself in front of the block forcing you to dump the bike once for all.

Step into the next location. Jump on any block and shoot 8 dogs from there. The passage in the S wall is your next destination, leading you onto the destroyed 1st floor. Use the remaining fragments to platform to the switch. It opens the door in the N crawlspace, so check it to find the button on the wall. Press it and get back to the large chamber to climb the ladder above the pool and go through the open door on the top to throw another switch behind it. Remember most of the pool is an imitation only, so don't jump into it. On your way to the E door, kill a scorpion. Then, follow the new corridor into the huge swimming pool area and kill the next scorpion on the bank. This water is not an imitation, you can dive and grab some normal shells from the bottom. After that, swim into the E hole. At the end of the underwater passage, get out of the water, enter the crawlspace and go right to press the button. Continue through the main crawlspace to get back to the pool area. The door on the opposite bank is open now, so go through it and WATCH OUT!

The whole floor in the next room is a death zone, so grab the crack in the left wall and shimmy to the switch. BTW, the whole wall is climbable. Pull the lever. The burning floor is still active! So shimmy back, using the crack and the climbable wall, and you already know it's not the last time you shimmy through this place. Enter the remaining door by the pool (in the SW corner), kill a dog, climb the ladder, pull up, light a flare and pull the lever to open the exit in the shimmying place. You already know how to get there. Go through the portal to leave this zone. At the other end of the passage, drop to the large room and kill 2 scorpions on the ledge surrounding the pit. DON'T stand anywhere in the N alcove but on the marked square and marked pedestal behind it, as the whole rest of the floor is a decoy. Pick up wideshot shells from the end of the pedestal and hop into the large pit in the previous room. Its SE corner contains some more normal shells. Hop into the smaller pit inside the large pit to fall into the water. Swim through the E passage and right on the junction to escape from the crocs to the dry land. Go up the ramp, bypassing the second pool, which you can see from the top ledge. You can remember you did something similar in this level already, when you went around the pool to extinguish the fire by standing on the invisible trigger. Now you can also think you hit the invisible activator, somewhere on the ramp behind you, this time opening a door covering a switch.

NO! NOTHING LIKE THAT HAPPENED! Safety drop to the area surrounding the pool, kill the reptiles from there, when the way is clear jump into the water, swim through the non-used underwater passage on the N and resurface in the air pocket to pull the switch on the dry ground. Swim back to the last pool and enter the W passage, go ahead on the junction to reach the already used one, back in the first pool go right and resurface as soon as possible to reach the corridor with the open door, behind which the crowbar is hidden. Pull it and dive again. Go back to the second pool and swim up the ramp to get out of the water and enter the crowbar door in the NE corner. You can throw the two switches in the next vestibule, but the one is enough to proceed. Find the main artifact - the Stone of Four Elements - on the pedestal in the following chamber. Picking it up finishes the level.