Lara in a Dino Box

Level by gabiza7 (May, 2008)

Walkthrough by Harry Laudie

[Note] I am sure that the author's enclosed PDF file states something important. But I cannot read the German language. I may have missed something important. [End note]

You start by dropping into a room with two closed doors. You lose a lot of health in the short drop. Get into the water hole in the corner and swim east. Ignore the branch tunnels and continue to the end. Swim to the right and surface into a dark room. Pull up onto the east ledge. Pull down the jump switch on the dark west wall. You get a cut scene of a door opening back in the starting room. Swim back to the starting room and enter the open door. Follow the tunnel until you see a jump switch on the east wall. First get into the east trench and go to the end to pick up pistols. I think that this is the area displayed when you load a save game. Then get onto the ramp and pull down that jump switch. Return back to the starting room. Swim again and this time take the left branch tunnel. Pull up onto a ledge into a tunnel.

 

Run down the tunnel and jump over the spikes that appear from the floor. Continue and see an east side branch tunnel with ice bars. Shoot the ice bars to break them. Go down the slope and step onto an ice floor and stop. You can see horse statues and a blue line in the room below. The blue line marks an invisible ledge where there is a safe place to walk. Almost anywhere else and you fall into the room below.

 

First run and jump to the east and pick up flares. Then run back to the room entrance. The blue line leads to a door that you cannot open yet. Walk north and climb down the dark section of the west wall. Drop into the room below. Go south and enter the tunnel. Dive into the water hole. Follow the underwater tunnel until you see a major branch. One tunnel goes north and an upper tunnel goes east. Follow the upper east tunnel. Take the upper branch tunnel to the south. Follow the tunnel and swim up. At the first east opening you should see rock walls instead of ice walls. Swim north and then east through a crawl space. Take the first north branch and you see a light blue surface. Swim there and pull up into the alcove. Pick up the crowbar from the floor. You get a cut scene of the tunnel in the corner above the horse statues.

 

Dive into the water and swim south and the west and pass the tunnel you entered from. Follow the underwater tunnel and you should see a green wall. Enter that tunnel and pick up a small medipack from the floor. Swim back to the alcove for air. Swim back to the tunnel where you entered. Climb the wall back up to the invisible walkway. Now walk and follow the blue line to the end. Then run and jump into the tunnel in the north wall. Use the crowbar to open the door.

 

You face a deep room. Again there are invisible ledges with many holes. Walk to find the north-east corner of an invisible ledge. Run and jump to the north-east and land on an invisible ledge in the middle of the room. Walk to find the north-west corner of that ledge. Run and jump to the north-west semi-invisible ledge, which has a pattern. Use your only medipack and run off the ledge to the north. Use grab to land on the block below you. Follow the tunnel forward and emerge onto a deep room with many sloped columns. You could jump the sloped columns if you want. There is an easy route. Run and jump to the east and land on a column to pick up a small medipack. Run and jump onto the next column to the east. This is where you would land if you did all the sloped jumps.

 

Jump into the east wall tunnel and slide down a slope. Enter the room at the bottom and shoot a ninja. Press the big button on the north wall. A column raises you into the higher room. Push the moveable block at the north wall onto the raised column. Press the button on the west wall to lower the block. Drop down and push the moveable block onto the rather obvious looking tile to the left of the cactus. A column lowers in the south-east corner. Safety drop into the lower room.

 

Follow the tunnel in the north wall up a ramp to a tunnel with glass walls. Go north and see a moveable block. Follow the first left branch and notice a fancy tile in the middle of the tunnel floor.  Pull down a jump switch on the west wall. Push the moveable block onto the fancy tile. You can walk through the east wall into an alcove from where to push the moveable block. Go north and follow the tunnel to pull down another jump switch. The tunnel will go black in some places. Look south-west and see that a wall has dropped. Follow the walkway into that room. The wall closes behind you so you cannot go back.

 

Go south to a cactus and see a corridor to the south-west. Save the game in front of the timed floor lever. Use the floor lever and run into that south-west corridor. Jump the columns and enter a room with fire on the floor. Jump to the left wall and run and jump over the fire and into the timed door. The timing is rather long and should be no problem. Pick up the Der erste Teil (Ying Piece) from the pedestal. Go south and shoot a guard. Follow the tunnel until you see a wall ladder on the right wall. Grab the wall ladder and shimmy to the left. Climb down the ladder into the room below. You climb through the floor.

 

Go south to a second wall ladder. Pull up through the wall into a tunnel to the right of the second wall ladder. It is the wall section with a very high wall torch. Follow the tunnel to a deep room with obelisks. Jump the columns north and land in the north-east corner ledge. Run off the ledge to the west and land in a pool of water. Follow the underwater tunnel and pull up into an alcove. Press the big button on the north wall. You get a cut scene of a block rising. Swim back to the room. Go to the north-west corner and climb the north wall. Shimmy left onto a ledge. Pick up the laser sight and get a cut scene of a gate opening. Jump the columns back to exit this room. Climb the wall ladder and follow the tunnel south to open gate. You are back in the room with the horse statues.

 

Climb the west wall to get back onto the invisible ledge. Go south and west to exit back into an earlier tunnel.  Go north and wade through the water down a ramp and then up a ramp to the north wall. Go left into a tunnel and pick up flares from the middle part of the floor.  Go back to the water and follow the underwater tunnel to the end. Pull up into a tunnel and go south to a moveable block. Push the block twice to the south. Enter a side alcove and pull the block out of your way. Continue south down the tunnel. Ignore the side branch where you see a receptacle. Follow the tunnel down a ramp and into a large room. Shoot a crocodile and notice a receptacle in the north-east corner next to a large gate. There is a closed gate in the south wall.

 

Go to the south-east and get into the water hole. Swim east and up and follow the underwater tunnel to a room with harmless fish. Swim to the upper north-west corner and into an underwater tunnel. You can see an upper tunnel in the west wall. First swim north and surface for air. Then return and swim into the upper tunnel. When you see a dead-end, swim up again. Follow the tunnel until you can surface. Pull up into an alcove. You hear the secret sound but no secret is registered. Pick up the revolver and swim back to the north tunnel for air again.

 

Pull up and go through a lower crawl space in the east wall. Enter the next room and pick up the Starmie from the ledge. You again hear the secret sound. Get back into the water and swim back to the room with the receptacle and large closed gate. Go west and up the ramp in the tunnel. Go north and go into the first left branch. Place the Starmie in the receptacle. Continue down the tunnel and wait for a gate to open. Enter the room and jump onto the platform to pick up the Gabiza (fancy gem). Drop off the east side and pick up a red Puzzle Key. You can only have one puzzle key at a time. You have to use it before you pick up another puzzle key. Use the puzzle key in the key lock to open the gate in the west wall. The room contains nothing.

 

You can see a similar room through a semi-transparent wall. Shoot the vase and move the statue onto that location. Then push the statue to the north wall. This corresponds to the location of the statue in the similar room. Go to the south-west corner and wall through the semi-transparent wall and into that room. Pick up a red Puzzle Key and use it in the key lock in the west wall. Wait for the gate to open and go through the open gate. Enter the room and shoot two dogs. There is a closed door in the southeast corner. Go to the dark corner near the plant on the south side of the sloped mound. Pick up a small medipack.  Go over the mound and go into a dark south tunnel and pull down a jump switch. You get a cut scene of the door in the corner.

 

Get onto the north part of the mound and pull up into a ceiling hole. Go forward onto a ledge overlooking a room with columns. Go down the steps into the room below. Go behind the right column at the south wall and pull down a jump switch. You get a cut scene of the door in the corner. You can shoot the vase. Climb the steps and jump onto a column. Jump the columns to get onto the north-east corner ledge. Pull up into a north tunnel and enter a room with a shallow water pool. Go to the corner and pull down the jump switch on the wall. You get a cut scene of the door in the corner. You can see a floor lever in an upper east wall tunnel. Do not use it. It raises a column which blocks access to the lower room. But if you do use it, it can be reset.

 

Swim into the room below and pick up a small medipack near the south wall. The fish is harmless. Swim through the crawl space in the north wall. Follow the underwater tunnel and pull up into an alcove. Pull down the jump switch on the north wall. You get a cut scene of the door in the corner. Swim back to the room with the shallow water pool. Exit to the south back to the room with the columns. Safety drop into the room and use the steps to get back onto the entrance ledge. Go south and jump onto the dark back wall above the entrance hole. You pull down a hidden jump switch and get a cut scene of the corner door opening. Go south and through the open door.

 

Enter the next room and shoot a ninja. You can run around the room and see five floor levers and a moveable block. There is a closed door in the west wall. I used all the floor levers and pushed the moveable block once to the south. There were many electrical arcs and the gate opened in the west wall. This looks like the room from the title flyby. I moved the block to where it looked in the title flyby. I did not see any other clues and maybe I just got lucky.

 

Enter the next room and go west to see a pit with a column. You can see a floor lever in a tunnel in the north wall. Do not use it now. Safety drop into the pit and get onto the other ledge. Press the big button on the west wall. A column drops in the pit to reveal a water hole. Dive into the water and follow the underwater tunnel. Pull up and follow the tunnel to a floor lever. Use the floor lever and run back into the entrance tunnel as a spike ball rolls behind you. Swim back through the tunnel and see that a column has risen in the pit. Get into the north-west ledge corner and pick up revolver ammo. Stand on a column in the pit and use the revolver and laser sight to shoot a barricade in a tunnel in the upper west wall near the ceiling. Pull up into the tunnel and use the floor lever. You get a cut scene of a column rising in the pit.

 

Get down and return to the east ledge. Go to the south-east corner and walk through the south wall that is under the lit wall torch. Pull out a moveable block from the room and push it onto the raised column to the west. Dive into the water again. Follow the tunnel again and reset the floor lever. Swim back and see that a column has dropped. Push the moveable block three times to the south. Get back on the entrance ledge and now use the floor lever in that north tunnel. You get a cut scene of the block rising. Get down and go to the west ledge. Move the moveable block onto the rather obvious different looking tile to the north. The door opens in the south-west corner.

 

Enter the door and slide down a slope into an icy tunnel. Pull up through a crawl space into another icy tunnel. Go east and emerge into an ice cave with bridges and a motorcycle. Get on the motorcycle and drive over the bridges. Park near the key lock and get off the motorcycle. Dive into the water and swim into the crawl space in the south wall. Swim down to the bottom of the hole and pick up a small medipack. Surface again and now swim into the crawl space again and follow the tunnel in the east wall. Swim up and follow the tunnel to pick up a red Puzzle Key. Swim back and you can pull up onto the east bridge.

 

Use the key in the key lock and the door opens in the south-east corner. Get on the motorcycle and continue driving over the bridge and through the open door. The last turn is rather hard. Go through the door and drive to the right to avoid a water hole. Get off the motorcycle. Pick up the Der zweite Teil (Yang Piece) from the pedestal at the south-west corner. Go east and save the game in front of the timed floor lever hidden near the dark wall. Use the floor lever and timed blocks rise in the water. Get on the motorcycle and drive over the timed blocks and up the ramp. If you do not make it, adjust the motorcycle on the small island. Reset the floor lever and use it again and the blocks rise again. Continue up the ramp and get off the motorcycle.

 

Follow the tunnel and go east to drop into the tunnel near the starting room. Go north up the ramp and into the room with the receptacle in the north-east corner.  Combine the pieces to make the Key zun Key (Ying-Yang) and place it in the receptacle. The large gate opens beside you. Enter the room and shoot a ninja. Walk forward and spikes pop up from the floor. Go to the end of the west corridor and use the big button on the wall. A block rises near the spikes. Get onto the block and grab the ceiling. Monkey swing onto the corner block. Pick up green Dino Key. Stand jump over the spikes. You need at least half health for this.

 

Go south down the tunnel to return to the starting room. Use the Dino Key to open the door in the corner. Enter the next room and shoot a ninja. Use pistols, as the revolver seemed to have no effect. Enter a green box and pick up the Sterndu #1 from the floor. Go through the tunnel in the south-west corner. Enter the room and shoot the T-Rex. Do not let him get stuck in the south large gate or wall. Lure him back into the middle of the room. I used the pistols a lot and then switched to the revolver. The revolver works well on him. Pick up the Eiswasserstein (blue gem) from his dead body. Go to the south wall and pick up Sterndu #2 from the floor. Use both Sterndu items in the receptacles on the west wall and the door opens. Enter the door and the large gate opens. Both routes lead to the same open snowy outside area. You can out-run T-Rex to get the items to open the doors. Then return here later to kill him.

 

Go to the north-east corner and press the big button on the wall. Go to the west wall and look for a water hole that has been uncovered. Dive in and follow the underwater tunnel to a large room. Back flip off the north wall slope and jump forward to grab a ledge. Run and jump to the west to grab the top of an arch. Pull up and go to the west wall. Press the big button and safety drop to the floor. Go west and hop through the open doors. You enter a room with a water channel and a closed door needing the Eiswasserstein.

 

Drop into the water and immediately swim into a south wall tunnel. Pick up revolver ammo and swim out again. Swim west a little and then swim into a north wall tunnel and pick up grenade normal ammo. The vase in the pool is empty. Go to the middle of the north wall ledge and look up to see a hole in the ceiling. Jump up to grab a wall ladder in that hole and climb up. Pull up into a very dark area. Turn around and drop into the hole to pull down a jump switch on the east wall. You get a cut scene of a closed door. Climb up the wall ladder again into the dark area.

 

Face south and shoot the barricades at the top of the hill. Go west from the entrance hole and pick up the torch off the floor. Light the torch on the lit wall torch. Go around the room and light many wall torches. This gives you light to see in case you have no flares left. Be careful of a fire trap near the middle of the hill. Go over the hill and go to the south-east corner. Push the statue to the east wall. You get a cut scene of a door. Go to the south-west corner and push the moveable block to the west wall. You get a cut scene of a door. Go to the north-east corner and hop through the open door. You hear the secret sound again. Pick up the grenade gun from the floor. Safety drop back into the room below. If you just out-ran T-Rex earlier, you now can go back and kill him to get the Eiswasserstein. It takes five or six grenades to do it.

 

Place the Eiswasserstein in the south wall receptacle and the door opens. Enter the door and the level ends.

 

31-may-2008