Elite Weaponry Center
Level by Stew
Walkthrough by DJ Full
NO SPECIAL WARNINGS this time and that means you really don't need to be
careful.
Pick up the revolver from the pit on your left. Shoot the blockade and advance
two rooms farther. Climb down into a hole, pull the lever switch and return to
the room above. Go through the open door. TIP: You can do a swan dive or
sideway. Watch out for the flames, jump over each of them. Use a raising block and
an unmarked ladder to get to the upper room. Kill an SAS and pick up a key
(Roof key). The door opens. Watch out for the fire trap on your left. Proceed
through the large corridor and, when you reach the water, avoid red and green
squares (the death sector). When getting out of the water, use a ladder marked
by a stretched texture to reach the upper room. Now you have to kill another
SAS and pull the weirdest jumpswitch ever. Return to the door placed in the
area camera shows you, kill two more SASes guarding it and enter another large
(but less large than the previous one) corridor, containing two trapdoors. The
closer one is a trap, the farther contains an underwater passage.
Swim through and DON'T swim into another underwater passage, just above the
previous one, because the latter one is a dead end and you don't wanna waste
medipacks. Instead, enter a large underwater room and resurface in the middle
of it. Get out of the water and kill a SAS. Get to the door and climb a ladder.
5 TR blocks higher jump out of the ladder, roll in midair and land on a
platform with a motorbike. Ride it to get out of sentrys' range, keeping the
distance from their deadly flames. Avoid some pits. When you quite small room
with a barricade, get out of the vehicle and destroy the obstacle to make your
way through the green. On the other side there is another blockade, as well as
more blockades a bit farther. You can destroy them if you don't like them, but
watch out - they surround a minefield. Enter it and run away from it
immediately. Wait for the fire to fade out. When you leave this room, you
should have 5 more medikits. You won't need them - in the next room descend and
go through the door, to hit finish trigger hidden in the dark.