Mine (Bergwerk)
Levels by Dark Death
Walkthrough by DJ Full
IMPORTANT: Read the warning in Dark Death's readme before you start.
Laras Haus
You need to do one circle around the gym. Duck to
avoid an obstacle, then strike on switch and jump up (not necessary). When you
complete the training, the game will bring you back to the main menu.
Kohlemine
At the end of the lunatic slide you need to jump to reduce damage. CHECKPOINT. Now you need to duck three times to avoid a set
of drills working above your head. A second later, throw a switch. Slow down
when you see a rolling ball and duck again. CHECKPOINT.
Jump over a pipe of metal, brake to time the flames and duck immediately after
you pass them to avoid another obstacle. Now wait until you approach the next
pipe and calculate the next jump with some help of it. When you get to the
other side of the pit, it's a CHECKPOINT. Fall down. Now you have two options:
either to strike just the first of two switches in front of you, or to hit both
of them. I found the second route more challenging, but I think it depends on a
player's taste which traps he/she prefers.
Striking the first switch only:
makes you go straight on. Duck to avoid a drill and then wait until Lara rides
through the open space and then gets back into the mine. Slide down. CHECKPOINT. Brake to time two rolling balls and release the
brake to time the next two. Strike on the next switch to force the lorry to
turn right and, after you let some fragments of the ceiling fall down in front
of you, hit brakes to avoid the next set of them. CHECKPOINT.
Strike on two switches in a row to make some floor to ride on. Brake when you
get among the plants, to time another rolling ball and immediately brake again
to let the ceiling collapse in front of you. CHECKPOINT.
Striking both of the switches:
makes you turn left. Brake to manage to fall down through the collapsing floor.
CHECKPOINT. After the second turn, tap brakes once
when passing under the wooden portal. This way you should time a
shutting/opening door. Brake as soon as camera changes to show you the falling
ceiling. Brake one more time when you notice its second fragment start to
collapse. To avoid being cut by two circular chainsaws, lean right and then
left. Duck and hit one more switch to adjust your route. CHECKPOINT.
Duck to avoid a piece of metal and lots of poisonous darts. Unfortunately, you
can't pass them all without scratch, because in the next moment you have to
stand up and lean right to get out of range of the metal teeth of another
circular saw. Standing up exposes Lara to the poisonous darts, so be prepared
to use a medikit to cure her. CHECKPOINT.
Now the tracks unify again. Either strike on first two switches, or ignore the
first one and throw the second two. Both combinations lead you to the same
place on the other side of the open space, but the first way of passing it is
easier (because there is no disturbing camera). Now one of the hardest parts of
this game: throw a switch, duck to pass the flames and lean right to avoid
being slashed by a circular saw. Wait for a CHECKPOINT. The stalactites behave
like spikes in this cave, so duck to avoid them and
strike on another switch, turning the lorry around. Unfortunately, you can't
use the same checkpoint twice. Brake again to avoid the last pieces of ceiling
(two sets) and the last two rolling balls. Finito.