Return to Egypt

Levels by LaraCroft91 (June, 2008)

Walkthrough by Harry Laudie

[Note] These levels are very dark and there are very few flares. [End note]

 

Level 1: Ruines of Palace

 

You start by sliding down a slope into a very dark room. There are two receptacles at the east wall. Use the light from the binoculars and look to the south wall and see a column. Stand on the platform to the right of that column. Stand jump to grab the edge of the column and shimmy to the left around the corner. Pull up onto the column and pick up a shotgun. Safety drop to the floor.

 

Go to the north wall and drop into the water hole. Follow the underwater tunnel to a small room. Step on the platform at the north wall and get a cut scene of a block rising back in the starting room. You also hear a trap door drop open. Swim back to the starting room. Go south and climb the block and the column beside it. Pull up to the east through the open trap door. You are in a dark room. Go north and pull down a wall switch. You get a cut scene of a gate opening. Shoot a vase in the north-west corner for a small medipack. The other vases are empty. Return to the starting room.

 

Go to the south-east corner and pull back a moveable block from the east wall. Then enter a dark tunnel. Follow the dark tunnel and enter a small room to shoot two scorpions. Shoot a vase for red shotgun shells. There is a closed gate at the south wall. Go into the south-west corner. Step on a fancy tile to raise a block in the south-east corner. Use that block to reach a higher ledge. Go north and jump a gap to land in an alcove. Pull down the wall switch and safety drop to the floor. The gate in the south wall is open. Enter the next dark room and turn to the right to shoot an empty vase. Go east and shoot two bats. Turn a corner to go south and get a flyby of many traps.

 

Stand jump over a spike pit and past the first swinging blade. At the next pit and swinging blades, stand jump into an upper east wall alcove and pick up a large medipack. Run off the side to the south and land on a ledge with a scissors trap.  Walk around the left side of the scissors trap. Stand jump to the south-east to land on a safe ledge. The floor and other ledges are spike traps. Grab the edge and release to grab a crevice below you. Shimmy to the right and around the corners to pull up into a triangular crawl space. You get secret #1. Enter a small room to pick up red shotgun shells and a small medipack. Grab the exit edge and shimmy to the left. Go around the corners and when you are stopped, drop onto a safe floor. Grab the climbable north wall and climb up to the scissors traps. Stand jump back onto the safe ledge.

 

Run and jump to the south to grab a climbable wall below the alcove. Climb up into the alcove. Enter the east alcove to pick up the Ba Cartouche. Pull down the wall switch on the west wall. The gate opens beside you. Enter the alcove and pick up the Ra Cartouche. Go to the edge and run and jump to grab the east wall. Shimmy to the left to drop back onto a safe ledge. Carefully get past the scissor traps, swing blades, and spike pits again. Follow the dark corridors back to the starting room. Place the two cartouches in the two receptacles and the door opens in the east wall.

 

Enter the door and turn to the right. Shoot the large vases for a large medipack. The other vases on the steps are empty. Run down the steps and evade a mummy. Ignore the closed door and go to the north. Drop into the water and swim into the north-east corner for a small medipack. Pull down an underwater lever on the inside of the south-east column. The underwater gate in the west wall opens. Swim into the north-west corner for a red shotgun shells. Swim into the open gate and see a T-junction. Follow the west branch to the end and pull down an underwater lever. Return and follow the other branch. Swim to the end and up through an open trap door. Swim up into a pool and pull up into a large outdoor area.

 

To the east is a closed door. To the north is a large sloped pyramid wall. Run and jump onto the lower corner tile at the south wall. Run and jump to the north-west onto another tile where you can stand. Stand jump to the south-west and land on a flat tile. Enter the tunnel in the south wall. Pick up the Bronze Key off the pedestal. Exit and slide down to the bottom of the sloped wall. Go north and jump onto the flat tile at the base of the sloped wall. Run north into another area. Go west and south and use the Bronze Key to open a door. Enter the dark corridor and watch out for a rolling spike ball. Continue to follow the corridor and then enter a dark tunnel.

 

Enter a dark room and shoot a dog. Go to the west wall and enter a tunnel. Follow the tunnel to the end. Shoot a vase and pull down the wall switch that was behind it. You get a cut scene of a door opening. Exit the tunnel and return to the room entrance. Enter the tunnel in the south wall and shoot a bat. Go to the west and see a side north branch tunnel. First go west and jump up into an upper alcove in the north wall. Pull down a wall switch and get a cut scene of a gate opening. Get down and return to the side north branch tunnel. Follow the tunnel through the open gate. Enter the small room and pick up the Gold Key off the pedestal. Exit the tunnel back to the tunnel junction.

 

Now go west though the open door from an earlier cut scene. Ignore the first side branch and go west a little. Stand jump into an upper north wall alcove. Shoot the vase and pull down the wall switch that was behind it. You get a cut scene and hear a trap door drop open. Get down and continue west. Enter a dark room and shoot an empty vase. Go to the north-west corner and pull up into the open trap door. You get a flyby of rolling spike balls and spike traps.  Go west and watch out for the spike balls, spike traps, and small floor blade traps. At the end of the traps corridor, enter an alcove and pull down a wall switch. You get a cut scene of a gate opening. Return through the traps corridor and drop down through the open trap door.

 

Go east and south to follow the tunnel towards the open gate. Just before the gate, enter the alcove on the right. Use the Gold Key to open the gate. Enter the dark room and pick up the Gemstone of Pyramid from the pedestal. You get a cut scene of the receptacle. Exit the room and go south through the open gate from the cut scene. Notice that you still have the Gold Key in the inventory. Go down the steps and shoot a dog. Loop around to the left and pull down a wall switch. You get a cut scene of a block rising at the bottom of the steps. Get onto the block and pull up into an upper crawl space in the west wall. Drop on the other side. Follow the tunnel and pull down a wall switch. You get a cut scene of a door opening. Exit back through the crawl space to the steps.

 

Go south into the room again. Pull back the middle block in the east wall. Enter the tunnel for secret #2. Follow the tunnel and pick up blue shotgun shells, flares, and small medipack. Return to the room. Hop onto a south-west ledge and pick up a small medipack. Shoot the vase at the north wall and pick up a torch. Light the torch on the lit wall torch. Bring the torch and enter the open gate in the south wall. Follow down the steps and get a flyby of a large dark room. Enter the room and go around the walls of the room in a clockwise direction and light five wall torches. Two wall torches are on either side of the entrance doorway.

 

Move the two statues from the east wall onto two fancy tiles near the north and south wall torches. The door opens in the south-west corner.  Evade two mummies and enter the open door.  Follow the dark tunnel to the end. Pull down a wall switch and get a cut scene of a door opening. Return to the dark room. Go to the middle of the south wall and enter the doorway. You can shoot an empty vase on a ledge. Return to the dark room. Enter the room in the south-east corner of the east wall. Shoot a vase for blue shotgun shells. Pull down the wall switch at the south wall. You get a cut scene of a door opened at the base of the sloped pyramid wall. Exit and enter the room north-east corner of the east wall. Shoot the vase on the ledges and pick up flares. Return to the dark room.

 

Pick up the torch for light and exit up the steps in the west wall. Drop the torch in the next room and climb over the raised block. Go north up the steps and through the open gate. Follow the tunnels back to where you entered this area. Before you exit, enter the open door in the south wall. You get secret #3 and pick up red shotgun shells, shotgun, and large medipack. Go east to exit the room and follow the tunnel back to the outside area. Go east and jump over the corner of the sloped wall. Loop around to the left and enter the newly open door in the north wall. Go down the steps and shoot the vases on the upper ledges. One vase was hiding flares. Continue down the steps and enter a dark room to shoot two dogs.

 

Shoot the vase in the north-west corner and pick up a large medipack. Enter the dark alcove in the north wall and pick up the Bronze Key. Use the Bronze Key in the key lock in the east wall and the door opens. Enter the dark room and shoot two bats. Go down the first steps and turn to the right. Shoot a vase for a small medipack. Go south and the next vase has nothing. Go west into a corridor. Go to the left and follow a tunnel in the corner. Shoot a vase for red shotgun shells. Exit and continue up the steps to the west. Enter a small tunnel and follow the tunnel to a platform and a column over the water. Shoot two bats and then go to the front of the column and place the pyramid gemstone. You get a cut scene of a door opening.

 

Dive into the water and swim south. Pull up into the tunnel and evade a mummy. Enter a room and go east into the open door. Go down the steps and into a tunnel. Slide down a slope and get a cut scene of a corridor with many deadly traps. Start at the right side wall. When the fire emitters stop, run and jump over the spike pit and two swinging blades. Run straight and then go to the left wall. This avoids the double fire emitters on the ledge, the spike ball from the left side after that, and the single fire emitter on the right wall after that. You should save in front of the hammers.

 

Look at the fire emitters in the south wall. Above the fire emitters are alcoves with fire emitters and wall switches. The best method seemed to be to stand near the stopped spike ball.  Stand jump into the upper alcoves, pull down the wall switch, roll, and jump back out at an angle to avoid the lower fire emitters. However, you can stand near the fire emitter source tile in relative safety. You can pull up into the corners of the upper alcoves. Then rush in to pull down the wall switches. Pull down both wall switches. Get around the hammers and be careful of floor blades in the corners. Walk between the middle of the scissor traps and watch out for more floor blades.

 

Go through the open gates and go up the steps. Shoot a dog and continue through an open door. You are in another dark room with spike traps. Hop onto the block in the south-west corner and pick up a small medipack. When the spikes are down, run and jump onto a block to the north. Run off the other side and into a hole. Follow a crawl space to a small room. You get secret #4 and pick up flares and large medipack. Exit the room and pull up onto the block. Quickly drop back into the room before the spikes drop from the ceiling.

 

Back flip onto the slope at the north wall. Jump forward and grab the ledge. Pull up and go south. Jump the gap and land in an alcove. Pull down the wall switch and drop to the floor. Go east and see three rows of spike traps. Number the rows as #1 to #3. Row #3 is at the closed door. The wall switch has turned off some spike traps. Face the rows and number the tiles as #1 to #5 from left to right. Row #1 and tile #2 is a safe tile. Run and jump to row #2 and tile #4. That should be a safe tile. Jump into the corner onto row #3 and tile #5. That should be safe position. Pull down the wall switch and the door opens. Jump to the safe tile in front of the open door.

 

Exit the door and enter an outside area. Hop onto the ledge at the north wall and pick up a small medipack. Drop into the hole in the center of the area. Slide down the dark slope and the level changes.

 

Level 2: Underneath the Palace

 

You start the level in a very dark room. Shoot the vase on the west ledge to get a small medipack. The other vase has nothing. Go north into a dark tunnel. Go around the central column and continue north. You are in a dark room with many closed doors. Shoot the vase in the south-west corner for red shotgun shells. The vase in the other corner has nothing.

 

Go to the alcove in the middle of the west wall. Pull down the wall switch and the door opens beside you. Follow the dark tunnel and stop on a ledge above a deep room. Stand jump north and land on another ledge. Run and jump to the west to grab a crawl space. Go through and drop on the other side. Go forward in the dark tunnel. You get secret #5 and pick up a small medipack and red shotgun shells. Crawl out and safety drop onto a ledge. Go east to a column and jump up to pull down a jump switch. You get a cut scene of a door opening. Shoot four scorpions on the floor but do not go down there. Stand with your left shoulder to the east wall and pull back up onto the ledge above they jump switch. It is rather hard to catch the ledge. Pull up onto the higher ledge to the east.

 

Again run and jump to the west to grab a crawl space. Do not use a flare, as you cannot grab with a flare in your hand. Now release and grab a crevice below you. Shimmy to the left around the corners to the end. Release to drop onto a ledge. Turn to the west and jump up to grab a ledge. Pull up and pick up a large medipack. Get down and go west. Jump up to grab a crevice and shimmy to the left to the end. Drop and grab a lower crevice. Shimmy to the left and drop onto a safe ledge. Enter a tunnel in the south wall. Go to the end and climb the pole with the moving saw blades. Climb to the top and back flip into a south tunnel. Go north and pull down a jump switch. Grab the ceiling and follow the monkey swing into an alcove. Pull down a wall switch and get a cut scene of a gate opening. Run and jump to the north-east to land on a ledge. There is also a crevice, climbable wall, and a pole that you can use to reach that ledge. Go north and jump the gap to land on the entrance ledge. Follow the tunnel back to the starting room.

 

One gate is open in the north wall but there are still three closed gates. Go to the north-east and enter the open door. Follow the north branch tunnel to the end and pick up a large medipack. Return and follow the east branch tunnel. Get past two teeth door traps and turn the corner. Get past another three teeth door traps and turn the corner. You enter a dark room partially filled with water.

 

Dive into the water and swim east and stay near the south wall. Pull down an underwater lever behind the column at the third alcove. You get a cut scene of a block rising. Swim to the north-west corner and pull up onto a ledge. Grab the climbable west wall and climb up. Near the top, back flip onto a ledge. Use stand jumps to get onto the ledge at the west wall. Run and jump to grab the rope. Swing to the east and land on a ledge in the middle of the room. Be careful not too swing too much. Run and jump to grab a ledge at the east wall. Climb the raised blocks and pull up into an east wall alcove. Pull down the wall switch and get a cut scene of a gate opening. Drop back to the ledge and jump to the middle ledge. Use the rope to swing back to the west ledge. Go south and follow the tunnel back to the starting room. Be careful of the teeth doors, as they are still there.

 

Go to the north-west corner and pull down the wall switch to open the door. Follow the tunnel and stop before a large pit. Run and jump north to land on a ledge. Run and jump to the north-west and land on the north ledge. Shoot a skeleton off the ledge. There is a second skeleton on the opposite ledge. It may come to you and you can shoot the skeleton off the ledge. If not, wait until you get to the opposite ledge to shoot it. Move the cube onto the south-west corner tile. You should get a cut scene of the gate in the west wall. The fancy tile with a symbol design is a fake. The cube does not go there.

 

Jump the ledges to get onto the south ledge. Shoot off a skeleton if you have to. Move the cube from the alcove onto the north-west corner tile. You should get a cut scene of the gate in the west wall. Move the second cube onto the north-east corner tile. You should get a cut scene of the gate in the west wall. And the gate should now open. Run and jump to the west wall ledge. Enter the alcove and pull down the wall switch. You get a cut scene of a gate opening.

 

Exit the alcove and return onto the ledge. Run and jump into a south-west corner alcove. Pull down the jump switch on the east wall. Run and jump into a north-west corner alcove. Pull down the jump switch on the west wall. Jump the ledges to get back onto the east wall ledge. Run and jump into a north-east corner alcove. Pull down the jump switch on the north wall.  You hear a door open. Jump back to the east wall ledge and enter the alcove. Pick up the Bronze Key off the pedestal. Go south and follow the tunnel back to the starting room.

 

Go into the east wall alcove and use the Bronze Key to open the door. Follow the tunnel and crawl under the moving saw blades. Enter a dark room and shoot four scorpions. Enter the middle west wall alcove and pull down the jump switch on the north wall. Go to the south-east corner and climb the north column. At the top, shimmy to the left around two corners. Drop onto a ledge. Grab the ceiling and monkey swing west into the open gate. Pull down the wall switch and get a cut scene of a gate opening. Safety drop to the floor. Crawl under the moving saw blades and follow the tunnel back to the starting room.

 

Enter the dark tunnel in the north wall. Go to the end and enter another dark room. Pick up Faraon's Talisman from the pedestal. Hop into the tunnel in the north wall. Run up the slope towards the outside light and the level ends.

 

16-jun-2008