Tomb Raider Revelations 3: The Hand of Rathmore

Levels by Roli (June, 2008)

Walkthrough by Harry Laudie

 

[Note] The compass directions east and west are reversed from real life. I give compass directions based on the red pointer. [End note]

 

The game starts with a very exciting full motion video of the game action.

 

 

Level 1: Caves

 

You start the level with a flyby. You are standing in a cave and in front of closed doors. Run south and crawl under the poison darts. If they hit you, you are poisoned until you use a medipack. Shoot two wolves that attack from the south. Continue south and turn east at the corner. Look up to the south and see a large cave. Ignore it for now and continue east to the east wall. Back flip onto a slope and shoot blue crystals in an upper opening. Then back flip onto the slope and jump forward to grab the ledge. Pull up into a small cave and pick up flares. Shoot all blue crystals. Some will shatter and reveal something. Return and now pull up into that south cave.

 

Continue south to a spike pit and shoot three bats. Go west and enter another large cave. Go to the south-west corner and pull up into another cave at the south wall. You get secret #1. The secret sound is different that usual. Go south and pick up a small medipack. Go to the south-west corner and shoot the blue crystal to get a shotgun. Get down and return east and south to the spike pit. You need to do a hard run and jump to the east wall. Aim for about the middle of the first section (tile) of the upper east ledge. Grab it and shimmy to the left. Shimmy around the corner and release to drop on the other side of the spike pit. This was a very hard and frustrating jump and grab.

 

Continue south and then go west down a slope. You overlook a large cavern. Go down the slopes and generally go to the north-west to the green area on the floor. Drop though the green floor and follow a tunnel to the west. Go to the end of the tunnel and pull down a wall switch to open a door. Enter a large icy room. Shoot a bat as you run up the hill in the north-west corner. Pull up into a higher cave. Just follow the cave and shoot a bat. You emerge on a ledge overlooking a pit with two bridges.

 

Shoot the three wolves on the pit floor. You can hang from the ledge to lure them close. Safety drop into the pit and pull up onto the first bridge. Go to the left around to the second bridge. Do not cross yet, but push a block on the ledge near the bridge to the west for two tiles. Now cross the bridge and go left and through an open door. The center bridge sections will break under your feet. Go the west wall and turn to your right to find a small medipack. Then go south over the broken stone bridge to a pit. Run around the edge of the pit and shoot the bear in the pit.

 

Safety drop into the pit. Go to the left of the center south column and find revolver ammo. Exit into the tunnel in the north-east corner. Go east and a door opens as you approach. You are in the bottom of the pit with the bridges. Pull up to the bridge and return back to the open door in the upper west wall. This time, jump over the pit and continue south into a building. Go behind the column on the south-west ledge to find red shotgun shells. Go down the steps and through the doorway at the bottom and the camera view changes. Run to the left to avoid a rolling rock behind you in the doorway. Turn around and shoot two wolves.

 

Go down the steps to the south wall area. Run and jump to land on a ledge to the south-east. Run through the green south wall and down some steps. You get secret #2. Pick up Uzi ammo and red shotgun shells off the two pedestals. Return to the ledge and safety drop to the floor. Go to the north-west and search under the ledge for a small medipack on the floor. You can see two large closed doors to the south-east. Go up onto the north-east ledges and save the game in front of a timed wall switch. Pull down the wall switch. Step to the left once and then turn to the left. Stand jump forward onto a low ledge. Run and jump with no grab and you should land on the ledge with the open doors. Run through the doors and stop as the doors closed behind you.

 

Carefully go up the steps and avoid the wall darts if you can. I just ran through them and used a medipack. Enter a small room and shoot a wolf. Drop through a hole and shoot two wolves. Go north and east to jump over the trench and onto the opposite ledge. Shoot three wolves and go south. Enter the small room in the south-east corner. Pull down the wall switch on the west wall. Get out and slide down into the trench. Run through the doors in the south wall and the level changes.

 

You get a display of statistics. Hit the ESC key to load the next level.

 

Level 2: Way to the Lost Valley

 

You drop into a pool of water swim east and pull up in front of a closed door. Dive into the water and swim down and west through an underwater tunnel. At the end, swim up and surface. Pull up into a large outside area and shoot three small dinosaurs. You can see a large area to the far south for later. There is a building with a closed gate to the south-west. . There is a building with a closed gate to the west. There are steps to the north-west. There is a temple to the north.

 

Go north to the temple and go to the north-east corner of the second ledge. Run and jump onto a ledge to the south. As you go south, Lara looks at the building to the west. Use the pistols and jump up and down to shoot the gong at the top section of that building. The gate at the bottom will open. Run and jump to another south ledge and pick up a small medipack. Safety drop to the ground. Go west into the building. Enter the building and get a flyby of the interior.

 

Go to the north small hut to the left and push in to the block as far as possible. Pick up flares from the corner of the room. A native will leave the hut. Save the game. I just followed him for a while. He does not attack Lara but just looks at her. Follow the native outside and to the far south and two raptors appear. The raptors attack the native but leave Lara alone unless Lara shoots at them. Reload the game and shoot the native if you want. Enter the south small hut and another native walks out. Pick up a shotgun from the platform in front of the fire. Exit the hut and go west in a short tunnel. Shoot the pot in front of the skeleton on the wall and pick up a small medipack.

 

Now go back to the south-east corner of the building and see a sloped column. Grab the slope, pull up and back flip onto the roof of the small hut. Go west over the roof and slide down the other side. Jump to land on a corner ledge. Shoot two bats that may push you off. If they do, return to that ledge. Run and jump north to grab a horizontal pole. Spin around and release to land on another hut roof. Look to the north-east and see an alcove in the far wall. You have to go there. Run and jump north to the next hut roof. Go forward and drop into a depression. Follow this to run and jump to grab the hut roof to the east. Shimmy to the left and pull up. Cross the roof and run and jump into the alcove in the east wall. Pick up the Gold Key from the pedestal.

 

Run and jump back to the hut roof to the west. Cross the roof and drop down between the two huts. Shoot the pots for blue shotgun shells and red shotgun shells. Run and jump over the fence to the south and exit this building.

 

Go north to the temple. Go to the right side of the temple and into a small passageway. On the left there is an opening into the temple. Enter the temple and go to the south-east corner. Pull down the wall switch and get a cut scene of a gate opening. Exit the temple and go south to enter the open gate. Safety drop into the hole and see a slope ahead of you. Save the game. Slide down the slope and a rolling ball starts to follow you. I went down the slope and near the bottom jumped forward to get over a flat section and land on another slope. Slide down and jump forward to grab the horizontal pole. Spin and release to grab a second horizontal pole. Spin and release to land in the next room. If you land on the flat section, Lara stops, and the rolling ball gets you.

 

Enter the room and go to the right to pick up flares. Then return to the room entrance. Jump down to the slope at the west wall. Slide down and grab the edge. Shimmy to the right and be careful of a fire emitter. Pull up and get secret #3. Pick up Uzi ammo and Uzi's. Run and jump to the east ledge. Do not pull up but shimmy to the right. Be careful of the fire emitters and climb the ladder onto a ledge. Climb the upper south ladder and back flip into an alcove. Push a block to the west twice and you are back where you started. Go to the north-east corner of the room. Look down through the mirrored floor and see a wall switch. Pull down the invisible wall switch on the east wall and the door opens. Go through the door and enter a maze.

 

Go north and activate a floor blade. Hop back to avoid it as it closes. Go to the left and north to an alcove in the north-east corner. Hop back as a floor blade closes. Then pick up a large medipack from the floor. Be careful of floor blades and go to the north-west corner area. Look for a hole in the ceiling at the north wall. Pull up into a crawl space to the south. Crawl to the end for secret #4 and red shotgun shells. Get down and go to the west wall and pass a skull on a post. Go south and be careful of a floor blade. Continue south and a door opens. Shoot an unfriendly native and enter the open door as the camera view changes.

 

Save the game and run around the floor of the room to activate four rolling balls. Then hop the slopes to go south. Follow the path through a small tunnel. You enter a room with colored wall panels with wall switches and hear a knife blade somewhere. Number the panels from #1 to #9 in a clockwise direction. Switch #1 is at the green panel in the north-west corner. Pull switch #3 (purple) and switch #8 (red) and you hear gates open. The other wall switches are trap doors over fire pits. Enter the open gates in the east wall.

 

You enter a room with fires and knife blades. Hop onto the ledge and stand near the left fire. Stand jump into the upper south alcove corner and hopefully land in the corner where the knife blade cannot touch you. Pull up to the ledge in front of you. Go right and pick up the Silver Key from the pedestal. Pull up onto the next higher ledge. Go to the north-east and exit through the doorway. Go forward and a door opens for you. Jump over the hole and exit back to the starting area.

 

Go to the north-west and go up the steps. Follow the steps to a dark tunnel.  Continue through the room with the swinging spike blocks. Jump over a fire pit and the camera view changes. You can see another swinging gong high above your head. Jump onto the east ledge and hop into a tunnel. Go up the right side and side jump to the left when a rolling ball drops in front of you. When it passes, side jump back to pick up Uzi ammo. Return to the middle platform. Jump to east platform and climb a ladder into the pit below. Go to the south-east corner and pick up flares. Pull back the cage with the skeleton from the east wall and enter the tunnel.

 

Go east and pass through two sets up wall spikes. Go to the west and pull down a wall switch. Quickly hop back to avoid a floor blade. Go through the wall spikes again and back to the pit. Go west and climb the ladder. Hop onto the ledge and go west to se a skeleton being dragged across the floor. Go to the west alcove and pull down the wall switch on the south wall. Return to the central platform. Go north through the newly open wall and see a broken bridge.

 

Run and jump over the gap in the bridge and enter an icy cave. Crawl west under the wall darts and shoot two bats. Hop onto a south ledge and pull down a wall switch. Go to the west wall and grab a crevice. Shimmy to the left around two corners and drop onto a ledge. Go west and into the open door. There are three branch tunnels. First follow the north tunnel around a corner. Jump over the fire and pull back a skeleton to pick up red shotgun shells. Return to the junction. Follow the south tunnel around the corner. Crawl under the horizontal bars and go to the end. Pull down a jump switch on the north wall. Return to the junction.

 

Now go west and through the icy cave. Hop into the west doorway and get a flyby of the next area. Safety drop into the trench and enter the doorway in the east wall. Save the game, as there are many tiles with pictures that are fire traps. Go south-east and pull back a cage with a skeleton inside. Now go north-east east and pull back a cage with a skeleton inside. Now go behind those cages and push another cage. Pull up into a higher east alcove and pick up a cog. Return to the trench. Crawl under the wall darts. Climb the ladder in the south-west corner.

 

Shoot two wolves and run and jump north to grab a horizontal pole. Spin and release to land on the north ledge. Shoot two wolves and go east. Near the middle of the ledge, turn to the left and see a crevice. Grab it and shimmy to the right around the corner. Release and pull down a jump switch as you fall into the trench. You fall into a wall dart. Climb the ladder again and use a medipack to stop the poison. Enter the open door in the south wall. Jump over the fire trap and save the game in front of a timed wall switch. Pull down the timed wall switch, roll, step, and stand jump over the fire trap. You get a flash of a cut scene. Run out the door and use the horizontal pole again to get to the north ledge. Sprint into the corner and enter the timed open door.

 

Shoot a wolf and enter the room and the door opens again. Place the cog in the gear train and get a cut scene of the doors opening in the trench. Exit the room and slide down into the trench. Enter the room and be careful of the fire emitter on the platform. Pick up the Skull Key from the pedestal. A door opens in the south wall. Enter the door and slid down into the room with two raptors. If you do not shoot them, they ignore you. Go to the south-west corner and find flares. Go east and look near a column for a large medipack.

 

Go to a sloped column near the middle of the room. Pull up, back flip, and grab a horizontal pole. Spin and release to land on a platform at the upper east wall. Back flip onto a west slope and jump forward to grab a ladder. Climb up and shimmy to the right. Climb up to about the third rung from the top. Back flip and roll to grab a horizontal pole. Spin and release to grab a second horizontal pole. Spin and release to land on a ledge at the upper west wall. Go south and face east to see three breakable tiles. Stand near the middle of the tile. Stand jump south onto the first breakable tile. Stand jump again to grab the edge of the second breakable tile. Pull up and run and jump to the third. Stand jump to a solid ledge at the east wall. Run and jump north onto another ledge.

 

Pull up through a hole to the east. Generally go east and carefully jump the knife blades when necessary. You emerge in an opening with a slide wire. Save the game. Grab the slide wire and slide down the wire to drop onto a ledge. Climb the wall ladder and shimmy to the right to get back to the broken bridge. Go south back into the room with the platform. Go south and get around the swinging spike blocks again. Continue down the steps back to the starting area.

 

Go south and jump onto the blocks as two raptors appear. They ignore you until you use a key. Then they attack and you have to shoot them. Place the three keys in the three key locks on the three blocks. The gates open in the building to the east. Go into the building and through the three open gates. Go to the right and pick up red shotgun shells. Go left and drop into a room with deadly fire traps on the tiles with pictures. Carefully move the cage with the skeleton from the north-west corner to the south-east corner of the room. A gate opens up behind you to the west.

 

Enter the gate and get a cut scene of a T-rex. One shotgun blast to the belly was enough to kill the T-rex. Pick up a mask near the butt of the poor animal. Go to the north-east corner of the area and the camera view changes to annoy you. Stand on a small hill and grab a wall ladder. Climb to the top and pull up onto a ledge. Run and jump south to grab another ledge. Pull up and run and jump south to grab another ledge. Do not pull up but shimmy around to the left as far as possible and then pull up. Lara will look at the green wall. Jump to grab an invisible crevice on that green wall and shimmy to the left. Drop onto a ledge and continue to jump onto the roof of the building. Place the mask in the receptacle on the west wall. You hear a door open.

 

Go north or south and safety drop to the ground. Pull up onto the ledge and go through the open door in the west wall. Continue forward and fall through a hole. You land in a water pool. Swim south-west and pull up on the corner ledge behind a water wheel. A simple back flip onto a slope did not seem to work for me. There is an easy and hardway to get onto the upper platform.

 

Easy way: Face the slope and stand on the ledge close to the water wheel. Jump up and grab the lowest part of the platform. Pull up to the top of the platform.

 

Hard way: Go north onto the ledge. Jump onto the south-west slope and jump forward to the platform. This was a very frustrating pixel perfect jump. If you jump from the wrong pixel, you fail. It may need a run and jump onto the slope from that area. I tried both and I forgot after I did it which method worked. I did not want to do that again. I found the easy way after a replaying this section to check something on the walkthrough. With so many hard things to do in this level, the easy way was just not obvious the first time. I forgot to change the walkthrough about this part when I sent it earlier.

 

Run and jump onto the arch above the closed gates. Stand jump east onto the ledge and pull down a wall switch. Drop down to the west. Run through the open gates. Enter the tunnel and run and the level changes.

 

You get a display of statistics. Hit the ESC key to load the next level.

 

Level 3: the Lost Valley

 

Follow the tunnel onto a ledge. You get a rather dizzying flyby of the area showing you closed underwater gates. Drop into the water stream and be carried by the current into a pool in a cave. Or go north to jump down some rocks to reach the same cave. Hop onto a rock and shoot three wolves. Go north and follow the path through the tunnel. You should reach some white rocks. Go west and slide down into a cave. Run to the end and pick up flares. Now return to the white rocks. Climb the white rocks and the next two north ledges and pull up into a cave. Go down the rocks on the other side and emerge into a wide valley. You can see a broken bridge in the distance.

 

Run north under the bridge and shoot a T-rex. Continue north and look at the west wall for a tunnel. Enter the tunnel and climb the rocks in the south-west corner. Go north and fall into a dark tunnel. Follow the tunnel to a water hole. Hop onto a ledge and shoot a raptor. Now climb the blocks to the top and pick up cog #1. Get down and dive into the water. Swim through an underwater tunnel and pull up at the base of the waterfalls.

 

Face the waterfalls and climb the blocks to the left side of the waterfalls. At the top, jump to grab a crevice above the waterfalls. Shimmy to the right and pull up into a cave above the waterfalls. Go west into a tunnel for secret #5 and pick up blue shotgun shells. Exit the cave and drop into the water. Pull up and this time to the right side of the waterfalls. Pull up into a tunnel. Follow the tunnel for secret #6 and pick up red shotgun shells. Return back to the wide valley.

 

You can see a temple to the east. Go there and enter the temple. Dive into the water pool inside the temple. Swim to the north-east side and down to the bottom. Swim to the end of an underwater tunnel and pick up cog #2. Swim back and pull up out of the water. Run out of the temple and shoot the raptor following you. Look to the south wall and you can see a tunnel for later. Turn around and go to the north wall. Climb the blocks as high as possible. Stand jump east to grab a ledge. Pull up and the camera view changes. Carefully go to the corner of the ledge and run and jump onto the roof of the temple. You will get secret #7 as you land. Go south onto the middle section of the roof and pick up a small medipack. If you continue south and run off the roof, you will land on slopes to safely land on the ground near the tunnel in the south wall.

 

Now enter the tunnel in the south wall. Just follow the cave downwards and then upwards to emerge at the broken bridge. Run and jump over the gap to the other piece of bridge. Go west to the wall and pick up cog #3 from the ground. Return to the bridge and safety drop to the ground. Shoot two raptors and go south to return to the valley entrance. Climb the rocks and go down the other side. Follow the tunnel back to the water pool. Climb the rocks at the west wall to return back to where you started the level.

 

Go south and go around a column to the water stream. Jump over the water to a ledge on the east side. Continue jumping ledges across the water stream until you can jump up to grab a higher west block and pull up. To the south you can see the water stream and two bars in the water. You can also see a bridge and another waterfalls. Turn to the west and follow the dark tunnel. You emerge on a ledge. Cross the bridge and see a gear train in front of you.

 

First go north and drop down the blocks to the water stream level. There is a small water stream to the east. Go east a little and pick up red shotgun shells near the skeleton. Jump over the small water stream and pick up blue shotgun shells from the north-west corner. Dive into the small water stream and swim to the east. Just follow the underwater tunnel until you can swim up and surface for air. Pull up into a room for secret #8. Shoot the three pots in the room for two revolver ammo and the revolver. You can go west to exit back at the water pool. If you go there you have to climb the rocks and jump the water stream again to get back to the gear train. Or you can swim back through the underwater tunnel and climb the blocks to get back to the gear train.

 

Place the three cogs in the gear train. Go to the south-west corner and see a crevice near the floor. Grab the edge and shimmy to the left and around the corner. Safety drop to the ground. Jump to the front of the waterfalls. Jump south-east and into the cave. You get secret #9 and pick up a large medipack. Drop into the water and get the current carry you back over the waterfalls and into the water pool. Swim into an underwater tunnel in the south wall under the waterfalls. It is hard to do because of the camera view.

 

Pull up into an alcove and pick up a Marble Skull off the pedestal. The gate opens ahead of you. Enter the gate and run towards the motorcycle and get a full motion video of Lara on the motorcycle. Then the level changes.

 

Level 4: Chiapas, Mexico

 

You start in an old ruined building and it is raining. Go to the north-east corner of the room and grab the crevice in the north wall. Shimmy all the way to the right and climb the wall. Pull up onto a slope, back flip, and roll to grab a ledge. Pull up onto the ledge. You can run andjump into a north-east hole behind a column. Pick up a large medipack. Side jump onto the slope to slide down, grab, pull up, back flp and roll to return to the ledge.

 

Go east to a small wall. Stand jump to grab a horizontal pole. Spin and release to land on a slope to the east. Shimmy to the right and pull up, back flip, and roll to grab a horizontal pole. Spin and release to grab a ledge. Pull up onto the ledge. Go the west you can see a closed door in a building. To the south is a large temple. There is another large building to the north-east.

 

Hop down to the ground and go east. You see a ball above a glass floor. Now go south to the front of the temple. Climb the temple ledges and be careful of rolling balls. It is real easy to do, as the balls fall one at a time. Enter the top of the temple and pull down a jump switch. You get a cut scene of the ball dropping and breaking the glass floor. Go east and return to the ground. Go east to the three balls resting point and see a fenced section farther to the east.

 

Go north-east to a smaller building. Go north beside the small building and hop onto a large block with bushes. Drop into a hole in the middle of the block and pick up a crowbar. Get out and go south again. Go to the front of the small building and jump up into an opening. Use the crowbar to open the door. Enter the small building for secret #10. Use the binoculars to look at the floor. You can see some blue ovals. They are spike traps. The flares are rather useless, as they red in color. Avoid the traps and hop onto the back ledge for revolver ammo. Hop the center fire trap and pick up a small medipack. Jump up and use pistols to shoot the grate in the upper east wall. Drop to the floor and pull up into the opening. Enter a small room for secret #11. Pick up red shotgun shells and return to the other room. Watch out for spike traps and exit the building at the south wall.

 

Continue south and slide down the hill. Dive into a water hole and pull out again. Wait and shoot two crocodiles that appear. You may have to enter the water again to lure them close. Drop into the water and enter a small but easy maze. Generally swim north and find an underwater lever on the back wall. Pull down the underwater lever and get a cut scene of a trap door opening. Swim back and pull up out of the water hole.

 

Generally go in a north-west direction to find the pit where the ball fell through the glass floor. Go to the west side of the pit. Climb down the wall ladder and shoot a giant spider. Watch out for floor blades as you move around. Move a box from the north-east corner onto the tile in the middle of the pit. You get a cut scene of a flooded pit. Climb the ladder and go north-west to find the flooded pit. Dive into the water and pull down the underwater lever at the lower west wall. You get a cut scene of a door opening. Pull up out of the water on the east side.

 

Go east to enter a building with pipes coming from it. Go to the north-east corner and pick up a small medipack off the ledge at the water. Shoot four small spiders and exit the building. Go to the south-west and slide down a slope. You land at the building from the last cut scene. Enter the door and stop at the hole. Safety drop into the hole and face east. Save the game for a very difficult timed run. Get pass the first swinging spike bag and beetles start to attack. Turn to the left and pull down a timed wall switch. Turn to the right and run around more swinging spike bags and sprint into the timed open door. This required more luck than skill. You have to hope that the spike bags are swinging to their high point as you run through the rooms.

 

Crawl to the left and pick up flares. Crawl in an east direction. Stopping every so often to pull your pistols and shoot a small spider before it get closes and poisons you. At the first branch tunnel, go left for a small medipack. Then go to the right and shoot a small spider. Continue forward to see a spider web. Go to the edge and use the ALT key to do a forward roll out of the crawl space. Jump up and down to shoot a small spider in the crawl space. Continue in the crawl space to get a large medipack. Go back to edge again and drop onto a lower ledge. You face a fire pit. Jump onto any side slope and slide down. Grab the edge and shimmy to the other side of the pit. Pull up and go behind the statue. Pull down a jump switch on the south wall.

 

Follow a tunnel to the east and avoid more swinging spike bags. You enter a room and go south to see a light in the ceiling. First go to the south wall and pick up revolver ammo off the floor. Return to the light and climb a wall ladder in the ceiling hole. Climb up and you are inside the fenced section that you saw earlier. Save the game, as there are breakable tiles to use. Go to the south-east corner and pull up onto a ledge. Run and jump north to a ledge. Run and jump west to land on a breakable ledge. Quickly run and jump south onto a stable ledge. Jump onto the breakable tile to the east. Turn to the right and stand jump to the north to grab an upper edge. Pull up and pick up the Serpent Gem from the floor. Hop onto the west wall for a small medipack. Now go to the north ledge. Line up with the water hole in the ground below. Do a swan dive (SHIFT-ALT) and you should land in that water hole. Climb up out of the water.

 

Be careful of the deep pit as you run to the north-west corner of the area again. You find two closed doors with lit torches on columns beside the doors. Go to the left column and place the gem in the receptacle and the doors open. Enter the door and go left. Go through the spider web and jump up into a corner alcove. Pull down the jump switch on the west wall. Hop down and shoot a giant spider. Go west and be careful of spikes traps on the steps. I used a side jump to get over them. Go through the open west door. Drop off the ledge and slide down a slope. You get a flyby of the next area.

 

Go west to the steps. Go south-west into the area under the ledges. Shoot a bat and pick up revolver ammo near the back wall. Enter the similar area in the north-west to shoot a bat and find a small medipack. Go west up the steps and shoot two black panthers.  If you run around the area you will attract a few bats. There is a closed door in the west wall. From there go north to the last column. The north wall is climbable. Climb up, slid down a slope, and jump to grab a climbable wall. Climb up, slid down a slope, and jump to grab the top of a slope. Pull up, slid down a slope, and jump to grab a climbable wall. Climb to the top and pull up to save.

 

Grab the edge again and shimmy to the right around two corners. Climb up as high as possible. Back flip, roll, and grab a ledge but do not pull up. Shimmy to the right around two corners. Get into the climbing position, back flip, roll, and grab the top of a slope. Shimmy to the right side. Pull up, slide down and jump with a right curve to land on a ledge. The camera view changes to overhead. Go forward and place the marble skull in an unseen receptacle. Safety drop to the ground. Go west to the open doors.

 

You face a pit with many fire emitters. I tried to use the invisible blocks but gave up. I ran off to the left side onto the slope. Landed on another slope and dropped to the floor. I lost about half the health. Climb the short wall and run forward to see a lava lake with many platforms. There is a cage in the middle. Hop onto that platform and a dragon appears in the lava lake. Of course, the dragon shoots fire and locusts at you. Hop the platforms and go north. Climb a wall and use a floor lever stuck in a skeleton. You get a camera view showing you four ropes hanging from the ceiling. Step outside the alcove and pick up a small medipack. Climb on the ledge above the alcove and line up for the four ropes.

 

Now for another miracle of luck over skill. Swing on the four ropes and land on the south ledge. I used medipacks to help with the locusts. The dragon fire did not seem to reach me on the ropes. I was either out of range or just lucky. Use another floor lever stuck in the skeleton and get a cut scene of the cage lifting in the middle platform. Jump down and run over the platforms to pick up the Hand of Rathmore. Save often, as the dragon is right in front of you and his fire is accurate. Quickly turn and jump the platforms to run to the north-east corner. The gate there has opened. Jump into the room and avoid the lava to run to the east wall. Go south to pull up into a tunnel. Stand jump forward to grab the edge of another tunnel. Pull up as lava flows under your feet. Go forward and a gate opens. Run to the gate and you get a full motion video of Lara escaping the exploding building. Then the level ends.

 

15-aug-2008