Baptism of Fire 3: The Serpent
Temple
Level by The Centaur
(July, 2008)
Walkthrough by Harry
Laudie
[Note] I
may be wrong, but this level must set a new record for the total number of
timed runs in a single level. However, the timing is reasonable and humanly
possible to do. That is the way timed runs should be. [End note]
You start facing a small hill. You can hear spikes
and a trap door dropping. Behind you is a closed door that needs an item. Go
west and over the hill. Pick up a shotgun and two red shotgun shells partially hidden in a bush.
Drop through the hole with a large spider web and land in water. Pick up M16 Type A shells and a large
medipack beside the blue crystal. Swim down through another large spider
web. Swim east and keep to the left to avoid a falling ceiling. Swim north and
surface for air. Look south and you can see a closed underwater gate, two
underwater levers and a gem. Pull down the timed south-west corner underwater
lever and swim into the timed open gate in the south-east corner. Pick up Relic 1: Mayan Sun Talisman for secret #1. Pick up a large
medipack and blue shotgun shells and
swim out to surface for air.
Swim south into the opening under the waterfall.
Ignore the gem as a spike trap protects the gem. Pull down the underwater lever
on the wall and get a cut scene of a wall dropping. Swim up to the north-east
corner and pull up into the new opening.
Jump over the corner spike trap and follow the tunnel to the other side.
Pull down a wall switch and hear a gate open. Turn north and climb the green
vine with the blue flowers. At the top, back flip onto a ledge. Stand jump over the slope to the north-east.
Slide down and jump onto another slope. Slide down into an alcove. Pull down
the wall switch on the south wall. There are many places with white or red
spots floating in the air. I do not know if they indicate something or are just
decorative. Jump over the slope to return to the tunnel. Climb the green vine
again and back flip onto the ledge.
Go south through the open door. You are on a ledge
over the water pool. Run and jump south to grab a tree branch. Pull up and run
and jump onto the south-east tree branch for blue
shotgun shells. Return to the first branch. Go west and jump to grab the
hanging chain. The following seems to be more luck than skill. Turn to the
south and drop to the bottom of the chain. I started to swing when the spikes
popped up in the south wall opening. I took two swings and released to land in
the opening. Quickly stand jump forward to get out of the way of spikes. Save
the game when you make it into the room. Pull down the wall switch and get a
cut scene of spikes dropping near at the gem you saw earlier. The spikes have
also stopped at the opening.
Safety drop into the water and swim east to pick up
M16 Type A shells and small
medipack. Swim around to the other side of the structure. Swim to the
bottom and pick up the Amethyst gem off the
floor. Swim out and west and get a cut scene of a raised platform. Swim up
through the hole and pull up onto the raised platform. Jump onto the ledge and
jump to grab the east raised platform. Pull up and stand in the corner to shoot
a parrot. Jump to grab the north wall and climb
out of the hole. Go east and place the gem in the receptacle to open the door
in the temple in front of you.
Enter the tunnel and go to the end and pick M16 Type B shells from the floor. Drop into the water
pit and swim into an underwater tunnel. A current carries you to the end. Pull
up into another area and see a tree to the west. Stand in the corner and shoot
a parrot. Go west and south and save the game in
front of a timed wall switch. Pull down the wall switch and get a cut scene of
a door opening. Wait until the wall switch resets. Pull down the wall switch
and side jump to the left. Run slightly
forward at an angle to the left. Back flip onto the tree base and jump forward
to grab a bridge. Go left through the open timed door and stop inside to save
the game.
Carefully walk through the room and stay near the
inside left wall to hopefully avoid the pieces of falling ceiling. Get into the
corner and pull down the wall switch on the east wall. You get a cut scene of a
gate opening at the top of a waterfall. Exit the room and go across the bridge.
Stand jump onto the waterfall. First, stand jump to grab the upper tree branch
to the north. Run and jump onto the west wall tree branch. Pick up M16 Type A shells and large
medipack. Run and jump down to the waterfall
again. Notice a key lock on the south side edge of the waterfall. Now go to the
open gate and hop backwards into the gate. Quickly run out to the south-west to
avoid a rolling wire ball. Now go to the open gate and hop backwards higher
into the tunnel. Quickly run out and to the south-west to avoid a second
rolling wire ball. Return to the tunnel a third time. Near the end look up to the
west and see a climbable wall.
Climb up the wall and pull up onto a
slope. Back flip into a tunnel behind you. Go south and get a flyby of a key
and the next room. Ignore the water pit for now, as a spike trap will kill you.
Go west and pick up M16 Type B shells from the partial skeleton on the floor. Enter the west wall
tunnel and save the game in front of a timed wall switch. Pull down the wall
switch and run east and around the water pit. Run through the open door and
onto a slope. The floor is a deadly fire trap. Slide down and jump forward to
another slope. Slide down and jump forward into a tunnel. Run to the end and
pull down the wall switch. The screen will shake. Return to the tunnel entrance
and run and jump to the south-west through the open door.
Dive into the water pit and get into
the hole in the south-west corner. Follow the path between the horizontal
fences to an underwater lever on the north wall. Pull down the underwater lever
and see spikes. Ignore the underwater lever on the east wall, as it is a spike
trap. Pull down the underwater lever on the south wall and see spikes pop up at
the key in the corner. Swim there and pick up the Golden Key. Swim back and pull
up into the room. Enter the open door in the south wall. Pick up a shotgun from the floor. Save the game in front
of a timed wall switch. Pull down a wall switch and get a cut scene of a gate
opening. Wait until it resets. Pull down the wall switch, roll, and run out of
the room. Jump north-west over the corner of the water pit. Sprint down the
west tunnel and through the timed open gate. When you make it, the gate will
stay open.
Pick up M16 Type A shells and
M16 Type B shells from the pedestal. Go north
and save the game in front of a slope. Stay near the left wall, slide down a
little and jump into an alcove. Pick up two M16 Type A
shells and the M16. Drop onto the slope
and continue sliding to the bottom. You get a short cut scene of a closed door.
You drop into the room that you left earlier. Use the tree base slope and bridge
to get back onto the top the waterfall.
Go up the waterfall and climb the wall again. At
the top pull up and back flip into a tunnel. The gate is open in the north
wall. Enter the tunnel and stand jump up a slope. Pull down the timed wall
switch and continue to follow the tunnel. Run and jump over the timed fire and
into an alcove. Pick up Relic 2: Ancient Mayan Vase
for secret #2. Jump back into the tunnel and
follow the tunnel down and back to the climbable wall. Run off the ledge and
grab the climbable wall. Climb down to the bottom and go west to the top of the
waterfall. Drop on the south side next to the key lock. Use the key in the key
lock and get a flyby of a spiked tunnel and door opening behind you.
Turn around and pull up into the new tunnel. Slide
down the slope to the left of center. Go pass the first spike trap and jump
with a right curve to avoid the second spike trap. Slide down into a water
pool. Go north and get out of the water. Shoot the native
and continue north. Pick up red shotgun shells
and two M16 Type A shells from the skeleton on
the ground. There seem to be something green near the skeleton but I could not
pick it up. Go west and slide down the slopes in the tunnel. You land next to a
small water pool. Walk into the south-west corner of the pool and pick up red shotgun shells. Exit the pool and save the game
before you go up the north slope. Run up and a wire ball rolls on the right
side. Jump to the right and wait while two more wire balls roll past you to
your left. Run and jump over a spike pit. Land on a spot a little right of the
middle where you can stand. Continue up the hill and enter a room with a
platform.
There is a sign "viva el punal
serpentino" written in blood on the walls. Go to the south-east corner and
enter a crawl space. Follow the tunnel to a wall switch. Pull down the wall
switch and get a cut scene of a block rising in the room that you just left.
Return to the room and pull up onto the block. Jump to the north wooden
platform and pull up onto a ledge. To the west is a wall switch protected by a
fire emitter. Follow the east tunnel to a wall switch. Save the game in front
of the timed wall switch. Pull down the wall switch and get a cut scene of the
fire emitter stopping. Run down the tunnel and run and jump to grab the edge of
the west ledge. You can pull up and stand jump over the fire emitter. If you
have trouble, just shimmy around to one side before you pull up. Pull down a
wall switch and the door opens in the upper north wall.
Safety drop to the floor. Climb the block and
wooden platform again to the ledge. Run and jump into the open door. The door
closes behind you. Shoot a snake hiding in the
corner bush. Follow the tunnel to a room filled with deadly water. Grab the
ceiling and monkey swing to the tunnel in the corner. The camera view
changes. Follow up the tunnel with the
yellow lava river on the floor and time a monkey swing past a fire emitter.
Continue and turn to the right to drop into a tunnel. Continue down the tunnel
and get past the teeth doors and wall darts. The door opens at the end as you
approach it. Enter the door and be careful as the door can push you off the
ledge as the door closes behind you.
Go north and pick up a small
medipack and two red shotgun shells. Run
and jump onto the central column. Run and jump to pull down the north-east jump
switch. Drop to the ground and shoot two natives.
One native will drop a small medipack. Climb
the wall ladder on the west wall to return to the ledge. Run and jump onto the
central column again. Run and jump to pull down the north-west jump switch.
Drop to the ground and shoot a parrot. Two walls
have dropped at the east and east sides of the room.
Go west into the open tunnel. Follow the sloped
tunnel to a room with very cold water. Notice the cold breathe when Lara
breathes and the second blue bar when Lara dives into the cold water. Jump onto
the nearest blue block in the water. Look down to the east and see a crawl
space. Getting into the crawl space is hard because Lara seems to dive too deeply.
When you get in, follow the crawl space to a small room. Pull up on the columns
to the south. Hop onto the higher platform and pick up Relic
3: Serpent's Gem for secret #3. You may
need to add to your health before you swim back. Swim back and pull up onto a
ledge. Now jump the blue columns to
land on the highest column. Pull down the jump switch on the upper south wall.
You hear a gate open. Stand jump down the wooden platform in the north-west
corner. Get into an alcove and enter the open gate.
Follow the sloped tunnel and drop into a pool of
cold water. Pull up as soon a possible to the nearest ledge. Run and jump onto
the wooden platform at the west wall. Follow the tunnel around to a room with a
speedboat. Go south and pull down a wall switch to open two large doors. Go to
the east ledge and just run towards the speedboat to enter it. The instructions
from the author are:
Press CTRL to accelerate forward.
Press ALT to stop or reverse.
Press SHIFT and left (or right) arrow key to get
out.
Drive out through the doors and follow the river.
Drive onto a stone bridge and drive over it. You stop in the water pool on the
other side. If you miss the stone bridge, you drop into a deadly pit. Get out
of the speedboat. Run and jump to the platform to the north and pull down the
jump switch. You get a cut scene of the spikes on the platform to your north.
Run and jump onto the platform and get into the water on the other side. Swim
down and into an underwater tunnel in the north wall. Swim into a right side
alcove to avoid a falling wire ball. Continue up the tunnel and the water is
warmer as the second blue bar goes away. Swim up the tunnel and then swim to
the right. Swim into another right tunnel and wait for another rolling wire
ball. Swim up the tunnel that the wire ball came from. Eventually pull up into a dry tunnel for
air.
Follow the tunnel and go up a slope. Slow down near
the middle to avoid a spike trap. Continue up the tunnel to a small room with a
platform. Get onto the platform and save the game. Pick up the Sapphire gem from the pedestal. Quickly run back into
the entrance tunnel. From there you can safely shoot two
raptors. Enter the room and exit out the east wall tunnel. Follow the
tunnel to a slope. Slide down backwards and grab the edge. Safety drop to the
floor. Go east up the slope to return to the room with the jump switches.
Cross the room and enter the east wall tunnel.
Follow the tunnel to a lava river. Go left and save the game in front of a
timed wall switch. Pull down the wall switch and run east. Hop onto the first
timed block and run and jump to grab the second timed block in the corner. Pull
up and run with a left curve and jump to grab the ledge to the west. Pull up
onto the ledge. Stand jump to the south wooden platform. Go west and see the
blocks in the lava river. Run and jump down to the first block. Stand jump to
the next two blocks and carefully jump into the tunnel in the north wall. Run
and jump north onto a breakable tile. Run and jump north to the next tile, which
does not break. Get onto the next block at the wall but do not touch the wall
switch.
Run and jump to the wooden platform at the south
wall. Run and jump to the west corner platform. Run and jump to the south wall
and grab the climbable wall. Climb up and into a tunnel. Go to the end to pick
up M16 Type B shells and another M16. Exit the tunnel and follow the platforms back to
the wall switch. Pull down the wall switch to raise a block to close off the
tunnel. Jump the platforms again and jump to grab the south wall again. Climb
hand-over-hand and pull up into a higher tunnel. Go forward and slide down a
slope. You land near another lava river.
Stand jump to a rock and hear thunder to scare you.
Run and jump to a south-east rock and enter the tunnel. Follow the tunnel to a
small room with lava streams. Go to the north-east corner and pull down the
wall switch behind the door. Stand jump to the central platform and pick up a torch from the pedestal. Stand jump onto the south
wall block and then onto the raised block next to it. Stand jump north to a
wooden platform. Just follow the platforms around the room. On the last
platform, run and jump into the tunnel in the east wall. Slide down the floor
and light the torch on the fire dragon statue. Go north and enter a tunnel.
Drop the torch near the wall switch. Save the game in front of the timed wall
switch. Pull down the timed wall switch and pick up the lit torch. Run west and
around the corner to exit out the timed open gate. Run and jump over the lower
section of floor or you will slide down again. You are back at the room
entrance.
Jump down the platforms in the reverse order that
you jumped up earlier. Get onto the floor and light the two pedestals at the
east and west wall. Do not stand too close or you can catch fire. The entrance
door closes but a new door opens in the west wall. Pick up a large medipack in the north-west corner. Enter the
new tunnel in the west wall. Follow the tunnel to a room with a platform. Pick
up M16 Type A shells and M16 Type B shells on the green floor at the north
wall. Jump onto the platform and save the game. Pick up the Emerald gem from the pedestal. Either shoot two raptors or ignore them and just run into the
tunnel in the south wall.
Slide down a slope and at the bottom jump to grab a
climbable wall. Climb down to the bottom and release. Go to the ledge with the
open gate. Grab the ceiling and monkey swing to the east ledge and save. Monkey
swing as before up the lava river and avoid the fire emitter again. Get through
the teeth doors and wall darts again. The door opens for you and you enter onto
the ledge again. Climb down the wall or safety drop to the ground. Get onto the
north ledge and place the two gems. The center section of the north wall drops.
Enter the tunnel and pick up two red shotgun shells,
M16, four M16 Type B shells, and a large
medipack. You can hear the dragon around
the corner.
The dragon can be killed. You can run into the room
to fight as the door closes behind you but it would be fatal. I stayed outside
and used the M16 Type B shells as poison ammo.
Then I waited a while just in case the poison ammo actually works. When
I finished that ammo I use the M16 Type A shells. You can save and reload to
avoid the locusts. Eventually the dragon dies
and explodes. Enter the room and the door closes behind you. Enter the south
wall tunnel and the wall drops in front of you. Go to the end and climb the
wall. Climb to the top and back flip into a tunnel. Go north onto a ledge
overlooking the room. Go west and pull down the wall switch. Run and jump north
onto a raised platform. Then run and jump north onto a block in front of a
tunnel.
Follow the tunnel to a small room with a platform.
Get onto the platform and pick up the Punal Serpentino
from the pedestal. A door opens in the north-east corner. Enter the tunnel and
run towards the light as the level ends.
24-jul-2008