Level by Nusrat (July, 2008)
Walkthrough by Harry Laudie
[Note] The author in his notes states that there are five secrets. I only found and got credit for four secrets. I played the level twice and found out that two secrets have the same number so that the only first secret found is the only one that counts. There was a note in the TRLE forum from the author that he numbered two secrets the same. Hence only four secrets actually count. I will note the problem where it occurred. [End note]
You start on a bridge over a large water pool. Go south and west to shoot a vase for a small medipack. If you look east you can see a brown tile on the bridge. Dive into the water and swim under the east section of the bridge. Pick up red shotgun shells beside a plant. Swim to the south-west section of the pool and pull up onto a block. This raises a timed block at the brown section of the east bridge. Stand on the north corner of the block and face east. Run and jump with no grab onto the bridge. If you grab the edge of the bridge to pull up, you lose. Run onto the east bridge and jump onto the timed block. Pull up to the north onto the roof of the area. Jump to the south roof and go east to pick up red shotgun shells near a plant. Go south-west to pick up a shotgun for secret #1. Drop back onto the bridge and dive into the water to extinguish a wraith. Use the block to get back onto the bridge again.
Go south and pull up into a tunnel. Stay on the either side and walk forward until you trigger a spike trap. Go through a spike trap and wait for the next spikes to pop up. The tiles alternate as safe tiles and spike traps. Time you runs through spikes traps. At the end shoot two bats. Carefully jump through the teeth doors and hop up into the south tunnel. Pick up a small medipack from the floor. Get through a second set of teeth doors. You enter a branched corridor. Look south and you may see a flying gargoyle. Go there and shoot it. Also notice two closed doors. Return north to corridor branch. Follow the west corridor and notice a darker floor area in the north-west corner. Turn to the left and go south in this corridor. You pass a closed door between white pillars. You should see a white moveable block. Move that block onto the darker tile in the north-west corner.
Now go east and south again. Hop onto the block in front of the closed door in the south wall. A trap door has open above your head. Pull up to the west and into a tunnel lined with skeletons. Follow the tunnel to a walkway surrounded by vertical bars. Go north a little and see a side walkway. Continue north to the corner. Jump over a small box and pick up flares off the floor. Follow the walkway around to a moveable block. Push the block to the south corner. Return and see that some wall torches have stopped. Enter that the side walkway into a room with a platform and two pedestals. Go to the west pedestal and pick up a revolver. The east pedestal with the ammo drops a ball on your head. Get on the north side of the west pedestal. Jump up and through the ceiling tiles to pull down a jump switch on the hidden north wall. Exit the room to the south-east through the tunnel again.
Drop down onto the block and the door is open in the south wall beside you. Drop into the tunnel and go south. You emerge on a ledge over a deep room with a deadly floor. Run and jump south onto a ledge. Be careful of a fire emitter on the breakable tile below you. Run off the edge to the west. Land on the breakable tile. Run forward to another breakable tile. Run and jump forward to grab a climbable wall ladder. Climb up and pull up into a hole. Pull up onto a ledge and use the floor lever. You can see a gate open in the upper west wall. Grab the ceiling and monkey swing over to the open door. Release and grab the lower edge. Quickly pull up to avoid a fire emitter.
You enter a room with vertical bars. Go south and shoot a bat. Go west to an opening in the bars. You see a room that looks like it is filled with water. It is a fake, as there is no water. Run down the ramp onto the second tile to trigger a rolling ball behind you. Turn to the east and jump east onto a hard-to-see breakable tile. Run and jump onto the east ledge. Pick up red shotgun shells and a large medipack. This should be secret #2. This secret is not counted. If you did not get secret #1, then this would be secret #1 and the other secret would not count. The secrets should be numbered as 1,2,3,4, and 5. I think the author numbered the secrets as 1,1,2,3, and 4. Hence only four secrets actually count in the statistics.
Safety drop to the floor. Use the floor lever and get a cut scene of a door opening. Look west and see that the ramp has four sections. Run and jump onto the second section from the top. The third section from the top is a fire trap. It is very hard to jump over the fire trap from the bottom of the ramp.† Return to the entrance door.
When it is safe from the fire emitter, safety drop onto the ledge below you. Stand near the middle of the ledge and stand jump north-east onto a breakable tile. Run and jump to the ledge at the north wall. Pick up revolver ammo and stand jump onto the column to the east. Run and jump onto the ledge to the north-east. Stand at the right side corner and jump up to grab the ledge above you. Pull up through the bars back to the room entrance. Go south though the tunnel and pull up through the open door. Drop down and go north a little and turn to the left to the open door of the cut scene.
Enter the door and drop into a room with a large table. Pick up flares and a large medipack from the pedestals at the west wall. To the right of the pedestals is a well-hidden jump switch. Pull down the jump switch hidden in the hanging vines. You hear a door open. Exit the room and go north, west, and then south to the open door between the white pillars. Run down the tunnel to the end. You emerge onto a ledge over a large room with a deadly floor. You can see a closed door in the north wall. There are many slopes, wall ladders, and breakable tiles.
Drop to a lower west ledge and get a flyby of the room. Stand jump to a north column. Run and jump to the next north column. Time the swinging lamps and run and jump into the tunnel in the east wall. The wall section looks climbable but you can jump through it. Pick up a large medipack from the tunnel floor. Jump back to the columns to return to the entrance ledge. Go west down onto two lower ledges. Run and jump to the west and land on a floating platform. Jump down to the west ledge. Stand between the north and middle platforms. Look down to the east and see an item on a lower ledge. Run off the west ledge and you should land on the ledge below to pick up a shotgun. Run to the south-west corner of that ledge for red shotgun shells. Drop into the center section and land in a water trench.
Swim north into an underwater tunnel. Continue north and through a crawl space. Swim east and surface in a tall flooded room to get air. To the east is a closed door. Now swim down under a submerged wooden bridge section and enter the tunnel in the north wall. Just swim through the red pushbutton texture. Pick up red shotgun shells and pull down an underwater lever hidden by the hanging wines on the east wall just inside the entrance. Exit and surface for air again and notice that the door is open. Swim down again and into a similar tunnel in the south wall. Pick up flares and revolver ammo and avoid a barracuda. Exit and swim up to the open door. Dive into the water and pull down another underwater lever on the north wall. It is located below the open door at the north-east corner bottom of the tall flooded room.
Surface again and pull up into a tunnel. To the south is the room with the lava floor that you just left. Go north and shoot a native with a hole in his chest. Go north to a T-junction. Go east and push a moveable block to pick up blue shotgun shells. You can replace the moveable block if you want. Turn around and follow the tunnel to the west. Sprint through a steam emitter and enter a wide tunnel. Go east and jump over a spike trap. Continue east through a steam emitter. Pick up small medipack in front of a north wall tunnel. First follow the tunnel around the next corner for a large medipack. If you follow the tunnel you will reach the other side of the white moveable block. Return to the north wall tunnel. Enter and push a white moveable block to the north as far as possible. You get a cut scene of a section of the room with the lava floor.
Follow the tunnels back and be careful of the spike traps and steam emitters. You should reach the open door over the room with the lava floor. Jump the columns to get back to the entrance area. Jump down onto the lower ledge. Run and jump to grab a rope hanging from the south-west ceiling. Slide down the rope and give a small swing to the south-east. Release and land on a raised block. Jump south onto a block. Then run and jump west onto the balcony from the cut scene. Go west and grab the ceiling. Monkey swing to the west and drop into a water hole.
Swim down and then swim to the west. Ignore any side tunnels. Then swim up and swim into a water channel to the north. Swim to the end and stand on the slope. Stay there and shoot the barracuda that followed you in the underwater tunnels. It may stay at the far end so just keep shooting. There is a closed door on the upper west wall above you. Swim back south into the channel and pick up flares. Swim south and back into the underwater tunnels. Swim east into the first tunnel. Continue to swim east and through a spike trap. Swim to the end and pick up Uzi's for secret #2. Swim back through the spikes again. Swim back to the water trench again and shoot another barracuda that followed you. Swim back again through the spikes. Pull down the underwater lever on the north wall just behind the first plant. Swim back to the water channel. You may be able to do the lever and the Uzi's in the same trip but the barracuda always got me.
Pull up into the newly open door in the west wall. Then pull up into a large high room. Turn to the right and pick up flares. Go west and shoot a native. Go south between two columns and shoot another native. The east column is climbable for later. Go north and jump up onto the hill. Then run and jump north onto a bridge. Go west and jump onto the fenced ledge at the north wall. You get a fast flyby of the room showing you a closed gate. Pick up flares from the floor at your feet. Step to the east through the fence and pull down a jump switch on the north wall. Safety drop to the floor.
Go west to the corner and then south to the middle of the room. Look for a high jump switch on the south side of a tall column. Climb the block beside the column and jump to pull down the jump switch. From the block, the jump switch is hidden behind hanging vines. Climb back onto the block and go north to some small plants. Look to the west for a hanging rope. Stand jump to grab the rope. Swing west and release to land behind the fence. Go south and pick up Uziís for secret #3. Continue south and pick up red shotgun shells and flares. Go to the north end and jump the slope to land on the ground. Go east and south and climb the left column. Shimmy to the right into a tunnel. Shoot a bat and pick up red shotgun shells and a large medipack. Use the floor lever and climb down to the ground. Go north to the open gate.
Enter and drop onto a platform. Just run around the platform sides until a flyby of the room occurs. Drop onto a block below the west fence opening. Dive into the water and swim north. Then swim east to pick up flares and revolver ammo. Swim south to pick up a small medipack. Continue south into a depression to pick up revolver ammo. Swim back to the block and pull up onto the platform again. There is a revolver under a plant at the column with the fire emitter but I could not get it.
Watch the fire emitter on the far west wall. When it is safe, run and jump onto the north-west slope. Jump on the next three slopes and grab the top of the higher slope. Shimmy to the right and pull up. Slide down and jump with a right curve to grab a climbable column. Shimmy to the left around two corners. Back flip, roll, and grab another climbable column. Shimmy to the left and climb up to the top. Shimmy to the right and drop into a tunnel. Go south and see a closed door to the east. Pick up flares and continue south. Time the spikes and drop into the hole. Pull down the wall switch on the south wall as you fall. You fall into the water below. Swim east and pull up onto the block and back up onto the platform again.
Repeat the slope jumps and wall climbs as before. Go into the east tunnel to the newly open door. Follow the tunnel to a lava river. You see a platform with a fire emitter. Face the fire emitter an an angle. When the fire emitter is off, side jump to the left and onto the platform. Run and jump to grab the crevice on the west wall above the fire emitter. Shimmy to the left to the end and pull up into an alcove to save the game. Go through a crawl space to the end. Grab the ledge and shimmy left to pull up onto a ledge for a large medipack. Jump onto a west ledge to shoot a skeleton off. Time a run onto the spikes to the north-west. Then run and jump into a north wall alcove to pick up revolver ammo. Then time the spikes again and jump back to run and jump to grab the east wall crevice. Pull up back onto the ledge. Pick up a shotgun and safety drop off the east side onto the platform below. Shoot another skeleton off the platform. I think I saw two skeletons but one may have fell off by itself.
Safety drop to the floor. Pick up revolver ammo and a small medipack from the platforms. Do not touch the flares, as that block is a spike trap. Get back onto the platform. Jump onto the north-east platform. Use the floor lever and hear a trap door open. Jump onto the middle platform and shoot off a skeleton. Jump onto the three platforms and use the floor levers. Safety drop to the floor and jump into the fenced hole. You drop into a room. Go west to exit the room. Drop onto a ledge and run and jump onto the column in the water. Shoot a flying gargoyle before it pushes you into the water. Pick up the crowbar from the one pedestal. Then pick up the Tri sphere from the other pedestal.
Dive into the water and swim to the middle of the north wall. Stand beside the column with the fire. Grab the north wall and not the column. Climb up and to the left over the open doorway. Drop onto the corner and you should be safe from the fire. Ignore the breakable tiles. Drop into the pit and run north to shoot a native. Climb the blocks and pull up into a corridor with bars. Go north to a T-junction. To the right is a closed door. Go left and use the crowbar to open the door. You enter a room with three square water pools. There is also a long water pool surrounded by a fence. In the north-east corner is a swinging blue ball behind a fence. Drop into the pool with the fountain (pool #1). Swim to the north-west corner and pick up the laser sight from behind a plant. Get out and use the revolver and laser sight to shoot the swinging blue ball.
Go to the south-west pool (pool #2) and shoot the vases for two red shotgun shells. Get into the pool for revolver ammo and crossbow explosive ammo. Notice an underwater tunnel into the corner. Get out of the pool. Go north to a pool (pool #3) and awaken a skeleton. Shoot the skeleton into the pool. Get into the pool for revolver ammo, small medipack and flares. Swim into the south-east corner. Swim down the east underwater tunnel until you see a barracuda. Swim back to the pool #3, pull up, and shoot the barracuda. There is an underwater maze under the floor.
Go to the east side of the long water pool (pool #4) with the fence. Jump over the fence and swim west. Swim to the end and turn to the north. Swim into the left branch tunnel and swim straight and into pool #3. Pull up onto any ledge and shoot the barracuda that followed you. Now return to the long pool #4 and pick up the large medipack on the floor. Swim east and into the right tunnel. Swim through an open door and down a hole. Pull down the underwater lever and swim back to the long pool #4 for air. Swim west and pick up a small medipack hidden in the plants at the corner just before you turn to swim north again. Take the left branch tunnel again to return to pool #3. There was a barracuda that seemed to be stuck in the right branch tunnel. You may find it somewhere else.
Return to pool #3. Swim to the south-east corner and loop around to the west. Swim and pick up flares and then return to pool #3. Swim to the south-west corner again and then swim east. Take the first wide left branch tunnel. Just follow the tunnel and look for a small branch tunnel to the south. Swim inside for a large medipack. Swim out and continue to follow the underwater tunnel. You should surface at the east end of the long pool #4 to get air. Swim north and into another wide tunnel. Follow the tunnel to pick up blue shotgun shells. Swim back to the long pool #4 for air again. Swim west again and return to pool #3. Pull up onto any ledge.
Go east to the room entrance.† Continue east through the newly opened door. You face a pit with a deadly floor. There are translucent platforms and breakable tiles. There is a closed door in the east wall. Stand jump onto the first platform. Stand jump onto the next platform to pick up flares. Run and jump to the next platform and shoot a skeleton into the lava below. Run and jump to the platform in the south-west corner. Get behind a dark corner overhanging section and pull down a jump switch on the east wall. Run and jump back to the middle platform. Run and jump onto the platforms near the east wall. Stand jump into the tunnel behind the open door.
Go through a crawl space and pick up Uzi ammo and red shotgun shells. Go pass a skeleton hung on the wall and into another crawl space. Pick up red shotgun shells and stand up in a large room. Go east to attract two natives. Retreat back into the crawl space and shoot them as they are stuck against the wall in front of you. Return to the room and see a fenced platform. Go to the south side to find the open section of the fence. Pick up the Tra sphere from the pedestal on the platform. Go to the south-east corner of the room to exit. Safety drop into the hole and pull down a jump switch as you fall.
Run down the tunnel. You are attacked by red beetles. Run though many teeth doors and ignore the floor lever. If you stop to use the floor lever, the red beetles will kill you during a cut scene. Run to the end of the tunnel and the red beetles will disappear. Now return and use the floor lever. You get a cut scene and hear a door open. Return to the end of the tunnel and drop onto a platform. Run and jump onto the south-east column. Jump to the wall ladder in the south column. Shimmy to the left, back flip, roll, and grab another wall ladder. Shimmy to the left around two corners and climb down to the bottom. Back flip onto a low column behind you. Jump the columns back up to the room entrance.
Go down the ledges and run and jump to grab the hanging rope again. Swing south and release to grab a climbable wall ladder. Shimmy to the left around the corner. Climb down to the bottom and back flip onto a low column. Go east to drop into a hole. Follow the tunnel through the open door. You stop on a ledge above a deep room with a deadly floor. You get a flyby of the room showing breakable tiles, an item, and a closed door.
Run and jump onto the south-east column. Spikes start on the next column. Ignore the spikes and run and jump onto the next column to the south. Stand jump south over the next two columns. You land on a safe column while balls drop on the columns behind you. Stand jump onto the ledge with the fence. Stand jump onto a breakable tile to the west. Walk to the edge and jump up to grab the edge of another breakable tile. Pull up and run and jump onto the corner ledge. Pick up the Trulala sphere from the pedestal.
Run and jump to the north to land on a column. Just run off the edge to the east and land on a short column. Go behind the tall column you see to the south-east. Save the game in front of a timed wall switch. Pull down the timed jump switch on the column. Turn to the left and stand jump onto the west short column. Run and jump the short columns to the north-west. Jump into the corner and run through the timed open door. Follow the tunnel and drop into the room with a gladiator. Shoot the gladiator with the shotgun and jump back and wait a few seconds. If he does not fall, shoot him again and wait. Eventually he will fall after about a dozen shots. The waiting after each shot is important. Continuous shooting just keeps him standing to shoot blue fire at you. The revolver also works but remember to wait after each shot. Or you can ignore him and just continue the level.
Jump over the north block and pull up into the north wall crawl space. Pick up a large medipack and exit. Go around the room to a south wall crawl space. Crawl in and pick up a large medipack and exit.† There is a tunnel in the south-west corner that ends in a closed door. Go to the column with a skeleton and a fire emitter. Drop into the hole in front of the fire emitter. Follow the ramp down to a small room. Pick up two grenade normal ammo from the pedestals on the east wall blocks. Get onto the fenced platform and pick up the grenade gun from the pedestal. Use the floor lever and exit the room. Go up the ramp and be careful of the fire emitter as you pull up out of the hole.
Go to the south-west corner. Follow the tunnel west through the open door and stop in the dark section. Pick up the flares from the floor. Pull down a jump switch on the upper dark south wall. Follow the tunnel up through the open door. You enter a room with three receptacles on three blocks. Place the three spheres and you hear a door open. Go south behind the column with the fire emitter. You find the open door. Drop into the water hole. Swim down and through the floor tile. Swim north into an underwater tunnel. Continue north to some branch tunnels and surface for air.
The east tunnel is a dead-end. The north tunnel is a dead-end. Swim west and follow the underwater tunnel. Watch out for floor spikes after an air hole. Follow the tunnel to see a gold tile on the floor. Pull down the underwater lever on the north wall. Swim east and ignore the first branch tunnel. Swim to the end and turn to the right. Swim up to find an open door. Swim north across the water and pull up into a tunnel. Pick up crossbow explosive ammo and crossbow poison ammo. Return and now go through the open door. Hop onto the block and pick up a crossbow for secret #4. Return to the open door and pull down a jump switch on the north wall above it. You hear a door open.
Dive into the water and swim back and enter the branch tunnel that you passed earlier. Swim up and pull up into a tunnel. Follow the tunnel to a T-junction and go to the right. Enter the open door and drop into a room with a motorcycle. The window on the block in the south-east corner is a spike trap. Get on the motorcycle and drive west. Drive down the ramp and the level ends.