MALAYSIAN ARTIFACT
Levels by Gaspar Oliver
(August, 2008)
Walkthrough by Harry
Laudie
Level 1:
Temple Ruins
Slide down a slope and go forward to shoot a tiger. Go to the south-east beside the temple and
shoot a snake. Continue to the east beside the
temple and use a floor lever. Return to the front of the temple and go north
between the trees. Pick up a shotgun and see an
open trap door. Climb down the ladder into a tunnel. Pick up a large medipack and a small
medipack from behind the ladder. Go
north and just crawl under the many fire emitters. Follow the tunnel to the end
and pull down a wall switch. You get a cut scene of a door opening. Crawl back
under the fire emitters and climb the ladder.
Go east and jump onto a rock. Stand jump to grab a
crevice on the temple wall. Shimmy to the right and pull up. Run and jump to
the south to get onto the ledge. Turn to the east and there is the open door
from the cut scene. Enter the room and the door closes. Go to the south-east
and pick up a small medipack off the floor. Go
to the middle of the north wall and pick up a torch
off the floor. Light the torch on a wall torch and enter the dark tunnel in the
east wall.
Go up the ramps and just follow the tunnel until
you reach a junction. The tunnels ahead and to the right go nowhere useful. Go
left and drop into a lower tunnel. Follow the new tunnel and look for a lower
crawl space on the left wall. Drop the torch and crawl inside. Go to the end
for secret #1. Pick up two Uzi ammo and a large medipack.
Crawl out and pick up the torch. Continue to the east in the tunnel. Turn the
corner and step on a timed pressure plate. You hear a timed trap door drop
open. Go to the left or right side and be careful of side spike pits. Find the
closed trap door and drop the torch in front of it to mark the location. Use a
flare to get back to the pressure plate. Step on the plate and sprint to the
timed open trap door. Do not jump into the hole. Just run into the hole and
drop onto a slope. Slide down and grab the edge. Pull up, back flip, roll, and
grab a ledge. Pull up onto the ledge. Below you is a spike pit. Ahead are fire
emitters.
Crawl under the fire emitters and enter a large
room. Turn to your right and pick up a torch
off the floor. Exit the room and carefully light the torch on the fire emitter
at the wall when the fire emitter is off. Return to the room and light the two
wall torches beside the east door. The east door will open. Light the pedestal
in the middle of the room and the west door will open. Drop the torch where you
can find it again.
Go west and enter a dark room. Climb up the west
wall ladder as far as possible. Back flip, roll, and grab the east wall ladder.
Climb the wall ladder to the top and shimmy to the right. Drop into an alcove
for secret #2. Pick up a large medipack and red
shotgun shells. Jump to grab the east wall ladder. Climb down to the
bottom. Back flip, roll, and grab the west wall ladder. Climb down to the
bottom and exit the room.
Pick up the torch and go east and enter a dark
room. Drop the torch and shoot three tigers.
Pick up the torch. Climb the steps at the north wall. Run and jump onto the
lower ledge around the central column. Go around the ledge and run and jump
onto the ledge in the south-east corner. Stand jump onto a higher ledge to the
west. Stand jump onto the middle ledge around the central column. Run and jump
onto a ledge at the north wall. Stand jump onto the highest ledge around the
central column. Light the pedestal on top and get a cut scene of a door
opening. Throw the torch to the ground and get back onto the ground again.
Leave the torch and exit the room. The door in the north wall is open.
Go to the open north door and save the game. Slide
down the slope and at the bottom jump to grab a hanging rope. Do not drop too
low on the rope or the spikes get you. Swing a little over the spikes and jump
forward to land on a ledge. To the north is a room with a trap door in the
middle of the floor. Go to the west wall and grab a crevice. Shimmy to the
right and pull up into a crawl space. You get secret
#3 and pick up a small medipack and revolver ammo. Safety drop to the floor. Pull down
the jump switch on the dark east wall and the trap door opens.
Drop into the water and pull down underwater lever
#1 on the south wall. Swim north and pull down underwater lever #2 on the west
wall. Swim north and pull down underwater lever #3 on the north wall. Swim up
through a hole in the ceiling and into a higher tunnel. Pull down underwater
lever #4 on the south wall. Swim south and pull down underwater lever #5 on the
east wall. Swim north and finally surface through an open trap door. You can
return to the entrance hole for air if needed.
Pull up into a room. There is a closed door in the
north wall. To the left of that door is an alcove with torches on the floor. Go
there and pick up a torch. Light the torch on a
lit wall torch. Use the lit torch and light the other five wall torches in the
room. The door opens in the north wall. Go through the dark tunnel and enter
the next room. There is a timed wall switch on the north wall corner. Before
you pull it, pull up to the middle flat tile on the east wall. Jump up the flat
sections and dislodge five spike balls. This also gives you a chance to examine
the route to the top and see the timed closed door. Slide down and pull the
timed wall switch. Pull up onto the middle flat file. Stand jump to the left or
right flat tile. Run and jump to the higher middle flat tile. Stand jump to the
highest middle tile. Run and jump onto the top ledge and sprint through the
open door. Save the game when you finally enter the room.
Savegame 027 (Download for savegames: http://www.trle.net/walk/1860-savegames.zip)
Shoot three tigers
and go the ramp to the bridge. Look north and see a timed gate open. Sprint
across the bridge and through the open gate. Go to the corner behind the open
gate and jump up to grab a crevice on the west wall. Shimmy to the right and
pull up into a crawl space behind the green leaves. Stand up and get secret #4. Hop over the platforms and pick up red shotgun shells and Uzi
ammo. Grab the ceiling and monkey swing back around the spikes. Go south
and drop into the room. Use the floor lever and climb the wall ladder on the
east wall. Climb up and back flip into a room. You can see a tunnel in the east
wall.
Enter the tunnel and carefully get past the four
sets of teeth doors. You emerge on a ledge at the top of a slope. Slide down
the slope and jump over a spike pit. Jump with a roll so that you continue to
slide backwards down the next slope. Grab the edge and climb down a long ladder
to the bottom of a pit. Go south into a small alcove for secret #5 and pick up Uzi's.
Climb the ladder and back flip at the top. Slide down the next slope and land
in a corridor.
Pick up red shotgun shells
from the floor. Climb onto the short column at the east wall. You can see
tigers behind a gate. Run and jump to grab the tall column at the west wall.
Pull up and run and jump and grab the columns towards the north wall. The
columns are rather hard to grab. Pull down the wall switch on the north wall.
Safety drop to the floor. Go south and shoot three
tigers. Enter the tiger cage for secret #6
and pick up a large medipack. Exit and go
around the left column to find a small medipack.
Climb the short block again and do a diagonal run
and jump with a left curve to grab the high south column. I could not grab that
column from the higher west wall block. Jump into the open gate in the south
wall and the gate closes behind you. Run down the tunnel and slide down a slope
as the level changes.
Level 2:
Jungle Valley
You slide down a slope and land in a temple
entrance. Go south down the steps and shoot three
raptors on the ground. Drop to the ground and loop around to the right.
The butterflies are harmless. Slide down a slope and see waterfalls. Go north
up a slope and see another waterfalls in the east wall. Run through that
waterfalls for secret #7. Pick up flares, small medipack, and three
Uzi ammo. Exit and go back to the temple steps. Look to the south wall
and see two large closed doors.
Go east and look for a small
medipack near a bush. Go north and jump onto a block at the north wall
and pick up a large medipack. Go east and shoot
three raptors. Go east through a narrow valley.
Wade into the dark muddy water pool and shoot six small
dinosaurs and a T-rex in safety. Use the
LOOK key and you can look under the water surface. Pick up a large medipack and two red
shotgun shells under the water. Get out of the water pool and go east to
a cave entrance. Turn around and shoot a pterodactyl.
Enter the cave and go into the center and jump into a nest. Walk around the
floor of the nest. You get both secret #8 and secret #9. Pick up red
shotgun shells, blue shotgun shells, and a shotgun.
Exit the nest and shoot another T-rex.
Return to the water pool. Jump the flat tiles at
the south to get into a tunnel. Turn around and shoot another pterodactyl. Follow the tunnel and shoot two bats. Use the floor lever at the end of the
tunnel. You get a cut scene of the two large doors opening. Exit the tunnel and
go west through the valley to the temple steps and then south to the open
doors. Enter the doors and wall torches ignite on the walls. Pull down a jump
switch on the west wall to open the next two doors in the south wall.
Enter the next room and see many wall darts. Climb
the green vines on the east wall. Follow the corridor to the south and pick up
a small medipack. Return to the doors. Climb
the wall ladder on the west wall. Run down the corridor to the timed wall
switch on the south wall. Save the game in front of the timed wall switch. Pull
down the timed wall switch. Roll and run north and look for a broken column in
the second opening to your right. Jump over that broken column and slide down
into the trench. Sprint south and through the timed open doors. Shoot two pterodactyls in the new
area. Use a medipack to stop any poison from the darts or from the
pterodactyls.
Watch out a spike pit in the middle of the area. Go
south to a waterfalls and a water pool. Dive into the water pool and open the
underwater door in the west wall. Swim into the tunnel and get secret #10. Continue to the end and pull up into a
dark room. Go up the ramps and pick up a large
medipack and a crossbow from the two
pedestals. Dive into the water channel and swim back to the water pool. Pull
down the underwater lever on the south wall. Get out and go to the north-east
corner and enter the open door.
The door closes behind you. Get through the two
circular slicers in the tunnel. Get through three sets of teeth doors. Jump
over a lava pit and get through a fourth set of teeth doors. You enter another
valley area. Go east onto a small mound. Pick up a small
medipack and shoot three small dinosaurs.
You can go up the north slopes and see a water pool and waterfalls with a cave
behind it. But there is nothing else to do but admire the view. Go towards a
box at the west wall and shoot two raptors. Pull
the box back to the north to reveal a tunnel. Drop into the tunnel and get secret #11. Follow the tunnel to a small room. In
the center is a spike trap. Go around the sides of the room and pick up a small medipack, shotgun, grenade super ammo, crossbow poison
ammo, and crossbow explosive ammo.
Follow the tunnel back and pull up into the valley.
Go to the opening in the east wall. You hear a
warning and see a ball above your head. Slide down the slope and jump to the
left or right at the bottom to avoid the rolling ball behind you. Shoot a snake and pick up the crowbar
near the east wall. Use the crowbar on the broken floor lever. A door opens in
the north wall. Go there and the door closes behind you. You are in a small
dark room. Go north into a short tunnel and pull down a wall switch. Go back to
the room and pull up into a north wall alcove. Pull down the wall switch and
hear a door open. Get down and pull up into a crawl space in the south wall.
Drop down on the other side and go through the open south door back into the
room. If you had used the short tunnel to the left to exit, the door closes in
your face.
Go to the south-west corner and enter the open
gate. Follow the tunnel to blocks in a lava lake. Hop onto the first block. Run
and jump diagonally with a left curve to grab the tall column to the
south-west. Or you can jump to the other short block first if you have trouble
with curved jumps. You can pull up and stand in the corner and you are safe.
Stand jump south onto a slope. Jump the next three blocks and grab the ceiling.
Monkey swing south and drop onto the platform. Pick up the Bronze Sphere from the pedestal and the door opens in
the south wall. Save the game on the platform before you enter. Once the door
closed and pushed me outside and I could not open the door again.
Step inside and the door closes. Pick up flares from the floor. Loop around to the left and
find a small alcove. Crawl inside for a large medipack
and flares. Return to the closed door. Go
straight north and fall into a pit. You get secret
#12. Pick up revolver ammo and the revolver. Turn around and jump over a spike pit to
climb the ladder back into the tunnel. Go back to the closed door. This time go
to the south-east and follow the tunnel to the south. It will twist somewhat
and you will see a crawl space at the top of an east slope. Crawl in and go
north to drop into a lower cave.
Go north to a junction. Ahead to the north is a
spike pit. To the east is a dead-end. Go west to a junction. Ignore the side
branches and continue west and turn to the right. Go north and see a narrow
tunnel ahead of you. Go there and drop into a hole in the corner. You get secret #13. Pick up a large
medipack, small medipack, and Uzi ammo.
Climb up a north wall ladder in the hole and back flip back into the tunnel.
Exit and go to the left. Follow the tunnel and look for a tunnel in the north
wall. Follow that tunnel to a gate that opens for you as you approach. Before
you exit the gate, go into a dark tunnel to the west just before the gate exit.
Go to the end and pull down a wall switch. Now go back and go through the open
gate. You are back in a familiar room.
Loop around to the right and enter another open
gate. You see a slope. Turn to the right and pick up revolver
ammo from the corner bush. Slide down the slope and jump to grab the
hanging rope. If you miss, you drop into water. Swim to the north-west corner
and climb a ladder. Run into a cave and get flares.
Get on the ladder, shimmy to the right, climb up, and shimmy to the left. Climb
up to the slope, pull up, back flip, roll, and grab the hanging rope. Swing and
release to land on a bridge. Sprint east down the bridge and spikes pop up
behind you. Also watch out for three rolling balls. Use the crowbar on the
broken floor lever to open the door.
Enter a small room and pick up red shotgun shells from the corner. Jump onto the
block and jump to grab a wall ladder on the west wall above the entrance door.
Climb up and back flip into a small room. Pick up the Silver
Sphere from the pedestal. Use the two floor levers and the gate opens.
Enter the gate and follow the tunnel. Jump through the circular slicer and you
catch on fire. Run down the tunnel and drop into a water hole. You may need a
medipack to survive. Pull up into the next tunnel.
Run down the slope and jump to the left or right to
avoid a rolling ball. Go to the back of the room and shoot a raptor. You can see some flares behind bars at the
north wall. Go to the east side of the central column. There is a picture on
it. Pull up into a crawl space above that picture. Crawl north and drop into
the room behind the bars. Pick up flares from
the block. Drop to the floor and pick up a small
medipack, shotgun, and blue shotgun shells.
Pull up back into the crawl space and exit back into the other room. Go east
into the tunnel and follow the tunnel to a slope. Slide down many slopes and
the level changes.
Level 3:
Deadly Tomb
You drop into a room and lose a little health. Go
north and pull up into the middle ledge. Pull back a box from the end of the
short tunnel. Drop to the ground and drop into the open trap door in the middle
of the room. Go south for secret #14 and pick
up Uzi's. Climb the south wall of the hole to
return to the upper room. Go to the south-west corner and see a broken lever
switch. Notice a jump switch on the ledge above for later. Stand in the corner
to use the crowbar on the broken crowbar switch. The gate in the lower west
wall opens. Enter the gate and wall torches ignite. Go down the tunnel and the
gate closes. Follow the tunnel and a gate opens as you approach. Hop back as
you shoot three wolves. Then go through the open
gate and enter a room with a pool.
Pull up onto a ledge and pull down a jump switch on
the west wall. Go into the corridor with the slope and fire emitter and get a
long flyby of the room above showing the route and fire emitters. When the
flyby is done, shoot a snake on the floor. Stay
near the entrance of the corridor and face the slope to the east. Jump onto the
slope, back flip onto another slope and jump forward to grab a ledge. Pull up
onto the ledge and you can stand. Grab the ledge to the west and pull up. You
can see a closed door from the flyby in the upper south-east corner.
Grab the north side of the ledge and shimmy to the
right. Shimmy around the corner to get secret #15.
Drop on to a ledge and pick up a grenade gun.
Climb the ladder to reach the crevice. Shimmy to the left to return to the
ledge. Pull up onto the large platform. Run and jump to the middle platform on
the north wall. Time the fire emitter and stand jump onto the east platform.
Grab the ceiling and monkey swing to the door. Watch out for the fire emitter
during the trip. The door opens as you drop onto the ledge.
Enter the door and see a large room with a spike
floor with some clear safe paths. Pull up onto a higher ledge above you to the
east. Go east and run and jump onto a long ledge at the north wall. Go to the
end and pick up a small medipack. Grab the
edge, release, and drop to grab a crevice below you. Shimmy to the right and
around the corners to drop onto a ledge on the east wall. Ignore the fake
doors. Run and jump to the south-west to land on a ledge. Run and jump to grab
the hanging rope. Swing south-west and release to land on the ledge on the
south wall. Time the fire emitter and run and jump west to grab the ledge. Pull
up and climb the ladders to reach a higher ledge above you. Pick up a small medipack and pull down a jump switch. Run and
jump west onto the platform. Go through the open gate and the gate closes
behind you. Pick up the Gold Sphere from the
pedestal and hear a door open. Pick up three Uzi ammo
in the south-west corner. Pick up a large medipack
in the north-west corner. Exit into the tunnel in the south-east corner.
The gate closes behind you. Follow the tunnel and
be careful of three sets of teeth doors. Turn the corner and save the game for
a deadly timed run. Run down the tunnel and through two circular slicers and
spike traps. Start the run when the slicer just starts to close. When you get
there it has cycled and is full open. Jump through the first slicer and sprint
and dive through the second slicer. Run through the timed open gate and quickly
stop. Save the game. That was the worst and meanest timed run in the game so
far.
Savegame 105
You are on a ledge over a deep room with many
ledges. Run and jump onto the east ledge. Run and jump to grab a ladder on the
south wall and climb down onto a ledge. Run and jump north to pull up onto a
central column. Run and jump west to grab a tunnel edge. Pull up into a tunnel
and go through a crawl space to the end. Pull down the wall switch and go back
to the tunnel ledge. Run and jump back to the central column. Run and jump to
the east wall ledge and climb down a ladder to the ledge below. Run and jump to
the ledge at the south wall. Enter the open gate and pull down a wall switch.
Return to the ledge and climb down a ladder onto a block. Shoot three wolves from the block. Hop down to the floor and
go north to exit the room. You are back in the starting room.
The door closes behind you. Go west and pull up
onto the ledge to pull down the jump switch. Get down and pull up into the open
gate in the middle of the upper west wall. Enter the room and shoot a snake. Place the three spheres and three gates open in
the east wall. Go through the tunnel and save the game. You face a long room
with many rolling balls. There are a few safe places. Every fourth tile is a
safe tile where you can stop safely and save the game. Get through the gauntlet
of rolling balls in stages. Save the game and slide down a slope.
The camera view got stuck showing the entrance of
the slope. Save the game and reload and the camera is normal. You are in a room
with spikes in the middle. There is a moveable block in the north-west corner.
Move the block onto the dark tile in the north-east corner. Be careful, as the
spikes will drain your health if you just walk beside them. A cage rises at the
north wall. Climb the cage and go into a cave. Use a floor lever and exit. A
cage rises at the south wall. Climb the cage to get into a cave. Use the
crowbar on the broken floor lever and exit. A trap door has opened in the
central pit. Move the block onto the dark tile in the south-east corner. Some
spikes drop in the central pit. Go there and drop into the water hole.
Follow the underwater tunnel to an underground
lake. Pull open the underwater door on the north wall. Enter the tunnel and
swim to the end. Climb a ladder and back flip into a tunnel. Follow the tunnel
to a ledge overlooking the lake. Run and jump east to grab a ledge. Pull up and
run and jump to the east to grab a corner ledge. Pull up for secret #16. Pick up a large
medipack and a laser sight. Shoot a bat and drop into the lake. Pull down the underwater
lever on the north wall. Roll and swim south into the open gate in the south
wall.
You emerge into a sewer like room. Pull up onto the
nearest ledge. Jump up to grab the ceiling. Monkey swing north and drop into a
tunnel for secret #17. Pick up a grenade gun. Drop into the water and pull up onto the
nearest ledge. Go south and towards the dark tunnel and the level changes.
Level 4:
The Malaysian Sanctuary
[Note] This level has many mean, frustrating, very
tight timed runs. [End note]
You start in front of a closed gate. Go south down
the steps and pick up a small medipack. Go into
the crawl space and tunnel in the west wall and pull down a timed wall switch.
Go back to the entrance room and shoot two tigers.
Get into the tunnel again and pull down the timed wall switch again. Roll and
sprint to the crawl space. Crawl through at a south-east angle. Stand up,
sprint and dive through the open door. You enter a room with vases.
Savegame 132
Shoot the vases for Uzi
ammo. Go south and east to shoot two tigers.
Shoot the vases between the statues and pick up a small
medipack, grenade super ammo, grenade flash ammo, revolver ammo, red shotgun
shells, and Uzi ammo. You enter a large
room with stairs ahead of you.
Go north and shoot two vases in an alcove. Jump
into the alcove and shoot two red harpies. Pick
up Uzi ammo and red
shotgun shells. Go to the south-east corner to an alcove with three
Shiva statues. Shoot the two corner vases for a large
medipack. Notice that the middle Shiva is missing a sword. Go to the
north-east corner to an alcove with three Shiva statues. Shoot the two corner
vases for crossbow poison ammo, two crossbow explosive
ammo, shotgun, red shotgun shells, and blue
shotgun shells. Pull down a jump switch on the east wall close to the
stairs. Hop back and shoot a Shiva statue that
has come to life.
Go up the stairs and shoot a second Shiva statue. Then enter the open door in the east
wall. Jump the water onto the central island and shoot a tiger from this safe position. There are three wall
switches on the east wall. Pull down the middle and right wall switches. This
opens a door at the west side of the balcony. Save the game in front of the
timed left wall switch. Pull down the timed wall switch. Roll and jump over the
water and down the corridor. Go to the right and hopefully get into the first
open door before it closes. The side rails and wall lamps just add to the
frustration by getting in the way. When you make it, you enter a small room.
Savegame 139
You cannot grab the jump switch as the gate gets in
the way. Step back and stand jump forward to pull down the jump switch. The
gate opens underneath it. Enter the tunnel and climb the wall ladder. Pull up
into a tunnel and continue to a small room. Go through the crawl space in the
lower north wall. Save the game at the top of the slope. Sprint down the slope
and go into the right tunnel as a wire ball follows you down the slope. Follow
the tunnel to a room with four Shiva statues. Shoot the vases in the four
corners and pick up small medipack, blue shotgun
shells, Uzi ammo, grenade flash ammo, crossbow poison ammo, crossbow explosive
ammo, and a crossbow. Pull down the jump
switch on the south wall. A door opens in the east wall and a Shiva statue emerges. Shoot the Shiva
statue and pick up Shiva's Sword. Enter
the tunnel in the east wall and pull down a wall switch. Go back to the south
wall and climb onto the raised block. Jump west onto a ledge.
Jump and grab a crevice in the west wall. Shimmy to
the right and pull up onto a ledge. Climb a ladder to a higher ledge and go
south. Follow the ledges to the east. Jump onto the corner slope so that you
slide down and grab the edge. Pull up, back flip, and jump forward to grab a
higher slope. Pull up and back flip onto a ledge. Grab a north crevice and
shimmy to the left around the corners. You drop on a north wall ledge. Walk
across the tight rope to the ledge in the west corner. Run up the slope and
jump over a gap. Pull up onto the next ledge and enter a corner west wall
tunnel. Jump over a knife blade on the slope and climb down a ladder. Follow
the tunnel and the door opens as you approach. You are back on the balcony.
Go down the stairs and into the south-east alcove.
Place the sword on the middle Shiva statue. The Shiva statue comes to life.
Shoot the Shiva statue and pick up a Blue Gem. Go up the stairs to the balcony. Go west
and enter the open doors. You are in a room with eight Shiva statues in the
corners. Go to the north wall and place the gem in the receptacle. Turn around
and shoot two Shiva statues. Go east back onto
the balcony. Go to the right side and enter the open door. Save the game at the
top of the slope. Slide down into a room. Pull up into the wall alcove before
the moving spike wall gets you. Pick up the Keybow
from the floor. When the spike wall passes, jump across the room and pull down
the wall switch on the west wall. A trap door opens in the floor.
Go to the trap door and drop into the water hole.
Swim south and look at the ceiling. Pull down an underwater ceiling handle from
the ceiling and swim south through the open gate. Swim down and into a room.
Use a medipack if the fish bites too much. Swim
to the middle of the room and pull down an underwater ceiling handle near the
west wall. Roll and swim out the open gate in the east wall. Follow the tunnel
to a pool. Pull up onto the closest ledge and shoot that
fish. Swim back into that room. Loop around to the left and pull down an
underwater lever. Swim to the north-west and enter the open gate. You get secret #18 and pick up a revolver
and a large medipack. Swim back to the pool and
pull up onto any ledge.
Dive back into the pool and swim to the middle.
Pick up the hard-to-see pink Secret Key off the
floor. Swim to the south-west corner and pull up onto the ledge. Use the floor
lever and dive into the water. Swim through the open gate in the east wall.
Follow the underwater tunnel and pull up into a dry tunnel. Be careful of teeth
doors and enter a small room. Pick up a small medipack
and use the floor lever. Return to the water and swim back to the pool. Swim
through the open north gate. Pull up into a tunnel. Crawl under the knife
blades and go through the teeth doors. Enter the small room and pick up revolver ammo. Use the crowbar on the broken floor
lever. Get past the traps again to return to the pool. Swim into the open west
gate. Follow the tunnel to pick up Uzi ammo.
Then swim up a vertical shaft and pull up into a room. Go up some steps and
pull up onto the north wall. Use the wall switch to open the door. You exit
onto the balcony.
Go to the north-west corner and use the secret key
to open the door. Enter the room for secret #19.
Pick up a grenade gun and exit back to the
balcony. Go west and enter the room with the six remaining Shiva statues. Go to
the south wall and use the keybow to open the door. Turn around and shoot two Shiva statues. Follow the tunnel to a room with a
deadly floor. You cannot shoot the fish as they are in water below the
transparent floor. Run and jump to the platform to the east. Use the floor
lever and the door opens in the south-east corner.
You can grab the ceiling and monkey swing to the
west corner ledge. Then walk the tight rope south to a platform. But I found
nothing there. Ignore it.
Stand jump to the first slope. Jump with a left
curve onto the second slope. Jump straight onto the third slope. Jump with a
right curve to land on the edge of the slope at the wall. Keep jump pressed so
that you back flip onto the safe platform with the open door. Grab the crevice
in the east wall. Shimmy to the left and pull up into a triangular crawl space
that is hidden behind a hanging vine. You get secret
#20. Crawl to the back for two Uzi ammo.
Crawl out and shimmy back to the open door.
Go through the open door into a small room. Pull up
through a hole in the ceiling and into a room for secret
#21. Pick up a large medipack, two Uzi ammo,
and red shotgun shells. Drop back down to the
room below. Run down the tunnel in the south. The floor gives way and you drop
into a pool of water. Swim into the east wall underwater tunnel to exit the
water. You cannot pull up through the hole. Enter the room and shoot all the
vases. Pick up blue shotgun shells, two Uzi ammo, two
small medipacks, and flares. Dive into
the water and pull down the two underwater levers on the north and south wall.
Swim back to the room. The gates in the north and south wall are open.
Enter the north tunnel and follow it to a room with
a lava floor. Grab the ceiling and follow the monkey swing to a hanging rope.
Position carefully near the center and release to grab the hanging rope. Swing
and release to grab a second hanging rope. Time the fire emitter and swing and
release to land on the platform to the east. Quickly get on the safe platform
to the left. Save the game in front of the timed wall switch. Pull down the
timed wall switch. Run and jump to the ledge at the north wall. Pull up onto
the timed raised column. Stand jump to the east onto a ledge. Go to the end and
run and jump to grab the ledge to the south. Pull up and pick up the Jade Gem from the pedestal. The gate opens in the
south wall.
Enter the tunnel and follow it. You enter a room
with a moving spike wall. Hop back into the tunnel until it passes. Then enter
the room and pull down the jump switch on the west wall. The trap door opens in
the floor. Dive into the water hole and swim down a short tunnel. Pull up and
follow a crawl space to a tunnel. Continue west and get through a circular
slicer. Pull down a wall switch to open the gate beside you. Enter the gate and
slide down a slope. Go through a crawl space and drop into a tunnel. Go west
and follow the tunnel back to the starting room.
Enter the south tunnel and follow it to a water
trench. Follow the trench to a room with three Shiva statues. Pull up onto the
south ledge next to a ladder. Shoot the Shiva statue
that comes to life. Climb the ladder and grab a crevice at the top. Shimmy to
the right all around the room and pull up onto a ledge. Stand jump onto a
higher south-east ledge. Run and jump down to a lower ledge at the east wall.
Enter the dark tunnel and use the crowbar on the broken floor lever. Return to
the ledge and look south-west to see a crawl space in the wall.
Jump to the south wall and grab a crevice. Shimmy
to the right and pull up into the crawl space. Crawl through and stand up. Go
east into a tunnel with glass walls. Use the floor lever at the end. Crawl back
out and safety drop to the floor. You can see a hanging rope high above you.
Jump to the north-east ledge and awake another Shiva
statue. Shoot the Shiva statue. Go back
to the ladder and crevice again to reach the high ledge. Hop onto the
south-east platform again. This time, grab a hidden crevice on the east wall.
Shimmy to the right and pull up into an alcove. Then run and jump to grab the
hanging rope. Spin around and swing to the east. Release and drop into a high
tunnel. Go to the end and pull back the moveable box back onto the yellow
square. Return to the tunnel entrance.
Run and jump into the water ands swim into the open
trap door. Swim down and the swim east. Pull down an underwater ceiling handle.
Swim east and into the tunnel to the right. Pull down the underwater lever.
Swim out, go left and right into another underwater tunnel. Pull down the
underwater lever. Swim out and go left to the end and pick up the Golden Circle. Swim back and up the vertical shaft to
surface for air. Go west and follow the tunnel back to the starting room.
Go west and enter the tunnel. Two knife blades
start at the far end. Jump through the blades and climb the ladder. Back flip
into a tunnel. Go to the end and make the Jade Circle to place on the pedestal.
You hear a trap door open. Climb down the ladder and run through the knife
blades again. Return to the starting room and dive into the water. Swim down
the hole in the bottom and follow the tunnel. Pull down an underwater lever on
the wall to open a gate. Continue swimming and pull down an underwater ceiling
handle. Continue swimmng and pull up into a large room.
The center picture tile is a fire trap. Carefully
move the block from the west wall and push the block onto the center picture
tile. A cage rises to the north. Climb the cage onto a ledge. Go left and pull
up into a crawl space in the north wall. Drop on the other side into a tunnel. Go
west into a tunnel. Follow the crawl space and tunnel to get secret #22. Pick up a revolver
and return the way you came. Now go north and through another crawl space. Drop
on the other side and save the game. Ahead is a slope with holes over a spike
pit. There are also some rolling balls.
Go down the left side of the slope and a rolling
ball goes down the middle. You can see it fall into a pit. Stand jump to the
middle platform. Jump to the next slope and sprint up to the top. Three balls
roll down behind you. Pick up the Red Key from
the pedestal. Return through the crawl spaces back to the ledge where you
entered. Run and jump south onto the platform at the west wall. Run and jump to
the south ledge. Go east and use the key in the key lock. The door to your
right opens. Enter the door and follow the corridor. Get pass the three spike
bags and pick up a laser sight. Save the game
in front of the timed wall switch. Pull down the timed wall switch. Roll and
sprint through the spike bags. You just have to hope they are out of the way.
Exit the room and loop around to the right and into the open timed door.
Savegame 216
Climb the ladder and follow the tunnel. Climb
another ladder and follow the tunnel. You emerge in the room that you saw when
the floor dropped from beneath you. Go west and shoot a female demigod. Go west into the alcove and pull down the south
wall switch. A trap door opens beneath you. Drop into the hole to pick up a large medipack. Then pull up back into the alcove. Do
not use the north wall switch, as it is a trap door over a spike trap. Return
to the room and pick up the Malaysian Box off
the central platform. You can shoot the vases in the room to find blue shotgun shells and three
Uzi ammo.
Run into the east tunnel and pull down a jump
switch. Return to the room and see an open gate in the upper south wall. Go to
the south-east corner and climb the wall. Back flip onto an upper ledge. Run
and jump with grab to glide into the south wall tunnel. Follow the tunnel the
slopes and jump over a spike pit. Run and jump over two more spike pits.
Continue to slide down a slope and jump over a spike pit to grab an edge. Pull
up into the tunnel. Continue and drop down intro a lower tunnel. Continue to a
slope and see a wire ball above your head. Run down the slope and jump over a
spike pit as the rolling ball falls into the spike pit. Continue to the end and
you overlook a water pool below you.
Dive into the water. Swim under the rocks in the
south-east corner to pull down an underwater ceiling handle. The underwater
gate opens in the north wall. Swim into the open gate and the level finally
ends.
[Note]
the author states that the secrets are (6,6,4,5) for the four levels. I found
the secrets to be (6,7,4,5) for the four levels. I got an extra secret in the
second level. Probably in the dinosaur nest where you have two secrets close
together. [End note]
22-aug-2008