Gabiza's Last Level (Gabiza7's
Letzter Level)
Level by Gaziba7
(August, 2008)
Walkthrough by Harry
Laudie
You start facing a wall. Turn around and see a
building. Shoot a crocodile in the deadly water
trench. Go south and pass a closed door needing two items. Continue to the
south-east corner of the area. Shoot a vase and pick up a Gold Key (Goldener Schlussel). Look west and see a
wall switch for later. Jump over the water onto the walkway around the
building. Go west and shoot a vase for a small
medipack. Notice a door in the south-west corner and an unlit wall torch
on the west wall. Turn the corner and go north. Pull down a jump switch on the
side of the building. Shoot another crocodile in
the water. Continue to the corner and see a closed large double door in the
west wall. There is a small closed door in the north wall. Go east and see an
item in the deadly water. Continue and turn the corner again. You are back at
the closed doors of the building.
Jump over the water and pull back a moveable block
from the east wall. Push the block aside and enter the tunnel. Pick up a torch from the floor. Exit and go to the wall switch
you saw near the south-east corner. Save the game in front of the timed wall
switch. Drop the torch and pull down the timed wall switch. Pick up the torch
and run west to the timed lit wall torch that has ignited. Light your torch on
the lit wall torch before it goes out. Bring the torch with you.
[Note]
Something strange occurs with the torch. Your torch is lit. Drop it and your
torch goes out. But the wall torch is lit again. Pick up your torch again. The
wall torch goes out but your torch is lit again. It is probably a harmless bug.
[End note]
Jump over the water trench and get into the open
gate behind the fence at the north wall. You enter a room with many pits. The
pit on the left of the entrance has a floor lever at the bottom. Drop the torch
and remember where it is. Follow the path and see a gray block and shoot two bats. Look to the west
and see a hole in the ceiling above the path. Jump up to grab the ladder. Climb
up and shimmy to the right into a tunnel. Follow the tunnel to a water filled
room. Dive into the water and pick up a small
medipack off the floor. Pull down an
underwater ceiling handle and get a cut scene of a gate opening. Return and
drop back onto the path.
Pick up the torch and drop into the pit
with two unlit wall torches. Light the two wall torches. Each torch gives a cut
scene of a tile at the side of the starting building. Drop the torch and pull
up onto the path. Drop into the south-west pit and use the floor lever. Get
onto the path and go east. Move the gray block onto the raised brown block.
Return to the south-west pit and use the floor lever again. Return to the gray
block. Push the gray block over the fire in the center of the pit. You get a cut
scene of a tile at the side of the starting building. Go to the north-west pit.
Carefully jump onto the safe middle tile on the west side of the block. Press
the button and get a cut scene of a block rising near the side of the starting
building. Look at the locations of the fires on the floor and carefully exit
the pit. The two pits at the east wall just seem to be decoration.
Exit this room back to the starting
area. Go to the south-west corner and enter the open gate. Stand jump over the
slope and into the alcove. Drop into a hole to pick up colored cube (Voll krasses Bunny) for secret #1. Exit this alcove and go east to find the raised block. Pull up
onto the roof. Go north and press the button on the block. You get a cut scene
showing that the water trench is safe. Go north over the roof and jump into the
water trench. Pick up Star #1 (Sternchen) from the water and pull up out of the trench.
Return to the tunnel in the east wall
where you found the torch. Continue to follow the tunnel and shoot the barricades.
You see a trap door drop ahead of you. Enter the room and shoot a wolf. Go to the south wall and use the gold
key in the key lock. The door opens above you. Pull up into the open door and
follow the tunnel to the end. Pull down the wall switch. Notice the brick wall
beside you. Exit the room and go up the steps at the east wall. Pull up onto a
ledge and see that the trap door is closed. A rock starts to roll on a sloped
bridge across the room. Jump to grab a crevice on the white block and shimmy
around to the other side.
Time the rolling rock and watch out for
spikes on the other side of the slopes. Run and jump onto the slope and then
jump onto the bridge to the west. Pull down the wall switch. Jump back to the
east side of the bridge. The white block has dropped and a green block is in
its place. Push the green block onto the closed trap door. Safety drop to the
ground. Return to the south wall tunnel and reset the wall switch. Return to
the room and see that the green block is on the ground. Push the green block
into the alcove in the south wall. You get a cut scene of a closed gate.
Get back onto the bridge. Look to the
north wall and see a button on top of a column. Time the rolling rock and run
up the slope and jump to land the column. Press the button and get a cut scene
of the gate opening. Jump back to the slopes and get onto the bridge again.
Return to then ground and go to the south-west corner to find the open gate.
Drop into the hole and pull down the wall switch on the east wall. You get a
cut scene of a gate opening. Pull up and get onto the bridge again. Be careful
of the rock and the spikes again. Stand jump into the alcove and pick up Star #2. Stand jump back to the bridge and
safety drop to the ground. Go north to exit the room.
Jump over the water and place the two
stars to open the double doors. Enter the room and go west to see two water
holes in the floor. Drop into the south water hole. Swim down into a lower hole
and follow the underwater tunnel to the end. Pull up into a room. There are
three moveable blocks and three obvious tiles to place them. Place the moveable
blocks on the tiles in line with the textures on the south wall. Each correct
placement gives a cut scene of an underwater gate and a torch ignites on the
south wall. The last block shows the underwater gate opening.
Stand on the block at the north wall.
Pull up into a higher outside area. There is a water hole at the east wall. Go
to the south wall and climb a pole. Back flip onto the higher bridges. Jump the
bridges to get onto the corner ledge in the south-east corner. Shoot a vulture if possible. Run and jump to the east
to grab the higher bridge. Pull up and shoot the vulture if you missed it in
the corner. Go south and press the button on the wall. You get a cut scene of a
brick wall lowering beside a switch.
Go north and run and jump to pull down
a jump switch hidden by the tree at the west wall. Get back onto the upper
bridges again. Run and jump around the east column to land at the east wall.
Pick up the laser sight and drop onto the bridges below. Go south and see another section
of this area. There are a waterfalls and a pool below you. This area is for
later. Go north and safety drop to the ground.
Dive into the water hole by the east
wall. Swim down a shaft and into a flooded room. Swim into the triangular crawl
space in the south-east corner. Swim through a crawl space and pick up the revolver. Swim out and open up the underwater
door in the east wall. Surface for air. Dive in the water again and swim into
the east tunnel. Follow the underwater tunnel and swim up and pull down an
underwater lever. Continue around a corner and pull an underwater lever.
Continue to the end and pull an underwater lever on the wall just before you
turn to the right and see a closed gate. After all three underwater levers are
pulled, that gate should open. Swim into the flooded room and surface at the
south wall for air.
Swim down and north between the
pillars. Turn the corner to go east and pick up a Gold Key from the plant on the floor. Swim back
to get air. Now swim through the open gate and follow the tunnel back to the
flooded room. Swim up and surface in the outside area again. Go south and climb
the pole to back flip onto the upper bridges again.
Go south to the area with the
waterfalls and the pool. Save the game as I had a problem here. I pressed a
wrong key adjusting the laser sight and everything went strange. I could not
reproduce it. Use the revolver and laser sight to shoot a box in the pool below
you. Drop into the water and pick up the colored cube for secret #2. Swim into the
crawl space in the north-west corner. Pick up a small medipack and swim back to
the pool. Get air and swim down into a lower south-east corner tunnel. Swim to
the end and pull up into a tunnel. Go north to the end and use the gold key in
the key lock. You get a cut scene of an underwater gate opening somewhere.
Swim back and surface in the pool.
Climb the ladder and drop on the north side. Go north and drop into the hole by
the north wall. Go east into the water hole and swim back to the start
building. Do not enter the north water hole yet. Exit the building and go east
into the tunnel again. Follow the tunnel back to the room with the rolling
rock. Pull up into the south wall tunnel and go to the end. The brick wall has
dropped. Enter the alcove to pick up a colored cube for secret #3. Return back into
the starting building.
Drop into the north water hole.
Swimming is difficult because the camera view sometimes shows the room above
and you see the floor. Loop around to the right and pick up revolver ammo. Swim down a hole
and swim to the east. The underwater gate was in this tunnel. Just as the floor
starts to drop down, swim up into an alcove and pull down an underwater ceiling
handle. Continue down the tunnel and see a triangular crawl space hidden by a
plant. The crawl space is in the right wall.
Swim through the triangular crawl
space. Follow the underwater tunnel and pull up into an outside snowy region.
Shoot the guard in the snowsuit. Go north beside a closed door and pick up a small medipack. Climb the hill at
the west wall and pull up to a south ledge. Go to the other side of the ledge
and pull up onto a higher platform. Pull down the wall switch on the west wall.
You hear a gate open. Safety drop to the ground and go to the open gate in the
south wall. Save the game before you enter.
Sprint up the slope and run into a left
wall opening as the ball rolls down the slope. You can enter a room and see
some pictures. Continue up the slope and enter into an icy cave. Go to the
south-west corner and pick up a torch. Take the torch and exit down the slope back into the snowy room.
Go to the top of the hill at the west wall again. Stand at the middle and side
jump to the left to land on the ledge. Go left and light the torch on the lit
wall torch. Drop to the floor. Light the two unlit wall torches on the south
and west walls.
Go to the north-west corner and see a
raised icy block with a plant inside. Look at the room on the other side of the
glass wall. There are some large plants on the floor. Move the icy block onto
those positions in this room. When you are on the correct location, a plant
will appear on that location. There are three locations to move the icy block.
When finished, shoot the green crystal in the south-east corner. It is probably
hidden by the rolling ball. Now the door should open in the north wall. Go
through the open door to enter the next room.
Go up to the top of the hill at the
west wall. Pull up to the south ledge. Go south and pull up onto the ledge
above the arched column. Press the button on the wall to open the doors in the
upper east wall. Get down to the west wall hill again. Pull up to the north
ledge. Go to the other end of the ledge and pull up onto the ledge above the
arched column. Go to the outside corner and run and jump to grab the rope.
Swing and release to grab the edge of the opening in the upper east wall. Pull
up into the room and the door closes behind you.
There are large platforms in front of
you. Five sections are marked with a brown line square. Step on only those five
sections. Then hop onto the block at the east wall and pick up a sphere (Kugel). Go to the door in
the south-west and it opens as you approach. Safety drop onto a lower ledge and
then to the ground. Go south-east and get back into the water hole. Swim back
to the underwater junction and swim east.
[Note] I
had a problem here. I do not know if it was a sequence order or somehing else. If I did the flyby, the door would not open. Do not do the
flyby or just reload a savegame after you see it. [End note]
Continue and pull up into a tunnel and
shoot a ninja. Enter the
room and loop around to the left into an alcove. Pull down the jump switch on
the wall. This raises a block at the entrance. Go to the north-east corner and
drop into a hole for revolver ammo. Go south and drop into a hole. Save the game. Pull down a jump
switch and get a flyby of the room. It shows you items on the floor above you.
Reload the game. Go to the entrance and climb the block. Pull up onto the
second floor and go north. You see four boxes and four diamonds. Save the game.
Use the revolver and laser sight to shoot some of the items. If you shoot the
wrong item, you catch fire. You should hear music after each correct shot.
Shoot the yellow diamond at the right wall. Shoot the first and third box at
the left wall. Shoot the middle diamond in the middle row.
Safety drop to the ground. Go north to
the (hopefuly) open door. Go north and save the game in front of a timed wall
switch. Pull down the timed wall switch. Turn to the left and run and jump over
the spikes and evade the rolling balls to get into the timed open door in the
west wall. When you make it, the door stays open. Climb the ladder on the east
wall. Shoot two bats and pick up a small medipack. Run and jump west to land in the water hole. Get out and pull
back the picture block from the north wall. The electrical arcs stop. Hop onto
the west wall and pick up a W item (Das W) from the wall.
Enter the tunnel in the south-west
corner. Pull down the wall switch just inside the tunnel. There is a tunnel
behind you but a gate closes it at the end. The door opens in the south end of
the tunnel. Go there and exit back into the starting area. Run to the right and
place the W item in the receptacle to open the large doors beside you.
Step into the area and wait for wolves to appear.
Hop back onto the entrance ledge and shoot two wolves.
Go west and see a water hole at the south wall. Dive into the water and swim north.
Pull down an underwater lever on the wall. Continue north and enter a large
pool. Pull up onto any convenient ledge and see a large water pool surrounded
by four small buildings.
Go behind the north-west building #1 and pick up colored cube for secret #4
from the middle of a plant. Go to the front of the building #1 and shoot a vase
to pick up a crowbar from the ground.
Go to the north-east building #2 and enter the
corridor. Pull down a jump switch on the north wall.
Go behind the south-west building #3 and pull down
a jump switch on the east wall. Go to the north side of this building #3 and
use the crowbar to open a gate. Enter the building and pull down a jump switch.
Go to the north-west corner and pick up a large
medipack.
Go to the south-east building #4 and enter the open
door at the corner near the pool. Go left and pick up a Gold Key hidden in a plant at the corner.
Exit the room and pull up onto the roof of this
building #4. Go south and jump onto the ledge at the south wall. Run and jump
with no grab to land on the roof of building #3 which is actually to the
north-west of the ledge. Stand jump north to the next flat section. Go across
the roof to the north-west corner. Run and jump north to land on a ledge of
building #1. Use the gold key in the key lock to open the door. Enter the room
and climb the ladder to the roof. Shoot a vulture
and cross then bridge onto the top of building #2.
Push the gray block ahead of you. Move into onto
the two tiles with the gray rock texture. One position gives a long flyby
showing a closed gate. The section position shows the gate opening. Before you
leave this roof shoot the diamond in the shallow water pool beside you. Swim in
and pick up a colored cube for secret #5. Also pull up onto the column near the
bridge. Pick up a green ring (Ring). Go to the
north wall and safety drop onto a column. Pull up into the tunnel from the long
flyby.
Enter the tunnel and jump over a hole. Climb down
the ladder for revolver ammo. Climb the ladder
and continue around the corner. Press the button on the wall. You get a cut
scene of a door opening. Safety drop to the ground and go west into building
#1. Press the button on the wall and get a cut scene of a gate opening. Exit
this building and go south-east. Go behind building #4 to find the open doors
to ext back into the start area.
Run to the left and enter the open door. Go north
and into the branch tunnel to find the open gate from the cut scene. You enter
a room with a shallow pool. If you look up you can see an underwater lever on
the west wall. You know that this room has to be flooded. Go to the middle of
the west wall. Combine the ring and sphere to make the Kugel mit Ring. Place it
in the brown receptacle in the west wall. Turn around and climb the raised columns
to reach the higher ledges.
Jump to the east ledge and use the floor lever. The
room floods with water. Swim into the north-west hole in the ceiling. Pull down
an underwater ceiling handle near the entrance north wall. Swim out and pull
down the underwater lever on the west wall. This empties the room of water so
you can get air. Get onto the block on the middle ledge. Stand jump to grab the
south-east ceiling opening. Stand jump to the north to get into the room above
the open trap door. Push the green block to the west to reveal a hole in the
ceiling.
Climb the ladder and pull up into a tunnel. Go
north into an outside area and shoot two ninjas.
There is a building with a closed door. At the north wall is a tree. On the
north side of the tree is a jump switch over a fire trap. Remember this for
later. Go west and shoot the barricade in the north wall. Enter the alcove and
press the button on the wall. You hear music. Return to the still closed door.
Go to the south wall and climb the ladder. Do not
pull up onto the fire trap. Instead, grab the edge and shimmy to the right to
drop on top of a wall. Drop into the pit and get into the lower crawl space in
the south wall. Enter the small room and pull down a wall switch and hear
music. Crawl back out and pull up onto the wall. Get down and go back to the
closed door.
Go to the north wall and the tree with the jump
switch. The tile is now safe. Pull down the jump switch on the tree and hear
music. Return to the south wall ladder and climb to the top. The tile is now
safe. Pull down the wall switch and hear music. Climb down to the ground. Go to
the front of the building. Enter the open door. Go forward on the bridge a
little until the door closes behind you.
Do not cross the bridge yet. Dive into the water and
swim under the bridge. Pick up a colored cube
for secret #6. Pull back up onto the bridge.
Now cross the bridge and the level ends with the statistics screen. At this
point, I could not get the game to exit at all. If I used exit to title, I
still got the statistics screen. I had to reboot the computer.
29-aug-2008