RETURN
TO INNOCENCE
Levels by Razzi
Walkthrough by José
EGYPT LEVELS -
1 - THE BURIAL CHAMBERS
THE CAVE
Shoot the scorpion and
go N and left behind the pillar to pull the nearby switch. Now go to the SW
corner and into the crawlspace to pull another switch in the corner and push a
button in the high ledge. Go out and find a gray raised block in the S wall of
the cave; use the nearby pillar to reach its top and pull the jumpswitch to
open a trapdoor behind you. Go there and drop down to the room below.
THE SWORD (CROWBAR)
Go E and shoot two
mercenaries behind the pillars. There are two grated doors; at the end of the
left and right passages in both sides of those doors there are two
jumpswitches, pull the left side one (there are flares near) to open a trapdoor
in the right side passage and pick up the shotgun and two stashes of shotgun
shells; the jumpswitch near the open trapdoor only awakes the mummie. In the NW
passage with the broken columns there are flares. Near the grated doors there
are two moveable statues; move them to the W side to open the grated doors and
finally pick up the Sword (crowbar). Now return to the cave room where you
began this level, jumping from the small crate under the trapdoor.
THE IRON KEY
Go W and behind the last
pillar there is a face in the floor. Use the sword in its mouth to open a
trapdoor somewhere (where the camera is?). Drop to the room below and in the SW
corner there is a grey moveable block; pull it two times and at the end of the
narrow corridor behind it is the opened trapdoor. Drop and pick up shotgun
shells. Go west, shoot a thug and enter a new room. Go N and pick up flares;
soot the E crates to pick up shotgun shells and the Iron Key from the pedestal
in the center of the room. Shoot the crocodile which appears and go all the way
back to the starting cave.
THE KEY OF SUN
In the NE corner of the
cave there is a keyhole; use your key there to open a door in the NE corner of
the room where you picked up the key. Go there, shoot the thug and go to the
other side jumping over the lava (with grab if necessary) using the safe tiles
and the crack at the end in W wall and avoiding the fire emitters. In the
corner near the closed door there is another face in the floor; use the sword
there to trigger something somewhere (where the camera is?); jump diagonally SW
to grab the crack and return to the previous room the way you came. In a small
alcove in S wall there is a pedestal before ignited but now the fire is gone
and you can pick up the Key Of Sun now. Go all the way back (one more time) to
the starting cave. In the SE corner of the cave there is a keyhole; use your
key there to open a door in the W wall of the room where you picked up the
keys.
THE LAVA ROOM
Go back there and enter;
don't slide over the ramp or you'll fall into the lava; use the ladder to your
left to climb to the bottom. Pull the switch in the E niche to raise a block
and release a rope in the lava. Climb to the gray block and jump to grab the
rope. This jump is a bit tricky 'cause if you align Lara from the NW corner and
do the jump, she hits the block over the rope, deviate a bit and don't grab it.
Situate Lara in the SE corner of the block and align her in a W-NW direction;
then take a running jump with a right curve in midair to negotiate the block
from its left side and this way Lara should grab it. Use the rope to reach the
next N pillar and from here a running jump to grab the crack in N wall; shimmy
to the very left and duck through the crawlspace near the W and N sides to
press a button at the end which opens the door below. In the N ledge near the
lava there are two moveable pedestals with ankhs; one of them over a green tile
and another over a blue tile. Move them over the respective tiles in the E room
to pick up the first Globe Of Life from the pedestal (a door opens above in the
corridor with the fire emitters). Climb the NW brown ladder if you want to get
some flares and return to the upper room using the pole rope behind the pillar,
the rope and the ladder in the side of the ramp.
THE SECOND GLOBE OF
LIFE
Once there, go again
into the room with the fire emitters and like before to the other side. Drop in
the new room and see the torch at your feet. But first, pull the jumpswitches
in SW and SE corners of this room to light some wall sconces. Pick up the torch
now and light it. Light the skulls on both sides of the N door to open it and
enter. Jump to the right side of the ramp, slide and jump at the end onto the
block in the lava. Jump to the NW block to pick up the flares and return to the
previous block. Take a running jump to the opening SW and crawl in. Go right at
the junction and at the end push the moveable block two times. Pick up the second
Globe of Life from the pedestal and notice the button with the fire in front of
it (for later).
THE ANKHS PUZZLE
Go back to the
crawlspace and this time take the other way, passing over a closed trapdoor and
through an opened door (it opened when you picked up the Globe). In the next
room jump only over two breakable tiles to get the other side and make it
easier for your way back. Shoot the vases to pick up a small medipack and
shotgun shells and pull the switch to extinguish the fire in the tile with the
button (notice the closed door to your left). Go back there and push it to open
the trapdoor in the crawlspace. Go back there and drop into a new room. Go to
the SE corner and press the button to open the door and pick up a small
medipack. In the SW corner, near the white moveable block (behind it is a small
medipack) there is a high crawlspace; go in and on the other side push the
button to open the door and pick up shotgun shells. Go back to the main room
again. There is another high crawlspace in the SE corner but I found nothing
there. Along the floor of this room there are four tiles with ankhs; each ankh
is pointing in a particular direction. Also in the N side of the room there are
four moveable pedestals with ankhs pointing to particular directions, too
(cardinal points). You must move the pedestals over the correct tiles with the
ankhs to open the door in the upper room with the breakable tiles (it's easy);
when you move one of them in its correct position a screenshot of the door
appears. Do it so and go back there (this time you'll have to do diagonal
running jumps, using the niches in both sides of the lava pit).
THE CORRIDOR ROOM KEY
In this new room there
are two more pedestals with ankhs in NE and SW alcoves. Move the NE one to the
SW where the other is, and the SW in the NE alcove, interchanging their
positions, and a trapdoor opens in NW corner. Go there to get the only SECRET I
could find in this level: shotgun shells (what a poor secret!). If you approach
the pedestal two thugs appear, kill them. There are three jumpswitches in this
room: two in S alcoves and another one in a N alcove. Pull only the left
jumpswitch in S wall; the other two release a skeleton and fire emitters. A
fire appears in the pedestal. Climb the ledge in E wall and pull the N grey
moveable block to find a wall switch behind it. Pull it to extinguish the fire
in the pedestal and substitute it for the Corridor Room Key. Pick it up and
return all the way back to the room with the four moveable ankhs you came from.
THE TORCH PUZZLE
There's a fire on a
wooden pedestal near the entrance with a torch in it. In the NE corner of the
room, where the four moveable pedestals were, there is a moveable block. Pull
it twice and follow the passage crawling till the end. Pull the switch there to
extinguish the fire in the wooden pedestal. Go back there, pick up the torch
and throw it in a safe place. Return to the switch and pull it again to turn on
the fire in the pedestal. Go back there, pick up the torch and light it. Now
light the two yellow skulls on both sides of the E metal door to open it; two
mummies awaken. Use the key in the keyhole behind the bush near the door to
open it. Go through the narrow passage (but don't you stop for much time near
the beginning or near the end) and get The Cross on your way in the N wall; a
hatch opens at the end of the corridor.
THE FINAL BATTLE
Drop there and continue
(pick up a small medipack on your way) till you eventually arrive at a familiar
room. This time there is a pool in the center with some crocs, a couple of
wraiths are released, two thugs and a skeleton. First jump into the pool to
kill the fire wraiths; move yourself fast to avoid the crocs and pull one of
the four underwater levers in the central pillars to raise a block and you can
go out of the pool. Now dispose of the thugs; when they die they leave you two
more Globes Of Life, so pick them up. Now it's time to deal with the crocs;
make your way to shoot them from a safe place and when all are dead, jump into
the water and pull the three underwater remaining levers to raise the rest of
the blocks (don't you forget the flares). Place the Globes in the hands to open
the W door. Go there and pry off a second Cross; when you go out a camera shows
you an underwater door opening.
UNDERWATER BUSINESS
Jump into the pool again
and find that door in the SW corner. Open the underwater door and dive always
to the left to find a large medipack. Return to the pool for air. This time go
straight ahead at the junction to find a place where you can take a breath. Turn
around and see the button in the opposite alcove. Press this button to open
another underwater door (and release a croc); wait to shoot the croc and dive
always to the left till you find it near a junction. Continue, pick up the
shotgun shells first and use the nearby underwater lever to open the next door.
Enter only in the first tile to release another croc; there are another two
crocs behind you, so lure them to the small place with air to calmly kill them.
Return to the opened door and dive to a small area with a small crawlspace in E
wall. Dive in and use the underwater lever in N wall to open the nearby hatch. Take
a breath and pick up the 2nd Part Of The Amulet. Pull the switch to trigger
something (where the camera is?) and go into the water again, through the small
crawlspace and always to the left to pick up shotgun shells at the end behind
an opened door. This door is a shortcut to return to the previous underwater
maze, but there's nothing to do there so turn around 180º and dive W to the end
and through the left passage to find a lowered block (when you pulled the last
switch) and pick up the 1st Part Of The Amulet (screenshot of a door opening). Dive
back to the place where you got the 2nd part and enter to finish the level.
EGYPT LEVELS -
2 - TOMB OF AMON
GETTING ACCESS TO THE
CENTRAL BUILDING
Pull the switch to open
the door and shoot two thugs outside. Near the entrance door and to the left
(S) you can climb the ledges to pick up shotgun shells. Go N passing the small
lake and around the building (left or right side) climb the ledges with green
plants and near the lonely palm there are two jumpswitches. Pull them to raise
a block on the other side near the two palms. Go there and climb it helping you
with the pillar to the right. Grab the monkeyswing and at the very end pull
another jumpswitch to open an underwater door in the NE side of the lake. Go
there and take the left corridor inside to pick up a small medipack. In the
other side there are shotgun shells and six closed doors. Open the first in E
wall and the second in W wall and pull the underwater levers inside to open
trapdoors outside in the central building (the other two doors have spike
traps). Go there and down the stairs to the bottom.
THE SKULL
Go left first and use
your crosses to open the door. Use the ledges to safety drop to the bottom of
the pit and pull the switch in W wall to raise a block above. Use again the
ledges to climb to that grey block and pull another switch to open a door down
in a platform in the NE corner. Jump there and enter. Combine the two parts of
the Amulet to get the Star Amulet and use it in the receptacle to open four
doors. Inside these doors are pedestals with items. Each time you pick up an
item a fire wraith appears. The only item you need is The Skull in SW corner;
when you pick it up two doors open in the previous room with the six underwater
doors. Quickly go out of this room and to the right; at the end of the ledge
let you fall to the bottom of the pit: a trapdoor opened there in the corner
and there's water there to kill the wraith. Now you can return to the room to
get the rest of the items (shotgun shells and a large medipack), returning each
time to the bottom to extinguish the wraiths or let the items go and exit. It's
your choice.
THE POOL ROOM
Once out, go to the
other side of the stairs and find a room with four switches. Two open the door
and another two are spike traps. I'll let you try and discover by yourself
where are the traps. Enter and when you jump to the first ledge the door
closes. This is a room with a pool below (with crocs) and ledges all around. Use
the ropes, a climbable wall and running jumps to land over the ledges till you
arrive to a place where you can use the skull to open a trapdoor somewhere. The
switch is to open the exit door but it's timed, so pull it, a jump back and
swim NW and around the left side of the pillar, emerge, turn around, go out of
the water and through the (hopefully) open door. Now go outside and to the
underwater doors you saw when picking up the skull.
THE IRON KEY
Once you reach the first
junction a crocodile attacks; go back to the lake and dispatch it. Return and
go straight at the crossing to find an underwater lever. Pull it and quickly go
back and always to the right around three corners to find an underwater door. Open
it, dive and finally go out to the water and pick up the Iron Key under the
bush. Go to the water again and all the way you came, picking up shotgun shells
and if you have enough air, you can open another underwater door to your right
to find more shotgun shells. Anyway, return to the outside area. Do you
remember where you pulled the two jumpswitches at the beginning of the level? Go
there and look for the white moveable block in N wall and move it S. Use your
key in the keyhole behind the bush to open the W door in front of the lake. Go
there and enter.
OPENING THE TOMB
In the NE corner is the
trapdoor you opened before when you placed the skull. Go inside to pick up The
Sun. Now cross the lake and climb to the ledge where the closed gray doors are
(W). Approach the NE corner and take a long running jump NE to land over the
grey ledge in N wall. Climb the ledges where the monkey is and pull the switch
to trigger something near. Jump into the water and discover the opened
underwater door W. Pull the underwater lever there to see a screenshot of a
block rising at the bottom of the stairs near the place where you used the
crosses. Make your way to return there and use the crack in the right side of
the stairs to reach the top of the block. From here jump W and use the Sun to
open the double grey doors in the place where you came from. Go back there and
enter the tomb.
THE TOMB
At the end of the ledges
in both sides of the stairs there are two switches. Pull them to raise two
blocks. Move the pedestals with the ankhs over the raised blocks and use again
the switches to lower them. Go to the bottom of the stairs and look for two
different tiles just at the bottom of the stairs. Move the pedestals there and
the W doors open, but the pedestal is empty, and Lara says something like:
- What?
- Where is the artifact?
- ?????????? stole it.
Approaching the
pedestal, the level ends.
FRANCE LEVEL -
POWEL'S REZIDENCE
You begin in a place
which I'll call from now "The Main Courtyard". There are three ways
to proceed: W, N and E. Take the W corridor first. You'll arrive at another
small courtyard which I'll call from now on "The Crates Courtyard". In
this place, shoot the windows to the right of the N crates; push the moveable
crate twice and go around the corridor to find revolver ammo and a small
medipack in the other side. N is a black door; go there and push the button to
the right to open it and enter...
THE STORAGE ROOM
Turn right and jump to
grab the crack in the E crates; shimmy to the very right and go up into the
small crawlspace; turn to face N and drop and grab the other side; shimmy right
and around the corner to land near the blades and get the revolver. It's
possible to reach this place from the other side, through the blades (I got
it), but you'll lose a lot of health. Grab the now invisible crack again,
shimmy left and return through the crawlspace to the other side where you came
from; continue shimmying to the left and around the corners till you get to the
ledge at the other side of the four blades; from here, a standing jump to grab
the N crate, a jump over the lonely blade and press the button to see a closed
door somewhere. Drop down to ground floor, kill the dog and the guard and go
through the S corridor jumping over the fires (notice the objects in the fires,
for later); left and climb to the teeth doors; cross them, the swinging crate
and the next doors, pick up the goodies and press a button to see the
screenshot of a door opening somewhere. Go back to the ground floor, W and
climb the ledge in front of the green toxic pool. Turn around and jump to grab
the rope; turn around again and swing N to grab the high crates in the NW
corner; drop from the other side and find the first Security Card. Return to
the rope and use it to reach the S ledge with the black door and exit to the
crates courtyard.
TWO MORE SECURITY
CARDS
Go E to the main
courtyard and through the E corridor. In the small pool there is HK5 ammo. Climb
the N crates to the top and shoot the W window; go in and pick up the second
Security Card from one of the barrels below. Climb back and to the top of the
crates outside. Turn SW and spot another breakable window high in the corner. Draw
your pistols and jump to break it; a block rises in S wall; use it to reach
that window and safety drop to the floor, losing some health. Here is the door
you opened with the buttons in the storage room. Behind the crate in NW corner
there is a rat and the third Security Card.
TIMED RUN
Go now through the
opened door into a room with more crates; pass the pipes and discover a
trapdoor next to the S wall; open it and inside there is a switch, but timed. This
switch opens a black door at the end of the N corridor of the main courtyard. Pull
it, press the look key to cut the screenshot, roll, run a bit and roll again,
jump onto the floor of the room (next to S wall), turn left and jump to the
metal ledge, from here a standing jump NW over the pipes and to the open door,
now a jump NE over the crates avoiding the swinging crate to the next door,
outside turn left and left again, sprinting through the corridor to the main
courtyard (it could happen that you find a guard here; this guard was triggered
when you picked up the second Security Card, so if you want you can dispatch
him before doing the timed run so as not to disturb you; he drops HK5 ammo),
once there sprint right, left and right through the N corridor, at the end right
and sprint to the opened door.
THE COURTYARD OF THE
MANSION
Once in the courtard the
door closes behind you and you're received by two guards and a dog. On the N
side there's a pool with horses; climb the final ledges to get HK5 ammo. Go
back to the courtyard and near the end of the pool there's a moveable brown
crate encrusted in the wall. Move it all the way to the very S side of the
courtyard and place it over a tile with the same texture next to another crate;
this opens the exit door (for later). Go to the entrance of the mansion and
left you'll find another moveable block over the green ledge; push it to the
very end of the ledge to open two doors in the SW corner of the courtyard. Go
there and enter the left room; climb the ledge and push the button to raise two
blocks: one in the side room and another in the SE corner of the courtyard. Try
to enter the side room and the gate closes; now go to the SE corner of the
courtyard and use the raised block to reach the E crates; drop from the other side
and find the Security Card; this activates the blade, so position Lara in the
very right side of the ladder next to the blade and safety climb to the top. Continue
climbing the N crate to find a timed switch; this switch opens the door at the
other side of the courtyard (W) which closed when you approached. I did it so:
pull the switch, turn a bit left and roll, do a running jump over the raised
block and without stopping another running jump over the left ledge with the
column, when you land on the ground floor on the other side, sprint and before
the mound a couple of running jumps turning right and over the grassy ledge to
reach the opened door.
[NOTE:] If you want
you can avoid the timed run. Once you press the button to raise the blocks, you
can go out and try to enter the side room and the gate closes. Then you can go
left of the mansion (NE), pull the moveable block once and push it again on its
place to re-open the door. But you can't go there yet (the door will close
again). Go to the SE corner of the courtyard and use the raised block to reach
the crates and pick up the Security Pass like you did before. When you climb to
go back to the courtyard you don't need to use the high timed switch; you can
go directly to the opened door and it stays open. [End note]
OPENING THE DOUBLE
DOORS OF THE MANSION
Climb the raised block
and use one of your Security Cards in the computer. Go out to the courtyard and
return all the way back to the Crates Courtyard, killing a dog on your way (you
can use a wooden ladder at the end of the first corridor, jump back and get HK5
ammo). Climb the SW crates, grab the monkeyswing and continue to the end
through the opened window. Continue swinging to the left to land on the N
ledge; pick up the HK5 ammo and climb down the ladder; pull the S crate twice,
climb the ladder again and jump back over the crate to land on the other side;
use your Security Pass to open the door. There are three rooms in this area,
but we are going to use only the left and center rooms with the moveable urns
for now. In this rooms are several urns with objects inside: a ring, a head
with crown, a cross and a jackal. In the ceilings of this rooms are some marked
tiles with red signs so you can place the urns under them (it's easy to
recognize and associate the signs with the urns). Once all seven urns are
placed over the correct tiles, two doors in the central room open. Go there and
use your two remaining Security Cards in the computers to open the big double
doors of the mansion. Make your way back there, shoot two guards and pick up
the HK5 ammo one of them drops; pull the crate in the right side to discover a
trapdoor; open it and drop into...
THE BASEMENT
Shoot the rats and go N
around the crates. The last crate is moveable. Shoot more rats and a dog and
pull the crate two tiles W. Go around the walls in an anticlockwise direction
to the place where the crate was and push the button (screenshot of an
extinguished fire in the storage room). Go out of here and W to explore this
small maze. In the first junction to the right there are some HK5 clips and at
the end of the left corridor is a closed door (remember where it is for later).
Ahead is a white opened door and near you can find flares, a hatch you can open
as a shortcut to the courtyard of the mansion and HK5 ammo and the HK5 itself
in a crawlspace. Go to the SW crates and pull the right crate of the most W row
two times. Go around the walls in an anticlockwise direction to the place where
the crate was and shoot a dog. There is another row of three crates in the E
side of this corridor; pull the last crate of this row two times to the W. Go
around the crates in a clockwise direction to the place where this second crate
was, pick up the goodies and push the button to extinguish another fire in the
storage room. Now go out and N, always to the right and push the first crate
two times W to place it in its original position. Go N to the NW crates and
pull the most left crate two times E. Go around and enter in the corridor the
crate obstructed. Shoot the guard and go to the end of this corridor to shoot
two TR3 damned; the door opens, giving you access to the storage room.
TWO KEYS
Go to the place where
the fires were before and pick up two Fire Fragments. Go W and use the rope
like before to exit this storeroom and go to the Crates Courtyard. Use the
monkeyswing like before to go to the rooms with the moveable urns. This time go
to the W side room, shoot some rats and go up the central stairs, avoiding the
teeth doors. At the end there are a kind of crystal dogs. Place the Fire
Fragments in the dogs and two doors open left and right. Go there and pick up
the Blue Key and the Red Key from the barrels. Make your way to go back to the
mansion. Use the keys in their keyholes in the hall of the mansion to open the
doors. Inside there are two moveable urns, one with a ring and another with a
cross. Move them out of the mansion and near the entrance are the tiles with
the signs where you must place the urns. Do it so and the golden doors open,
giving you access to the inside of the mansion.
TWO SECURITY CARDS
Kill two dogs and jump
over the bannister into the room below. Move the crate in SW corner and press
the button behind; a door opens above and a guard appears; shoot the guard and
pick up the Security Card he drops (the button near the bottom of the stairs is
a trap). In the NW corner of the stairs there is a hatch; open it, enter, pass
the fire emitter and crawl to the other side. Jump onto the W ledge before the
blades and pull the moveable crate two times N. Now a running jump SE over the
blades and enter the room the crate obstructed. There are two moveable crates
inside. Push the most S crate once to the W and pick up the revolver ammo. Push
the other crate once S to reveal a pedestal with the laser sight, a medipack
and HK5 ammo. There's a closed door too, but your card don't work here, so go
outside where the blades are and use the revolver and the sight to shoot the
window from the upper ledge (if you go down and shoot the window with the
pistols you'll die); when you drop to the first ledge before the blades they
stop, and you can easily jump over them to reach the opening in E wall taking
care of the fire emitters. Another option (without shooting the window) could
be to push the crate N to the very end and take a diagonal running jump with
grab to reach the opening and fall, but you'll lose some health. Explore this
small maze to find some flares and the second Security Card well hidden behind
a small grey machine in a niche. In the S side of the maze there is a moveable
crate; pull it three times and go around to go out in the stairs of the
mansion.
TWO FUSES
In the SE and NW corners
of the room with the receptacles there are two more moveable crates; pull them
out to discover two computers. Use your Security Cards to see a screenshot of
an item where you had placed the Fire Fragments. Make your way to return there
(again?) and pick up the Blue Fuse. Go all the way back to the mansion and
place the Blue Fuse in its receptacle in the room below. A golden door opens
somewhere. This door is the closed door you found in the basement some time
ago, so go back there and pick up the Yellow Fuse. Return to the place where
you placed the blue fuse and place the Yellow Fuse; the door opens and a guard
appears. Kill him and he drops a last Security Pass. If you want you can go up
the stairs and through the hatch to the place where you got the sight to open
the golden door and pick up more revolver ammo (you don't need it now!?); this
is the SECRET I found in this level but there's no secret chime for it. If not,
you can pick up the Baset's Cat Mummy and see how a last door opens in the NW
side of the courtyard. Go there, through the corridor and read the message from
the author to finally finish this complex level.
November - 21 - 2008.