Tomb Raider City Remake

Level by Christian Cords (October, 2008)

Walkthrough by Harry Laudie

[Note] The game executable is called TRCR.exe. [End note]


You start by falling down a vertical shaft. When you land on a slope, jump forward with grab to glide into a tunnel. Pick up an
HK5SD, HK5SD normal ammo, and HK5SD wideshot ammo. Then drop into the shaft and fall into a water pit. Pull up to the west into a dark subway corridor. Run up three sets of steps and look to the right to see some barricades in a side tunnel. Shoot the barricades and drop into the hole. Pick up a large medipack. Climb the west wall and pull up onto a ledge. Then climb another west wall and pull up into a dark room. Go north to the back wall and pick up flares. Go west and pick up HK5SD normal ammo and Mini MP ammo.

Go south and shoot a
thug. Go east and jump over a hole. Loop around to the right and enter an alcove. Go west and pull back a moveable block. Go back and drop into the hole that you jumped over. You land on a block. Run and jump onto a block to the south. Climb the west wall and pull up. Safety drop into a hole. You land behind the moveable block. Go south and climb down a ladder. You are in a small room. Pick up a key off the floor. Pick up a large medipack off the ledge. Press the pushbutton and the door opens. Follow the corridor to an open door. Shoot a thug and pick up a small medipack. You are in subway station. To the north-east is a locked door. The corridor in that corner leads back to where you shot the barricades. There are two exit tunnels to the west.

Enter the north-west exit tunnel and go down some steps. Stop at the bottom before you fall into the subway tunnel. Run and jump to the west over the tunnel. Go west through the opening to the subway platform. Shoot a
thug and a dog. The tracks are safe. But if you run into the tunnel, you can see a red section of tunnel floor. That section is deadly. Go north on the platform and use the key in the key lock. Enter the open door and go into the first right alcove to pick up the Mini MP off the floor. Go north and pick up a small medipack. Go east and press the pushbutton on the wall. You get a cut scene of a door opening somewhere.

Exit the room and return to the subway tunnel. Safety drop onto the tracks. To the south is a deadly red section. Go north where you see blue lights. Stay near the right side wall. Enter an opening and drop into a hole as a subway train approaches. The rest of the tunnel has another deadly red section and you can see another subway platform far ahead. Return to or stay in the hole. Go up the ramp and enter a red room to shoot a
thug. You can find a small medipack on a corner floor.

Hop onto the south wall boxes. Go west to hop over a box. Drop into a hole for a
large medipack. Pull back up into the room and shoot a dog. From that south wall ledge, run and jump to grab the column in the middle of the room to the north. Go west and safety drop into a hole. Press the pushbutton on the wall and get out onto the middle column again. Side flip to the right onto a slope and jump forward to grab the upper black wall to the east. Climb up and back flip onto a higher ledge with epilepsy inducing flashing lights.

Jump onto the west ledge and then onto a north-east platform. From there you can safely shoot a
thug on that west ledge. Jump back to the dead body and pick up a small medipack. Hop onto the west wall box and stand jump to the east to grab the ceiling. Monkey swing east and south and drop at the end. Slide down a slope and pull up to the south. Slide down again backwards and grab the edge.

Safety drop onto a breakable tile. Turn to the left and jump to grab a slope. Pull up, back flip, and roll to grab another crevice in the wall. Release to drop onto a breakable tile. Drop onto a slope and slide to the bottom. Pull up, back flip and roll to land in an opening. Stand at the edge and face west. Take one step forward. Hop back and grab to land on the ledge below. You get
secret#1. Pick up HK5SD normal ammo and a large medipack. Go west and slide down the slope.

Go south and follow the tunnel and ramp to pick up a
large medipack. Return and get into an alcove. Stand jump to the east to grab the floor and pull back up. Pull up into the shaft to the upper south-west. Ignore the water hole and climb the black wall. Time the fire emitter before you pull up. When you pull up at the top, the fire emitter stops. Time the next fire emitter. Hop onto the corner block and the fire emitter stops.

Pull up to a north higher ledge. Pick up a
small medipack and hop onto the sloped ledge. Go south and grab the hanging black wall section. Climb up to the top and pick up Mini MP ammo. Turn around and stand jump down into a lower tunnel. Press the pushbutton and get a cut scene of a trap door dropping. You know its location in the red room because of the flashing light. Run and jump to a ledge at the east wall. Go left and climb into a tunnel. Go west into a room with a wire-mesh floor. Go south to shoot a rat and pick up a large medipack in a corner alcove. Safety drop through the hole in the wire-mesh floor. You are back where you started.

Drop into the subway tunnel again. Go north into the opening in the wall and back into the red room. Jump onto the middle column again. Back flip and grab the black wall again. Pull up onto the west block and monkey swing again. Slide down and pull up to the south. Slide down onto a closed trap door. Climb the wall in the south-east comer. Pick up a
key of the floor. Follow the tunnel up a ramp and safety drop into a hole. You are back in the area with the wire-mesh floor. Safety drop through the hole in the wire-mesh floor. You are back where you started.

Drop into the subway tunnel again. Go north into the opening in the wall and back into the red room. Jump onto the middle column again. Back flip and grab the black wall again. Climb up and back flip onto a ledge. Jump onto the west ledge. Pull up onto the north box and pull up to the east through the open trap door. Jump into the alcove behind you for
HK5SD normal ammo. Go east into the large room and shoot a thug and a dog. If you hop into the middle west ledge you get a cut scene of a train. The two doors do not open. You will have to come back here later. Go east into the middle doorway. Pick up HK5SD normal ammo in the corner. Step on a breakable tile and drop into a tunnel.

Pull back the moveable block from the north. Pull up and drop through the open trap door in the corner. Follow the tunnel to a crawl space. Crawl through and pull up into a tunnel. If you go west you return to the room that you just left. Go east and follow the tunnel. Turn the corner and look to the right. You see two pushbuttons on the wall.

Save the game for a timed run. Press the right pushbutton that you find there. You get a cut scene of a door opening. Turn and run south and west. Loop around to the left and be careful of the water hole. Go south and enter the second open door. Press the pushbutton and go east to exit. Slide down the slope and follow the tunnel. Pick up
flares and follow the tunnel back to the pushbuttons again.

Save the game for a timed run. Press the right pushbutton again. You get a cut scene of a door opening. Turn and run south and west. Loop around to the left and be careful of the water hole. Go south and enter the first open door. Ignore the side tunnel that is an exit to return to the pushbuttons. Go to the north-east corner. Pull up to the north through the open trap door. Go north and press the pushbutton on the wall. Continue to follow the tunnel and safety drop in front of the pushbuttons.

Save the game for a timed run. Press the left pushbutton. You get a cut scene of a door opening. Turn and run south and west. Loop around to the left and be careful of the water hole. Go south and enter the only open door. If you fall into the water, you can pull up in the south-west corner. Pull up onto the north block and grab the ceiling. Monkey swing to the east over the closed trap door. At the end, release and grab the ledge below you. Enter the alcove and pick up a
large medipack and a key. Dive into the water and there is a ledge in the north-east corner. That is to return to the pushbuttons. Swim into an underwater tunnel in the south-east corner. Follow the underwater tunnel and pull up at the end. Go south and the door opens as you approach. You enter the subway station again to shoot a thug.

Enter the south-west exit tunnel and go down some steps. You enter a subway corridor partially filled with mud. Go west and shoot a
thug. Go west to the wall and hop into an opening. Shoot the barricades and safety drop into a hole for secret #2. Pick up HK5SD normal ammo and climb out. Go south through and opening onto the subway platform. To the east you can see a red section of tunnel floor. That section is deadly.

Go west up the steps where you see a blue light. Shoot a
dog and pass a closed door. You come to a deep water filled pit. At the bottom of the pit is a closed underwater door. It is for later but now you know where the door is located. Return to the tracks and hop onto the tracks. Shoot two rats and go west. You see a thug exit a door and enter the next door. Follow the thug to avoid a train. Shoot the thug and pick up flares. Press the pushbutton and go back to the tracks. The door to the south is open again. Go inside and pick up a large medipack. Exit and go north to a third open door. Enter and jump over the water. Press the pushbutton to open the door.

You enter a room with many closed doors and pushbuttons. The doors have three symbols, a pair of hands, a banana, and a scribble.

Loop around to the right and press a button. On the wall are the three symbols. Press the three-symbol pushbutton.

Go north and press the first pushbutton with the hand symbols.

Go south and enter the open door. Go to the south wall for a
small medipack. Press the left pushbutton on the west wall next to the banana symbol. Exit and return to the three-symbol pushbutton.

Press the three symbol pushbutton. Go north, east, and north through the open doors. Go to the right for a
small medipack. Turn around and follow the tunnel. Enter a side tunnel for HK5SD normal ammo.

Follow the tunnel to a very large dark room. Go to the west wall. Run north over two breakable tiles over spike pits. Run over a third breakable tile in the north corner. That is a safe pit. Jump west through the purple curtain into a hidden alcove. Pick up a
Star and HK5SD normal ammo from the floor. Jump out and go east pass a closed door. Be careful of another breakable tile and spike pit in the north-east corner. Go south and use the two keys in the two key locks on the columns. You get a cut scene of a door opening. Then a cut scene of swords dropping near that door.

Go north to find the open door. Run over the breakable tile over a spike pit. Pick up an odd shaped
key off the floor. Jump back over the spike pit to exit. Shoot a dog and go south. Go between the sections with the rotating moons to pick up a large medipack and Mini MP ammo off the floor. Then go to the open gate in the south-east corner.

Pick up
flares and a small medipack. Drop into the water and follow the underwater tunnel to the end. Swim through the open underwater door and surface. Pull up to a ledge and then pull up onto a south column. You can grab the north wall crevice but you cannot shimmy over the fence. Instead, run and jump with a right curve to the north and jump over the fence. Pull up to the south column. Stand jump to grab the ceiling. Monkey swing to the west. Release and grab the crawl space. Crawl through and stand up in a tunnel.

Go through the open door and shoot
two rats. Run up the steps to a very dark room. (Has there been any other kind in this game?) Shoot a thug and pick up a small medipack. Go north-west through the turnstiles. Loop to the right and use the star to open the door. Shoot a thug and enter the room. You get secret #3 as you enter. Go to the back and pull up into an upper east wall tunnel. Go through a crawl space and drop at the end. Pick up a large medipack and exit through the open door. Go north to the room with the water pit.

Run and jump with a curve over the fence again. Use the monkey swing again and return through the door and up the steps. This time go east and down the steps. Use the odd shaped key on the door to open the door. Enter the room and go into the back alcove. Pull up into an upper east crawl space. You get
secret #4. Pick up a rocket and get down again. Press the pushbutton and get a cut scene of total blackness. Exit the room and drop into the pit.

Go north and shoot a
thug. The open door to the right is a way back to the station platforms for later. Go north and jump over the hole. Follow the tunnel to shoot a dog. Go down some steps to a train platform. Go south and enter a side alcove for flares and a large medipack. Shoot the thug and pick up a small medipack. Drop onto the track and go south. At the end, safety drop into a hole and pick up a small medipack. Pull up and go north. You can do nothing with the train. Return up the steps and safety drop into the hole that you jumped over earlier.

Drop down to the west and go though a crawl space. Stand up and go west. You see an open trap door in the ceiling. Pull up through the trap door and into a railway car. Go north and press the pushbutton. A door closes behind you and a trap door opens beside you. Drop down through the trap door in the floor. Go through a crawl space and stand up in a dark corridor. To the east is a dead end for now. You will go there later. Go south and notice a small side tunnel with a medipack. Ignore it and continue south quickly to shoot a
thug. If he gets around the corner, he closes a door.

Follow the tunnel and the door should still be open. It is to the right side just before a slope. Do not slide down the slope yet. You have a choice:

Choice 1: If the door is closed, just slide down the slope to end the level.

Choice 2: If the door is open, enter the door and pick up a
rocket and shoot another thug. Press the pushbutton on the south wall and get a cut scene of a trap door opening somewhere. Press the pushbutton on the east wall and get a cut scene of a door opening. Exit the room and be careful of the slope. Return back to where you entered this corridor and now go to the east. It is no longer a dead end.

Pull up through the open trap door and it closes behind you. Go north and press the pushbutton. Drop into the trap door beside you. Follow the tunnel and go through crawl space. Pull up onto a ledge and then into a south tunnel. Go south and the left into an open door. You get a cut scene of Lara on a railway bridge. A train runs on the tracks below her. Cross the bridge and follow the tunnel to a platform. Go south and safety drop into the train tunnel. Go north and into the side tunnel and into the red room again.

Climb the columns and wall again to back flip onto the upper ledge. Jump to the west ledge and go through the trap door again. Pull and up and forward and into the open door to the right. You get
secret #5. Pick up HK5SD normal ammo, large medipack, Desert Eagle ammo, and a rocket. Shoot a thug as well. Go south and press the pushbutton on the wall. You get another ultra black cut scene. Exit this room and return back down the hole into the red room.

Get on the next block and monkey swing to the south wall. Slide down, pull up, and slide down again. Climb the black wall again. Follow the tunnel again and drop into the room with the wire-mesh floor. Drop through the hole and into the station again. Go north and up the west ramp. Follow the tunnel and go over the railway bridge again. Go through the open door and go north. Drop into the hole and go west and through a crawl space. Go west and pull up through the open trap door. You are back in the railway car.

Go north and press the pushbutton to open the trap door beside you. Drop in and go west through a crawl space. Stand up and go south. Enter the first right tunnel and go down the ramp. Pick up a
small medipack as the end music plays. Continue forward and drop into a hole as the level ends.

30-dec-2008