The Templars Secret (Demo)

Level by Toby_13

Walkthrough by Yoav


Start the level by standing at the backyard of a church while raining. Climb the south-east stairs to the ledge around and follow it west to the end. By taking a standing jump to the north wall you should grab an invisible crack and shimmy right. Pull up onto a small ledge with the hanging bell and jump to the next ledge, take the medipack and follow it. At the end pull a trapdoor and drop into the passage, kill a fat rat, reach a closed gate with a switch, but don't press it. However, push a block next to you into a hidden alcove, then look for another alcove at the corner. Pick up the Templar Plate, then run down into the room, kill another rat and pull down a ceiling trapdoor. Pull up to the higher ledge and pass two moving blocks ahead, and at the room pull the lever and get a flyby that shows you the inside of the church.

Return to the backyard for entering the church and kill three bats, then place the templar plate at the altar and get another flyby while a block lowers west. Enter a water canal but take the north ledge, then shoot the first grate and look for a closed gate down the passage. Shoot the second grate and go down the passage, kill a rat then grab the chain and pull up, backflip east onto a ledge and press the switch. Jump the west ledge for crawling into an alcove and get the Uzis. Back to the first passage and pass the opened gate, then kill a rat. Move aside the block for crawling into a short shallow water tunnel and reach a room with a small pool. At the west alcove throw a switch for opening an underwater door and jump into the pool. Swim west and find an underwater lever inside an alcove, pull it and swim through the next opened gate. Pull out into a room and throw a switch at the north wall to open an underwater gate in the canal, then go back over there.

Short swimming and pull out, climb up the stairs then throw the switch, pass the open door and it closes behind you. Go east, collect shotgun ammo, medipack and clips, then shoot the window and drop into the room, get extra ammo and the Shotgun. Climb out and go west, trigger two moving blocks, dart poison, pick up flares between and reach the exit doorway and jump over the hole. Take one more jump to the west ledge above the pool, then grab the crack and shimmy left. Pull up into the room and climb up the stairs, then throw the switch at the north wall to open an underwater gate. Back to the pool and swim through the south opening gate into a cave and pull out. By throwing the north switch you emptied the cave and pool. Kill the rat and go back to the empty pool, find the south-west opened trapdoor and drop down, then follow the east passage and climb the wall into a tower.

Pull the lever on the block to open a door somewhere, then take a running jump to the west wall. Pull up and slide down to the dark light flare and climb up, turn around and find the opened door. Jump over there, kill the bats and follow up the ledge until the end, then climb the block. Take a standing jump to the east block and another jump to the next block and collect clips. Reach the first block again, this time jump south, grab the crack in the next block and shimmy right, drop between the bamboo fence. By entering the next room you get a very short flyby that ends this demo.


Note from Moderator: Here's an alternate walkthrough by Harry Laudie, which arrived at about the same time.

The Templar's Secret Demo

Level by Toby_13 (November, 2008)

[Note] The executable file is called The Templar's Secret DEMO.exe. [End note]

Portugal Demo

You start in the courtyard of a deserted fortress in the rain. Notice that you have the crowbar in your inventory. There is a closed door in the west wall. Go south and run up the steps to the upper ledge. Go west to the end of the ledge. Run and jump to grab an invisible crevice on the north wall. Shimmy around the corners and pull up on the ledge with the bell. Run and jump north-west onto the other ledge and pick up a small medipack. Follow the ledge east and south to find a trap door. Pull open the trap door and drop into a dark tunnel.

Go north and shoot a huge rat. Follow the tunnel and go up a ramp to a closed gate. Turn to the right and do not push the button on the alcove wall. Instead push a moveable block to the north. Follow the tunnel to get to the back of the closed gate. Enter the alcove and pick up the Templar Plate. Go west into a small room and shoot a rat. Pull down a ceiling trap door and pull up south into a tunnel. Run past two crushing pillars. Climb the chain and back flip into a room. Use the floor lever and get a cut scene of the door opening in the courtyard and a flyby of the interior. Drop into the tunnel and get past the crushing pillars. Follow the tunnels and pull up through the trap door back into the starting area.

Safety drop to the ground. Go west across the courtyard and through the open door. Go west and pick up Uzi ammo from behind the angled bench. Shoot a bat that appears. Go west up the steps to the platform and shoot four bats. Stand on the platform and place the Templar Plate on the east side of the pedestal. You get a short flyby of a block lowering in the west wall. Enter the next room and see a water trench with a closed gate at the end. There are two grates in the north wall. Ignore the first closest grate since a gate closes that tunnel. Shoot the second further grate and follow the tunnel onto a ledge. Shoot a rat in the room below you.

Ignore the chains and just run and jump to grab the upper east wall ledge. Pull up and crawl to the end of the east wall tunnel to pick up the Uzi's. Crawl back and run and jump to the west wall ledge. Go to the south-west corner and press the button on the west wall. You get a cut scene of a gate opening. Get down and exit this room. Go east and shoot the first grate. Follow the tunnel to the end and through the newly open gate. Enter the room and shoot a rat. Push the block at the north wall to one side to reveal a lower crawl space.

Crawl through the crawl space and then through a water filled crawl space. Stand up at the end and the camera view changes. If you fall into the water, swim to the south-east corner to pull out. Cross the wooden bridge and enter an alcove. Pull down the wall switch and hear a door open. Dive into the water and swim west and south into the open door. Pull down an underwater lever on the wall. Swim out and loop around to the left to enter another open gate. Swim inside and up a vertical shaft to surface for air.

Pull up into a small room. You see steps at the north wall and a fence to the south. Go up the steps to the top and pull down a wall switch on the north wall. You get a cut scene of the underwater gate opening in the water trench from earlier. Drop into the water and swim back. Crawl through the water filled crawl space again. Go up the steps to the water trench room. Go west and dive into the water. Swim through the gate and follow the short underwater tunnel. Pull up to the east at the bottom of some steps. Run to the top and pull down a wall switch to open the door to your left. Enter the open door and the door closes behind you.

Go east and pick up large medipack. Enter the east wall alcove and pick up Uzi ammo. Shoot the window in the east alcove. Drop into the room and pick up two red shotgun shells, two blue shotgun shells, and the shotgun. Exit and go west to pick up red shotgun shells. Go west and be careful of wall darts. Get pass the first crushing pillar. Pick up flares from the floor near the north wall. Get pass the second crushing pillar. Go west and jump over the fire pit to land in an opening.

Ahead of you is a small partially flooded room. Run and jump west to land on a ledge. Grab the west wall crevice and shimmy to the left. Pull up onto a ledge and go west and north to the top of steps. Push the button on the north wall. You get a cut scene of an underwater gate opening.

Dive into the water and swim into the south wall tunnel. Surface in a small room. Pull up onto a ledge to the west. Go to the north-west corner tile. Turn around and the water is gone. Safety drop into the dry room and shoot a rat. Go north through the dry tunnel and drop onto the floor grates. Drop into the hole in the south-west corner. You land under the floor grates. Go to the north-east corner. Enter the tunnel to shoot a rat. Follow the tunnel to the end and climb the south wall. At the top, pull up onto a block with a floor lever.

Use the floor lever and hear a gate open. This is followed by a pitch-black flyby. Stand jump to grab an opening in the upper west wall. Climb the blocks and turn around. Jump to the east to grab an upper ledge. Pull up and go through the open door. Shoot a bat and follow the ramp to your right. At the top, stop before a hole and shoot two bats. Pull up onto an east column. Jump to grab and pull up to another east column. Jump to grab and pull up onto a south column for Uzi ammo. Run off the column to the west and grab the crevice in the next column. Shimmy around two corners to the opposite side. Safety drop behind a fence. Run west towards a large partially flooded room. Run onto a bridge. There is a short flyby of the room and the level ends.