TR4
Gold-Fading Light
Levels by Cowboy.
Authorized walkthrough by
G&D Productions.
Find a Video
Walkthrough by JoeTheCrazyGamer here
To access the
bonus level you need to find three gold tickets throughout the project.
Not all enemies
are mentioned.
Shortcuts to the levels. |
|
Level 1 - New Orleans City
3 secrets (one Golden Ticket)
A
New Orleans Hotel.
Behind you is the door to the bathroom and the switch to turn the
lights on is in the corner. In the bedroom there is also a light switch NE and
pick up the Flares from the cabinet. Open door N and go left down the stairs,
there are baddies in the lobby, you can’t shoot them
yet, so go to the button E to open the door next to it. In the next room use
the button NW and enter a yard with three trashcans.
The
Hotel Key.
Use the button N, timing
the emitter and enter the door left. Wake up a skeleton and there is no way to
get rid of him so let him thrash the three trashcans in the yard for a Hotel
Key, Uzi ammo and the Pistols.
Go back into the hotel and
up some steps SE to use the Key left around the corner.
The
Old Key.
Now the baddies could
attack, you can take them out now, otherwise you have to do it later. Two of
them will leave Uzi ammo and Flares behind. Get up the stairs and
through the open door where you used the Hotel Key.
Go in and climb the pole
(face N) and back flip almost right away. Shoot the barrier and open the door
SW and another door S. Shoot the baddy and get the Old Key from the
cabinet.
Back to the pole and again
a back flip. Go in right (W) and the first door left opens and shoot the baddy
there. Pick up a small medipack from the
cabinet. On the balcony (S) is another baddy.
Get on the ledge and jump
to the opposite awning S. Take a running jump/grab to the next one and shoot
the baddy. Pick up his medipack.
The first Gold Ticket.
Back to the awning and
jump to the next, jump SE and grab the crack in the wall, shimmy left to the
next awning. Get onto the balcony and climb the ladder. Go straight forward
then go right and shoot a widow SW. Take a running jump with grab and use the
button to make a chain appear. W in the room is a small medipack.
Go back to the windowsill
and take a right curved banana jump S to the ledge on the right (loosing
health) for Secret #1. You’ll find
it under the two bins there, an Uzi and a Gold Ticket. Use the
button S to open the gate, but don’t go out because we go up again.
For now climb the box
there and up to the ledge, take a side jump to the roof N and slide down to
grab the edge. Shimmy to the right and pull up. Jump to the chain NE.
Swing over to the ledge with
the pole NE and jump over the railing onto the balcony. Again a jump over to
the ledge N and jump down on a box E. Shoot the dog and pick up the Revolver
ammo on the box as Secret #2, as well
as Shotgun ammo under the bin SE and a small medipack
NE. The button S opens the gate onto the streets, again no need to go there,
but it is a shortcut if you want to get back up from a flare pickup later.
Climb back up the ledge,
jump back onto the balcony and jump over the railing SW to climb up the pole
(facing SW). Back flip on the next balcony. Shoot the baddy and the dog and
grab his medipack.
Find a crack in the S wall
and shimmy right around two corners. Drop onto a roof and shoot another baddy.
Pickups.
If you are interested in another
pick up hang from this roof facing W and drop on the awning. Pick up flares
from the balcony and safety drop onto the street below.
Shoot the two dogs, go W
and find a button NW near the iron bars to open the gate.
There is still another
pick up you can get but that means going back up to the flat roof you just
left. Shortcut is the gate you opened at the 2nd secret pickup.
So go N and into the gate
and climb the ledge to the balcony, up that pole to the upper balcony and
shimmy around again to the flat roof. Hang from the S side of the roof and drop onto
the ledge over the gates below, run S and on the balcony is Uzi ammo.
To
the Bike.
Now drop back down to the
street below and head N, all the way to the end and shoot a garbage can to get Uzi
ammo, go back and go right (W) and take the first street on the right.
Shoot also the bins there and pick up a small medipack
and Arrows. Go back and right at the end of this alley. The button
on your right opens up the Hotel, but if you already got the goodies from the
baddies there’s no need to go inside. Go further W and use the Old key on the
lock. Get the bike and drive back to the ramp over the water (E and right (S)
and left (E). Take the ramp and swirl a bit to the right (or left) to land on
the street next to the pit and drive over the guard there.
Then go over get to that
grey hill N. Go up onto the hill with some speed and from the right hand side
when facing it, run the bike straight off the end onto and over a wall N
The
Cemetery Key.
Once you are over the wall
N drive over the dog and guard, get the Cemetery Key on the cabinet W.
Jump on the box and onto the wall S, then go right over the ledge onto the
lower roof, shoot the bin NE and get Secret #3,
a small medipack.
Jump down again and go to
the street, head S and jump over the water to the ramp and down then go left
immediately after the iron bars and use the Cemetery Key E on the small gate E
and enter.
Level
2 - New Orleans Cemetery. 3 secrets
There are
Undead lurking around.
For a secret you better go
around to the left or right and climb up the ladder. Jump back over the wall to
the city and go to the ramp where you used the bike. Jump to the right and over
the water and go to the iron bars S there. The gate will open,
get the Flares, Uzi ammo and another Cemetery Key. Go back
to the Cemetery, the gate opens now, go N and on your right (last tomb in the E
wall) there is an iron gate with a lock on it. Use the key and go inside for Secret #1, the Uzis.
The first Silver Spear.
Go out and to the right
and climb on the roof of the tomb, shoot the lion’s head on the N wall, a door
opens below. Enter and jump over the spikes. Use the lever and see a door
opening. Jump back over the spikes and head S, you can go into a passage left to
get a small medipack. Go further S passing a
closed gate between statues and at an opening in the left wall, turn right and
find the open tomb. Go in to grab the first Silver Spear from the
coffin and turn around to use the timed jump switch SW.
The second Silver Spear.
Get out the door and run
to the entrance of the cemetery W, go to that pool in the street and get rid of
the wraith there. Back into the cemetery, SE to the opening
in the wall. Turn around in the first room, grab up behind one of the
two stone dogs and turn around to shoot the two ornaments to open the door
below. Jump down and the minute you reach the door the dogs will come to life, then get the second Silver Spear. Door opens
and the Undead appear, making life hard, as you have
to shoot that ornament behind the coffin. Run out, go N and place the two
spears on the statues there (you passed them before).
Go inside and up the ramp
and first jump in the water and retrieve a small medipack
W. Get out and climb back up. Now jump to the monkey climb, keep to the right
or left or you loose too much health. Swing to the
other side, shoot the ornament and get the small medipack.
Beetles
and Jump levers.
Enter the open door. There
are 3 jump levers in the next room and beetles… There’s no particular order to
do things here. The first lever is straight ahead; the next one is on the W
wall in the middle. Then go S and climb the ladder, be careful, as there is an
emitter on top. Get off on the right, and as soon as you can climb off run to
the other side and grab the ladder to climb down.
Get the medipack and jump over the mummy to the last lever.
Back to the ladder and down the other side and run N to jump over the pit and
get rid of all the beetles. Turn around towards the spiked pit and jump back,
then safety drop in the pit, and crawl in (S) to Secret
#2, a small medipack and Arrows.
Crawl back and jump up and over the pit again to enter the puzzle room.
Colour Push Puzzle.
There are 5 pushables in the whole room, one has to go up one floor;
the other two pushables are one floor up. E is a map
what colour goes where and on the floor you see the tiles with the numbers.
The N side pushable goes onto tile # IV, the S right hand one goes up
one floor (push it to the tile near the lever in the N) so the S side left hand
one goes on tile # V (if placed correctly you’ll get a screen of the door).
Push the lever and climb
the ladder, jump to the ledge and push it on tile # III.
The yellow one (S) goes up
one flight so it goes first on the tile in the corner left of the ladder, flip
the lever and climb up to pull it onto tile # I, then take the last one up onto
tile II. Before going on, jump to the sarcophagus N and get the Shotgun ammo,
then to the one in the S for a small medipack.
In the sarcophagus one floor down (S) is also a small medipack.
Go down to the ground floor and enter the opened door to a small graveyard.
A wraith will pester you
so run to the end, turn around down the long, long ladder, roll and run to the
water E. Shoot two dogs. The sarcophagus SE has some Arrows in it, the
NW has Uzi ammo, the SW a small medipack, the NE tomb is empty.
Climb back up the ladder
(W) and take a look at the room below through the binoculars and note the
numbers. In the small graveyard up there you can find Shotgun ammo SE
and a small medipack on the grave NW. Another
wraith might show up…, you know where to get rid of it.
I-Labyrinth.
Go to the NW corner of the
large room and stand on the tile #1 in front of the cross. The gate up N opens,
climb the ladder, jump the spike pit, go into the maze, take a left (W) then
the second right (N) and the 3rd left (W) and pull the jump lever to
open gate #II. Go back to the entrance SE and jump the pit, down the
ladder and up the ladder on the opposite side.
II-Toxic
Room and Jump levers.
Save before you enter the
next room, as this is a toxic room. You can run in and out of this room to
avoid being killed by this toxic air. There are 5 levers in this room, but you
only need to pull 3 of them. You have to pull all 5 for a Secret.
The first one to pull is
straight ahead (this one is timed), immediately roll and look right (E) and
pull that lever as well, then go for air.
Then go in again and right
to the NW and pull that one, this opens gate #III
For a secret you have to
pull all 5 levers but as there is fire in front of them you first pull the jump
lever S, the timed one, then run to the one W, go back for air, then pull the S
one again, run to the SW and then see a door opening, run back for air. Climb
down and the door is at the end E. Get Secret #3,
the Shotgun and a medipack.
III-Water
& Spikes.
Go to the ladder III (NE)
and climb in, go all the way to the end en jump in the water and start swimming
against the current to the N. There are 2 openings, take the left hand side.
There is an underwater lever in the next room, pull it. Roll and swim out (take
the left side again) and climb out S. A block raised in the SE corner, climb
it.
You have to jump on all 4
spiked tiles (I did two at the time and jumped in the water in between and
climbed up again to do the other two, you also can jump to the other side for
the last two spiked tiles if that is easier for you), the door N will open up.
Shoot the dogs and use the
jump lever to open gate #IV. Leave and climb to gate IV
IV-
Moving Blocks.
Pass the moving blocks;
take a hop around the corner to a safe alcove, from there a run and jump with a
curve to land on the second (safe) ledge. Run and jump past the next block and
pull the jump lever E, to get chains out in the large room.
Back out and go W to climb
back up the long ladder.
Turn around, jump to the
chain. Swing to the other side, run over the breakable tiles and grab the next
one E. Swing into the opening up there and safe, hop forwards twice and immediately
hop back to hang from the edge avoiding the boulder. Climb up and go into the
passage.
Level
3 - Voodoo land. 4 secrets (one Golden Ticket)
The
Louisiana Swamps.
Shoot the box in front of
you and grab the Shotgun.
Go along the S to the
other side and shoot the box for some Flares.
Jump up to the NE (second
triangle ledge) and from there a stand jump to the ground also NE (near that
tree). Go N, a door opens up somewhere when you jump up the ridge. Proceed and
shoot some bats, at the end if you are a bit patient you can shoot whatever is
lurking in the swamp below (no need to). Go left (W) a bit and find an opening
in the wall to the left, hidden by a plant, and you come to a room with rolling
balls.
The Voodoo Doll.
Pass the first one and aim
for the SW, as there are some Flares. Then aim to the other side (NW).
In that alcove behind the plants is another ball, so push ball once to get in a
passage, get around it and pick up the Shotgun ammo. Then go around the
ball and push/pull the ball on the tile with a star in the corner. Enter the
open door run and jump over a pit, around the corner are poisonous darts. Open
de the door at the end and shoot the box. Pick up the Voodoo Doll. The
barrel in the SE corner has a medipack under
it. Go back through the darts, passing the now motionless rolling balls
and exit back to the swamp.
The
Big Pit.
Go forward to the edge of
the swamp and jump over (NW). Go NW and enter the opening between the iron bars
and place the Voodoo Doll on the left. Jump over the gap to the rock pillar N
and go left, there are skeletons around you, you
can either shoot them of try to out run them. Jump to the spikes, just run
through them and jump at the end to a save ledge (or turn N at the spikes and
jump to the ledge in the corner N, then W and finally to the safe ground W).
Look left (S), light a flare and spot a small triangle opening in the floor,
face W and jump back grabbing to climb down the ladder that is hidden there.
Shoot the box NW for Shotgun
ammo, the one E for secret #1, the
Crossbow and there is another box almost to the E wall with Uzi ammo.
The last box SE has a medipack underneath. Go
back W and climb the ladder, continue W and you wake up skeletons and a wraith.
Save your game here and run W, be careful there are some spikes in a pit (to
the left) and in front of the cross is an opening in the ground, just run in
and go W again jump down get into the water to get rid of the wraith, climb out
and shoot the crocs before you explore any further (or
shoot the crocs first and then get into the water).
The
Torch.
Now it is time to jump the
ledges with the emitters and the reach-in holes. The easiest way is to jump and
grab to the left one, shimmy around, hang and wait till the flames die down,
pull up, reach in the hole for some Uzi ammo and back flip in the water
and climb out. Take a running jump/grab to the right hand one, and shimmy till
you hang again for the flames, pull up and reach in the hole and back to the
water. Wade up to the door W and grab up to the last ledge left of it, the
flame died down so just use the reach in hole and the door opens below. Enter,
go around the corner and you’ll hear a door opening, follow to a door on your
right and kick it in. Careful, there is a clanking Teeth door. Shoot the boxes
and get the Torch S. There is Shotgun ammo under the barrel W. (Easiest is to shoot the boxes before you go through the
Teeth door, then you can turn and just take care of the Skeleton.)
Watch out for a skeleton
(you can shoot him into the pit in the hallway right). Go out and right, than left up the stairs, right again to the room you came
down before and ignite the Torch. Then go back to the stairs jump over a small
pit and save. There is a boulder up the staircase so trigger it and jump back
over the pit. Back again and up the stairs and once on top, drop the Torch so
you can find it again and pull the boulder away and aside. There is a
crawlspace with a spike trap to avoid in just doing so. Pick up the Torch and
go N; watch out skeletons alert if you didn’t shoot them into one of the pits.
A hidden pit to the N of the cross has some Uzi ammo.
Go to the E and jump the
pillars and jump to the gates S (timing the spikes). Follow through to the E
and reach those boxes, jump to the first one and light the wall torch. Jump to
the next and the gate opens. Go through (with the Torch) and head NW to find a
block in the NW corner near the water. Jump on it and carefully light the
wooden blocks there. Leave the Torch and go stand in the corner looking NE
(maybe use binoculars) and see some invisible ledges. Use those to jump across.
A standjump to the first, then a standjump
with grab E, walk to the E end and turn N. Now hop onto the slanted block and
immediately jump again to get to the last one, shoot everything that is moving
from there and jump to the ground.
For
the Crowbar.
Make your way to the W
through the opening in the wall and a flyby takes over.
Voodoo Queen: “Ahh.. stop
that girl.” And the canon will destroy
the bridge.
First shoot the crocs in
the lake. Then there are two ways to get into the house:
1 - Without the
secret;
Jump onto the first box in
the water and the flames on the other ones go out. It is timed so better make a
save. Then start running/jumping the boxes. First one
is a running jump grab W to the Skull (will activate
the spikes under the secret) tile then a running jump curved to the
right (onto the slope) jump again and the last one to the right to end up on
the other side.
2 - With the
secret;
Jump onto the
first box in the water, jump to the box with the star, next to it. (Jumping on the
box with the skulls where the flames are burning, triggers the spikes under the
secret, the box with the star deactivates them for a while) Now face W and
side jump back to the first box. This will stop the spikes under the Grenade
gun (in the windowsill of the house). Run and dive W into the water and swim to
a crate near the hut, pull up on the bank near the
house and backflip onto the crate behind you. From
there you can jump to the bridge, run into the house, right around the corner, get Secret # 2, the Grenade gun.
The
Crowbar.
Go through the opening of
the house to the next lake.
Go to the water and shoot
the box underwater with the shotgun or crossbow. (Aim by using the look button)
also shoot the croc and get a medipack from
the bottom. Climb out and go W, go to the porch of the house and open the door.
Shoot the box inside for the Crowbar (screen of a door). Go up the stairs
and shoot the barrel SW for a small medipack.
The door
E opens on approach and watch the clanking door. Shoot the box on the
balcony, and get the Shotgun ammo. Just hop over the railing to avoid
the skeletons and head E. Pass through the house there.
Get back in the water and
swim to the SE side, climb out and leave E. Jump into the next lake and leave
through the gate in the S. From the gate go W and carefully
to the lower side of the bank so you can jump back to the S side of the swamp.
Head E along the bank and
go left in the end, passing a fence. Then spot a ramp in the mud N, jump
towards it to climb up there. At the top jump to the left a bit and if you are
patient, you can shoot the croc lurking in the water. Jump in and swim E to the
gate and pass underneath.
The
Boat Ride. (Boat: to
get out; DEL and left arrow, Reverse=Alt)
Swim further and pull up
out of the water at the house. Use the crowbar to open the door, enter and when
you hear the tiny pitter-patter of feet turn around and shoot the croc. There
will be another croc coming, so shoot that one too (if you go inside and left
up onto the windowsill you can easily get rid of them). Shoot the barrel and
pick up Shotgun ammo. Then enter and avoid the clanking door, first open
the door on the right and shoot the box for Flares. In the other room
are three levers. Make a save (timed run) here and use the most right one
first. Run out, right around the corner and jump in the boat and drive it out
and park it with the nose pointing S in front of the front door.
Go back in the house and
now use the two other levers (L then middle). Backflip
with a roll to get through the Teeth doors, run into the boat and try to make
the course through the two other gates in time, one is left over that ramp.
Then follow further W, keep left of that big pillar and make some speed to go
over the bank of the swamp and up the bank through the hanging plants there.
The
Manor.
Go to the house and get
out of the boat somewhere making your way to dry land and shoot the crocs. Then
dive in to get the Flares at the bottom of the stairs and a small medipack NW hidden in a plant, from there swim W along
the right hand side of the house and find a plant covered opening in the bank
of the lake, swim in and get Secret #3, Revolver
ammo, Shotgun ammo and Arrows.
Go to the stairs, climb
out and go to the left to jump straight over the banister, look S and on the
left of that wall is a small triangle ledge, jump there and climb up facing E.
Turn around and jump to the Flares and jump back.
Run over the top, slide
and jump/grab the next ledge. There are some bats fluttering around. Face NE
and take a running jump with a right curve to a small triangle ledge. Then take
two hops and then a running jump/grab N. Another running jump/grab N and shimmy
left to the corner; keep on shimmying till you can climb up safely (it is quite
a long shimmy around some corners).
Last running jump to the W
(the balcony of the house is to the left here) and then take a straight running
jump over the slope (still W) and the last to get the Shotgun ammo in
the W.
Now go back a bit and face
S to the open piece in the banister of the balcony. Shoot the skeleton off the
balcony and open the door. Go in, shoot some bats and
crocs below. Notice the door in the S wall. Then runjump to the windowsill in the N wall and onwards to the
top of the broken stairs from there.
Use the lever, go down and
enter the door S. Use the crowbar on the door W in the next room, in the NW
corner of this smaller room behind the barrel is a cabinet you can push.
The second Gold Ticket.
Push it as far as and when
you enter the new passage you will hear a door open up, go back to the flooded
room with the broken stairs and go up, jump around to that door up S and enter
the open door… Shoot the Baron and the skeleton to get
Secret #4, the second Gold
Ticket and a medipack. (Tip: better go in with the grenade gun to take out the
Skeleton first, then switch to another gun and keep a
close eye on the health.)
Return to the passage with
the pushable cabinet and follow through to where the
level changes.
Level
4 - The Sunken Manor. 4 secrets
Swim further and left (E),
climb out and again into the water, continue E and at the end climb out. Get
the Flares and Shotgun ammo and then shoot the crate for the Sight
and the Crossbow. A door opens up, use the
timed lever N to see which doors it will open up.
Go back and now swim S.
Wade through the water in the corridor to the lamp on the N wall, just before
those small stairs. Pull the lamp down and go into the open door to get Secret #1, Arrows and the Uzis.
Timed
Boat Ride.
Back out and wade W, where
you’ll find another boat. Take it and leave it near the opening you just came
through. Go back to the timed lever and use it again, in the water and
swim/wade to the boat and use it to get through the timed doors E.
Once in the big room, go
SW up the stairs and over the landing through the opening N to the outside
balcony. Go
left and pick up Arrows from under a crate in a windowsill. Go to the E
end of the balcony and take a running jump/grab N. Jump NW and pick up Secret #2, Uzi ammo and Revolver ammo.
Go back to the balcony and
safety drop down to the porch.
Go jump over W and use the
lever in the corner there. This opens an iron gate for later. This also
triggers a goon who will leave some Uzi ammo behind. There is a box in
the lake and under it are Arrows. Swim straight back into the house, to
the S wall. Climb out and kick the door in.
Room
with emitters, timed reach-in holes.
Start with the one in the
SW corner and get some Uzi ammo from the one in the NE corner. Some
zombies appear, avoid them and pull down the lamp on the E wall before going
out and climb the stairs outside this room (S). Shoot the barrel in the alcove
on the right to get the Arrows under it.
The
Silver Key.
Look up and shoot the lamp
in the middle on the ceiling. A chandelier comes crashing down, climb it facing
N and back flip. Go E, watch out for deadly darts and get the Silver Key
on a small cabinet, near the W wall is Uzi ammo. Go back and down to the
ground floor, shoot the two goons (one leaves small medipack)
and a dog.
Get down and the door N to
the landing is open. Go to the E wall and spot some scratch marks on the floor,
pull the block out and aside. Use the lever inside and turn around to shoot a
dog and two goons, leaving behind a medipack
and Uzi ammo.
Timed
Jumps and a Secret.
The right hand door in the
S wall is open. Go in, pull down the lamp on the N wall, this opens a painting
at the W wall. Go first to the fire you see W and once in, turn around and
climb the ladder. Back flip, shoot the box and get Secret
#3, a Grenade Launcher.
Get back down the ladder
and now climb into the opening by the painting. Watch the flyby after
pulling the lever. Go out to the landing to shoot the Undead first, then return to the timed lever and
save.
Pull it get out to the
landing, left and jump to the nearest chandelier and make your way by running
jump/grab to the last one W, climb up facing N and back flip before the
trapdoor closes, shoot the boxes for a medipack,
flares and some Uzi ammo in the corner.
The
Gold Key.
Jumping over the now
closed trapdoor opens it and a rusty chain appears for swinging. Better use the
sight and crossbow to shoot the goons below (they leave Shotgun ammo and
a small medipack on the balcony you can pick
up later) Use the chain to swing to the ledge on the right watch out as when
the spikes pop up even if you are not jumping on them they can kill you). Pick
up the Shotgun ammo there. Jump back to the other side of the spikes and
stand NE. Take one steps back from the corner and standjump
NE when the spikes are up and jump again into the opening with the emitter.
Time the emitter and reach in the hole for the Gold Key. Take a running
jump back over the spikes into the water below.
The
Bronze Key.
Get out and down in the
water and get into the boat. Take the boat out N to the lake and park it with
the left side to the gate you opened before. Use the DEL and left arrow key to get
out of the boat. Run to the N and get ready to shoot 4 pair of bones and Davey
Jones (he will leave behind a medipack).
(Tip: you can
already shoot Davey Jones from where you get out of the boat with explosive arrows, that will also take care of most of the bones you
have to shoot)
The trapdoor opens, jump
in, go N and left and right are crosses that will kill the nasty wraiths. Just
walk to the crosses. Then open the sarcophagus N and get the last Key, the Bronze
Key.
Run out, up the ladder,
and if you didn’t already, shoot the box SE of the graves for some Arrows.
Jump in the boat. Take it in the building and park it left side to the ledge
with the double doors and get out. Place the three Keys.
Dark Basements, the Port
Royal Key.
Get in and stop at the
spike trap, wait till they are up and slide down (while they are up) and run
forwards to the edge and stand jump up. The first opening on
the right has a crate with Uzi ammo under it and in the NW corner
another one with Flares. At the second opening left, shoot a barrel and
the wall. Make a save here.
Barrel
Run.
Sprint down the ramp, jump
down, turn to the left, sprint to the end, roll and sprint again while shooting
at the wall, jump at the end to the left or right so you won’t be killed by de
rolling barrel that is chasing you.
Swim N and up at the end.
Run pass the coffins and use the four levers in the coffins to open the door at
the end. Go out the door and slide down.
At the lava pit, jump to the
left side, grab the edge and shimmy to the end. Pull up, jump backwards and
immediately jump forwards with a curve to the right to land safe.
Swim to the other side,
picking up Uzi ammo and Shotgun ammo from the bottom. Surface
near the spike trap and face W, don’t go all the way to the right
, safe here and at the right time pull up and back flip when the spikes
are up and back flip again. (Tip: Pull up where you
can backflip onto the triangle ledge next to the
spikes)
Go down W. SW is a ladder,
so jump to the ladder, shimmy around the corner as far as, climb down till your
feet are in the water and back flip when the spikes next to you are up are
about to go up and immediately a side flip left. Jump into the structure over
the spikes N.
Stand on the higher ledge
W on the SW corner and face W, jump up and grab, shimmy right three steps and
save. Back flip to the ledge behind when the spikes are coming up, slide and
jump with a sharp right curve to get behind the ladder for Secret #4,
a medipack.
I just jumped down to
slide to the ground floor. Back to the ledge with the spikes and now shimmy
right and climb the ladder. Climb to the top, shoot Davey Jones and get the Port Royal Key from the cabinet
E.
Voodoo Queen; “I
must talk with you about Davey Jone’s heart”.
Level 5 - Port Royal Beach. 3 secrets
“Lara: Who are
you?
Voodoo Queen: I am
Louise-Isabelle Villette.
Lara: You have
Davey Jones’s heart, I shall not allow you to keep it!
Voodoo Queen: You assume
that I have it but I don’t.
Lara: But all
the undead you have created must have came from that
heart!
Voodoo Queen: No, Davey
Jones still has his heart and he is creating a huge undead
army.
That is why I had to
create this cult you have fought. But all my plans are ruined because you have
weakened my forces. Now I cannot oppose him.
Lara: This
skull key I found is for Port Royal in Jamaica, is that were Davey Jones is
hiding?
Voodoo Queen: I don’t know
where he is but I know Port Royal is one of his hideouts and it could have some
information on his ships whereabouts.
However I doubt it will be
that simple to get in. His army is fortifying the place.
Lara: I will
get in…look I must get there. I will go to port Royal
then return here with the Information.”
Shoot the shark in the lagoon
and find some Shotgun ammo on the bottom. In the SW is an opening on the
bottom, swim through. Shoot the sacks and the crate for Secrets #1, a small medipack,
Uzi ammo and the Revolver. Once back up on dry land you have to
shoot some giant crabs. There is another crate with some Uzi ammo on the
beach.
You could use the Port Royal
Key on the lock (N) but you can’t do much in there now as you need an Artifact.
So go to the W jump over the
rocks to the next lagoon and walk to that tree E. Jump to it and grab as it is
climbable. Turn around and climb up to back flip into the opening. Shoot at the
barrier and continue, at the end jump down, cross the pool and in between the
ruins N are a barrel that hides some Uzi ammo and a crate with Shotgun
ammo.
Go to the W and find a liana
hanging from a tree. Jump to it and turn to the right and swing to the box
under the next liana. Swing to the other side towards that big tree and make
your way to the W. Go through the gate and find some sacks to shoot W and pick
up the Revolver ammo.
The Skull Statue.
Go back near the gate and go
look to your left and spot another climbable tree. Back flip and make your way
SW to the skull. Take a running jump into the skull go
N and hang from the ledge, shimmy to the right and climb the ladder up to the
eye. Jump to the N ledge from here and shoot the sacks for Secret #2, the Uzis, then
drop down and make all your way back up into the eye. Get down and follow
through, take a left through a passage and save the game before entering the
next room.
Timed Torch Challenge.
Run to the emitter and time
it, grab the Torch and ignite it in the alcove NE. Then start using the Torch
on 4 wall torches before you get killed by the screw drivers that come down
from the ceiling (there is also Shotgun ammo in the NW corner, you can
get it if you are fast enough). Get into the open door W,
drop the Torch in the passage and duck to survive the cutting knives. Pick up Shotgun
ammo and proceed to the next room.
The Arawak
Idol.
Turn around and climb down to
the water, shoot the sacks in the water and pick up Secret #3, Grenade ammo.
Go back up and start jumping
to the ledges N, you can disable all the skeletons on
that side on the last ledge with one grenade. Face SW and take a running jump through
the spike trap into the opening in that dark corner. Use the lever this
releases a rope on the other side. Jump back (or in the water if you want) and
go to the other side and jump the ledges there with help of the rope. At the
end, face NW and time the jump through the spikes to the opening there.
Get the Arawak
Idol and leave by jumping into the water and climbing the ladder at the
end. Get the Torch and go to the passage on the left and the door is open,
ignite the two wall torches, you can throw away the Torch now. Once inside
shoot the sacks for Secret #4, Arrows,
be careful as some parts of the floor have spike traps (except for the broken
tiles). It is better to run over the corners than jumping them. There is also a
medipack near the W wall.
Go out and left, jump the
spike pit to the ledge and duck, then jump to the entrance room. Go up the
stairs E and the moment you run up the stairs to leave this place, two wraiths
are released. Jump backwards and grab the ladder to climb down and let go at
the end.
I shot the wraith as they
would leave Lara alone and after that they went to play somewhere else.
Go E to the large pit and do
a safety drop (be sure to have your health topped up) and go E. There are some
sacks to shoot with a small medipack. Climb up
the ladder next to it.
Make your way E and then S,
slide down to the lagoon and jump in to get rid of the wraiths. Climb out and
go W, back to the building at the first lagoon. Open the door with the Port
Royal Key and once inside go left and left again, shoot the barrel left of the
stairs (best is to stand on the stairs) and push the crate in the SE corner on
that tile.
The Gold Sovereign.
Go back to the hall way and
go right almost at the end on the right a door has opened. Shoot the sacks in
the water with the crossbow. Get the Uzi ammo and swim E.
Climb out and shoot the sacks
for more Arrows, then shoot a crate, sack and even another barrel in the
water E. Back in the water and open the underwater door E. Hoist out the water
and shoot the flask to get the Gold Sovereign. Swim back to the room
with the stairs and go back to the hallway and now go all the way to the room
at the other end.
Shoot the barrel on your left
and pick up the small medipack. Next is a box
W that hides some Shotgun ammo. Jump on the crate at the W wall and take
a running jump to the rafters. Jump to the next rafter and get the Grenades
and the Flares on the other end.
Go down and place the Arawak Idol in the receptacle NW, go into the gate and use
the Sovereign. Step through the door.
Level 6 - Port Royal Jamaica. 3 secrets (one Golden Ticket)
Go forwards and to the right
and shoot some sacks in an alcove for Shotgun ammo. Go to the waters edge and shoot the shark.
The Town Hall Key.
Swim to the NW and climb up N
and shoot another shark, jump in the water with the moving block and use the
underwater lever W, this is a timed lever. Swim N passing the moving block and
climb out W. Go in and at the end go right and find the Town Hall Key on
a small cabinet SW. NW are some barrels and behind them a crawlspace, in the
end of it is some Shotgun ammo. Go back to the room, in the middle on
the floor you can find some Arrows. Go to the NE corner and face E, jump
up to open a hatch. There is a wall lever that opens the gate downstairs again.
Go there and go straight in another passage, at the lever first go right and
shoot the barrel and some sacks for Uzi ammo and Shotgun ammo.
Use the lever and enter. Get
in the water for a Medipack.
Swim to the corner with the
spikes and try to climb up when they are out and turn to jump grab to the ledge
above, the spikes won’t kill you as such. Shimmy aside of the spikes there and
pull up.
Use the lever W and see the
water pouring away, go back and lower you self, get in the opening in the floor.
Get the Revolver ammo on your left and swim W. Use the underwater lever,
turn around and get the Uzi ammo NE and swim back and pull up out, go to
the W wall and hoist up, go right and right and you are back at the moving
blocks. Jump to the left and from there take a running jump to the ledge SW.
Back to the water and now go
for the building around the corner on the right. Stand in the opening looking
over water inside and spikes that come from the ceiling. Take a stand jump and
grab the monkey climb and proceed through the spikes and time the emitters, be
sure to have your health topped up.
Open the door W and save
after picking up the medipack. Run downstairs
getting chased by a barrel. Save before jumping in the water (you can also just run right around the corner when you are
downstairs). Swim N and when you feel a current swim as hard as you can
to the left in another passage.
The third Gold Ticket.
First climb out SE into the archway
and turn around, shoot that wooden cover and a jump lever becomes visible, use
it and see a door open up. Save in front of and swim through the right hand
opening S, there is an underwater lever at the wall in the end but also current
that drags you into spikes. Best way is to keep swimming at the bottom and
swimming a bit to the left. Going out it is also a bit hard, try to keep
slightly to the left. Swim into the opening on the left S and pass the moving
block and use the lever there as well and the door in the SW archway opens up.
Go out and to the SW corner,
climb out of the water. Get the Uzi ammo on the floor to the left. On
the S wall is a texture, remember it. Now first go to the open door SW (opened
by that jump lever) and watch your back… Get Secret
#1, the third Golden Ticket and Uzis. N are also Flares,
shotgun ammo and a small medipack under
the sacks.
Go out and straight into the
room with 4 levers to pull and the floor looks like a spike traps.
Use the lever S, drains the
water outside (same texture as in the corridor). The rest of the levers are
traps.
Lever E is a spike trap
(obvious)
Lever N is a fallen barrel
Lever W is also a spike trap.
Go outside, shoot the
Skeletons below and climb down the ladder, N behind the table are some Arrows.
Jump in the open trapdoor W
and there are Arrows NW, swim E and find a small medipack
S.
Get out at the trapdoor E and
go out NE to the right and kick the door in straight ahead E.
Spikes Room, the Gold
Sovereign.
Save, then jump to the right
timing the spikes, and jump again with grab and climb up. Use the lever, this
opens a trapdoor in the floor below N. Jump in the water (best worked for me to
stand on the edge and when the spikes come up just go forward, you land on the
floor, quickly jump forward in the water). Get the Gold Sovereign. The
spikes are disabled for a while, so climb out and leave, go S and climb the
ladder. Go up the barrel ramps, jump in the water and swim out, to the left and
pull yourself out at the building N. Use the Sovereign and the Town Hall key on
the porch.
The Torch.
Enter, pick up the medipack and jump in the water, go to the left (NE)
and up at the opening trapdoor. The door in the E can be opened; there is
nothing there just yet so jump over three spiked traps (N). Safe and take a
running jump over the last spike trap, avoiding a moving block. Get a small medipack and quickly pick up the Torch. Make a
run for it back to the room where the skeletons were as there are two fire
wraiths on your tail. Quickly throw away the torch and jump in the water on the
left.
Retrieve the torch and light
it in the corner, ignite the torch on the right and you hear trapdoor open up
on the town square, draining the water away. Throw the Torch somewhere where
you can pick it up. Go through the door E and go into the SE corner and jump up
to open a trapdoor. Get Secret #2, 2x
Uzi ammo, a Revolver and some Arrows under the sacks.
There is nothing in the water.
Go out get the Torch and jump
down S, up the stairs and leave this building to go to the town square below.
Leave the Torch so you can pick it up again and go up the higher part of the
square, get the Uzi ammo S.
There are two
statues that are pushable and they need to go on each
of the skull tiles. You can push one statue to the SW skull tile now (giving
you a screenshot of an underwater gate opening nearby). However, you will
have to raise the other piece before you can push it onto the second skull
tile.
Go to the E wall and kick in
the door, get the Torch and throw it down into the room. Turn around and go
down to the bottom. Use the Torch to light the two wall torches, a gate opens
up in a room near the square. Drop the torch and pick up a small medipack next to the crate. Now climb back up to the
entrance.
Turn around and jump to the
ladder around to the right, shimmy around, lower Lara till her feet are almost
in the smoke and back flip grab the next ladder. Shimmy around and get of on
the ledge. Pick up the Uzi ammo and use the lever and you see the block
outside going up. Run onto the slanted ledge next to the ledge you’re on and
grab to safety drop to the floor below, climb back up to the entrance.
Once outside, climb the
higher floor to push the second statue onto the skull tile. Then jump up to the
wall E, go into the house SE for Secret #3,
a medipack, Arrows and Uzi ammo.
Go to the raised statue and
push it on the other tile NW, now you can go down W and into the opening in the
floor. Follow the tunnel and quickly get out straight ahead, there’s no need to
shoot the shark.
Under the crate is Uzi
ammo and under the barrel behind the gate a medipack.
Get inside and on the wall in
front is a map that shows Davey Jones’s
hideout in the Bermuda Triangle.
“Lara: So
he is hiding in the Bermuda triangle…I should have known. I must get back to
Louise-Isabelle and find a way there.
Davey Jones:
You won’t make it back!”
Shoot everyone, use the lever W and go into the opened door there.
Lara: Relax, I
bumped into Davey Jones and killed him.
Voodoo Queen:
He is still alive. It looks like you might have several encounters with him, I doubt that your bullets will stop him for long.
Lara: I found
out he is in the Bermuda triangle.
Voodoo Queen:
You must get all the elements stones that regenerate him…and hopefully get his heart!
Lara: It looks
like he is responsible for the Bermuda triangle because that is where his ship
is. I must find a way there.
Voodoo Queen:
Only the undead can get there, but I think I know
another way.
The scene changes and Lara
is on a teleporter.
Voodoo Queen:
Are you sure you want to do this? Remember you must collect the elemental
stones to finally stop him.
Lara: I have to
stop Davey Jones!
Level 7 - Davey Jones’
locker. 3 secrets
Swim W and get onto dry land,
make your way onto the rolled over ship (NE) and jump to the top. After the
flyby make your way to the NW and slide down. Under the crate is a medipack, and Shotgun ammo under the sacks.
Jump up E and shoot the shark below.
I made my way up S, go E over
the hull of the ship and go down to the grated texture on the right when you
come to the big rock. Run and jump SE curving left to get on a ledge in the
rocks, from there a run jump a bit outwards to the E and curve left at the end,
landing around the rocks next to the shallow water. Grab Secret #1, the Revolver, Revolver ammo
and a medipack.
Face E and pull up a ledge.
Jump to the NE, stay on the ships hull and shoot the
two big land crabs.
The Ship Key.
Turn SW and jump up to those railings
on top of the hull and find an opening. Climb down and go to the swinging
chains and use the monkey climb, get the Ship Key, blast the undead and
get a small medipack from under the crate.
Make your way back on top and make your way down to where those crabs were.
From the NE corner jump NE
around the corner and you’ll find a green covered cave to the right (S), enter
through the left most corner to get Secret #2,
Shotgun ammo, a small medipack under a
crate and Arrows under the sacks.
Go out and NE to the wrecked
Destroyer, find Revolver ammo on a crate near the Destroyer.
The Propeller, the Fire - and
Earth Stones.
Go to the water near the
pirate ship (the Flying Dutchman). Dive in and swim W to the bow of the Flying
Dutchman and save there. Take a flare and swim to the big Propeller, keep to
the left side lower corner, wait a bit at the propeller to time the moving
block and just behind it is an underwater lever, pull it. Turn right and swim
through the new open gate there.
Swim NE under the ship and
find some green foliage, get in there and pick up Secret
#3, Flares, Uzi ammo and a Grenade Launcher. Swim out,
climb up S on a ledge over the caves entrance and watch the fly.
Jump E, follow the rocks to
the end and jump into a small alcove, face N and jump/grab the rock, shimmy
left, back flip with roll and jump again to land up on another pillar. Face S
and jump/slide and jump to the rock ledge S. Face W and jump/grab there, then
face the slanted block and running jump slide backwards and grab, pull up and
back flip to another rocky ledge. Then jump to a triangle ledge W, just
touching it and slide to the ground. Make your way to the ship and climb in.
Pick up the small medipack on the right and the Shotgun ammo under
the crate. Go through the door NE and all the way in the end is a lever. Go
back and climb down the ladder W.
Go E and monkey climb passing
the emitters and talk to the captain who seems mortally wounded.
“Captain: Who…are you?
Lara: My name
is Lara Croft.
Captain: Yes, I
have heard of you… I am Captain Phillips of the US Navy…are you trapped here
too?
Lara: I
have come to put a stop to Davey Jones and his Undead!
Captain: The
Bermuda…Triangle and Davy Jones locker are the same place. He…has four elemental artefacts that… hold his existence
here.
Lara: Then I
will find them.
Captain: We managed
to…take one item but could not take them all…it is on the deck.
Lara: Look
there is not much time, we have to get out of here!
Captain: No…I am too badly
wounded, Just get Davey Jones…. before he unleashes his Undead
army.
Lara: Don’t
Worry Davey Jones WILL BE STOPPED!”
Get the Fire Stone and
return through the emitters. Climb up the ladder and back flip and then go up
the stairs. Go the back of the ship.
Davey Jones:
You will never stop me.
Shoot Davey Jones and lure
the wraith to the water next to the ladder you just climbed.
Back up the deck, get the Earth
Stone. (Tip: You can also immediately take the
Stone and jump over the railing into the water)
Nothing more to do than leave
so swim back to the Flying Dutchman, get pass the big propeller through the
trench underneath and swim all the way E to the destroyer at the end. Go left and around the back of the wreck.
The Wrecked Destroyer, the
Water Stone.
Use the Ship Key on the door
downstairs on the back of the ship, jump through the moving blocks and use the
lever. This raises a block outside in the front of the ship and brings out a
rowboat behind the Dutchman. Stand next to the lever to jump back. Go out again
and around to the other side, jump from the small crate to the big one and from
there up onto the ship.
Open the door SW. Follow
through, first pull a crate and go back and then use the Ship Key on the door
there, enter the wheel house. The door E gives you Revolver ammo, notice
the burner in the corner.
Burning Machine Room.
Shoot the bottle in the wheel
house and get to the crate to pull it out. Behind it is a trapdoor. Get down
and drop to the floor of the Machine Room, watch out for rolling oil drums, if
you are patient you can get the Shotgun ammo and Uzi ammo on this
floor, next to this first oil drum.
Go all the way to the end
left and face E and grab up to the grated walkway. Shimmy left and pull up when
the emitter is about to stop and immediately turn left to run to a safe ledge.
Use the monkey climb to get to the other side and
crawl in the crawlspace, timing the emitter, this can
take some tries though. Next room use the floor lever, nasty emitters… be patient… You hear two hammers falling, go out side, the gate to the right is gone and the hammers are
working so take a standing jump/grab to the emitter and pull up in the corner
near the hammers. Grab the Water Stone (I crawled to the stone, picked
it up and crawled back and lowered myself off the ledge).
Go back up to the deck and
down to the Flying Dutchman, a rowboat appeared near the old ship, so jump on
it and into the ship.
Go to the N wall and use the
jump lever, turn around and now pick up the Dutchman Key from the
cabinet. Go into the room with the swinging chains.
Go to the W and open the
door, and another one behind the mast.
Davey Jones:
Give up!
Kill that Davey Jones again
and get a medipack in the corner, then use the
Dutchman Key on the other corner.
Get the Torch and now
you have to go out this boat and ignite it in the destroyer all the way E, the
E door in the wheel house and bring it back into the Flying Dutchman.
Up the Mast, the Air Stone.
Take the torch with you
through the Flying Dutchman and in the room where you used the key, jump on the
boxes and from there up to the deck of the ship. Leave the Torch where you can
find it. Go to the front (E) and shoot the crate and barrel near the first mast
to pick up a medipack
and Uzi ammo, then go to the back and shoot another crate for Shotgun
ammo. Flip the lever there.
Go back to the back (E) of
this ship and find a trapdoor under the pirates flag
(shortcut for later) and continue up the steps to the back with the Torch.
Ignite the two lanterns, so you can place the gems later (you need one more)
and leave the torch.
Climb up the near by block you raised by pulling the lever and jump to
the rope, swing to the other side. Stand under the next rope and jump up and
grab it, another swing to the next platform. Behind the mast is a pole, climb
it and back flip off. A wraith is loose, better jump W into the water and swim
back to the little rowboat to jump back to the ship. You can take the ladder
around the corner now to climb on deck and start getting to the ropes and pole again.
Climb the crate, jump to the
rope (N) and swing to the E. Get the Air Stone and I jumped into the
water again and got back over the rowboat and the ladder, up to the back of the
ship.
Place the 4 stones, little
crabs and Davey Jones appear.
Davey Jones:
You think that will stop me?
Lara: You are weaker now
and I have stopped many times before you!
Davey Jones:
you are only one and you will never stop an army!
Lara: I don’t need too!
I ran back to the trapdoor to
get rid of the beetles and then I went to Davey and killed him again to get his
Heart. Place it in the small chest E.
Epilogue…
Voodoo queen: I
did not expect to see you again.
Lara: Well you will not be
seeing Davey Jones again.
Voodoo queen: That
is good news. My long war with him is over.
Well goodbye
and good luck on your other adventures.
Lara: Goodbye
Louise-Isabelle but I wonder if my work here is really finished…
In case you didn’t get the
three tickets and reach this place, just go through the door N
and the game ends after the credits movie.
If you have the three
tickets, place them in the slots on the walls and you’ll be taken to a Bonus
level.
Level 8 - Bonus level - “The
Greatest Dream on Earth”
The Circus.
Lara: “It’s a Circus,
but it looks abandoned… Von Croy’s glasses must be
here.”
Walk forward a bit and pick
up the Pistols, arm yourself from the inventory and shoot the near by crates. Take the Shotgun and the Shotgun
ammo. Let’s go for some firepower first, head to the N side of the big tent
and find the crawlspace in the wall of the tent (S). Get
in and take Secret #1, the Uzis
from the crate and some ammo too. Go out, notice the lion cage and head
S between the two trucks, shoot the crate for the Uzi
ammo. Go S along the big tent, go left in the end and enter the little
tent, shoot more crates for Flares and a small medipack.
Cage Puzzle, the Ticket.
Use the lever on the E wall
to open a gate, go in and use the next lever, go S and another lever, go back
and to the most SE cage to use the lever there, go back through the cages to
the SW corner and use the lever there to open the entrance gate back up. Then
use the lever in the SE cage to set some lions free. Go out of the little tent
and take care of the lions (if you wait for them in
the SE cage, they will come into the cage next to you. Then run to the first
lever on the W wall and that will close the gate behind them). Head N
and the E into the cage they came from to shoot a crate and get a Ticket.
Go back to the front of the big tent, shoot the barriers and enter. Pass
through the curtain and use the ticket there.
In the next passage you can
kick in the S side door, shoot the crate for the Flares and then pull
the block out of the wall SW. Move it aside and go in, shoot the wooden panel
to get Secret #2, Revolver ammo, a
small medipack and Shotgun ammo in the
crate. Go out and to the passage, pass through the curtain E and the ringmaster
will speak.
Ringmaster “Ladies
and Gentlemen, allow me to introduce the fast, the agile Lara Croft…”
The Arena.
On the floor around the arena
are some crates, they contain pickups, but will also release rolling balls and
lions. The pickups are Shotgun ammo (NW), Flares and Uzi ammo
(S), collect them now or later. I did it later as I thought the rolling balls
were in the way when you have to let the elephant break tiles on the arena
wall.
Go NE and find the little
curtain in the E wall, step through and jump the (harmless) pit, go left
through the curtain. In this dressing room are Shotgun ammo and Uzi
ammo in some crates. Go out and left, save at the curtain and hop backwards
through the curtain, immediately run back and to the right into the dressing
room. Go back and up the boulder slope, shoot the lower part of the wall in the
end and crawl through to get a Medipack and Secret #3, the Revolver ammo from the
crates. Go back to the arena and some nasty clowns appeared.
Ringmaster
“Welcome haha to the hilarious clowns Ladies and
Gentlemen.”
Shoot the one shooting at you
(leaves Uzi ammo behind). The other one, (dragging a large hammer)
cannot be killed, lure this one to a big counterweight standing N of the N side
mast. Let him smash the counterweight and a block will rise.
Lara: “I hate
clowns…”
Up High..
Climb up the N wall and turn
around. Jump to the block under the mast and time the burner to get up the
ladder (careful, the clown can get up the block too).
I waited under the burner and
got past it when it stopped. Time the next burner too and climb up, then right
around the corner to drop onto the platform. Go to the S side.
Ringmaster “Watch
in amazement as Lara conquers the high wire.”
Walk the wire to the other
mast and applause will sound.
Lara: “I don’t
remember joining the Circus.”
Climb the ladder on the mast
to the top.
Ringmaster “All
the way from Africa we have the fierce lions.”
Jump and grab the monkey bars
and go over to the other mast, drop down to the platform and shoot the clown.
Pull the lever on the mast
and a trapdoor will open up in the arena floor.
Ringmaster “Ladies
and Gentlemen, may we have silence as Lara is about to do a 32 feet dive into
the pool below.”
Stand on the S end of the
platform and spot the open trapdoor in the wooden floor below, a standjump will get you land into the water. Swim into the
tunnel and throw the underwater lever to raise a block near the entrance. Climb
out of the water and shoot the lions. Climb the block and jump through the
curtain up over the entrance. Three ER Tech
goons appear near the entrance to the arena.
ER Tech boss: ”Remember there is only one of her, surely one of the
fools can stop her.”
Pick up the Revolver
from the cabinet and throw the lever S to bring out a rope and a block. Go out
and down to the arena floor to take care of the ER Tech goons, one will drop a small
medipack and another some
Uzi ammo. You could jump up to the side of the arena from where you can
take them out from a distance.
The Cage Key.
Now you have to go up the S side
mast again. This time you can use a ladder on the side of the S side mast. Go
to the top and drop onto the upper platform there. Get the Shotgun ammo
and stand N to do a run jump grabbing the rope. Turn
left and swing to jump onto that block over the entrance. If you miss it you
surely die.
Shoot the crates and get Revolver
and Uzi ammo. Then go get the Cage Key and a nasty Clown
appears, pick up the medipack he will leave
behind. Drop from one of the W corners of the floor and go shoot three more ER
Tech goons. Go collect what they left behind (Revolver and Uzi ammo
plus a small medipack) and go to the lock on
the N wall of the arena near the cage.
Kumari, Von Croys Glasses.
When the gate opens the
Elephant (named Kumari) might not come out, go in and
lure him out to the 4 tiles on the arena wall. After breaking the tiles the
door S will open up, go get Von Croys glasses
there.
ER Tech boss: ”Well done Lara, you are a skilled opponent, but now you
must hand over Von Croys glasses as they are
rightfully mine.”
The Old Key.
Go out and up the arena wall,
go shoot the goons E and one of them drops the Old Key. (Tip: stay far away from those goons and shoot them before
they open fire) Take the Key with you
through the curtain to the entrance of the Circus and open the N side door.
Throw the lever there and the Circus doors will open up again.
Ringmaster “Thank
you Ladies and gentlemen, we hope you have enjoyed the show and look forward to
seeing you again.”
And that ends the adventure,
please watch the credits.
05-12-2008.