TOMB RAIDER DESTRUCTION
Levels by Skyler Ortega
Walkthough by Andzia9
Croft Manor
Get out of the bedroom. Open the chest and make sure you get
the pistols because you don't pick them up anywhere in the main game.
Notice a cat roaming around. Cute, but you have to kill it - otherwise it will crash the game if you try to reload
a savegame after the program is closed. You can't automatically target the cat but duck and it still dies. Go to
the end of corridor and open the door. If you're livestreaming this level better avoid the jukebox to the right since
it blasts Katy Perry and you gonna get muted hehehe... also, the entire level is optional so you can just jump over
the railing, open the big door on the ground floor and cross that to skip to the main adventure through the outside gates.
But if you want to check out this manor go to the left and open the next
door. Go forward a little bit and look up. You can see a ceiling trapdoor, but you can’t get there yet. Enter the bedroom
and notice a hand receptacle. Exit to the main hall and open the third door. Notice a pedestal and a closed door.
Continue through the corridor and go to the library. On the left of the structure is a jump switch. Jump and pull it.
Turn back and go to the left of the door. Enter the opening and take the brown ball.
Go upstairs, enter the next room and pull the switch. Get out, go down the stairs and you can see the opened grey
wall on the right. Go to the end and you will see a jump switch forward on the right. Pull it and enter the bedroom.
Take the jewel piece. You can push the button to the balcony. Follow it, then
through the door and to the end of the corridor into the main hall.
Loop left and open the next door. You’ll find a yellow hand receptacle.
The next door leads to an empty bedroom, you can ignore it. Instead follow the grand staircase or jump over the
railing down to the ground floor. Go past the fireplace and open the door to the right of it. Go to the end and to the
swimming pool. Notice a gate in the pool. Go to the left and hop to the block
(action + forward to grab the crack, keep holding both, add jump to grab the upper edge). Jump to the crack and shimmy left to the
end. Get down and go to the end. Use the brown ball in the hand receptacle.
Enter the new opening and pull the switch - that opens the racetrack outside. Jump to the water, and get out on
the other side. There's a second block route here but leave it for now since it
leads to a switch you need a crowbar for. There’s nothing to do for now, so exit.
You can explore the rooms on the other side, but there’s nothing in there.
The door to the left of the staircase is a shortcut to the outside but instead use the great double gate to get there.
Now is your choice where to go first. You can exit the main gate and go to the next level. But you can continue exploring
the mansion. Assuming you want the latter, plus all secrets, since there's a critical bug in this level, I'll describe things in the safest (not the fastest) order,
leaving the buggy part for last (more details later). Before taking the training course it's better to enter the open shrubbery gate and find a motorbike. Halfway
down the race track on the top box to right of last ramp is the key. Near the exit gate
is silver ball. Don’t go out yet. Again drive to an area with a small fountain and go to
the hidden crawlspace in N. Crawl to the end and drop down to the other side. Turn right and go to the closed gate. Use the key,
enter and take the 1st secret. Again drive to the exit.
When you go the training course you’ll find the opening on the right
side which leads to a maze. That's where the critical bug I mentioned is so we're leaving it for later. When you continue
the course find the crawlspace in one of the structures. Get the 2nd secret. You can push the switch in
front of the gate and enter the shortcut to the gym, but you should come back to the gym later.
Continue the course and turn left. There’s a big structure and a slope block. Get on the structure
and jump to the slope. Slide and jump to the window. Take the 2nd part of jewel.
Further you’ll find a switch and a gate to the other
shortcut to the gym. Find the trapdoor in the course and open it. But there’s
nothing down here. Continue past the upper targets (nothing seems to be involved with them except from some target practice) and you’ll find another home
on the right. Enter and go upstairs. Open the door, follow to the next room where you need to shoot the picture and open another door. Go
forward to the music room and take Lara’s diary.
Go back to the manor and go to the upstairs
and to the south side. Enter the first (right) door and use Lara’s diary in pedestal. Enter, turn right and pull the
switch. The block rises in the room. Jump in and get to the opening in the ceiling. Go forward and dive in the
water. Get the 3rd secret.
Come back to the room with the blue hand receptacle
and use the ball. Hop on the rising block and open the ceiling trapdoor. Take
the gold ball. Go to the other side of the
main hall, enter the middle door and use the ball. Enter the treasure room and take
the 4th secret: small medipack, big
medipack and shotgun ammo.
It's time to return to the maze. In the right section you can find a fountain with
a large medipack and a small medipack.
Take those and return to the maze origin. This is the last savegame-stable place of this level. Now you can choose if to
finish the level through the main gates without collecting the remaining secrets or if to continue without saving for the next 10
minutes, but I still advise the latter since the path is easy and you shouldn't die. If you decided to take it, here it goes.
Go forward and turn third left and then right and right again, go to the end and enter the place with target, switch and pool.
Shoot the target and you’ll get a flyby to the gym hall. The shatter trigger is precisely what breaks the reloading possibility -
from now on till the end of the level, the game would reload stuck in unbreakable letterbox of the last flyby and Lara unable
to move. That's why we left it for near the end. Push the switch and gate will open. Get out of the maze. Go to the gym using the shorcut door next to where you got the
2nd jewel piece. What you have to do in the gym is find
the upper opening in the wall and pull the switch. Find the other opening, pull
the switch and find the next one. Finally the block rises in front of the door.
Get in and pull the switch in the window. The rope appears. Jump to it and
swing to the column with a white crack. Jump and grab the crack. Shimmy around
and back flip to the window. Get the crowbar.
Exit the gym. Now come back to the swimming pool, take the other block you
didn't try before and follow the shimmy crack until the platform where you can use the crowbar in the switch.
The flyby will show an opened gate in the water. Swim there and get out in the next room. Combine the parts
of jewels and use the ocular jewel in the receptacle. Take the
5th secret. That’s all, so go the main gate outside, and
for the new adventure. Peru Caverns Notice the closed door at S. Jump to the water and
pull down the underwater lever at NE. Climb back and go to the opened door at
S. Pull down the switch and the water
will disappear. Get down to the dry bottom and climb up the ladders to get a medipack. Come back to the previous ledge and pull
up the switch to fill the pool with water again. Swim to the other side and
kill 3 bats. Go down the stairs and be careful
of the spike trap. You can’t jump through them. To the very left is a safe
place. To the right of the double door is a jump switch. Pull down it and
enter. On the right side are flares and big medipack. Get on the W block and turn left. Jump to the
crack in the column and shimmy right to the corner. Back flip to another crack
and shimmy around to the ladder. Go to the bottom, light a flare and turn
right. Go to the ladder and find a crawlspace. There’s the 6th secret, 2
shotgun ammos. Climb up the ladders and get the flyby of the
area. Kill 2
raptors in the bottom. Enter the N opening. Kill raptor and go to
the crack. Shimmy to the end and back flip to another crack. Shimmy to the
right and to the end and back flip to the block. Enter the N opening and go to
the pole at NE. Climb the pole. Back flip with a roll to the catwalk. On the N
side is a jump switch. Jump and use it and get the flyby of a closed gate in a
bridge area. There’s nothing in the S side. Go back to the bridge area and jump to the S opening.
Push the cage twice to the E. Pull a lever and two boxes with cage will rise.
Continue pushing the cage and the block will rise. Get on the block in W side
and to the ceiling opening. Pull the switch and get down. Go to the E and to a
new opening. When you enter the block rises again and jams an exit. There’s a
spiked wall coming to you. You can pull the lever, lower the block again, get
out and wait as the wall will pass. Or you can go up the ladder. When the place
is safe continue to the next area. On the E and W are ammos.
Get down and to the N. Pull out a cage and pull a switch. Push the cage to the
S, then pull up the switch. The cage will lower down.
Push the cage to the red tile on E. The new block will rise. Get on the block
and jump to the W crack in the column. Shimmy to the right and back flip to
another column. Jump to the crack under the ladder, then climb to the upper
crack and back flip to a ladder. Shimmy to the left and back flip to the ledge.
Pull down the switch and get the flyby of a second gate in the bridge area. There’s
nothing in the upper E opening but you can use it to get back the N ledge. But
for a secret, jump far SW in the corner to find a block has raised here after
using the lever. Climb up and get the 7th Secret,
2 small medipacks and a big medipack. You can jump back to the N ledge
here. Exit and go back to the bridge area. Go to the bottom and climb the block
in the NW. Jump to the cracks and climb up. Go to next block, to the cracks
again and to the top. Use the ropes and swing to the opening in the E. Push the
lever. Now all of the gates in the W are open. Enter the new area. Forward are poison darts and on either side ropes.
Jump to the rope N and swing to the N opening (you can go past the darts, take
the big medipack
and climb the ladder to the left). Go the NW and grab the crack. Back flip to
the jump switch. Immediately draw the pistols and kill a raptor. Go to the SW and climb down the ladder. Now jump to the rope S and swing to the S
opening. Kill 2 raptors and follow to the end.
Take the key from the block. Go to the key lock and open the door. Go to the next
area and kill 3 raptors. Turn right (NW), shoot
the box, kill a little green dinosaur and take
the laser concentrated ammo. At the NE is opening. Follow to the water
area. Jump to the N box and to the next
one. Turn W, jump and grab a crack. Or you can jump to the N crack. Shimmy left, then climb to the upper crack and back flip and
grab the crack in the column. Follow the columns to the end. Back flip to the S ledge and jump to the W.
Run and jump to the W opening. Get to the columns and follow to the end. Back
flip to the jump switch in the W end. Go back to the opened door and take the crowbar. Slide S to the area with raptors and go
around to the NW. Open the door with the crowbar. Jump to the water and swim to
the NW. Take the big medipack and swim to the block in the SW corner. Jump to the
slope, slide , jump and grab the monkey swing. Follow
to the end. Jump and grab the S column. Turn around and jump to the bridge (up
the monkey swing). Go and jump to the W opening. You are back again in the area
with raptors. Jump to the columns and follow to a jump switch. Pull it and get
a flyby of an opened big door and 3 raptors. To
the NE is the ladder and monkey swing. Get there and take the 8th secret. Go to the opened door and
follow to the next level. City of Vilcabamba Follow the way to the village and kill 2 raptors, notice a receptacle at the E side. There is
some water in the centre and a skull cage at the NW corner. Push the cage to
the tile in the SE. The block rises in
the NW corner. In the W opening are 2 big medipacks. Get to it and jump to the
crawlspace in N. Use the jump switch.
Exit the crawlspace, back to the column and jump to the ledge N. Follow
to the NE corner. Jump and swing on the rope.
Be careful not to fall into the caves. In the SW is a receptacle for
later. Jump
to the middle ledge S and find the 9th secret - laser
concentrated ammo. Jump to the water and swim to the other side. Use the
jump switch in SE, the N switch will open the gate to the previous area. Go to
the west crawlspace. Don’t go down, you will go back to the previous room. Jump
to the next crawlspace. Go forward and pull out the cage. Before you enter,
push the cage the S end , get to the cage and enter
the crawlspace. Take the big medipack. Get down and go inside W, get to the N
and S ledges and go to the NW corner. Take the laser
concentrated ammo, shotgun ammo and a big
medipack. Get down, go to the NW corner and
take shotgun ammo. Go to the opening in the
SE corner and take a key. Go to the NE
corner and take Uzi ammo. Come back to the
previous room, go to the opening in the NE and pull down the switch. Kill a bat and a little dinosaur.
You’re back in a village. Go to the second SE opening and use a key. Enter and
kill the raptor down here. Get down, go to the
SW and pull and push the column to the tile in the NE corner (not very far).
Then go up, go to far NE corner and pull down the switch. The block with column
will raise. Pull out to the tile. The block in the W
will rise. Get down and repeat the same with the center column. Push to the E
tile and a fourth rope will appear. You needn’t use the middle tile, nothing
will happen. Get to the raised block in the S and jump to the roof. Shimmy
right and pull up. Jump and swing in four ropes to the E ledge. Jump and follow the columns to the jump switch in S,
which opens a door S at the bottom. Go down to the bottom and go to the S door.
You get a flyby of the upper S door opening. Take the Inca
doll. Come back to the roof W and this time shimmy right to the end
until you can safety drop to the ledge. Use the Inca doll in the receptacle.
Carefully walk to the end, because there is a hole. You’re standing at an
invisible ledge. Look very carefully and you will see another ledge at the SE.
Run and jump to that ledge, then run and jump to the ledge S. Follow the way
and kill 2 raptors. Jump side through wooden
bars. Kill another 3 raptors in the next area. I
found nothing there. Go to the S side and look for a tile with a leaf. Jump to
the top of the little mountain. Jump E
to the next mountain and then jump side to the E. You can see wooden ledges at
the NE. Run and jump to the nearest ledge.
Notice a mask at the very far E ledge. The N is opening for later. You
can go to the S opening and follow to the next wooden ledge, or you can run,
jump and grab to the N ledge. Anyway, go to the E side. Run, jump and grab to the E box, then follow
S to the end. In the first slope, slide, jump and grab at last moment. At the
end take the Inca Mask. Safety drop down. Go
to the SW corner and pull up at the wooden ledge. This time go to the NW ledge.
Go to the S opening and follow to ledge, or run and jump again to N ledge and stand jump
W. You should land at the W ledge. Go to the N opening and to the
next area. Go to the N opening and push a
lever. You get a cut scene of an opening gate. Jump to the water and swim to
the end. Pull out at the next room. Follow to the end and you are back at the
previous area. I don’t get it what for was that, cause
there is nothing there. You can simply ignore it. Get down to the bottom and
take 2 big medipacks. Go to the next area
and immediately roll and draw your pistols, because T-Rex
is behind you. Notice that you are again in the area where you got the Inca
Mask. Now come to the very beginning (to
the village). You may meet raptors on your way.
Get to the roofs and to the receptacle (use rope). Insert Inca Mask. The block
behind the column will rise. Get there, jump by the columns and to the top
roof. Get inside and take the gold disk. Safety drop to the bottom and use it at the E receptacle.
Get inside, jump through wooden bars. When you come to the next area, two
blocks rise behind you and block the exit. Jump to the water (or you can
do it later), find the hole, and swim to the other side. Pull down the switch
which opens the gate at the very top. Swim back and pull up at the ledge with
the skull cage. Push it to the tile at the end S. After pushing the cage to
that tile, the block at the N will rise. Get there and to the upper ledge. Use
the switch and the area will be filled with water. Go to upper lever at the SE. Again water will
fill the area. Now swim to the N, get out at the
ledge, climb up and use another lever. Repeat the same with other levers.
Simply, you must go to the very top. When you get there ,
find open in middle W ledge gate and take the Scion
of Peru. The door at the N will open. Go there and slide to the next
level. Tal Rasha’s Tomb Kill 2
scorpions and go to SW and pull out the block. Go inside and pull down a
switch. You get a flyby of opened big doors and 2
demigods. Get out and kill them. Go inside the temple, slide down, be
careful of falling balls and get ready to fight with 2
winged mummies. You meet a scorpion in the vase too.
Go to the N opening, shoot the vase and take Uzi
clips. Immediately roll and draw your weapons, because a demigod will
appear behind you. Get out and climb up at the NW column. Jump to the NE ledge
and go to another column. Shimmy around and climb up. Run and jump to the E
crack. Shimmy to the left until you can pull up. Get inside and climb to the NE crawlspace. Follow to a room with the 10th secret: 2
small medipacks and shotgun ammo.
Going out through the same crawlspace you should notice a jump switch at the SW column.
Roll out, come to this jump switch and use it. Two ropes will appear. I think the dev-intended
way was to try the S pillar where you were supposed to shimmy, drop and jump off, but this
will not work since the drop is too high and you will DIEEE. But you can instead runjump down
directly to the SW ledge. Use the ropes to
get to the NW roof. Pull down the switch on the
back side of the block. The doors at the bottom will open. Slide down at the E side and go
to the opened doors. Kill 2 demigods and 3 crocodiles. Notice a
huge grey altar on the W. Loop left around it, spot a white panel on the altar side. Grab it, jump
higher and climb to the top. Go S to the opposide edge, kill the ambushing demigod and hang on the edge.
Pull down the jump switch and a block will rise at the NE
corner. Climb there and jump to the N ledge. You get the 11th secret - laser
concentrated ammo and 2 Uzi clips. Return to the ground floor.
Go to the N opening and kill 2 demigods. Notice many blocks
but for now ignore all at the W side and in the NW corner, because they are fire traps. Beware
the closest W block, even if you don't pull it a panther can attack you from behind it. At SE corner,
push to the N the moveable block and enter the room revealed. Take 2 shotgun
ammos, 2 small medipacks and a big
medipack. Exit. Now there's a secret.
The intended way is the series of pillar cracks in the middle
of the room but you can simply stand on the last block you moved, jump
from here into the high opening in the E wall and take the
12th secret - Uzi ammo. Back in the room with blocks,
find another one at the E wall and move it to reveal the opening. Enter, take the Eye Piece and
kill a panther guarding it. Exit to the room with blocks. Push E the block in the NE corner, go N upstairs,
take 2 shotgun ammos and pull out the block at the NW. Move the block to the
E ledge. Jump to monkey swing and go
forward. At the end drop and grab the crack. Shimmy to the right and pull up.
Drop to the other side and take the crystal.
Come back to the other side, shimmy left and back flip and grab the monkey
swing. Swing back to the ledge and kill a demigod.
Leave through the block room to the outside, climb the grey altar as previously but this time
go right and grab the ledge at the E side near the cat statue. Shimmy under the statue feet
and pull up to the receptacle where you need to use the crystal. Go down, enter the opening
at the S. Kill 2 panthers. Don’t
touch the switch E, it’s a trap. Enter a room with pool and pillars, go and jump to the nearest column S.
You get a flyby of burning columns. Kill the crocodile
in
the water and dive in. Find an underwater ceiling switch below the
central platform and use it for a
secret later (hear a mysterious tune indicating something mysterious has
happened). Pull out on the N bank. Back at the initial pillar, run and
jump to the safe column SE. Jump and grab the crack,
jump up again, but don’t pull up. Shimmy right, back flip to another
column, shimmy around the corner,
and back flip to the opening. Pull down an invisible switch in the mouth
of a statue. You will see a rising
block. Kill a demigod spawned. Get back to beginning of this hall, and again jump to columns SE. This
time run, jump and grab the SW column, don’t pull up. Shimmy around and carefully
back flip to the W column . Shimmy around and
back
flip to the ladder. Go up, and pull down the switch. Now run and jump to
the
raised block SE. You can use the rope, but you can simply run, jump and
grab
the ledge SE, and pull up at a safe place. Jump to the opening S and
push the
lever E. You get a cut scene of a rising block outside. Run back to the
opening
where you came from and drop down to the secret alcove NE which had been
opened with the underwater switch (run towards it holding
Action) below the previous platform. Find the 13th
secret - the Uzis. Get down in the
water, climb out and return to the previous hall. Pull up at the raised block E and to
the ledge in the S. Pull down the switch and kill two
crocodiles (1 on the ledge, other at the bottom). Get down and enter the
new opening in the W structure. Take the second Eye
Piece. Exit the altar, go right and back into the room with blocks.
Combine the two Eyes and use the full Gold Eye at the circular door. Enter and be careful not to fall
in the hole forward, because a ball will drop onto you. Continue through the passage.
You get a flyby of the next area. Enter the SE opening and pull down the
switch. Get out and kill a demigod and a scorpion.
In the NE corner, to the left of the huge temple gate, there is a raised block - climb it,
then use the crack to climb the adjacent wall to the upper ledge. Loop left around it,
until a dark opening with a moveable block inside - pull it once. Exit, continue looping
left around the ledge, until you find a switch. Pull this one down, the last block lowers
so go back to it and there's your unlocked passage - go in. Now you have the pitchfork
with two switches, the right one is a trap so pull the left one. The right one is STILL
a trap so leave to the outside, drop down anywhere safe and find that new block you
saw raise in the SW corner of the big area. Climb it and the cracked column next to it.
Run, jump and grab the ledge under the switch. Pull it down and immediately hide on the
left, because another ball will fall down. Besides, you will be attacked by a winged mummy and a
scorpion. Best to kill them both from the previous pillar, then
drop down and go to the opening N. Go forward, turn around and kill a black panther. Go upstairs, again turn around and kill
a winged mummy. You will see a floor with red
symbols. Don’t step onto it - it’s a trap. Dev-intended: climb the column SE, shimmy around
and drop down. Shortcut: jump over the pit to the tile behind the right pillar, if you do it
avoiding the tile in front of the left pillar you also skip a fight with 2 demigods spawning behind the pit.
Enter the next area, pull down the switch and the level will end. Inside the Great Pyramid Get down the stairs, go to the SE corner, jump and
grab a jump switch. Enter the next room and destroy a mutant
spider and 2 horsemen. After they're
dead, pick up a crystal and 2 stars. Use those items at receptacles in the E.
Enter the E opening. Notice a receptacle
in the S. Follow to the very E end, in the second hole is shotgun ammo. Go to next room, kill 3 scorpions, follow to the end, turn around and kill a winged mummy. Pick up a star,
which it dropped. Go back to the receptacle and use the star on it. Enter the
treasure room and find a ladder in the SW corner and on the right or just climb
at the NW side. Get to the monkey swing
and follow to the end. Drop and grab the jump switch. You get a cut scene of an
opening in a room where you killed the mummy. Go there, enter the next room and
pull down the lever. The block on the E
side in the earlier room is moveable. Pull and push it under the crawlspace in
previous room. Come back to the room where you killed the spider and horsemen
and climb a new raising block in the NW. Go to the top and push a lever. Safety
drop down and go to the opened door N. Jump to the water and pull down an
underwater lever in SE. Get out and climb a new raising block. Run, jump and
grab the column. Shimmy around and back flip to the ledge. You can see a large
ball and a rope. Run, jump and grab the next ledge, but don’t pull up. Shimmy
around and back flip to the next ledge. Now run, jump and grab a rope and swing
to the N. The blocks will rise behind you and close an exit. Kill a winged mummy. Pull and push the block to the different
tile in the SW. Pull down the switch in the NE corner and the block will rise.
Now pull down a jump switch in the NW corner which raises another block. Push
and pull the raising block to end in W opening. Come to a raising block in NE
corner. Jump to the black ledge and kill a mutant
spider. Push a lever and the room will fill with water. Jump to the W
column and to the rope. Swing to the other side. Go around the wall and find
the 14th secret, a small
medipack and 2 big medipacks. The blue spirit will attack you, so come back to the S,
and jump to water in the middle opening in N. Pull down an underwater in the N
wall. Get out of the water and follow to a N opening.
Follow to the end and to the E opening. Enter the outside area and to the E
opening. Push the block once. Enter the S opening and go around. Follow to a
water room. Pick up a star. Enter the W opening, kill
a mutant spider and a winged
mummy. Pick up the second star from
the pedestal. Come back to the previous room and enter the other opening. Kill 3 crocodiles. Use
the two stars in the pedestals. Pull down the E jump switch. Hop to a raising
block W, run, jump and grab the E column, shimmy around and back flip to a
climbable wall. Shimmy left and around the corner. Again back flip to a block,
shimmy right and back flip to a monkey swing. Follow to the end and pull up.
Pull down the lever, go to the N end, run, jump and
grab the W opening behind the palm. Climb up S and to the column. Shimmy around
and back flip in 2 columns. Go to the W side and pull down the switch. Go back
to the E column, shimmy around and back flip to another E column. Get down to
the ledge, be careful of the poison darts and go to the brown block in NE.
Stand jump to the first rope, then swing and grab the second rope. Swing to the
crack and grab it. Shimmy right and pull up. Turn, run and jump to the slope,
slide down and jump to another slope. Slide and jump to a ledge, then jump to
the next one and pick up a crystal. Safety
drop down and come back to the water room. Use the crystal in the receptacle.
Now jump and enter the S opening. Follow to the end and pick up the Scion of Egypt. Kill 2
horsemen. Then go to the new opening and the level will end. Umbrella Corp. It’s not necessary to write a
walkthrough. It’s already written in the Umbrella Corp. demo. And here is the
continuation. Follow the corridor and notice a covered pushbutton. Continue
following the corridor and pull down the switch in S. Enter the room and pick
up a ruby in the SW corner. Exit and come
back to the corridor W and N. Use the ruby in the receptacle W. Enter the room
and press the pushbutton. Get out and follow the corridor S and E to the end.
Hop to the raised block and open the ceiling trap door. Follow the crawl space
to the end, drop down to the room, go to the end and
press the pushbutton in the NW. You get a cut scene of an opening panel with a
pushbutton. Come back to the previous room, shoot a guard
and press the pushbutton in the panel. Evade a zombie
and go up the stairs. Press the pushbutton in the S and the level will end. Here are the two secret locations (which are not present in the
original release): - In the area after killing the winged creature, quickly dash into the W chamber before
the guard closes it. Behind the trapdoor you can
find 2 grenades, the Grenade Launcher and the Revolver,
the 15th Secret. Open the trapdoor, run
through the passage and open the next trapdoor from the W side, then climb up
into the previous hall. - After picking up the two half Eye Pieces in
the zombie cellar, pull out the SW box and enter a warehouse. Push and pull the
S box so that you can pull out the upper SW box, go around it, push it again,
then push the second SW box out once. Now pull the lower box where the second
box stood upon away and find the 16th Secret,
a big medipack and 2
uzi ammos with you. Return to the previous room. The Hive Notice that you have a key in
your inventory. I don’t know how it got there. Well, this is what happened in
my game. Go forward and evade a zombie. Turn at the second right column and pull down
a jump switch. Enter the open door in the W and pick up the 17th secret - chinese assault
rifle and 2 ammos. Pull out the block
from the N wall and push it to the S corridor under the ceiling opening near the end
(it’s hard to see). Get there and go to the end of the corridor. Pull down a
switch. Get down and enter the opened door in the S. Shoot a winged mummy.
Notice a keyhole in the middle structure. Jump and grab a crevice,
shimmy around and pull up. Pick up grenade ammo.
Slide down by the zip line and pick up a large
medipack. Run, jump and grab the previous ledge. Shimmy back to the N,
drop down. Run and jump to the small ledge in the NW. Run and jump to the W. Follow to the end and
open the double doors in the end. Shoot
a winged mummy and 2
zombies. One of them drops shotgun ammo. Go to the pit, run, jump
and grab the jump switch. Climb up by the ladder in the E. Go to raising block
in the S. Pull down a switch. Jump to the opened door in the W. Open the double
doors in the end. Go to the NW and pull out the block and push it to the
column. Climb to the block and to the column. Run and jump to the NW ledge.
Pull down the lever and get a cut scene of an opening door. Get down and enter the opened
door. Follow the corridor. In the NE, stand at the corner of the lava hole, hop back and run-jump to the ledge to find the 18th secret, a big
medipack. Run-jump down and follow the passage to its end. At the lava
area, you can see the devil demigod. Jump to the
NW and pick up a small medipack. Jump to the
ledge in the E, climb the column and shimmy around. Drop down, run and jump to
the W ledge. From here you can kill that demigod. Now drop and hang from the
ledge, then again drop and grab the jump switch. Jump to the raising block in
the N and pull up W. Follow the corridor to the end and enter the opened door.
You get a cut scene of Torso. I don’t know if he
can be killed. For me it took too long a time. I left it alone and ran around
the room, to look for 2 keys, medipacks and ammos.
Some of them were in boxes. Go to the entrance door S and use the key in the
keyhole. Jump to the raised block in the NW. Jump and grab the crawl space and
pull up. Go to the end and safety drop down. You are in the previous corridor.
Come back to the lava area, then to the cave with the column. Again climb the column
and this time jump and grab the crevice in the E wall. Shimmy left to the end
and back flip to the ledge. Use the key in the keyhole. The rope has appeared.
Stand jump to it and swing to the SW opening. Go to the end, slide down, roll
and push a button. Now the view camera has changed and you can’t see Lara. Just
roll, go forward a bit, and climb up. Go to the raised block in the NE. Climb
into the opening and go to the end. Pick up 95 MM
ammo. Don’t drop down, but come back
and jump to the yellow ledge. Go to the
end and press a pushbutton in the NW. Then drop down and press a button in the
NW. Go to ladder in the SW and pull down a jump switch. Don’t go up, there’s
nothing there. Now jump into the water and swim to an opening in the W. Swim to
the end, get out of the water and follow to the end of the corridor. Look out
for 4 zombies and pick up a key. Swim back and go to the E door. Push the
button on the left. Roll and kill a winged mummy.
Enter and you are back in the cave with the column. Go to the E corridor, to
another previous room, just follow to the E and to the
lava room (with the zip line). Jump to the middle structure and use the
key. Climb the raising block and pull
down a lever. You get a cut scene of an opening door. Drop down, run and jump
to the door in the E. Follow the corridor and enter the large cave. Kill a winged mummy and 2 centaurs.
Be careful, there is a zombie here, too. Climb
the grey box near the metal mountain, then jump to the dark block in the E. Run
and jump to nearest block in mountain in SE. Then jump to E. Turn right and
jump to N. Pick up 95 MM ammo.
Jump back to the block and follow to the W end. Jump to a different
sloped tile in SW (you can stand in there).
Follow to the W, jump down a little, and run and jump with a left curve
to the alcove in NW. Pick up the 19th
secret - Uzi ammo and shotgun ammo. Jump back to the block SE,
follow E and enter the S alcove. You get a cut scene of an opening door below
you. Also the camera view has changed again. Carefully slide down and enter the
opened door. Follow the tunnel to the
end, climb up and follow the corridor to the end. Jump past the lava and enter
the large cave. You can see a pole down here. Just get down to the bottom. Go
to the NW corner and see a different wall.
Carefully jump through that wall and pick up a key. Get out and jump all the way to the E. Follow to a closed gate and key lock. Use the
key and the gate opens. Climb the ladder and follow the tunnel to a large area.
Kill 3 winged mummies and
a centaur. Pick up from the middle area a Blaster Pistol. Go to the SW corner and climb a
ladder. Go to the pink path and pick up a small
medipack and shotgun ammo. Go to N side,
turn right W, and push the button behind the column. Go to the E and turn right
to the opened door. In the end, jump and
grab the jump switch. Drop down, roll and go to the opened door. The big doors
in W are now open. Follow the tunnel to
the end and enter another cave. This will be a bit hard fight. Kill 2 devil demigods and winged
woman. Pick up 2 Uzi ammo
which they dropped. On the ramp
is a zombie. You can kill it by Blaster Pistol
or you can avoid it. Go up the ramp and to the SE corner and pick up a key. Get down, go to the NW corner
(third column from left) and use the key. Pick up 2
Uzi ammo,
it’s hard to see them. Again kill a winged woman (she drops a key),
a centaur, devil demigod and winged mummy. It’s dark here, so use flares. Go to the
N side and find a moveable block. Pull and push it to the S side. Climb the
block and use the key on the key lock. Go to the opened circular door W, kill a
devil demigod and pick up a key from SW side. Go back to room with a ramp, again go up and to the SW side. Pick up laser concentrated ammo (if you didn’t do it
earlier). Go to the other side SE and use a key. Go to a big area, and get ready to fight with
Natla. You can run around the area and pick up small medipacks, big
medipacks, Uzi ammo, Laser concentrated ammo. This is a very long
fight. If you still have a key (I had it), you can avoid a woman and go to the
key lock in the SW corner and use it there. Enter the room and pick up the Scion of Umbrella. The door in the NE corner has
opened. Go there and the level will end. Temple of Time Just go inside the building and
pry from the column the Master Sword. Then
exit and this is the end of game.