Skribblerz Stones 3 - Return to the Loch.

 

Level by George Maciver.

 

Walkthrough by G&D Productions.

 

Maciver Castle.

 

Jump in the water, swim into the SE corner and climb up on the left. Turn around and runjump along the E side over the rocks S. Make your way to the door S, enter and go right.

Go a bit further and take a right (or left) and lower yourself down to the floor below. Head around the central room to the lever S, to open a gate above. Go S around the wall and hop onto a block there.

Take a running jump with an angle to the SW or NW ledge (no Ctrl) and go to the S side to enter the open gate. Turn around at the pit and climb down the ladder, take a running jump when you think the spikes will pop up and hang on the edge. And when the spikes pop up again, hoist up and go right into that passage (2 more ways to do this: hang on the top edge of the pit, just above that entrance below, drop when the spikes are down and immediately roll… Or: Run down from the floor above, holding Ctrl so you’ll land inside that lower passage… take your pick).

 

The Big hall, the Revolver and the first Fire Stone.

 

Go all the way S and into the opening there, turn around and climb the ladder. Spikes are popping up and a curved running jump/grab (along left or right) over the dangerous tiles to the other side. Hop to the middle section and then another hop to the left and use the floor lever there.

Jump on the block that appeared and take a running jump to the pillar E.

First go jumping to the last pillar S and behind that last one is a jump lever behind the pillar (opens a gate below for later). Turn around and jump back where you started the pillar jumping (N) and a running jump to the next pillar. Now face W and take a running jump to that building and shoot the barriers there as well as the nasty small dino’s.

 

Stand on the marked tile (NW) facing E and take a running jump to that timed platform that appeared and hoist yourself up onto the pillar

Take another jump N and face the popping up spikes from the far side of this pillar. Take another running jump when you think the spikes pop up and jump (or run) immediately to the right. Get the Revolver.

Either hop left or right on a marked tile and take a running jump to the ledge with the floor lever on it and flip it to open the gate to the Stone.

Take a safety drop to the ground floor, go first to the SE corner and enter that opened gate for Secret # 1, a Skull.

Now you can leave this place (NE).

Again a curved running jump over the spikes when they go down and grab the other ledge, climb up the ladder, turn around and get the first of the Fire Stones from the room S.

 

Leave N and lower yourself down to the floor below and place the first Fire Stone in its receptacle in the opening at the N side of the central room.

 

The High Hall, the second Fire Stone.

 

Find the block on the outside N ledge and jump back NW to that middle structure, to go to the W and enter the newly opened gate.

Shoot the baddie there and find the opening W. 

Follow the baddie but before going inside, pick up a medipack SE behind the tree and barrels.

Once in the opening, stand facing NW and jump up to the base of the pillar.

Face the S and jump from pillar to the ledges with the lions, you get shot and there is not much you can do than get away as fast as possible to the next (jump along the front side of the lions) and then on the S side is an opening, go in there for Secret # 2, another Skull.

 

Go back and jump out into the water way below (if you keep the revolver drawn, you could shoot the baddie while still in the air). Get out of the water and shoot another goon, go get the additional Revolver NW and the medipack NE. Jump into the opening and use both the floor levers there, get out and a block appeared on the S wall. There is another baddie trying to kill you and this time you can try to take him out from standing on the raised block (if not, just be quick). Then face S and use the jump lever, return to the two floor levers N and find the now open trapdoor (above).

 

Climb up and go right (W) and pick up the Shotgun. Turn around and go to the other end and face the crack NE. Do a banana run jump around the corner and grab that crack, use it to shimmy to the right. More pillar hopping and jump to the ledges with the lions, find the crack SW and shimmy right again. Jump to the pillar N and use the jump lever behind it. The block on the building N has come up, so take a running jump and climb on top.

Face N and hoist up, go into the passage and the door slams shut behind you. There are many goons in here so be careful and also some marked tiles that are spike traps. In the NE corner is a floor lever, pull it and you can also look for two small medipacks that the goons left behind before you climb onto the block that appeared N.

 

Climb up and use the detonator to blow up part of this room. Climb up on the fallen wall and leave S.

Go stand on the tile left and face the block (NW) where the flames are out and take a running jump and keep running and jumping to grab the ledge under the pillar W.

Same story, pillar hoping again all the way to the other side and jump to the crack in the N wall and shimmy left to hoist in the opening there.

Turn W and into the opening of that building, through the passage and onto a block W. Back again to ledges and pillar hopping. There is an opening in the S wall, jump there and turn around and jump up at the ladder and climb up. Jump N and then face E to jump to the building where you can see the next stone waiting for you.

 

Get the second Fire Stone and leave through the opened gate N.

Follow through, safety drop at the end and leave E, go left and enter the lava room and leave S and hop down to the floor below to put the second Fire Stone in its receptacle.

 

Castle Grounds and the third Fire Stone.

 

Climb back up to find the E gate open. Watch the fly by.

Go NE and shoot out the barrier there and hop in to get the medipack and Revolver ammo. Jump down and go SE through a small alley to another square.

 

The Torch.  

 

Just past an indentation on the floor with a marked tile look up right and jump on the block there. Up another one, turn around and jump up to the NW. Once up there turn SW and up that block and from there go W. To the wall there and hoist up on another ledge there, turn around and jump up and over to the ledge with the lever to open another big door. Get down to the ground and this door is at the E wall of this square.

Go inside and shoot the tiny dinos. In the NE corner is a jump lever (opens a trapdoor in the lake) and SE of this small room is an opening, go up the stairs and follow through and out on the balcony go to the right for an extra Revolver and to the left for a Torch. Take the Torch down to the square and go left through that passage to the next square again. On the E wall and on the left is a ladder, leave the Torch there for now.

 

The Gold Key.

 

Climb up all the way to the top and take a running jump/grab to the pillar W. Take another running jump to the platform in the middle and then another to the pillar with the Gold Key.

Go back to the ladder and then to the SE corner, hop into the opening and use the Key.

 

Up the stairs, take a running jump (with Ctrl) so you don’t bump your head, there is another opening a bit on the left. Take another running jump and go to the wall ahead, turn around and look up, you need to hoist up there.

Then jump to the ledge with the lever and use it. After watch the camera shot, make your way back to the ground floor. I jumped the ledges and took the staircase down. The door that opened is W. Go get the Torch and head over to that open door, but watch out, as there are some guards around.

Go into the room and ignite the Torch at the fireplace.

 

Drop the Balls.

         

Go outside with the Torch and keep the wall to your left and in the passage to the other square, take the first left. Jump up left again and again more jumps. Walk over the ledge there all the way to the end and light the rope. Keep standing there and the spiked ball will drop down. Throw the Torch down to the square where you can pick it up again and safety drop to the ground floor. Pick up the Torch and walk straight ahead to that tower E and ignite the rope that is hanging there, stay put.

 

Go to the NE corner and to that other square and jump up left, you’ve been here before. But this time ignite the rope.

Jump up SW around the corner and walk to the W, throw the torch ahead on the ledge and then jump the ledge. Pick up the Torch and stand facing W where that small crawlspace is on the floor. Better save first because this can be tricky. What worked for me, hit the #1 key and Lara drops the Torch. Use the crouch button, pick up the torch and keep the crouch pushed down and throw the Torch through the slit there so it will land a bit further on a ledge.

 

The third Fire Stone.

 

Make your way back to the square below and go W and find a ladder there. Climb up, turn around jump to the Torch and pick it up. Jump back and up and face N, take a running jump and save again at the end.

Stand at the right and hop and hop again, slide and jump and again slide and jump.

Face N and take a running jump to the lower corner of the slanted pillar, then jump and jump three times to ignite the last rope on the ledge there. Throw the Torch down and safety drop to the floor. The gate in the N is open now. Get the third Fire Stone and leave this place W, the gate will open when you approach it.

 

Secrets and the Skribblerz Stone.  

 

Back in the main room, first go to the N wall and outside to the loch and swim to the N into the open trapdoor, follow through and get Secret # 3, another Skull.

Go back to the castle and drop down to place the last Fire Stone.

Go out and go to the W side, there is a ladder that goes down. Place the skulls on the sticks in the N, S and E passages. Pick up Secret # 4, the Secret Skribblerz Stone, on the pedestal in the middle.

Climb up the ladder W and up to that middle structure. Go to the top of the structure to get the Skribblerz Stone and get down to the bottom again, the opened door is SW. Take a running jump and go to the fireplace.