Skribblerz Stones 3 -
Return to the Loch.
Level by George Maciver.
Walkthrough by G&D Productions.
Maciver
Castle.
Jump in the water, swim into the SE corner and climb up on
the left. Turn around and runjump along the E side over the rocks S. Make your
way to the door S, enter and go right.
Go a bit further and take a right (or left) and lower
yourself down to the floor below. Head around the central room to the lever S,
to open a gate above. Go S around the wall and hop onto a block there.
Take a running jump with an angle to the SW or NW ledge
(no Ctrl) and go to the S side to enter the open gate. Turn around at the pit
and climb down the ladder, take a running jump when you think the spikes will
pop up and hang on the edge. And when the spikes pop up again, hoist up and go
right into that passage (2 more ways to do this: hang
on the top edge of the pit, just above that entrance below, drop when the
spikes are down and immediately roll… Or: Run down from the floor above,
holding Ctrl so you’ll land inside that lower passage… take your pick).
The Big
hall, the Revolver and the first Fire Stone.
Go all the way S and into the opening there, turn around
and climb the ladder. Spikes are popping up and a curved running jump/grab
(along left or right) over the dangerous tiles to the other side. Hop to the
middle section and then another hop to the left and use the floor lever there.
Jump on the block that appeared and take a running jump to
the pillar E.
First go jumping to the last pillar S and behind that last
one is a jump lever behind the pillar (opens a gate below for later). Turn
around and jump back where you started the pillar jumping (N) and a running
jump to the next pillar. Now face W and take a running jump to that building
and shoot the barriers there as well as the nasty small dino’s.
Stand on the marked tile (NW) facing E and take a running
jump to that timed platform that appeared and hoist yourself up onto the pillar
Take another jump N and face the popping up spikes from
the far side of this pillar. Take another running jump when you think the
spikes pop up and jump (or run) immediately to the right. Get the Revolver.
Either hop left or right on a marked tile and take a
running jump to the ledge with the floor lever on it and flip it to open the
gate to the Stone.
Take a safety drop to the ground floor, go first to the SE
corner and enter that opened gate for Secret # 1,
a Skull.
Now you can leave this place (NE).
Again a curved running jump over the spikes when they go
down and grab the other ledge, climb up the ladder, turn around and get the
first of the Fire Stones from the
room S.
Leave N and lower yourself down to the floor below and
place the first Fire Stone in its receptacle in
the opening at the N side of the central room.
The High
Hall, the second Fire Stone.
Find the block on the outside N ledge and jump back NW to
that middle structure, to go to the W and enter the newly opened gate.
Shoot the baddie there and find the opening W.
Follow the baddie but before going inside, pick up a medipack SE behind the tree and
barrels.
Once in the opening, stand facing NW and jump up to the
base of the pillar.
Face the S and jump from pillar to the ledges with the
lions, you get shot and there is not much you can do than get away as fast as
possible to the next (jump along the front side of the lions) and then on the S
side is an opening, go in there for Secret # 2,
another Skull.
Go back and jump out into the water way below (if you keep
the revolver drawn, you could shoot the baddie while still in the air). Get out
of the water and shoot another goon, go get the additional Revolver NW and the medipack
NE. Jump into the opening and use both the floor levers there, get out and a
block appeared on the S wall. There is another baddie trying to kill you and
this time you can try to take him out from standing on the raised block (if
not, just be quick). Then face S and use the jump lever, return to the two
floor levers N and find the now open trapdoor (above).
Climb up and go right (W) and pick up the Shotgun. Turn around and go to the
other end and face the crack NE. Do a banana run jump around the corner and
grab that crack, use it to shimmy to the right. More pillar hopping and jump to
the ledges with the lions, find the crack SW and shimmy right again. Jump to
the pillar N and use the jump lever behind it. The block on the building N has
come up, so take a running jump and climb on top.
Face N and hoist up, go into the passage and the door
slams shut behind you. There are many goons in here so be careful and also some
marked tiles that are spike traps. In the NE corner is a floor lever, pull it
and you can also look for two small
medipacks that the goons left behind before you climb onto the block that
appeared N.
Climb up and use the detonator to blow up part of this
room. Climb up on the fallen wall and leave S.
Go stand on the tile left and face the block (NW) where
the flames are out and take a running jump and keep running and jumping to grab
the ledge under the pillar W.
Same story, pillar hoping again all the way to the other
side and jump to the crack in the N wall and shimmy left to hoist in the
opening there.
Turn W and into the opening of that building, through the
passage and onto a block W. Back again to ledges and pillar hopping. There is
an opening in the S wall, jump there and turn around and jump up at the ladder
and climb up. Jump N and then face E to jump to the building where you can see
the next stone waiting for you.
Get the second Fire
Stone and leave through the opened gate N.
Follow through, safety drop at the end and leave E, go
left and enter the lava room and leave S and hop down to the floor below to put
the second Fire Stone in its receptacle.
Castle
Grounds and the third Fire Stone.
Climb back up to find the E gate open. Watch the fly by.
Go NE and shoot out the barrier there and hop in to get
the medipack and Revolver ammo. Jump down and go SE through a small alley to
another square.
The
Torch.
Just past an indentation on the floor with a marked tile
look up right and jump on the block there. Up another one, turn around and jump
up to the NW. Once up there turn SW and up that block and from there go W. To
the wall there and hoist up on another ledge there, turn around and jump up and
over to the ledge with the lever to open another big door. Get down to the
ground and this door is at the E wall of this square.
Go inside and shoot the tiny dinos. In the NE corner is a
jump lever (opens a trapdoor in the lake) and SE of this small room is an opening,
go up the stairs and follow through and out on the balcony go to the right for
an extra Revolver and to the left
for a Torch. Take the Torch down to
the square and go left through that passage to the next square again. On the E
wall and on the left is a ladder, leave the Torch there for now.
The Gold
Key.
Climb up all the way to the top and take a running
jump/grab to the pillar W. Take another running jump to the platform in the
middle and then another to the pillar with the Gold Key.
Go back to the ladder and then to the SE corner, hop into
the opening and use the Key.
Up the stairs, take a running jump (with Ctrl) so you
don’t bump your head, there is another opening a bit on the left. Take another
running jump and go to the wall ahead, turn around and look up, you need to
hoist up there.
Then jump to the ledge with the lever and use it. After
watch the camera shot, make your way back to the ground floor. I jumped the
ledges and took the staircase down. The door that opened is W. Go get the Torch
and head over to that open door, but watch out, as there are some guards
around.
Go into the room and ignite the Torch at the fireplace.
Drop the
Balls.
Go outside with the Torch and keep the wall to your left
and in the passage to the other square, take the first left. Jump up left again
and again more jumps. Walk over the ledge there all the way to the end and
light the rope. Keep standing there and the spiked ball will drop down. Throw
the Torch down to the square where you can pick it up again and safety drop to
the ground floor. Pick up the Torch and walk straight ahead to that tower E and
ignite the rope that is hanging there, stay put.
Go to the NE corner and to that other square and jump up
left, you’ve been here before. But this time ignite the rope.
Jump up SW around the corner and walk to the W, throw the
torch ahead on the ledge and then jump the ledge. Pick up the Torch and stand
facing W where that small crawlspace is on the floor. Better save first because
this can be tricky. What worked for me, hit the #1 key and Lara drops the
Torch. Use the crouch button, pick up the torch and keep the crouch pushed down
and throw the Torch through the slit there so it will land a bit further on a
ledge.
The
third Fire Stone.
Make your way back to the square below and go W and find a
ladder there. Climb up, turn around jump to the Torch and pick it up. Jump back
and up and face N, take a running jump and save again at the end.
Stand at the right and hop and hop again, slide and jump
and again slide and jump.
Face N and take a running jump to the lower corner of the
slanted pillar, then jump and jump three times to ignite the last rope on the
ledge there. Throw the Torch down and safety drop to the floor. The gate in the
N is open now. Get the third Fire Stone
and leave this place W, the gate will open when you approach it.
Secrets
and the Skribblerz Stone.
Back in the main room, first go to the N wall and outside
to the loch and swim to the N into the open trapdoor, follow through and get Secret # 3, another Skull.
Go back to the castle and drop down to place the last Fire
Stone.
Go out and go to the W side, there is a ladder that goes
down. Place the skulls on the sticks in the N, S and E passages. Pick up Secret # 4, the Secret Skribblerz Stone, on the
pedestal in the middle.
Climb up the ladder W and up to that middle structure. Go
to the top of the structure to get the Skribblerz
Stone and get down to the bottom again, the opened door is SW. Take a
running jump and go to the fireplace.