Skribblerz Stones 3 - Tempest Keep.
Level by Wasp.
Walkthrough D&G Productions.
Not
all enemies are mentioned.
Lara jumps
out of the chopper, follow the canyon to a deep pit and look down below for
some deep water to jump down in. Swim to the far NE corner and pull up on the E
side, go left into the small cave to get the Flares there. Go out and S along this bank and jump over the
slanted part, a bit further is some Shotgun
ammo. Dive in S and swim left to get some Uzi ammo from the channel there. Swim W and left around that little
island to pick up the Shotgun ammo
from the bottom just after the island. Surface and go to the opening in the
building W, up the steps and shoot that vase there to get a Medipack.
Timed Burning Pillars.
Save at the
lever next to the opening N and pull, turn right and run out of the opening,
jump to the first pillar and a running jump to the next, again a running jump
and grab the higher pillar, pull up and runjump to grab the monkeyswing above.
Go forward and end up along the right hand side at that far away pillar. Drop
and runjump left onto that terrace with the vases. Shoot them and get a small medipack
and Uzi ammo. Throw the lever W to
raise a block you’ll need later (it also creates a shortcut back up in
case you fall somewhere). Head into the passage N, in the passage to the left
is a vase, shoot it to reveal a statue to get rid of wraiths (remember). Go
onwards and find Shotgun ammo and
the Shotgun on the ledge near a pit.
Jump the pillars to the other side shooting the Skeletons down the pit. Follow
the passage into a large hall and from the N end you can jump to the ledge on
the pillar E, shoot another Skeleton there and pick up the Shotgun ammo. Jump over to the ledge E and go S into the passage,
carefully though. Push the block in that passage as far as it goes and throw
the lever to the right. A block rises in the floor behind the push block.
Now you
could get a Secret but it takes some more pushing, push the block over the
raised block and throw the lever again, go into the
pit and get Secret
#1, a Medipack.
Throw the lever again, put the block on the raising block and lower it with the
lever. Now you can hop over the lowered push block and go to the end of the passage.
Look out left and spot the ledge you have to jump to, there are spikes. Time
them and jump out left with a banana jump, immediately jump forwards to the
next ledge.
Timed Trapdoors, to the Totem of the
Tempest.
Then jump to
the ledge E and save at the lever. Throw it and turn left, hop back and grab
the edge of the ledge to shimmy to the right as fast as you can and just when
you reach the last trapdoor, pull up and immediately backflip. From this ledge
a jump to grab the ladder S and go left around the corner, go up two steps from
the point where Lara get her feet up and backflip with a roll to grab the
ladder behind you. Go right around the corner and backflip a roll to grab the
ladder behind you. Climb right around two corners and backflip onto a ledge.
Walk to the S end and jump left to grab the crack there, shimmy right to where
you can pull up, but if you want another pickup, just drop to the ground below
and get the small medipack.
Climb back up in the corner and face W, jump to the ledge there. Now jump
around the corner to the next ledges W and from the higher one a jump to grab
the swing pole, swing to the next and release. At the last moment you can grab
the ledge with the Medipack.
Run off the W side with a left turn and grab the edge of the slanted block so
you can safety drop onto the island below.
Grab the Totem of the Tempest and run NW, dive
into the water and swim to that corner where you raised the block before (keep
an eye on the health bar). Climb up and run into the passage N, left and lead
the wraiths to their demise. Go to the pit N and jump the pillars again to get
to that big hall, this time slide down to the ground floor and go to the
receptacle N. Place the Totem there and see big gates open up. Turn around and
go jump to that scroll on the pedestal in the middle of the room, examine it:
“One shall not pass through
the Gate of Storms and Flames without the Stone. And when time comes, one will
face the Mighty Protector to prove his worth…”
Go out S and
dive straight into the pool, turn around and swim N through the open gates,
stay up high to avoid the death traps and in the cave at the end is an
underwater lever left around the corner to open the underwater gate N. Swim
through and go to the central lower parts of the bottom to get Revolver ammo NE and a small medipack SW, then climb up into
an opening W. Jump right around the corner to
a small ledge and runjump to the next after timing the moving pillar. Next jump
is straight W and then jump over to the other side of the room. Last to the
corner ledge SW and face N to standjump and grab the ladder in the hole up.
Climb to the passage above and follow through, get the Shotgun ammo and in the next room are some Skeletons you can blast
down the holes in the floor.
The Orb of Storms.
Move the
globe to the central grated tile and blocks lower E. Go through to the next
room, jump over the gap and take care of the Skeleton, get some Shotgun ammo E and lower yourself to
the floor below. Go pull the lever in the window W and watch the flyby, return
to the E side of the room, turn around and grab the ladder to climb back up.
Shoot the Skeleton and go to the room with the globe, the globe changed into
the Orb of Storms. Go into the
passage N and place the Orb there, a block will lower above the receptacle,
climb up and arrive in the next cave.
In front
and to the right are Flares on the
bottom, swim into a small cave NW, climb up on the
sandy ledge above that cave entrance and jump up N to get the Uzi ammo behind the plant. Dive back in
and swim into the cave N for a small medipack. Swim back out and go right to a small
underwater gate (closed). Swim past it and climb up to the E bank, Lara will
look at a slanted brick wall there. Go to the E and left of that wall, face S
and backflip onto a slanted rock, then jump and grab the top of the wall. Face
S again standing left against the rocks and grab up, pull up and backflip to a
ledge. Jump NW to the slanted rocks and shimmy left to a flat part, jump up to
the ledge NE if you want the Uzi ammo
there. Then go down to the lower ledge again and standjump to the swing pole W,
swing and release Ctrl to get to that rock W, grab it when you slide off and go
left around the corner to drop onto the small ledge below and use the jump
lever there, raising a block above.
Climb up W
and jump onto the arch SW, onwards to a ledge SW and climb up to the right,
from there a standjump NE and grab the edge of the rocks as you slide off. Go
shimmy right around the corner and pull up on the dark ledge, climb up N again
and get the Uzi ammo on the lower S
end of the ledge. Walk back and to the E end of the ledge, turn around and
slide/drop down onto the raised block. Runjump and grab a ledge E, go get the Uzis from the small balcony and wait
for the Harpy to shoot it before going on. Jump E and then up to a ladder S.
Pull up onto the ledge above and immediately take a step forward. Get the small medipack
and jump S over the slanted rock with a left curve, grab the edge and shimmy
right to the corner. Jump up E and then jump with a grab over the rock E and
slide down to a ledge below.
Jump and
grab S to the ledge and then to a grey rock S again. Shimmy right to the flat
part and standjump into the triangular opening W, go in to get Secret #2,
the Revolver. Jump back the way you
came and one on the dark ledge N, face W and grab up to the rock, shimmy left
around and pull up on the ledge. Face W and stand on the left side of the
ledge, now backflip over the slanted rock onto another slanted rock and jump
again to grab a block up W. Turn around and grab up to the ledge above, jump SE
into a small tunnel and take care of the Skeleton. Jump S and mind the low
ceiling, grab the rock S and shimmy left to the corner where you can pull up.
Jump up S and go right. Jump onto the block left and from there to the top of
the roof.
There’s
a Grated Ball, push it over the edge and it will open that underwater gate.
Runjump N and take a swan dive down into the lake.
Big Hall of Storms.
Swim
straight N and end up in a huge room. Climb out on the ledge SE and shoot the
vase for Shotgun ammo, go over to
the ledge SW and get the Uzi ammo,
in the E wall is an opening and that is that Gate of Storms and Flames from the
Scroll. It is not possible to pass through yet.
The Orb of Storms.
Go to the
ledge in the middle of the room and take the Orb of Storms, a couple of Harpies appear, deal with them and go to
the ledge with the blocks NE. Climb the ladder and from the top bar a backflip
with roll to grab a jump lever, raising a block on the NE ledge. Go back to the
ledge and onto the dark block on the NE corner, from there up onto the raised
block and jump up NE onto the balcony. Get the additional Shotgun and ammo and
head W, jumping the ledges and shooting down Skeletons. Follow around, get more
Shotgun ammo and keep going around
till you come to a block on a ledge E. From the block a jump up to the ledge W
and go N, jump over a railing onto a small balcony and from there to two levers
on the ledge NE. The levers will extinguish the flames on the ledges W and
raise a platform, timed though.
Timed Flames.
Save in
front of the lever in the alcove and pull, side jump left and pull the second lever,
hop back turning left and run right around the block to jump to the
extinguished flame ledge, a running jump grabbing to the platform and pull up
to jump to the ledge ahead. Follow the ledges to jump to a cracked pillar SW,
shimmy left around the corner to the ledge and jump E to grab the ladder to the
level above. Standjump to the swing pole and swing the poles to the ledge E,
jump N and place the Orb of Storms there to raise some platforms NE. For the
next Secret go N and jump to the platform, then into the corner between the
slanted pillars NE, light a flare and get Secret #3, Revolver
ammo and a Medipack.
The Orb of Flames.
Jump back
to the platform and get back to the ledge SE, look NW and jump to the ledge
under the arch, spikes will start to pop up on a dark ledge. Time the spikes
and jump there, a running jump to the ledge W. Around the corner more jumps and
finally jump inside the central structure, get the Orb of Flames. Immediately one hop back and wait, then go out and
jump to the ledge NE, shoot the Harpy. Jump onto the slanted block SE, slide
and jump with a grab (low ceiling), jump the next ledges and slide far on the
last one to jump and grab the ledge ahead. Go around the E side to the
platforms NE and jump W from there.
The Skribblerz
Stone.
Place the
Orb of Flames and climb the block going up to the left. Go up to the top of the
structure and get the Skribblerz Stone. During the flyby a bunch of
wraiths are released, just go look for a nice place to jump down into the water
below and swim up E after the wraiths are gone.
The Mighty Protector.
Save before
stepping through the Gate of Storms and Flames and in the next room you will
meet the Protector, in the 4 corners of the room are safe havens and there are
pickups too (Uzi ammo SW, a Revolver with ammo SE, 2 Medipacks NE, Shotgun
ammo NW). Most of this ammo will reappear when you run out. Best is to use
heavy weapons.
You have to
shoot the Protector to obtain his Key. This is quite hard,
but just keep shooting him with Shotgun and Revolver till he explodes.
Grab the Protector’s Key and
use it E, go through the lowered block on the right and the chopper will come
to pick you up.
26-11-2008.