BtB 2009 - Finding Zorba
Level by: Thierry
Stoorne
Walkthrough by D&G Productions
The Red Room.
Go straight through the opening to the room of the flyby. Go to the waterfall
SE and stand facing S, run along the shallow part and curve left to jump to the
ledge E in the Boulder room. Go up the boulder slope S along the one in the
middle and hop to the right over the hole at the ladder. Save standing on top
of the slope on the W side and run down. As soon as you hear the boulder
coming, jump onto the higher side and clear of the boulder coming down. The
boulder will trigger a door to open up. Go down the slope to the red ledges and
head into the NE corner where you’ll find a slope down to a pole below. Slide
down and jump to grab the pole. Turn around to backflip to the slope behind and
slide to a ledge. Jump to grab the next pole SW and turn around to backflip to
the open door Go down the passage. (If you happen to fall into the water you can
swim back through a tunnel NE, follow through a large room and left through
another tunnel to where you started).
The Green Room.
Get down to the floor below and jump over to the ledge E, crawl behind a block
there and get Secret #1, Shotgun ammo. Now get over to the W side of
the room and hang in the hole in the floor there. Shimmy till you face N, drop
and jump to grab the pillar. Pull up over and slide down the next ledge too,
jump to the long slopes and keep jumping to the right. Do a roll and now jump
left of course, when you are at the end slide far down and jump left to get
onto the flat block. Runjump E onto the slope with a right hand curve in the
end, jump and grab the fire ledge. Go shimmy all the way around to the other
side where you have a flat ledge below, jump over to the ledges S and follow to
the W end where you can jump NW to the block behind the pillar. Grab up to the
ledge up W and follow left around to a lever behind some blocks (spikes will
retract).
Walk back S a bit and look down to that ledge with the fire, there’s a slanted
block in front, stand back against the wall up here and save. Aim for the right
hand side of the slanted block, hop down and jump to the right from the block
onto another slanted block. You will land on the spike ledge, so side jump to
the right (you have to be lucky or time the spikes correctly). Face N and jump
to the left slanted block, jump again with a right hand curve to get to the
ledge with the columns.
Timed Run.
Stepping on the lower trigger tile will open a door and start the nervous music
of the timed run. Stand back from the tile facing E, left against the wall and
save. Run diagonally over the tile to jump onto the right hand side of the high
slanted pillar E, slide and jump to the next one, slide far and jump to grab
the ledge ahead. Run to the end and jump to that slanted block, a slight right
curve in the end so you will slide forward, jump and steer left to get to the
ledge behind the fire ledge, run to the end and jump left to the ledges you’ve
visited before. Jump to the last and then to the ledge behind the pillar, a
jump to the left hand side of the slanted block straight ahead N and jump left
to the ledges there, running jump to the floor at the timed door and sprint in.
The 2 Sebossabrilles.
Right around the corner is the Shotgun, then go N to the catacombs,
shoot the vases to the left to get the Shotgun ammo. In the W end is a
door, but first we go N and the flyby shows a bunch of skeletons. Climb the
pole W and backflip to the first floor. Shoot the skeleton down and go E to
those vases for Shotgun ammo and the Crowbar. Go up the pole E to
the second floor. Shoot the skeleton down and go up the next pole, more
skeletons and then pry the 2 Sebossabrilles from the wall. Go down one floor
and place them, a door opens up. Drop down to the ground floor, go S and then W
to the next room.
The Keskela Handle.
Jump along the base of the columns to the ledge W and get the Keskela Handle.
Jump back and now you have to jump onto that pillar in the middle. I stood in
the middle, waited for the right interval in the burner sequence where both
side burners were off and jumped when I expected the one in the middle to go
out, run against the wall and jump up, grab and pull up, immediately run forward.
Get a Medipack from the room N and go all the way to the E wall. Jump
up, pull up on the slanted block and jump from the top to grab the ladder in
front. On the upper floor is an opening, jump in there and go up the ladder,
throw the lever to release another boulder and a second door will open up in
the Red rooms. Go straight and slide down then go to the N wall.
Stand back from the spike block and hop onto it when the spikes are just down,
immediately hop into the passage. Go through the next room and climb through an
opening NE, throw the lever to open a door. Hop back over the wall and go
through that door W. Take care of the skeletons, get a small medipack
behind a block W wall and find 2x Shotgun ammo and a Medipack
down in the pool. That fat column has to go to the far SE corner in front of
the face tile. Spikes retract in the room E. Go back through the door and go
onto the higher ledge S, in the middle of the room are monkey bars. Grab them
and follow through to the ledge where those spikes went down. Drop and grab,
pull up to push the large face button to open up an underwater door.
Go back out through the opening S and hop over those spikes. Get into the water
to swim through the tunnel NE, follow into a large room and get the Flares
along the N wall. Swim into the open door a bit farther N and go up for air.
Swim into a tunnel in the upper NE corner to a room with boulders. Swim a bit
left of the middle and time the boulders to get to an opening up in the
ceiling. Climb out and go to the NE corner. Hop onto the slanted block and
backflip, jump once more to grab the grate ledge. Shimmy left a bit and
backflip with a roll to grab the ledge behind. Jump towards the grate NW. Go
backflip onto the slanted ledge behind, jump again and grab the upper grated
ledge. Pull up on the ledge to the right and jump to the E side of the room to
use the Face button. The door opens, but is too far away to jump from here, so
go back to the N ledge and jump to grab the grated ledge in the middle of the
room, shimmy around right to a ledge in the end. Turn around and grab the
monkey bars to go over to the ledge S. Hang from the edge to shimmy past the
door and go in.
The First LBB New Tribune.
Pull the pillar S away from the crawlspace and follow through to another room
with fat columns. Move that NW column around the pillar into the side passage W
and move it to that tile S in the middle of the room. SE some doors open up. Go
in there and get the First LBB New Tribune. Head out through the now
open door W and in the next room is a lever on a ledge, throw the lever to let
the last boulder fall (looks like it needs another push, but drops anyway). A
door opened below, so drop down into a room you’ve visited before and go N. Hop
over the hole and go up the slanted passage carefully, roll and run, jump out
over the hole. The boulder will lower the raising block down in the hole and
you’ll see fire on ledges. Now first go where the boulder came from and turn
around in the end, grab up to the passage above and get Secret #2, a Medipack,
go back down and to the hole.
Fire Ledges.
Climb down the ladder in the hole and turn around on the ledge below, drop and
hang from the ledge to drop onto the corner of the fire ledge. Turn left and
drop to hang from the ledge, shimmy to the right (or left) to an opening in the
N wall. Go left and you’ll find a Timed trigger tile for the fire ledges. Save
facing W and run over the tile, left around the pointy block and jump to the
first fire ledge. Standjump to the next and a running jump to the left side of
the one under the block, a curved running jump to the next landing right and
turn left to runjump to the last. Another running jump will get you to safety.
(Video)
Push the face button to open an underwater door. Swim through and follow the
crooked tunnel to a room with a closed door at the end, swim up in the opening
just in front of the door and climb up to the lever NE to open that door below.
The First Sebossebleu.
Swim into the door, time the spikes and you can wait on the safe spot in
between the 2 sets. Go up in the next room, climb up a bit then jump up to the
right block, running jump to the ladder to the top. Run/jump/grab over to the
lever to open the door W. Get back on the ladder, hang on the lower end and to
one of the sides, backflip and immediately jump out with a curve to the side as
a boulder will come out. Get back on the ladder and into the open door, get the
First Sebossebleu.
2 more Sebossebleus.
Back into the water and over the boulder through the spikes. In the next room
swim up into the first opening in the ceiling to the one where the lever is and
get into the opening SW. Follow through to a room with grates. Go to the one NE
and look down E to spot the small medipack. Hang from the grate, drop
and grab and get in there to pick up Secret #3. Drop down into the room
below and swim/wade to that roof like thing SW, swim under the roof and get the
Second Sebossebleu. Go to the far NW corner of the room and dive under
the block to get the Third Sebossebleu, you can place them on the ledge
SE, spikes will retract on a block just SW of here.
The Second LBB New Tribune.
Climb that block and use the face button to extend a block from the wall SW in
the room. Climb up to a crawlspace and follow through to a bright room. Jump to
the floor ahead and go down on a slanted ledge on the W side, turn around and
jump to grab that crawlspace you see, get in and around the hole to get the Second
LBB New Tribune, crawl backwards and drop to the floor below.
The Magueul Effigy.
Drop into the hole in the floor; climb out into a room where you can place the
LBB Tribunes. Get into the water again and through the opened door. In the next
room you can pull up in the hole above, keep jumping till you reach a flat
corner and pull up to jump to the other side of the room. Get the Magueul
Effigy and get back down into the water, swim into an opening S and climb
out in the end. Follow the passage over 2 pits to where you have to combine the
Keskela Handle and the Magueul Effigy to use the Keskelamagueul (thanks
god for copy/paste) to open the door. Go down the slope and a flyby kicks in,
you’ve found Zorba, but will you live to tell…?
29-12-2008