BtB 2009 - The Deadly Sands of Bastet
Level by: TC14
Walkthrough by D&G Productions
Down the Tower.
Go to the SW corner of the Floor and get the Shotgun there, then go to
the opening in the fence S and run/jump down with a grab to land in the opening
under the cat face. There’s a statue you will be coming back to later, there
are 3 more on this level of the tower. Shoot the jackals from here with pistols
and jump back into the tower, take the Shotgun ammo from this floor and
go to the E side bridge, Drop from the bridge to the one below and shoot
remaining jackals, go to the N side and drop one floor down. Shoot the jackals
and go to the W side, safety drop down and shoot the jackal.
Go E and stand one step back from the edge facing the pillar with the low
fence, stand/jump over the edge of the floor and grab the climbable surface on
the pillar. Or maybe you land in the crack where the large medipack is. Either
way, get it and hang from the climbable side of the pillar, back flip and roll,
drawing guns and shoot the jackals. You might have spotted all the chains with
the flames while going down the tower, here’s the first without fire, so pull
the chain and the door S opens up.
Jumping Pillars, the First Magic Sand.
Jump over the gap in the bridge and stand at the end of the floor, careful, the
liquid sand is deadly. From the right hand side a run/jump straight and without
Ctrl onto the nearest corner of the block on the right. Now jump far S and
start jumping the slanted sides till you are on the next block. Now jump the
blue ledges and keep jumping till you are on safe ground (blue ledge behind the
pillar). Jump and grab the ladder on the pillar and go up, then jump N to the
grated platform, next is E and then left around the corner with a grab in the
end to land on the platform in the top of the tunnel. Throw the lever and
return the way you came. Now jump from the last platform or the pillar and grab
the opening under the open door. Pull up and slide into the room below.
Go left and use the first lever there (SE), go to the SW corner and climb up
the blocks there to throw the second lever. Go down and to the NW corner to
climb over the blocks to get a small medipack and throw the third lever.
Climb up the blocks and jump to the ledge on the nearest column. Jump over to
the NE corner and go use the fourth and last lever for the gate up E. Turn W
and climb the block next to the wall, climb one block higher and jump over the
columns to the gate E. Pull the chain there and watch the flyby, the floor is
now covered by deadly sand.
Go out and jump down to the blocks NW, where that last lever is and climb up W,
go to the W side (jump over the flowing sand) and jump down to the blocks in
the NW corner. From there take a jump onto the base of the nearby column. Now
you can jump into the opening in the W wall where the First Magic Sand
is (or on that triangle ledge in the deadly sands and from there into the
opening). A gate closes up.
Jump back out to that column left and from there onto the blocks W. Turn around
and now up to the ledge on the column again and grab a crack in the N wall,
shimmy over to the right and drop onto the blocks in the end. Stand on a lower
block S and stand-jump down to the broken column, slide and jump to get onto
the next ledge. Make your way back to that climbable pillar and go up, over the
grated platforms to the platform with the lever in the tunnel and run with a
left curve off the other end to land on the block below. Jump to the N and go
to the tower. Jump and grab the climbable pillar E and go up. Turn around and
jump to the tower, pull the chain and thus open the door W.
Grinders, the Second Magic Sand.
Follow in and hop into the water, carefully swim in a bit and wait till you saw
2 grinders pass, only then you have time to swim in and climb up the floor
ahead. In the pool S is a small medipack, in the canal NW a large
medipack. Now we have to climb the block in the middle NE, stand in that
pit where the sand goes down, stand N facing and jump up, the sand will rise,
now use only Ctrl till Lara grabs the edge, hoist up.
Face NE and wait for the grinders to pass and take a running jump with grab at
the last second to get on a ledge. Crawl into the crawlspace and get down and
throw the lever there to open an underwater gate W.
Get back via the crawlspace and stand facing NE on the ledge, time the grinders
and jump with a roll onto the slanted floor NE, jump again with a grab to get
onto a grid. Pick up the Uzis and 2x Uzi ammo. Jump down to the
island and time the W side grinder to get into that underwater gate. Save
halfway down the tunnel and wait for 4 grinders to pass.
Immediately swim right after the 4th grinder and all the way up into an air
pocket. Climb out and go down the passage E to use the lever there and sand
will flow into some pits. Climb back up to the water, face S standing on the
side near the lever passage and dive in after the 4th grinder, swim down and to
the right into the exit. Back past the grinder into the main room.
Timed Run for the Gate.
Go into the passage S, through a pit and in the end is a trigger tile opening a
timed gate in the passage N from the main room as shown in the flyby. Stand
back to the wall and run over the trigger tile into the passage, make sure you
jump over that ridge so you land in the middle of the pit, a stand-jump up and
over the edge of the pit. Run to the edge of the floor and jump over to the
island, go along the right or left hand side and just a bit into the deeper
water so you can make the jump into the N passage without falling into the
deeper water. Again a jump over the ridge landing in the middle of the pit and
hop over the edge ahead. Quickly into the timed gate and pull the chain there,
to retract spikes at the Magic Sand (this
run could have been performed before raising the sand in the pits, but that
would make it more of an expert run).
Go back to the main room and get up onto the NE block again. This time jump to
get into the opening up W and follow almost to the end, do not stand to close
to the edge. The textured wall you see ahead is climbable, so run out when the
grinder passed and grab the wall, go up one step and back flip/roll to grab the
blue structure, immediately pull up and run forwards. Pull up over the next
block and wait there till the grinder passed again. On top of the structure is
a small medipack, get it and quickly run-jump to the yellow floor E. Go
get the Second Magic Sand and get a screen of the tower where flames
were extinguished by sand.
Now you have to get down and if you want to go for a Secret, go to the SW
corner of this yellow floor and run-jump W with a right hand curve onto the
slanted blue structure, so you’ll slide backwards off the S side. Grab the
edge, then drop and grab into the crawlspace. Get Secret #1, a large medipack
and a something called “Sorry this item has no name”. Wait for the
grinder to pass and drop out, quickly swim to the island and pull up. Go back
to the tower through the tunnel E.
Traps and Traps, the Third Magic Sand.
Stand N and right and run-jump to that block ledge in the passage N, then jump
over to the ledge W and get a small medipack. Now jump SW to a ledge in
the corner of the tower room and then over those pillars to the S, just run
around the corner and pull up onto the fenced off ledge. From there over to the
higher one S and a run-jump with a curve will get you into the opening in the
fence up SE. Go get a small medipack on the floor and go E to jump into
the tower, pull the chain and the door N opens up. Follow the route, no traps
active yet and end up in the room with the Third Magic Sand (the sand
activates the mechanism for some spike-traps). Face the exit N and pick it up,
and run-jump with holding the forward key down (no Ctrl) into the exit N. Go to
the next room with the blades and run-jump in, keep doing run jumps (or sprint)
and jump into the exit. Time the spikes in the next room and jump when the
first set is down, sprint through and jump into the exit. Back to the tower and
jump to that pillar down SW, make your way back up into the S side fenced
passage.
Spikes.
Now you have to jump the spikes, position yourself in a way that you can do
stand-jumps diagonally up the blocks to the top one in a straight line. So
stand near one of the Bull statues and stand-jump up to the top block. Jump
over to the N and then to the tower. Pull the last chain. The door E opens up.
Changing Ledges, the Fourth Magic Sand.
Go in and watch the flyby, the far right hand corner is the first safe spot in
this series of jumps. Jump onto the yellow ledge as it appears, to the blue one
when you think it will be there when you land and go on like this till you are
on the SE balcony. Grab the crack in the E wall and go left to where you can
pull up. Now you have to go to the balcony NE and I did it by facing N and a
side jump onto the first ledge, then again stand jumps to get to the balcony
NE. From there a run-jump to the ledge SW, landing on the left side followed by
a stand-jump to the next and a running jump over to the balcony. Go to the
upper ledge and now you have to cross the whole room to the opposite NE corner
again (runjump/standjump left/runjump/standjump). In the opening is a climb
wall, go up and back flip to the ledge behind.
Go over to the other side and jump the slanted ledges to the W, wait a bit
after the first one appeared before you start and slide every time before the
jump to the next. The last jump is with a grab to get onto the balcony. Follow
through up a ladder and back flip to the top of the room, then jump over to the
ledge with the Fourth Magic Sand. The door W opens up, so jump there and
follow through, back to a room next to the tower. There’s a ladder down (you
could go down and collect a small medipack there), but I didn’t go there
because you now have to go to the top of the tower. Just run-jump from the
opening in the fence down to the top floor of the tower and from there, go S
and down into that opening under the cat. Place the Magic Sand and jump back to
the tower. Place the remaining Magic Sands around this level and the tower
shakes. Go to the SE corner of the floor and just run off into the water below.
The Eye of Bastet.
Swim into the SE tunnel and get the small medipack, a bit more to the S
is Secret #2, a “Boring Cartouche from Old Wad”. Get back to the tower and
swim into the tunnel N, climb onto the textured floor and stand in the SE
corner. Facing N you can just spot a solid platform in the deadly sand, jump
over to it (there are hints for safe platforms on
the ceiling, the lighter spots) . Standjump a
bit NW and then a runjump W to the wall, hop N to the corner from there and one
more standjump to the ledge near the exit. Jump in there with a grab and get
the Eye of Bastet. A block lowers N, so go in and the adventure ends.
24-12-2008