Tarragona: World Heritage 6
Walkthrough by D&G Productions.
Level 6: Algernon’s Lab
Main Control Room.
Open the door with the button and enter the Lab, a Flyby shows you the
main Control room and the Offices on the first floor of the Lab. Go check on
top of the E side main frames for Ammo and a Shotgun and the drop in the NE
corner where a button is located on the N wall to open a door in the SE corner
of the Control room. Follow the passage past a closed door to a slope passage
that will bring you down to the Research area.
Research Area.
You have to go S and through one of the red Security lasers. The light will
go on and a Guard is alarmed. Go to the S end of this strange Glass area and
find an open door, but there’s one more closed door in that passage, so go into
the Glass Labyrinth opposite the S passage.
Glass Labyrinth.
The route is simple,
just walk towards the camera every time the camera angle changes at crossings.
In the end you’ll find a Crowbar in the central room (most important is, that
picking up the Crowbar will open the second door in the S passage, but also a
Bull will be released). When you go out of the labyrinth, you will have to walk
away from the cameras, whenever you reach a crossing. Have a look at this Map to give you some directions.
Coming back out, the
Bull is waiting for you, run away first and the sprint back to the S entrance.
In the room is a button next to a block, push the button to open a door and go
up the block to enter. Get a MP and in the next corner is a hole up N. so climb
up and push the button, runjump to the top of the labyrinth and go to the
middle to get the Revolver. Go to the S side and drop near the entrance to the
S room, roll and quickly get onto that block again, follow the passage to the
end and shoot the grate L of the door, crawl in and go down the ladder to the
Sewers.
The Sewers.
In the room to the L
is an opening in the wall on the second ledge to the L, go in and straight to
the end for the ˝ MP, then turn around and go in the first L, follow to the
button and push it to open an UW gate in the Sewers, return to the first room,
dive into the water and swim into the small opening N, follow to a room with 3
tunnels in the walls, take the E tunnel and go up to a room with a ledge E, on
the ledge is a Key. Take it and swim back to the first room (nothing in the
other tunnels), climb up on the S ledge straight of where you come out. crawl
to a passage where the Kay can be used, go through the passage and hop over the
hole with the ladder, in the end is a slide. Save here and slide down to a room
with falling pillars, as soon as you can you have to get into the passage L of
where you end up after the slide, but there’s a Secret if you want, you have to
sprint straight to the back of the room, pick up Secret #1, the Silver Skull.
Roll and turn R a bit
before you sprint back to the R and up to that passage. Follow the passage to
the end. climb into the CS up L and drop backwards into the water. Swim to the
NE and get a MP on the ledge there, grab up to a crack in the N wall in front
and shimmy R to the opening. Follow the route up a ladder, a wall another
ladder and get the Uzis on top of that second ladder, turn and jump/grab up E,
shoot the grate and drop out into the Office level.
The Office level.
Go S and then R and L
into a room with boxes, shoot what you can and get some Ammo. then push a shelf
in the E wall all till you can enter the room. push the shelf back in the wall
and go shoot more boxes to get the E shelf out of the wall and push it L, go in
and shoot more boxes, so you can shoot the grate that covers a CS in the SE
corner. The door opens and a Guard will come in, take him out and then go out
the open door to the corridor, go N and L into a conference room, hop on the
table and get the Security Card. The see through mirror can be shot, so you can
take out the Guards that appeared in the S room. Pick up the left-overs (Ammo
and MP) and head into the passage SE, open a door. Shoot a Guard for a ˝ MP, go
L and come back into the Main Control Area. Follow to the and go into the 2nd
passage L, going up to a wide corridor, go R and pass some doors, when you come
to a big white overhead door to the L, the closest one of the grey doors will
open up, shoot the Guard and go in. To the L is a passage to an area with a
nice room, to the R you can see a Skull behind the glass, go L and come to the
entrance of the room with the moving pillars.
Moving Pillars.
Not too hard really.
Just grab up to the MS ceiling and go R past the 2nd pillar before turning L
and go straight to the other side of the room. Look for the single ledge a bit
to the R, without a pillar on it and better Save before you drop onto that
ledge (in case you miss the ledge). Shoot the grate behind the moving pillar NW
and the pillar stops moving, jump to the ledge and follow the CS, go out
through another grate and go straight into the next passage for a nice
surprise, a Ninja abseiling from the ceiling, another one behind, in the
control room to the R is some Ammo, then follow the passage and in the end
you’ll find Secret #2, the Golden Skull.
Boulder Alley.
Open the door and go
back W to the wide corridor and head L (S) open the white overhead doors and
Save. I ran in, went R up the slope on the other side of the corridor and
sprinted back with a curve over the slope to the entrance, so all the Boulders
were triggered and then go to that gap the Boulders fell in, see a pit below,
jump onto the side slope, slide onto the one going down once more and jump over
the water hole to a passage, go R at the crossing and follow to a glass covered
passage where Secret #3, the Emerald Skull is located. That glass is pretty
strong, considering what happens next.
Go to the W end of the
passage and L into a passage down to a hole, safety drop down into the pool
with the Boulders and a bunch of Crocs, shoot them if you like, but stay on the
ledge and go into the NW corner to climb the endlessly boring ladder. Follow
the passage and shoot the grate to climb out backwards, you’re on top of
Boulder Alley.
UW Labyrinth.
On the N side is another hole in the floor, slide down from the corner
and fall into the water, surface and Save. Swim down and to the glass in front,
go r there and along the glass, over a block and stay on the same height, go R
into the opening away from the glass and in the end, to the E through the next
opening, you’ll come to another glass wall, go R (L for the viewers) and then
through the hole to the second compartment, up and to the glass to go up in the
hole NE, then through the hole N back to the first compartment and L, then down
and R, L and up in that room for air, climb out and go down the long staircase
to a dark basement, go up the staircase in the opposite corner and follow all
the way up to the big white overhead door you can open with the button, you’re
back on familiar territory.
Go R into the corridor and L into the second door that now opened, go
get the Flares at the window and go behind the Main-frame, push the button
(opens a gate) and shoot one of the grates, to climb in the duct. Follow to
where you can stand up and climb up S, go through the long passage to that gate
you opened, Use the Crowbar lever on the floor and shoot the grate (if you
didn’t already, because it will bring you back to the store rooms at the Office
level. Go out and L through the corridor, all the way to the end and L, follow
out to the top of the main Control room, walk out onto the walkway and in the
middle of the room is a hole up in the ceiling, grab up and climb to the room
above, follow the passages to a hole in the end, drop down and shoot a grate.
Test Lab.
Safety drop out into a Lab with a Tank in the middle. Go to the Control
panel N, stand on it and grab up to the bottom side of the walkway, monkeyswing
L to the E side of the room and go into the room between the 2 pillars, go to
the R around the corner and in that alcove is a Jumpswitch, drop/grab (to open
a door in the Tank) and climb back up to the Test lab, In the N side of the
Tank a door opened, go in and through a blue tunnel with blue rays shooting out
of the walls, follow to the end where you’ll come out of a blue block and enter
a dark cave, just walk on and leave the level….
14-10-2005.