BURNING CROFT MANOR (Demo)
Level by Mateusz Froni
Walkthrough by Yoav
Start the level by standing in a passage while part of the ceiling breaks. Take
the shotgun ammo behind, then carefully follow west the passage, pick up the
Uzis on your way and later climb the wall and reach the fuse box. Shoot it,
then throw the switch and go through the opening door, climb the block and drop
into a room damaged by fire. Kill the guerilla and carefully jump over the fire
and into the north bedroom, pick up a medipack and Grenade gun with normal
ammo. Jump out, then open the west door and follow the passage over to the deep
hole. Grab the crack in the west wall, shimmy left and drop down. Jump onto the
east block, climb the wall and follow the passage pass the breakable tile and
through the opening, reach the main burning mansion room.
Deal with guerillas hanging down from rope and more around the room, then head
north-west and shoot the glass. Take a running jump over there and reach a
control room, climb west where the display is and move it twice. Cross the room
east and go through the blue opening door. Ahead is a hole with deadly floor
you need to cross. Simply climb the block, then jump up and grab the ledge
above then crawl under the low ceiling and drop in the other side. Reach the
flooded passage and swim to the end, find the north tunnel and swim out.
Safety drop into a room, get the medipack from the sunken floor (notice there
is a closed gate at this room I didn't know how to open! I guess it can be done
in the full level, after all it's only demo) then head north-west and look for
a tall jumpswitch. Pull it, then turn around, climb the raising block and
jump/grab the higher ledge. Shoot the fuse box and throw the switch, then take
a running jump over the west ledge. Go through the blue opened door, kill the
bats and follow down the stairs into a torture room. Pick up a medipack and
later look for a tall jumpswitch at the south-west corner.
Pull it to open a trapdoor at the middle room. Drop into the room below and
follow down the stairs, go around the corner and shoot another fuse box. Throw
the switch to open a door beyond the west block statue. Go over there and move
the statue aside, then enter an alcove with a lever and finish the level sooner
than you expected.