REALMS OF DESTINY

Levels by Skyler Ortega

Walkthrough by Yoav


Phendrana Drifts

Start by standing on a high snowy ledge in a large snowy valley. Follow this ledge and watch those icicles, slide/grab the ice wall. Run/jump, reach a ledge with a statue, crawl into a cave with a spotlight. Follow the snowy bridge, kill a wolf and push the double doors. Kill another wolf and exit at the end of the tunnel. Jump to the next ledge and safety drop to the ledge below, reach the triangle opening, jump the next ledge and over to a large snowy ledge. Do a monkeyswing to the next snowy ledge and climb the block.

Tip from José:  Before you climb the block, approach to the N end of the ledge and take a running jump with a right curve to the ledge behind the corner to get a very useful Secret #1: the shotgun. Return to the white ledge grabbing the crack and shimmy around the corner. Note from DJ Full: the dev-intended is probably to shimmy along the ornate carving, at least the way in.

Climb the upper ledge and follow it South, at the end you find a KEY. Return back, jump/grab the opening in the wall, then jump/grab the ledge above. Follow the ledge with trees, reach a place with double doors and use the key in the South keyhole. Enter the cave, kill the bats and pull down a tall jumpswitch on the South wall to open the next gate. Once at the next cave you could deal with two demon women, but also watch for the rolling balls and spiked holes - but the dev-intended seems to be to sprint down the cave and let the boulders smash the opponents on their own while you hide in the safe water. Return up the cave, pull down a tall jumpswitch NW, jump/slide to the sloped rock in the water, grab the wall and pull into a Secret #2 alcove, get shotgun ammo and SMG ammo.

Swim South to pull out of the water, head West, grab the black line wall (nearby the spotlight) and move over to the ledge, throw there a switch and get a screenie of a raising block. Now make your way back through the caves and reach the outside place with the opened doors. Take a running jump south to land on a ledge, jump the next rocky and run/jump over to the snowy bridge. Back to the cave and crawl out to reach the raised block. Climb it, grab the upper block and shimmy around to reach a place with a pole. Climb up and backflip West, then pull a tall jumpswitch. Reach the raised block again, run/jump over to the south snowy ledge and enter an opening to a cave. Open the treasure chest, get the Lasersight and Sniper Rifle. Back to the raising block and drop down, take a jump to the south lower block. Grab the black line wall and move over to the ledge. Jump the next two ledges and into the opening.

Combine your rifle with the lasersight and shoot the ceiling box to release a rope. Run/jump to grab it, swing forward, grab the black line, move around, jump back and slide/jump to reach a new place. Head forward to the center room, kill the wolf, go south, climb the block, grab the crack and jump up to the upper ledge. First throw a switch at the North wall, then pull/push the box all over to the block with the lever, then climb the moved box and pull that lever. Press the switch in the opened alcove, then go back down and deal with demon women. Follow the West opened door, run/jump, grab the black line, drop and pull into a crawlspace. Turn around and slide/backflip/grab the wall and climb up into a small place.

Kill the wolf and go left for flares, back and go right, grab the crack. Jump to the back crack, then jump up twice into an upper alcove. Grab the North crack and jump up twice, then backflip and follow the cave and reach a lake. Swim North and pull out, follow the passage, jump the next passage and kill a wolf. Collect shotgun ammo, reach the exit and jump to the iceberg. Kill the far soldier, climb up the block and get on a motorcycle. Start driving along a snowy forest, jump over a gap, drive sloped wall and jump over another gap and drive another sloped wall, in the end you reach a temple. Get off the motorcycle, climb the NE sloped snowy block, grab the crack and shimmy, then pull up onto that block for a KEY. Head East and use it to open the door. Enter and pick up the DRAGON'S VIAL, go back and climb up the temple stairs, kill a giant bird and two soldiers. Place the Vial at the ram's head to open the final glass door, step forward to finish this level and load the next one.

Phendrana - The Other Realm

Swim SW and climb onto a ledge before some shark will bite Lara. Grab/jump up twice the block and move around, jump/grab the back wooden crack, move left and jump over to another ledge. Watch the spikes and run/jump to the North ledge, grab the crack and move left. Jump/roll onto the back ledge, jump over the West rocky and reach the stem. Grab it, pull up and backflip to a place with two huts. Go behind the left hut and pull a tall jumpswitch on the East wall. Cross the courtyard and deal with two giant mutations, then enter the opened doors. Jump/grab the crack, move around and jump/grab the back crack, move around and reach a place with several columns. Kill two free crocodiles and climb the West block, grab the crack and jump up twice to reach the upper place. Kill two tigers, pull the jumpswitch on the SW column and go back to the lower place. Enter the south opened door and get a KEY, then go back to the upper place. Head West, use the key to open the door and follow the passage, reach a wide deep area and notice two keyholes.

Head south, kill the tiger, reach the grassy end for Secret #3 and pick up shotgun ammo and golden ammo, then go back and go a little bit North. Run/jump over to the West column, run/jump and grab the next column, move around and jump back to grab another column. Jump to the gray ledge and pull the lever to open big doors at the bottom, then climb West. Look for a switch in the second niche with pillar and throw it, then reach the last niche with another pillar. Grab there the crack and move left, climb the opened door and throw another switch. Safety drop to a place below, kill the tiger and find a Secret #4. Pick up a small and large medipack, then grab the East crack and move around, jump/grab the back crack and pull up to the ledge. Jump into the West opening cage and kill the wild boar, then pull the lever to open another big doors at the bottom. Once at the bottom enter the south opened doors and the next door will open for you. Enter a big room and climb the block with a small yellow light and get the KEY. Deal with four giant mutations on your way out, then enter the North opening doors.

Once at a small forest kill two tigers, then climb West close to the entrance and kill another tiger. Climb the upper ledge and jump onto the block, run/jump to the North opening and throw there a switch. Drop N on the lower ledge, runjump to the green lower platform below. Grab the wooden block on the E and do a monkeyswing over to the block for shotgun ammo. Head East, climb the block and grab the crack, move and take an angled back jump onto the gray ledge. Pull up onto the block nearby.

Tip from DJ Full:  Take a running jump W and pull up onto a ledge with Secret #5: shotgun ammo and a large medipack. Get back to the top of the previous block.

Run/jump to the SE ledge, jump over to the south opening and throw there another switch. Run/jump over to the south slope.

Tip from José:  Before you slide down this long ramp take a running jump S to a brown ledge behind the vegetation to get a Secret #6: SMG ammo, golden ammo and a small medipack. Jump back to the top of the ramp.

Slide down. Climb West to enter an opened door and get there a KEY. Back outside and climb the North block onto an upper ledge, then grab the crack in the wall, jump up twice and pull into a crawlspace. Back to the keyhole and use both keys to open the West double doors down at the bottom. Follow the tunnel into a dark passage to end this level.

Phendrana - The Other Realm #2

Begin at the same dark passage. Follow out to a lake with three big wooden mills. Swim North and climb out, light a flare and drop into the hole, pass the spikes and collect the flares. Enter the room and trigger moving blocks, reach the other side and throw there a switch to turn on one mill, then climb up to the upper block, jump left and collect DRAGON'S BREATH, then jump toward the next block and do a monkeyswing back to where you entered and return to the lake. Swim south and climb out, drop through the opened gate. Once at the room trigger moving blocks, get the flares and reach the next room, at the end pull a lever to turn on the middle mill. While the rotating blades start, work carefully across the room and pass the next moving blocks room back to the lake. Swim West and climb out the other side, kill the tiger and find the opened gate, drop into a cave. Slide/jump over two fires, at the end throw the switch to turn on the last mill. Now use the raised squares to climb back up and exit. Head south, behind the corner find another opening gate and drop down. Get the flares, then climb up the ladder, kill the frog and crawl West.

At the forest temple, head south and find Secret #7 on the right beside the stairs, get shotgun ammo then head North and find a short passage, collect there DRAGON'S LIFE. Back and climb up the stairs, kill two soldiers and giant mutations. Now dev-intended is to platform over many pillars but you can just jump/grab the crack in the central coulmn, jump up and then jump back to the ledge. Run/jump to the South ledge and toward to the upper place and pull there a jumpswitch at the West wall. Reach the first ledge and jump into the opened room, pull there a lever. Drop to the floor, enter the opened door and follow the passage to a big room with several switches/levers. First place the Dragon's Life in the left head and the Dragon's Breath in the right head. Back to the passage and find an opened passage, shoot the box at the end for Secret #8 and get sniper rifle normal ammo. Back to the big room and throw only the right switch, then pull the third and the fourth levers (counting from the right) to open the West doors. Slide down the slope, roll and jump over to the ledge in the deadly water pool. Run/jump to the SE sloped block, pull up, slide and grab the crack and move left. Jump back, grab the rope and swing into the alcove, pick up the KILOMOJUI and follow the opening gate to end this level.

Magmoor Seas

Tip from José:  From the very beginning, at the top of the high central underwater tower there is a hole. Dive there to find another Secret #9: SMG ammo and the Autsi SMG itself.

Notice that Lara can hold her breath for an unlimited time. Dive and swim to the south underwater temple and take from the hole KILI RED KEY. Keep swimming North as far as you can and reach a structure with two pillars, dive inside and pull out into a room. Grab the crack and jump up, back/forward between the cracks, then backflip onto a ledge. Climb up the ladder and backflip onto an upper ledge, then run/jump toward the West alcove and get the KILI BLUE KEY. Back to the floor and kill the frog, then swim back to the sea, keep swimming toward the tower and find the opening in the East wall. Dive inside and pull into a big room.

Deal with soldiers, frogs and skeleton. It's possible to fool the sentry behind the North pillar if you attract its attention then do a long loop around the big room and approach it from another side. This way you can pick up the shotgun plus 2x shotgun ammo with minimal damage. Unfortunately you can't blast the sentry fuel tank like usually but since it's empty you also don't burn on approach. Pull back the wooden box in NW corner, climb it and pull up to the upper ledge. Follow the crack to the next room and get sniper rifle normal ammo, then reach the end of the ledge and throw the switch. Back to the first room, enter the opened passage and pass two circle blade gates. Watch for spiked boulder when entering the room and be careful of the grass on the stairs as it's a trap. Kill the frogs, collect the KILI YELLOW KEY next to the North wall, kill the ninja and go back to the big room balcony.

Tip from DJ Full:  From here jump to the N platform and see a barely noticeable crack (a flare might help). Shimmy along it to the very end until you can get into an alcove for Secret #10: 2x sniper rifle ammo.

Drop to the ground floor, go to the North West side of the big room, enter where the pedestal is and throw there a switch. Head South and follow the opened passage into another room.

Tip from José:  You can climb to the roof of the S building from the gray blocks in its left or right side to get another Secret #11: 2 x SMG ammo and a large medipack.

Pull/push the West movable pedestal between the wall and the block, then push the second movable pedestal to the South marked tile. Head to the SW corner and pull down a tall jumpswitch, head over to raising block and push the pedestal onto the block. Reach the SE opened gate and drop down, kill the frog and throw the switch to raise the South walls. Climb out and go over there, climb up a very tall wall into a room and get the KILI GREEN KEY, then fall free directly into the water hole.

Back to the big room and go a little bit West, find throw a switch on the East wall. Head North and enter a room with a center structure. Jump over the West fence and throw the switch, then go arond the cage and climb the raising block. Climb the upper ledge and follow it South, get SMG ammo, then run/jump West and pull the jumpswitch. Reach the ledge again and climb the raised block, run/jump to the West block and climb down, back grab another jumpswitch and pull it down. Climb the first raised block, but this time climb the North ledge and get extra SMG ammo. Follow the next ledge and climb the raising block, grab the ceiling and do a monkeyswing to the North alcove and throw the switch. Once again reach the first raised block, then climb the South block, grab the ceiling and do a monkeyswing to grab the North crack. Move around and land onto a ledge, throw there a switch. A South wall lower, allowing you to enter the structure. Jump over there and safety reach the floor, throw the first switch to open the exit gate and the second switch to raise some walls at the big room. Back to the big room and use each of the keys you have to open double doors one by one and end this level.

Magmoor Caverns

Go and grab the West block, jump up and pull to the upper ledge, grab the NE block, move left and jump/grab the upper ledge, move aside and pull up. Kill the black wizard, climb the South block and up to the ledge above, kill another wizard and some monster. Run up the slope and watch for a spiked boulder, then run/jump over the East wall and press the switch. Climb the raising block to the upper ledge and follow up the slope to reach another ledge. Notice the hand receptacles, climb the South block, run/jump West to reach the far switch and press it. Back to the ledge and pull/push the block you climbed under the North ledge and climb over there to get the Shotgun. Now get down about two ledges and run/jump over to the North opened door and come to a lava cave.

Run/jump to grab the block, move around, jump back onto the block and run/jump to the West block, continue jumping the next blocks and catch a short flyby. Run/jump to the next block, collect a small medipack while two giant mutations are shelling sulfur and try to kill them before. Reach the ledge in front of the temple and pick up the GOLD ORB and the BRONZE ORB. Jump the NE blocks and reach the wall with hand receptacle and place the bronze orb. Back to the ledge and go to the other side, collect a small medipack, jump over the ledge with monster and kill him, then jump to the wall with second hand receptacle and place the gold orb. Back to the ledge and follow the ledge with the opened gate. Pick up the SILVER ORB and trigger two dragons, and that will be a perfect time to leave this cave.

Once outside, get back to the upper ledge and place the silver orb. Jump South and follow the passage to a place with a big boss. Quickly collect the DRAGON'S VIAL nearby the boss and run West, find the ram head and place it. Reach the East raising block and climb up to the top of the wall, continue little bit forward and jump/grab the East crawlspace opening. Crawl inside and reach a set of caves. Kill every wizard you meet. Head North, turn East, then South and at the end climb into an alcove for Secret #12 and get grenade normal ammo and sniper rifle ammo. Return and go North then West behind the wall and reach Secret #13, get grenade normal ammo, shotgun ammo and sniper rifle ammo. Head East and reach the end, press the switch and follow the opened door. Climb the block, grab the crack and move left to climb up and reach the upper balcony above the lava.

Drop East, run/jump over to the far ledge, jump/slide the South slope and grab the crack, move around, jump back onto a ledge. Jump/grab the North crack, move around and follow the next two ledges and  reach Secret #14, collect Grenade Gun and grenade normal ammo. Back to the first ledge, run/jump to the South ledge and enter the cave, kill two soldiers. Save and sprint forward, pass between three sentry guns, climb up the stairs and follow the cave, kill two monsters. Jump to the balcony and press the switch in the East alcove. Now use the rope to reach the first balcony and make your way back to the big boss place. When you get there, climb the new raising block and follow the upper bridge. Grab the crack and move around, then jump back and enter the opened gate. Pick up the NASAEB to end this level.

Venice

Welcome to the famous city of Venice. Head forward and reach the dock, go South, kill 2 dalmatians and soldier. Open the door and enter the house, kill the owner (hook man). Exit and reach the South green leaves wall, climb up to the upper red ledge. Reach the last red ledge and jump/grab a tall jumpswitch on the North wall. Go E to the end of the pier, then jump into the water and swim SE to find Secret #15, an underwater niche in the W wall, get Crowbar, Golden Shotgun, a small medipack and flares. Pull out, climb the raising block, jump/grab the South crack and jump back onto the red ledge, then kill the soldier at NW alcove. Run/jump all those red ledges ahead, at the end pull down a jumpswitch. Jump to the water, swim North and pull out. Enter to the open house, enter the fireplace and climb up, then follow the bridge South. Shoot the boxes and get the LIBRARY KEY. Back to the house and exit, follow South, find keyhole and use the key to enter the library. Go South, find the switch, press it, then climb the raising block and pull into the East crawlspace.

Drop into a room and kill the hook man, pass two statues with moving swords and climb up the stairs, enter the next room. Use crowbar to open the West door, enter a small room for Secret #16, collect golden ammo. Exit the room, kill the hook man and open the South door, kill a dalmatian. On the bridge drop left and grab a jumpswitch, then climb the North wall back to the bridge. Enter the next room, kill the soldier and pass two statues with moving swords, avoid the swinging box, shoot another box and open the door. Kill two aggressive dalmatians in the next room, then go around and find a movable block. Pull/push it under the South tall switch, then climb the block and press it. Enter the East opened room, pass two swinging boxes and spikes trap. Use the zip line and slide down to a garden, climb the North block and jump over to the upper bridge, follow it East and open the door. Enter to snooker room, open the next door and follow down the stairs, kill the hook man and pass the spikes trap. Follow the passage, open the door and enter a living room, follow up the stairs and exit to the garden. Open the South door, enter the house and press the switch next to the North window. Exit to the garden and climb the raising block, then pull up to the upper ledge. Collect the RED KEY, run/jump to the next ledge and pull up.

Follow to a place with three keyholes, use the red key to open the left gate. Reach the garden and pull a jumpswitch in the SW, head North, kill two aggressive dalmatians and soldier and get his golden ammo. Jump into the water and swim to the boathouse, pull out and press the switch. Back and enter the house, pick up a small medipack then climb the block and jump/grab a trapdoor. Climb the wall and shoot the window, enter the opened room and follow North, pull a jumpswitch to raise a block that will be used later. Back and shoot the next window, exit and shoot on the far soldier. Run/jump South, reach the ledge where the soldier was and pick up the BLUE KEY. Make your way back to the garden, climb the raised block and go back to the keyholes. Use the blue key to open the right gate, enter a short passage but full of traps. Reach the end and pick up there the YELLOW KEY, then back to the keyhole and use it. Follow the opened gate and run into the dark for ending this level.

The Illusionist

As soon as the short movie ends some monster will start shooting. Collect all the ammo around the room and use it against the monster. You must destroy him. When the monster dies, pick up the Object and this will be the end.