Beyond Revenge Lies Redemption Beta

 

Level by Nicky Spanjaards  (Lara Friend) (May, 2009)

 

[Note] As per usual with the next generation executables, the compass directions are wrong from reality. I use the red pointer for directions. The health bar has been modified to be small and the color changed so that it is basically useless to determine Lara's health using it. Lara has dyed her hair to blonde and changed her name to Marion. She must have also lost a lung, as the underwater breath-holding swimming times are much shorter than usual. There are some new moves found in the tutorial level. [End note]

 

Level 0: Marion's Manor Tutorial

 

This is a practice level for all the actions and moves. It consists of a full motive video and text of what to do. This is followed by you doing the action or movement. This section does not need a walkthrough.

 

Level 1: South America: Path of the Maya

 

You start by sliding down a slope. You have apparently being dropped from a helicopter. There is a running timer clock in the upper right corner of the screen. Run south and go to the right to go east. Enter a dark room and pick up the pistols on the floor in the middle of the room. The gate opens in the east wall. Turn around and go into the south-east corner. Shoot a box and pick up pistol ammo. Now go east and enter the open gate. You are in a large outdoor area with four pyramid structures.

 

Shoot the snake that slithers towards you. The hit points (40) and the enemy name (crocodile) appear in the lower left corner of the screen. When the hit points are zero, the enemy dies. From the entrance gate go north to a snakehead receptacle on the west wall. Pick up a silver rose for secret #1. If you turn the volume up to maximum, you can hear the secret sound. It sounds like a telephone modem dialing.

 

Continue north and run up the steps of the north-east pyramid. At the top, crouch down to avoid wall darts from somewhere. You can see the blood spots and the screen waves as Lara is poisoned. Crawl and pick up a green rose for secret #2. Descend from the pyramid to the gate entrance again. Go north-east and ignore the first water pool. Continue east to another shallow water pool near the east wall. Search the pool bottom and pick up pistol ammo.

 

Get out of the pool and go south. Just follow the wall. You pass a pool with very loud chirping crickets.  Continue to follow the wall to the south and then west. Near the steps of a pyramid you should find a snakehead receptacle. Pick up Uzi ammo from the receptacle. Continue to follow the wall. You should be going north and see a small rectangular pool to your left. Search that pool fro a small medipack. You arrive back at the gate entrance. Go south-east to a large pool between the pyramids. Search that pool for pistol ammo.

 

Climb the south-east pyramid next to the pool with the chirping crickets. At the top of the pyramid are a hole and a vertical shaft. Drop into the hole and land in a large underground lake. Swim to the east wall and pull up onto a ledge next to a key lock. Shoot a rat (scorpion with 10 hit points). Dive into the water and swim into the north-east corner. Pick up the old rusty key off the lake bottom. Swim back to the key lock and use the key. The door opens at the top of the steps.

 

Enter the door and run east. You run through a plant and off a small ledge. You should land in the correct position to pick up the flares at your feet. You can see a closed gate in the far distance. Go south and near a column you should shoot two rats. Go to the south wall and go west behind a column for flares. Go into the south-east corner of that area and pick up pistol ammo. Go north back to the column near the dead rats. Climb the east side of the column and pull up to the top. Grab the ceiling and monkey swing west and drop onto a column. Hop back and grab the side of the column. Shimmy by an invisible crevice to the right. Pull up onto a column near the location of the flares. Grab the ceiling and monkey swing south and then east. Drop onto a pit near the south wall. Pick up a gold rose for secret #3. Pull up on the wall and slide down to the floor.

 

Go north to the start of the three bridges over the water. Pull down the two wall switches on the north and south walls near the start of the bridges. Go east over the bridges to the now open door. You enter a large dark room. Go to the east wall and climb the front of the only column in the room. Pull up into a higher room and go west to pick up pistol ammo off a platform. Go south-west to pick up a small medipack off another platform.  Then shoot a bat (bat with 8 hit points).

 

Go to the north-east corner and climb the rock texture on the north wall. Keep the UP ARROW pressed and Lara will grab the monkey swing on the ceiling. Turn around and monkey swing for four hand movements to the south. That is two left and two right hand movements. Turn left and go west for four hand movements. Then south for six hand movements, west for four hand movements, and finally south until you drop onto a ledge at the end. Shoot the south wall and the wall breaks. Enter the opening and get a flyby of the next room.

 

Stand jump south onto a column. Stand jump to the east to grab a climbable column. Climb up near the top and back flip onto a floating ledge above the column at the entrance. Run and jump onto a corner north-west ledge. Go west and follow the short tunnel to a large room. Shoot a snake and notice the wall spikes to the south wall. Turn to the right as the room widens and pick up Uzi ammo near the entrance corner. Go to the south wall and pull down the wall switch. Turn and run north-east through the open gate and onto a ledge. The moving spike wall goes behind you. Run and jump east to grab a ledge and pull up. Go to the end and stand jump north to grab a rope. Swing north and release to land on a platform. Pull up west to a higher platform. Stand jump west to grab a ledge and pull up to the top.

 

Run and jump south onto a ledge. Run and jump south again to grab another ledge. Pull up and find red shotgun shells. Run and jump west to grab another ledge. Pull up and jump to a corner ledge. Run over the bridge and pick up an old rusty key. Go back over the bridge and jump east to the ledge. Now run and jump with no grab to the next east ledge. Now run and jump with no grab to the next north ledge. Jump to the north wall ledge and go left down the platforms. You may have to shoot a bat somewhere during the trip. Drop south onto a lower ledge and shoot another annoying bat. Ignore the rope and stand jump west to grab the climbable column. Climb down to the floor.

 

Go to the dark north-west corner and pick up pistol ammo off the floor. Go to the south wall and use the key in the key lock. The door opens in the south wall. Save the game before entering the room. Run to the west wall and pull down a wall switch. Quickly run to the south wall and enter the open door before the ceiling spikes reach you. You enter another large dark room. Go south and pick a small waterskin off the middle of the floor. Continue south and pick up a large waterskin off the steps. Go into either side water pool and fill the two waterskins. Use the large waterskin on the left scales and the door in the left corner opens. Use the small waterskin in the right scales and the door in the right corner opens.

 

Save the game so that you can reload and try the both routes. The reviews called the two routes as Heaven and Hell. I assume this is a translation of the level names. I found nothing to determine which route is which. Run into the left corner open door and run down the tunnel as the level changes.

 

Route 1: Level 2: I'rar, Underwater Caverns

 

You start by dropping into a pool of water. Swim into the north-west corner and pick up a small medipack off the floor. Swim to the middle of the north wall and pull down an underwater lever on the wall. Swim east and through an open underwater door in the lower east wall. Swim up to the south-east corner and surface. Pull up into a room. Pull down the switch on the south wall. The door opens in the east wall. Go there and see a water trench. There is an animal behind the bars on the opposite side.

 

Dive into the water and swim through the hole in the floor. Swim to the middle of the north wall and pull down the underwater lever on the wall. Swim through the open gate in the east wall. Quickly swim up and surface for air. Swim south over the low gap in the rocks and to the south wall. You can pick up Uzi ammo off the floor near the south wall. Swim east to surface for air. Dive down and pull down the underwater lever on the middle of the north wall. Now swim back to the previous room to get air. Swim north and then east to pick up the wooden door key off the top of the mound in the underwater room. Swim back to the previous room.

 

Save the game and swim down and through the open underwater door in the east wall. Evade the finned crocodile and swim above the open door to pull down and underwater lever on the wall. Swim east and surface to pull up into a small room. Shoot a bat that may be flying about.  Go to the north-west corner of the room. Shoot a box and pick up a silver rose for secret #4. Pull up onto the nearby south block and pick up pistol ammo. Go into the north-east corner and pick up pistol ammo. Now go to the south wall and use the key in the key lock to open the door.

 

Enter the door and go south to a zip-line. First climb down the wall in front of you and onto a platform in the lava. Pick up a golden rose for secret #5. Climb the wall back up to the zip-line. Use the zip-line and land on a far south platform Pick up a small medipack and two pistol ammo off the floor. Go around the column into the next room. Shoo the ahmet (40 hit points). Pick up flares off the floor. Go south and climb the pole. Back flip into a higher room with a lava floor tile. Jump over the lava and climb the next pole. Back flip into a higher room and see three blocks. Push the middle moveable block to the south into a tunnel. Push the block to the end and climb on top of it.

 

Pull up into an opening. You face a large lake. Go forward and drop down onto a platform and pick up flares. Wait there and shoot a finned crocodile in the lake. Dive into the water and swim into the north-east corner. Pick up a small medipack off the corner mound. Swim back to the entrance platform. Swim down to the south-west. Pick up pistol ammo off the top of the mound to the left of the plant. Swim south-east and into the tunnel in the south wall. Just before the south wall, swim east and west to pick up two pistol ammo off the floor. Then pull up onto the south wall. You face a large room with many fires.

 

Go south and you can shoot boxes and get nothing. Go to the west wall and pull out the center moveable block twice. Climb on the block and pull up to a column to the north. Turn around and run and jump onto a south ledge. Pick up a green rose for secret #6. Jump back to the column. Stand jump over the floating platforms to reach the north wall opening. Go north and shoot a dog (20 hit points). Pick up a small medipack in the north-west corner. Go east and jump over the lava trench. Continue east and dive into the water. Pick up flares and pistol ammo from the bottom. Pull up on the east ledge.

 

Go to the east wall and pull up onto the south block. Stand jump to the north to grab a climbable floating almost invisible block. Climb up to the top. Run and jump to the west to grab another almost invisible block. Pull up and jump west to a solid ledge. Stand jump west onto two almost invisible blocks. Run and jump west to grab a ledge. Pull and step onto the higher ledge at the west wall. Pull down the switch on the wall. You get a cut scene of a door opening in another room.

 

Run and jump east and into the water. Pull up and go west. Jump over the lava trench. Follow the corridor back to the floating platforms. Jump the platforms and jump with grab to glide into the open door in the east wall. Go forward and pick up a large medipack. Run east in the tunnel and the level changes.

 

Route 1: Level 3: I'rar Village

 

You start in the rain in front of a tent. Go west to the west wall and pick up pistol ammo off a short block. Go south and get pistol ammo from the top of a tall block. Go east back to the starting position. Go east to pick up flares. Go to the south-east corner to pick up pistol ammo off the ground. Go north and shoot a dog. Pick up Uzi ammo off the top of a rock. Go east down a slope into a cave. Stop near the middle of the slope and look north. You should see flares on the ground near the north wall. There is nothing to find in the lower cave with the water. Go south and pull up into a crawl space in the south wall.  It is hidden behind a large plant and covered by a hanging plant. Follow the crawl space to the end. You can do a forward roll with UP ARROW and ALT to get out of the crawl space.

 

You are in another outside area in the rain. Go east and drop into the water pool under the ramp. You should land near pistol ammo. Get out of the water and go south up some steps. Press the button on the wall. Turn around and shoot two rats. Go up the ramp and through the open door.  Enter the cave and go straight to pick up flares. Go north into another cave and shoot a dog. Stop before a slope and notice the poisonous wall darts. You can step down onto the first step. Crawl under the wall dart and stand up. Then step down to the next step. Repeat this to avoid the darts. Or just run down the steps and take a medipack to stop the poison if a wall dart hits you.

 

At the bottom of the steps, go into the dark north-west corner. Pick up the silver rose for secret #7. Go east and pick up Uzi ammo off the middle floor edge in front of the water pool. Dive into the water and pull out again. Shoot the finned crocodile in the water. In the north-west and south-east corners of the pool you can pick up two pistol ammo. Pull down the underwater lever on the middle of the west wall. Then swim across to the east side and pull up. Go up the steps and shoot a winged female (40 hit points). Go up the steps to the open door. Before you enter go the north and south corners to pick up two pistol ammo.

 

Save the game and enter the room. Go into the dark north-west corner and pull down the wall switch on the north wall. Turn around and run south to avoid the moving spike wall. When it is safe, go to the north-east corner and pick up a green rose for secret #8. Return to the edge of the water pool. Before you dive in, go the north and south corners to pick up two pistol ammo. Dive into the water and swim into the tunnel in the east wall. Swim into a flooded room and pick up pistol ammo off the north-east corner floor. Swim south and pick up Uzi ammo off the floor just before you enter the underwater tunnel. Then swim south to surface for air.

 

Pull up and shoot a winged female. Go to the north-east and north-west corners of the area to pick up two pistol ammo. Go to the south wall. Look behind the column near the middle and pick up a gold rose for secret #9. Return to the entrance water hole. The large column to the south with a blue rock texture is climbable. Climb to the top and you can see a key on top of a south column.

 

Run and jump west to grab a ledge. Pull up onto the ledge. Follow the ledges counter-clockwise around the room. Pick up pistol ammo off the corner ledge. Shoot a bat on the last ledge. Climb the north wall to about two tile sections short of the top. Back flip onto a platform. Jump onto the next platform to the south. Go south-west and pull up onto a block to pick up pistol ammo. Pull up onto the west platform. Run and jump east to grab a rope. Swim east and drop onto a platform with a pole. You can run and jump to a north ledge for Uzi ammo. I could not jump back so I left the ammo there. Climb the pole to about one section from the top and back flip onto a ledge. Go west to shoot a bat and pick up pistol ammo.

 

Jump the ledges to the south. Drop down the blocks and land on a south wall ledge. Pick up pistol ammo and a small medipack. Run and jump east to grab a ledge. Pull up and go east to drop down. Go west to drop onto a ledge. Jump west onto a ledge and shoot a bat. Go to the end and drop to grab the edge. Release and grab a lower crevice. Shimmy to the right until the end. Climb down the wall onto a lower ledge. Stand jump north onto the top of a column. Pick the old rusty key and get a flyby of the key lock. Safety drop to the ground and go to the key look in the east wall. Use the key to open the door. Enter the tunnel and go to the end. Pull out a moveable block back into the room.

 

Go to the end of the tunnel and turn around. Pull up into a higher west tunnel and pick up pistol ammo. Go to the end of the tunnel and turn around. Pull up into a higher east tunnel and go to the end. You enter a room with a sphere of light in the middle of a platform. Run around the platform and pick up Uzi's, two Uzi ammo, and two flares off the floor. Step onto the platform and the level ends.

 

I think the game ends because the screen goes black and I cannot do anything. Had to reboot the computer.

 

Reload a save game to try the alternate route.

 

Route 2: Level 2: Anthin, Outskirts

 

You land on a platform in the middle of a water pool. Pick up a small medipack off the platform. Swim to the south-east and pull up onto an east ledge. Go east and pick up pistol ammo off the ground. Then enter a desolate area with dead trees, steam and fire vents in the ground. Go north to the north wall and pick up pistol ammo in a north wall alcove area. Turn around and shoot a wild pig (40 hit points).  Go east and in front of the short wall, there is pistol ammo on a fire vent. I just left it. Climb the short wall and safety drop into the central cave. Go south and slide down a slope. You land in another cave and in front of spikes on the wall.

 

Continue south and be careful of spikes behind the column. The spikes have already got a ninja. Go behind the west wall column and pick up pistol ammo.  Continue south to bridges over a water pool. Dive into the water and swim to the north-west corner for Uzi ammo. Surface for air. Now swim to the south-east corner for pistol ammo. Surface for air. Dive into the water and swim to the middle of the east wall. Pull down the underwater lever on the east wall. Turn and swim west and into the open underwater door in the lower west wall. Pick up pistol ammo off the floor at the west wall. Surface and pull up onto a ledge and pick up a small medipack. Go west to the end of the tunnel. Pull down a well hidden wall switch on the west wall.

 

Return to the ledge and see that the water has been drained. Safety drop onto the dry ground. Return to the previous area and go south. Pull down the switch on the middle of the south wall. You get a cut scene of the bridges. Go north and climb the wall. Jump over to the bridges and enter the open door in the east wall. You enter another dark cave area. Go north-west to the top of a slope. Stay on the right side to avoid a falling spike ball. At the bottom of the slope, climb down the wall. Pick up Uzi ammo near the spike ball.

 

Go east into a large cave and shoot a poisonous spider (8 hit points). Go behind the hanging wall section at the north wall. Pull up into a north wall tunnel. Stand jump onto a wooden platform. Pull up into a higher cave to the south. Go onto the south-west platform for Uzi ammo. Go onto the south-east platform for a silver rose and secret #4. Get down and return to the large cave. Go south and be careful of the pit. Shoot the south-east corner box and pick up pistol ammo. Now drop into the pit and land in water. Pull up onto a south ledge.

 

Go south and grab the ledge but do not drop. Pull up and shoot two spiders on the floor below.  Then safely drop in to the pit. Go to the north-west corner for pistol ammo. Enter the west wall alcove for flares. Go to the north-east corner for a small medipack. Go east into another cave. Pick up flares and two pistol ammo.  Shoot a spider sneaking up behind you. Continue east and enter a large cave.  Run down a side wall ramp and hop onto the platform. Pick up the spider poison bottle off the ground.

 

Jump up to grab the west wall of the hanging column above your head.  Climb near the top and back flip onto a ledge. Pick up flares and run around to the opposite ledge to pick up more flares. Go to the middle of the north ledge and climb the blocks to reach the top ledge. Pick up two pistol ammo. Shoot two spiders on the side ledges. Go to the south-west corner. Back flip onto a breakable tile. Jump forward to grab a breakable tile. Pull up and jump onto the ledge. Pick up a large medipack and place the bottle in the receptacle. You get a cut scene of a door opening. Safety drop to the ledge.

 

Go to the south-east corner. Stand jump onto a breakable tile. Pull up onto a ledge. Pick up a green rose for secret #5. Safety drop to the ground. Stand jump back onto the middle ledge and climb down the blocks to the bottom. Pick up pistol ammo. There is also pistol ammo on the opposite ledge in the same position.  Go around to the side ledge and jump to grab the climbable column. Return to the central platform. Run up the side ramps and enter the east wall door that is now open. Hop to the side to avoid a rolling spike ball.

 

Go to the east wall corners for pistol ammo and a small medipack. Go up the ramp and climb the east wall. Pull up into a tunnel. You enter another desolate area with steam and fire vents. Go south-east and pick up a gold rose for secret #6. Go north through a doorway into a tall room. Follow the ramp to the top. Hop into a west window and pick up large medipack and pistol ammo. Hop into a south window and pick up small medipack and pistol ammo. Go down the ramp to the main room. There is pistol ammo on a north-east fire vent. I left it.

 

Get on the motorcycle and drive east through the large doorway. Avoid the fire and drive up the ramp. Jump over the gap and the level changes.

 

Route 2: Level 3: Anthin, The Dark Castle

 

You start the level on the motorcycle on a bridge. Drive forward into a small room. Get off the motorcycle and return to the entrance. Pick up flares from the entrance. Ignore the switch on the wall and go north across the bridges. Hop onto a side ledge for a small medipack. Return to the entrance with the switch. Run and jump into the south-east corner. You should land on a slope and slide down into the lower area with minimal damage. If there was an easier way down, I did not find it.

 

Go north and pull down a switch on the side of a bridge support column. Go north to find the open door in the east wall. First go west to the west wall to pick up a large medipack. Turn around and shoot a winged female. Pick up pistol ammo from the body. Ignore the water as it leads to a dead end. See the note at end of this walkthrough. Go east and enter the open doorway. Enter the room and go east. Shoot a ninja and pick up a small medipack from the body. Notice the east wall with the bad texture. Below it is a brick door that must be opened. Go south to pick up pistol ammo on the floor. Continue south and pick up flares in a south wall alcove.

 

Go east and follow the corridor around the corner. Follow another east corridor and see a small island in the water. Pull up onto that island where the island is highest. It can be difficult, as Lara would fall back into the water. Go to the east side of the island. Pick up the green rose for secret #7. Go south into the water pool at the south wall. Turn around and swim into an underwater tunnel in the north wall of that water pool. Follow the tunnel to the end and pull down an underwater lever. You get a cut scene of a wall opening somewhere. Swim back to the pool and get out of the water.

 

Cross the area and go to the north-west corner where you see some boxes. Move the only moveable box on the ground to the west wall so that three boxes are in a row. Move the top moveable box to the south on top of the first box. Climb on the top box and run and jump onto the south bridge. Go east to cross that bridge. Dive into the pool in front of you to pick up pistol ammo and a small medipack. Look for an opening in the south wall. Enter and go south over a long bridge. Then go west over another bridge to the west wall. Pull down the switch and get a cut scene of a wall opening under the bad textured wall.

 

Dive into the water and swim to the entrance steps in the west wall. Pull up and follow the corridor. Return to the open door with the bad texture. This is near where you shot the first ninja. Enter the room and shoot another ninja. Pick up two pistol ammo and a small medipack from the ledges in the room. Go to the south-east corner and follow the ramp to a room. Hop onto a central platform and pick up flares. Go west and shoot a ninja. Pick up pistol ammo from the body. Go out the door and onto the bridge where you started. Go south and pick up a small medipack. Return south to the level entrance.

 

Pull down the switch on the west wall at the entrance. The floor of the room drops. The motorcycle will be suspended in mid-air. Safety drop into the room and slide down a long slope. You land in a room with a lava floor. Jump south onto a ledge. Pull up to the west block. Jump west to another block. Pull up and go west. Drop down onto a platform. Pick up a gold rose for secret #8. Return back to the block where you started.

 

Stand jump south to grab a climbable wall. Climb to the top and pull up. Go south and run and jump to a ledge in the lava. Climb the south wall and pull up. Continue south to a lava pit. Run up both side ramps and pull down the two wall switches. Jump down to the block in the middle of the lava pit.  Enter the open door and enter a room with a sphere of light in the middle of a platform. Run around the platform and pick up Uzi's, two Uzi ammo, and two flares off the floor. Step onto the platform and the level ends.

 

I think the game ends because the screen goes black and I cannot do anything. Had to reboot the computer.

 

[Note] I missed secret #9 somewhere. The dead end after the water hole mentioned above is a closed door. I did not find a way to open that door. I assume that it leads to the missing secret. If someone knows how to open the door, please post it. [End note]

 

25-may-2009