To Coastal City

 

Level by Mateusz Krol (May, 2009)

 

You start by landing on a slope and bouncing forward onto an odd moving floating platform in a deadly water pool. Do not move and wait while ceiling pieces fall in front of you. Run and jump to a south-east platform and pick up normal shotgun ammo. Jump back to the starting platform. Jump over the debris and face north. Stand jump north onto a breakable tile. Immediately stand jump north again onto a safe platform. Run and jump to the north-east to land on a safe platform under a swinging box. Ignore the shotgun ammo and run east to the wall. Ceiling pieces will drop behind you and onto the ammo.

 

Run north over the breakable tiles to a safe platform. Run west and jump to the north-west ledge to avoid the spikes and swinging box. Go north and run and jump onto a rocky ledge. Continue north and run and jump onto a submerged platform and forward onto a safe platform. Run and jump north onto a safe platform and pick up a shotgun and wideshot shotgun ammo. Run and jump north-east onto a safe tile next to a closed gate. Shoot the skeleton into the water.

 

I think the author meant you to climb the south wall and slide down the slope to a safe platform and repeat the jumps again. However the wall was not climbable for me so I tried another method.

 

Go south onto the first breakable tile. Stand jump forward so that you break alternate tiles.  Another ceiling piece will fall on the tiles. You should land on a safe platform. Make one final jump and land in an alcove to pick up the Horseman's Gem. Jump back to the safe platform. Walk onto the first remaining tile and stand jump forward on the remaining breakable tiles. On the last tile, run and jump over the debris to land on the safe platform with the closed gate. Place the gem in the receptacle and the gate opens.

 

Enter the gate and go up the ramp. Another ceiling piece falls down ahead of you in the water. Go up the ramp and pull up onto the bridge section. Go to the end corner and run and jump with no grab to land on the corner of a north-west bridge section. Pick up wideshot shotgun ammo. Run and jump east to grab and pull down a jump switch on the east wall. The animation is strange. If you miss, you can jump onto the safe platforms in the water back to the starting entrance and jump the bridge sections again.

 

Run and jump north over the debris to land on a safe platform. Jump onto the west corner platform. Pull up onto the north wall and slide down onto a safe platform over a black deep pit. Run and jump north to grab the column and pull up onto the top. Ignore the corner slope. Stand jump onto the north-east slope. Slide down a little and jump with a right curve onto the slope at the east wall. Jump again and you land on a ledge with an open gate. Go north into the tunnel. Follow the tunnel down a slope and into a room with swinging boxes and spike traps.

 

Just enter the room and pull down two jump switches on the west wall. They are on either side of the entrance. Evade the swinging boxes and go east. There is a safe spot in the middle of the boxes. Evade the spikes and the rolling rocks on the slopes to the east. Save the game. Run onto the breakable tile to hit the wall. Quickly crouch and crawl into the crawl space before the tile breaks. Stand up before the spike trap. There are spikes on the ceiling but they are too high to damage you.

 

Run through the spikes when they retract. Climb the short wall and pull up onto a slope. Walk down the slope and stop before the slope flattens. The flat section is the trigger tile for the rolling rock behind you. There is a drop ahead of you. I suppose you could get there and crouch down before the rock hits you. I could not do it so I tried another method. Stand at the left wall. Run and jump east with a right curve. You hopefully land on a ledge in the opening so that the rock misses you. You should land on the ledge and not the fire pit.  Pull down the jump switch on the south wall. Stand jump into the pit onto the only safe place on the floor and pick up the keys off the floor. Pull up onto the east ledge. Pull down the jump switch on the north wall. The gate to the south opens. Enter the tunnel and shoot the barricade at the end.

 

Jump down into the trench and get onto the quadbike. There was a wild pig stuck on the hill. Drive south and be careful of the jumps. Run over a wild pig and stop before a dip in the road in front of two columns in front of a buiding. Use ALT and LEFT ARROW to get off the quadbike. Climb the east side of the east column in front of you. The texture has curved lines instead of bricks. Go south and pull up onto a column. Run and jump east onto a ledge. Go north and do a banana-type jump around the columns. You cannot shimmy past them. Pull down the jump switch on the east wall. Jump down to the ledge and climb the column to the ground.

 

Drive the quadbike through the open gate. Drive over a wild pig. Drive up the ramp in the east wall corner. Just follow the path over the jumps. You can drive over two skeletons but they cannot be killed that way. Be careful of a teeth doors and a moving spike wall. Drive down a slope to a closed gate. There is also a swinging box there as well. Pull down the jump switch on the west wall corner to open the gate. Drive through the gate and evade two skeletons. Get off the quadbike and pull up onto a wall out of reach of the skeletons. Drop down and continue north.

 

Get through the teeth doors and go north. Evade a skeleton and jump over a trench.  Go through a tunnel to the end. The wall is not climbable. Go into the high corner and pull up into a dark west wall opening. Stand jump west to grab a high ledge and pull up. Pull down the jump switch on the north wall to open a gate. Enter the gate and loop around to the left to see a person in the distance. Run towards the person and the level ends.

 

20-may-2009