THE
SERPENT GEMSTONE
Levels by God Horus (Jesse
Calay)
Walkthrough by José
LEVEL
1: CROFT MANOR
Turn around and take
notice of the closed door to your right. Go E into the next room and right to
press a button to open the door. Go outside to overlooking the main hall; to
the left there is the computer room but I found nothing there, and to the right
there is a bedroom with a bath but I found nothing there too. In the other side
of the upper floor there is another bath, another bedroom and a living room,
but I still couldn't found anything in those places, so go down the stairs to
the main hall and open the door in SE corner entering into the kitchen. Press
the button near the fire to open the cold storage room, enter and climb the
ledge to your right to discover a crawlspace. Inside this crawlspace you can
find the Attic Key, pick it up and
return to the main hall.
Go up the stairs and use
the green key at the top. Go up the stairs to the attic and pick up the Key For Secret Room behind the boxes in S wall.
Return to the top of the stairs in main hall, right and to the second door to
the place where you began this level. Go right to the E wall behind the piano
so you'll find a jumpswitch. Pull it to lower the wooden block behind you,
revealing another opening. Go there and use your key to open the door. Push the
button in W wall near the door to raise a block in main hall. In the wardrobe
in N wall you can find the crowbar.
Return to the previous
room with the piano and run W up the stairs to the room where you began this
level. Use the crowbar in the door in S wall to get the Ruby Cube. Return to the main hall, down the
stairs and use the crate to jump to the raised block in E wall near the main
doors of the mansion. From here it's easy to reach the high E window; pull the
jumpswitch here to open the door to the next level. Safety drop to ground floor
and go W to the gym; in the S wall is the door you've opened. Enter to the next
training level (I found nothing in the gym, in the pool room or in the rest of
the mansion).
LEVEL
2: EGYPTIAN TRAINING AREA
There is a time counter at
the top of your sceen but it seems to be of no importance to the gameplay of
this small level. Pick up the medipack,
taking care of the spiked wall, and pull the switch to open the door. In the
next room drag the moveable piece back and forward over the marked tiles to
retract the spikes in the center of the pit and raise a block under the switch
in W side of the pit. Jump to the central ledge to grab the Artifact Replica and jump onto the W raised block
to pull the switch and open the nearby door. Turn right, climb and go inside.
Crawl under the fire to the right corridor, breaking the tile, and place the
artifact in the niche. Go W and in the next room use the jumpswitch in NE
corner to open the door.
In this new room there are
two moveable pieces, green and red, and you have to move them to their
respective tiles N with the green and red lights. There's also a medipack in NE corner. Move the green piece
first. Once you move the pieces a Trident Piece
appears in the center of the room. Pick it up and place it at the end of the N
corridor to open the door. In the lava room run the S ledges and through the
opening at the end, pass the circular blade and arrive at a room with a central
pool. Climb the high NW block and take a running jump to the next E ledge;
another running jump to the ledge with the torches; light a torch in the S wall
sconce and return to the N ledge to light the other one. This opens the door
near the torches; go there to finish the level.
LEVEL
3: THE MOUNTAIN CAVES
Time the fires to jump
over the spiked pits (notice the wooden floor tiles at the end) and go through
the N opening, shoot a wolf and pick up shotgun shells in SE corner. In the pit there's a
snake and when you go down a bear appears too, so grab the edge to release the
bear, hoist up and kill them from your safe position. Grab the green vines in W
wall, climb and monkeyswing to the end to pull the jumpswitch. There's a
crawlspace in NW corner behind the broken column with a switch inside to raise
a block and release a rope in the pit. Return outside, use the block to climb
the S ledge and the rope to reach the now open door.
Shoot the animals and pull the switch to open the door in W
wall. In the room with the broken bridge go down and shoot the wolves. Jump into the pool, open the underwater
door and pull a switch in the next room. Return to the bridges area and go left
(W) to pull another switch in the pillar under the bridge. Turn around and go
to the very E side; climb the ledge and look for another switch in the corner
to your right. This switches have raised three blocks in the N side of the room
near the entrance, creating a bridge. In this ledge there are two moveable grey
pieces; I moved the most N one all the way to the N and over that created
bridge and placed it over the face tile. This opens the door in the far SW
corner of the room. Go there, pick up the crossbow
ammo left of the entrance, enter and pick up a first Key. Return to the room with the keyholes.
Pull the other switch to
open the door in E wall. In the next room jump into the water and pick up the
second Key near the W wall. Climb the NE
ledge and a running jump (no grab) W to get the other side. Return to the room
with the keyholes. Use the keys to open the door, run onto the yellow breakable
tile to your left and wait to drop before the spikes hurt you. Follow the path
to a closed door which opens as you approach and pull the switch to your left.
Climb the ladder and return to the initial room with the fire emitters.
In the next room grab the
vines in S wall and shimmy right to the flat floor. Pull the switch in W wall
to open a door in the other side of the room. Use the poles in N wall to get
there and first open the S green double doors (Ctrl) and enter. Before and
after the hammers there are floating and invisible ledges (use the binoculars
to see them). Use these ledges to get to the other side and pick up the Incan Head. In the white vase you can find shotgun shells and the shotgun itself. Go out of this room and right to the E open
door.
Move the grey columns onto
the marked tiles (SW and SE) and jump into the central water hole. Dive and
open the S underwater door. In this new room use only the the switch to the
right (the other one is a trap) and quickly return to the entrance (it's
timed), through the N open door and to a room with some swinging spiked beams.
I wasn't able to stop them or go through without damage so I timed the first
two, doing a running jump near the right wall when the first is going away, and
the third is easy to pass. Place the mask to open the grated door with the
skeleton inside and return there. Pull the skeleton to get a torch, light it
with the nearby fire and return to the initial room with the fire emitters.
Throw the torch on the wooden tiles and await the crash. Swim to the next
level.
LEVEL
4: THE CITY OF VILCABAMBA
Shoot the wolves and go NW to the central courtyard. Shoot
the bear and jump into the central water
hole. Dive down and left (N) and once out of the water pull the floor lever
near the W wall to open the door in NW corner. Enter and pull the switch in S
wall near the entrance (tranquil, it's not lava) to retract the spikes behind
you. Use the jumpswitch where the spikes were to open a trapdoor somewhere. Go
back to the pool and swim back the way you came, but this time continue S to an
underwater room with many pillars. In the SW corner is the trapdoor you've
opened. In this new room, shoot the vase to get another Key and pull the switch to open the exit door (it
opens when you step on the tile in front of it).
Cross the main room in a
NE direction to find the keyhole to use your key. Enter and go up the stairs.
Continue and take a running jump with grab to reach the opening in the next
building. Drop to the small ledge below and take a running jump to the ledge
behind the palm tree (right side) to get the uzis
in the S niche. Drop down to ground floor and through the S opening. At the end
pick up crossbow ammo and the crossbow itself in the NE niche, and pull a
switch in the NW niche to raise a block in the previous corridor. Now you have
to jump to the top of this block; to do this go to the niche where you picked
up the crossbow and walk W to the border. Turn a bit right and do a standing
jump to grab the edge of the raised block. Pick up the grenade gun ammo in NW corner and another Key in
SE corner. Go down and all the way back to the main room with the pool using
the moveable cage in your way to climb up. (I couldn't move this cage.)
From the main room with
the pool you must run through the W corridor and use your key at the end to
open the door. Enter and shoot the wolves.
Advance and go left (S), behind the big pillar there's a moveable cage (I
couldn't find an use for it) and a jumpswitch. Use it to open the left door of
the temple. Go there and continue to a room with a pool. Climb the left stairs
and follow the easy path, jumping ledges to the top, and pull a switch there to
open the next temple door. Go back the way you came and through the new open
door. Jump into the water to get rid of a wraith and
follow the E stairs and another easy path, jumping and climbing the ledges, to
finally pull the switch to open the last temple door (shoot a bat this time). When returning it can be that more
blue wraiths appear; jump into the pool
to kill them and try to get out of the water in a different place so they don't
appear anymore.
Through the last temple
door, time the swinging blades and drop into the water at the end. Swim W and
in the final room shoot the snake and the
bear. Pick up the grenade gun ammo near the E closed door. Approach
the dead soldier to hear something and use the nearby detonator to open the
grated floor in S wall. Go there and slide down the ramp to finish the level.
LEVEL
5: THE SERPENT GEMSTONE
Approach the central
pedestal and pick up the Serpent Gemstone.
Now you have your price so it's time to escape from this dangerous place. Shoot
the vase in SW corner to get the revolver.
Pick up the lasersight to the right of
the grey column in N wall. Combine the revolver + lasersight and shoot the
circular hanging piece up in E wall to open the trapdoor to your right. Drop
there, slide down the ramp and a kind of female
enemy disturbs you at the end. Shoot the soldier
behind the tent and continue S. Jump into the water and in the next room shoot
the small poisonous dinos and shoot the
vase near the entrance to get a torch.
Light it with the E fire and light the four tiles in the corners to open the S
door.
In the next room shoot the
female enemy and shoot the vase near the
E wall to get the Jeep Keys. Use the
switch in W wall to open the door, enter and mount the jeep. Drive down the W
opening, kill two dinos in the next room
and go up the ramp from its center to the place where the chopper is waiting to
finish the game.
June - 21 - 2009