THE
CHRONICLES OF LARA CROFT - NEW YORK 1999
Levels by Lukasz Croft
Walkthrough by Phil
Lambeth
Note: Once again we have a cockeyed compass. I'll note the directions as indicated by the
red needle.
LEVEL
1 - Region of Technology
Lara drops down from a
helicoptor onto the roof of a building.
You have no weapons or flares, so head around the central landing pad
and find a trench near the SW corner.
When you jump over the trench from north to south, some trigger drops a
block N. Go there and drop down into
the hole. Pick up 500 EUROS for SECRET
#1. Climb back out and drop
down into the SW trench. Pull open the
trap door and hop down into the hole.
Slide down two ramps, and when Lara reaches the bottom she exclaims
triumphantly, "I'm in!" An
unseen observer chimes in with "okay."
Follow the duct N and
don't worry about falling into the hole ahead.
Enter the crawl space and stand up when you're able to. There's a ladder to your right, but at
present it's blocked off at the top, so turn left and pull up into the crawl
space at the warning sign. Lower Lara
into the adjacent passage, reverse roll and run to the intersection that's
guarded by a laser. You can go to your
left for a small medi-pack in the nearby
hole, but it's difficult to get there and back unscathed, so you might decide
that it's simply not worth it. If so,
crawl through to your right when the laser moves away. The hole you find in this direction is a
death trap, so shimmy around it and pull up on the other side. Crawl W to another passage guarded by two
lasers.
Pull up when it's safe,
and jump over the first laser as it approaches. Run forward to the N block, where you'll be safe. When the upper laser moves away, climb up
onto the block and hop down the other side.
Enter the crawl space and turn right (there's nothing to your
left). Lower Lara down into a small
room. A cut scene reveals a guard who hasn't yet been alerted. Reverse roll and pull up onto the central
block for a small medi-pack. This will alert the guard, so quickly hop
down to your left and pull down the switch in the W wall. This will activate a spike trap where the
guard was standing (and hopefully he hasn't yet moved away), so cross your fingers
and hope he dies quickly. After the guard
has been dispatched, pull down the switch on the NW block to lower the trap
door above the ladder you saw earlier.
Make your way back there, past the lasers and the death trap hole, and
climb the ladder.
Pull up past the open trap
door and crawl into the passage ahead.
Turn right and continue crawling to avoid the laser. Drop down into the next passage and run to
the far end, where an opening is revealed upon your approach. Drop down into a room with crates. Go around to the right and note the closed
door and the nearby keyhole on the crate.
Continue W, watch out for the laser below and drop down into a grated
passage. Step forward into a slightly
higher room and pull up into the NW crawl space. Enter the crawl space on the other side and lower Lara down into
a small room. Pull the switch on the N
wall to activate a spike trap next to a napping guard. Reverse roll, run to the S wall and pull up
into the crawl space. Save your game,
then lower Lara into the cramped area at the other end to wake up the
guard. Hopefully he'll take a step in
your direction before he starts firing, and if so then that will be his last
step. He'll drop the SILVER KEY when he dies, but if he drops it on
the spikes you'll have to reload and try again.
Climb back through the
crawl space and retrace your steps to the room with the crates. Use the Silver Key in the key hole to open
the door behind you. Reverse roll, run
down the passage and jump into the water.
Swim past the fan along the underwater room and pull out S. Pull up onto the block ahead and to your
right for a small medi-pack. Hop down and pull down the wall switch to
open a gate back in the underwater room.
Return there and enter the submerged duct. Pull out W into a small room.
You can't jump over the short fence, but you can use either of the
blocks to lower Lara down to the other side.
There are two lasers guarding the passage below, so take proper
precautions in getting to the W crawl space.
Pull up inside and crawl to another laser-guarded duct. Go to the NE corner and pull up into a
larger crate room.
There's another sleepy guard in here, and to kill him you need to pull
down two wall switches in the area where he's standing. Hop down N to restore camera control, then
pull up onto the nearest crate to see the lounging guard. Take a standing jump N to the gray crate
next to the guard, then drop down the other side, turn around quickly and pull
down the switch. Side flip to the right
and pull down the second switch to activate the spike trap. Hopefully the guard will be standing on the
spike trap, firing at you, so that he meets a quick demise. Pick up the small HAMMER he drops and hop up onto the gray crate with the first
wall switch. Face N and take a standing
jump and grab to the crawl space. Pull
up inside and beware of the laser as you lower Lara into the passage at the far
end. Run to the N end of the passage,
hopping over the laser as necessary, and use the hammer to open the door.
Step forward and turn left
to squeeze past a steaming pipe. Run
down the slight incline into a compartmentalized room. Walk forward and to the right for Grappling Gun normal/SMG ammo. Head to the alcove in the opposite corner to
find a pole. Jump up to grab the pole,
but wait for the flames above to subside before climbing up. Back flip into an alcove, but beware of
another flame blower as well as a laser.
When the time is right, jump forward N and scoot to your left to
safety. There's a wall switch on the
left side of the crate. Pulling it down
raises some spikes on top of this crate.
Save the switch for now. Pull up
into the N opening and step to your right for some HK
gun wideshot ammo. Pull up onto the nearest crate and enter the
crawl space for a large medi-pack. There's an object farther along in the
crawl space, but leave it for now.
Back out, stand up and face E to see the goon
with his back to you. Hop down onto the
lower crate to get his attention, then retreat to the room with the wall
switch. Pull it down and go around to
stand with your nose against the crate facing N. The goon should impale himself in a foolish effort to get at you
by trying to climb over the crate. Go
around the crate and pick up the SILVER KEY
he dropped.
Return to the previous
room where you alerted the goon and go back into the crawl space. Pick up the 500
EURO piece at the end for SECRET #2. When you back out a machine gun is
activated, which is why I suggested you save this until after dealing with the
goon. Run out as fast as you can,
restore your health and go back the way you came, all the way to the large room
with all the crates. There are two
closed doors with key holes here, and you'll be tempted to use the nearer one
next to the W wall. Instead, go across
the room, climb the crates to the SE corner and insert the Silver Key there to
open the nearby door. Hop down into the
small room, pick up the 500 EURO piece
for SECRET #3, a large medi-pack
on the crate and a spare SILVER KEY.
Return to the crate room
and go to the other key hole at the W wall.
Use your spare Silver Key here to open the door, then vault up inside
and use the ladder to back flip into an alcove. Shimmy over to the adjacent N alcove for some HK gun wideshot ammo, then shimmy over to the S
side and hop down into the trench. Pull
up onto the block, step forward and time a standing jump past the flame
blower. Continue in the same fashion
past two more flame traps and pull up into an upper passage (using only the
action and up arrow keys). During the
ensuing flyby you hear a directive "don't shoot," although it's not
clear whether it's directed to you or someone else.
When camera control is
restored you find that you've slid down into the next area. The first order of business is to trigger
the boulder just past the huge central crate.
Once it comes to rest against the crate, head E into a lab area. There's a guard
totally preoccupied with quitting time, as he constantly checks his watch and
is oblivious to anything going on around him.
Move the block behind him two squares N and then two squares E. Climb up onto it and jump to grab the lower
edge of the ramped crate N. Pull up, go
to the high end and take a running jump and grab to the central W crate. Step forward and push the floor lever to
open a door in the previous room. Go
back there, get up on the block you moved earlier and take a standing jump and
grab W to the open doorway. Pull up
inside and run forward, veering to your right before the cut scene kicks in.
An unseen observer demands
urgently: "Close the doors. Close
the doors quickly." When camera
control is restored, complete your right turn and dash into the opening. Push the button there to close a door that
protects you from two armed goons. Pull up into the crawl space and lower Lara
into the adjacent passage. Follow the
passage to a gray tile, which is a trap door.
Open it and drop down inside.
You find yourself in a bathroom.
Pick up the small medi-pack near
one of the commodes and approach the fortified exit door that opens for you
automatically. There's another goon in the passage, but he's totally oblivious to
you. Crawl up onto the crate for
another small medi-pack, then approach
the door to the companion bathroom and watch it open for you. Go inside and explore the commodes for a large medi-pack.
There's a movable block
just inside the automatic door. Pull it
out and push it two times N into the commode area. Climb up onto it, walk to the E edge and jump up to grab the
hidden trap door. Get back onto the
block and take a standing jump E into the opening. You can progress from this point only by treating the next
opening as a crawl space and lowering Lara backwards into the next room. Hop over the short fence at the NE corner
and pick up the LASER SIGHT. Make your way over to the tall crate in the
SW corner as rats start to appear on the floor. You might notice a green receptacle atop one of the crates,
but you can't use it at the moment.
Face N and jump up to grab the ceiling.
Monkey swing past the flame burner and follow the track until you can
drop down into alcove with a plinth.
Take the GRAPPLING GUN and safety
drop to the floor. Shoot two rats and head S.
Around the corner of the crate to your right is a guard.
Shoot him as well, then combine the grappling gun with the laser sight
and stand with your back against the tall crate in the SW corner, facing
E. Look up at the ceiling and locate a
small silver ring. Shoot it to make a
pole magically appear. Climb the pole
and back flip into the E passage.
The hole ahead looks
deadly, but it isn't. Get into the
crawl space and hop down into the hole at the end of the short passage. There's a small
medi-pack in the corner trash can if you wish to use one of your
precious rounds to get it. Pulling down
the switch in the W wall doesn't awaken the nearby guard,
but it brings a goon running from the
next room. If you're quick enough, you
can escape through the same doorway through which he entered. The door will close behind you, trapping him
inside. If you choose to kill him,
he drops some HK gun wideshot ammo. As you move S onto a ramp overlooking the
next room, you can see another guard
patrolling below. Take a running jump
to the NW crate for some Grappling Gun normal/SMG
ammo.
Return to the ramp and jump over onto the E crates. Use the combined Grappling Gun and Laser
Sight to shoot the grate in the E wall, then pull up into the crawl space.
Crawl forward,
jump to the ladder and climb down into the next room. Run quickly around the perimeter to trigger a falling boulder,
then go around to find a switch on the E face of the ladder shaft. Save your game before pulling it down,
because it apparently works only once.
It opens a timed trap door above.
Scoot around to your right and quickly climb the ladder to the top
before the trap door swings shut. Pull
up and find the nearby wall switch, which re-opens the trap door for later
use. Pull up onto the ledge and avoid
the laser. The door ahead opens as you
approach it. Shoot the trash can in the
far left corner for a small
medi-pack and an ACCESS DISK (the others are empty). Go back the way you came, open the trap door
and climb back down the ladder. Climb
the W face and back flip into the passage.
Return to the room with
the patrolling guard. He remains
clueless, so pick up the small medi-pack
near the W wall without fear of being challenged. Go back up the ramp to the next room and deal with the goon if
you didn't do so earlier. Return to the
room where you made the pole materialize and climb onto the crate with the
receptacle. Pick up the Grappling Gun normal/SMG ammo, then use your Access Disk in the device. A door opens down below in the E wall, so go
down the ramp and enter a new area.
Climb the tall ladder in the E wall and save your game in a new slot as
you start pulling up. Slide down the
other side and jump off at the last instant to grab a ledge. Pull up and note another Access Disk
receptacle on your right and a closed door on your left. Get the
HK gun
wideshot ammo in the SE
alcove, then jump back to the previous ledge.
Look up at the ceiling near the opening where you can see a roving
laser, and note one of those silver rings.
Shoot it to create a pole, and use the pole to back flip into the
opening when the laser is at the af end of its circuit. Duck to avoid the laser and crawl E into the
next room.
You see a
shimmering square in the NW corner that's indicative of a raising block, so go
to the opposite SW alcove and pull down the wall switch you'll find there (it's
not timed). Go to the other alcove and
use the raised block to access the adjacent crate. Wait for the laser to go away from you, then take a running jump
and grab S to the tall crate across the room.
Don't pull up, but shimmy around two corners to your right. Hit the look key and you'll see the jump switch
out of the corner of your eye. Wait for
the laser to retreat, then pull up, step forward quickly and take a standing
jump to activate the jump switch. A
door opens high up in the S wall, so use the raised block to get back over
there and jump into the opening.
Turn right and go up the
ramp. A cut scene shows a lounging goon
with his back to you. You have to get
past him, so you may as well kill him now.
There's more Grappling Gun normal/SMG ammo in the near corner of the next room, and the two guards
there take no note of you as you pick it up.
There's a small chest against the W wall. Open it for another ACCESS
DISK.
The guards remain inert, but a second goon is alerted. After
disposing of him, retrace your steps to the opening with the pole, wait for the
laser to retreat and slide down the pole to the ledge below. Jump across to the central ledge and insert
your Access Card in the device to open the door behind you.
Reverse roll and enter the open doorway. Slide down the pole past a steam blower,
then turn around and back flip into the S passage. Go around the corner to alert another goon, and pick up the small
medi-pack he drops. There's Grappling Gun normal/SMG ammo on the other side of the metallic block
he climbed up on. Pick it up, then go
back to the white block and pull it back once.
Go to the other side and push it against the wall. Climb up and pull down the timed wall
switch. Turn to your left, hop to the
floor, take a standing jump onto the block and keep running forward into the
next room. Search the nearby cabinet
for some HK gun rapid ammo.
Locate the wall switch near a comatose guard and pull it down. Go N into the next room and pull down two
more wall switches (N and S) and climb the ladder next to the S switch. Shift right at the top and drop down into a
passage.
Follow the
passage to an opening that overlooks a room with a number of fire hazards. Drop down and time the NE burner for a large medi-pack and the SILVER KEY (better make two trips), then the SE burner
for a small medi-pack.
Go back and climb down the ladder.
Use the Silver Key in the key hole in the N wall and enter the open
passage. Crawl through to be warped to
the next level.
LEVEL
2 - Laboratory
Step forward and climb
down the ladder into a well-lighted base area.
Hop down into the W trench for a small
medi-pack. Notice that
you also have a dozen flares in your
inventory, so you must have picked them up somewhere in the previous level. Pull out and locate the movable block in the
N alcove. Pull it out and climb over it
to hop into a small hole for a 500 EURO
piece and SECRET #4. Get back out and locate the ceiling trap
door at the SE corner. Pull it down and
climb up E. Run forward, pull up and
slide down into a new area. The track
below isn't deadly, but the lasers at the far end are. Get across by shimmying right along the W
face until you reach the other end, then pull up and back flip. The nearby door opens, so follow into a new
room. Walk cautiously around the room
to trigger four rather sluggish boulders, then locate the switch in the SW
block and pull it down. A door opens at
the SE corner, so enter to trigger a brief flyby and pick up the Grappling Gun normal/SMG ammo at the end of the
passage.
Pull down the nearby wall
switch to open a door in the previous room.
Go there and slide down E into some water. Swim down and locate two underwater levers in the NE and SW corners. Pull them both to open a ceiling trap door
in the NW corner. Swim there and pull
up to shoot the rat that's waiting for
you. Drop down N into the lower room
and pull the gray block back twice.
Pick up the nearby Grappling Gun normal/SMG
ammo, then get up on the block and take a running jump W to activate
the jump switch. A glass cover lifts at
the N wall, but there's no switch or button there to push. Use the block to jump to the S pillar and
pull out of this room. Jump back into
the water and find that the SE ceiling trap door is now open. Pull up there into a short passage and step
forward as the door ahead of you opens.
Enter a new room as the
door closes behind you. Loop around to
the left and grab some more Grappling Gun
normal/SMG ammo. Step forward toward the next room and you'll alert a guard. However, he's not concerned with you at the
moment, as there's also a giant matrix
scorpion in the room with him. While they engage in mortal combat (he
loses), retreat onto the ramp in the previous room and kill the scorpion when
it turns its attention toward you.
Notice the two disc receptacles in the next room, as you'll obviously
have to return here later. Push the
button in the NE corner to open the trap door behind you.
Drop down into the hole,
climb up N and hop down the other side into a small room. Take the small medi-pack from the central
ledge and go around to the right of the sputtering blue sparks. Step on the trigger tile next to the pipes
to raise a block in the NE corner and attract a horde of beetles. Climb up onto the block and jump S to grab a
mesh flooring. Pull up and go S to take
the HK gun wideshot ammo from the gray tile.
Jump N over the flame and deadly tile (at an angle) into the passage
beyond. Use the crack in the W wall to
shimmy past the deadly flooring.
Search the cabinet ahead for the first ACCESS DISK, then side flip N over
the red laser beam. Go E and pull up
into the crawl space. Lower Lara down
the other side and go N past the pipes into a new room. Drop to the floor below for a small medi-pack, then
pull back up onto the checkered ledge.
Jump to the W crawl space and pull up inside.
Drop down the
other side and step forward to open the floor trap door. Drop down into a checkered passage and go W
into a new room where you're attacked by a giant matrix scorpion. Quickly run forward and
jump onto the mesh block where you'll be safe.
Kill the scorpion from this vantage point, and don't worry about the
boulder poised nearby. You can shoot
the boulder to cause a slight earthquake, but I'm not sure that doing so
accomplishes anything. Head up the
ramp and pick up the small
medi-pack at the
end. Take a slightly angled standing
jump E to grab the higher ledge. Pull
up and push the floor lever to open the doors in front of you.
Enter, turn
left at the wall and jump up into the opening.
Shoot the goon who steps out to attack you. Don't try to take the large medi-pack on the electrified tracks if you know
what's good for you. Go S and pull up
onto a crate in the dark area. Locate
the timed button in the W wall and save your game. When you push the button, a trap door is lowered across the
tracks. Turn to your left, hop down and
swerve around to your right to jump onto the lower crate. Keep running, swerve around to your left and
jump E off the higher crate across the tracks.
Quickly turn to your left and drop down into the open passage before the
trap door comes back up. Walk E and the
door ahead of you opens. When you
enter, the door closes behind you and a flyby reveals the fiery trial that
awaits you.
There's a giant matrix scorpion waiting for you down below, and you
probably don't have enough ammo left to kill it. But you needn't waste your precious rounds, since it can't reach
you. Go to the S end of the ledge and
pull back the gray block until it's well beyond the button in the wall. Go to where the block formerly rested and
pick up the 500 EURO piece for SECRET #5.
The button raises the trap door that allows you to get back out. Climb up onto the block, jump up to grab
the monkey bars and time the flames (I went down the right side) until you can
drop down safely. Slide down a ramp
into a new room and shoot the rat. Go around to the SW alcove and open the
chest for some HK gun
wideshot ammo and some Grappling Gun normal/SMG ammo.
Go to the opposite NW alcove and open the chest there for the second ACCESS DISC.
Jump up the slope and monkey swing back across, timing the flames as
necessary. Push the button once or twice
to open the trap door in the exit passage, and go back that way.
Remember that
the tracks are deadly and go N to take a running jump through the opening in
the railing. Exit via the W opening and
return to the room where you killed the most recent scorpion. Pull back the mesh cage, if you didn't do so
earlier, and grab the HK
gun wideshot ammo. Keep pulling and pushing the cage into the E
corridor, as you need its assistance to pull up N and escape. Go through the crawl space and drop down on
the other side. Pull up onto the
checkered ledge the way you did earlier and exit S. Pull up W into the crawl space and drop down the other side. Side flip over the laser and go S to shimmy
past the deadly flooring. Jump over the
flame and drop down into the room where the beetles
are still waiting patiently. Exit S
over the block and jump up into the room where you saw the two disc
receptacles. Insert your Access Discs
to open the door between them.
Go about
halfway down the passage and pull up left for some Grappling Gun normal/SMG ammo.
Continue E to a large flooded area.
Jump into the water and swim to your right over the whirling fan
blade. Pick up the large medi-pack in the N opening. There's a hole in the floor beyond the
opening, but you need to open a trap door before going there. Swim through the irregular E opening and
turn right at the wall. Loop around to
the right in front of the pyramid and pick up the 500 EURO piece for SECRET #6. Swim back out to the main area and enter the
S opening. Swim around to the left side
of the central shaft and find a place where you can pull up. Beware of a suspended boulder straight ahead
and to your left. Go aound to your
right for some Grappling
Gun normal/SMG ammo. Continue around the shaft, remaining wary of
the boulder, and jump to the catwalk near the S wall. Follow the catwalk to a switch in the N wall and pull it
down.
Reverse roll
and run to the other end of the catwalk.
Jump into the water and swim out N to the main room. Swim through the N opening where you picked
up the medi-pack earlier and swim down through the hole in the floor. The trap door at the end is now open, so
pull up to trigger a flyby that discloses your next foe. Kill the mummy-like alien and go to the dark SE corner for some Grappling Gun poison/paralysing ammo.
Note the closed door and receptacle near the alien cages, then go around
to the NW passage and climb up onto the sloped block to your left. Light a flare if necessary to find the
shootable boulder. When it shatters the
door below opens. Hop down, enter the
small room and take the HK
GUN from the short
block. Continue around and jump into
the water. Pull the underwater lever to
shut off the fan blade before entering the opening. Swim to the other end, pull out and kill another mummy-like alien. Go to the other
end of the passage and pick up the small medi-pack and some Grappling
Gun normal/SMG ammo. Turn around, climb up onto the crate and hop
down the other side for the TECH KEY.
Return to the
water and swim back to the room where you acquired the HK Gun. Go all the way back to the room with the
alien cages, shooting a rat along the way, and use the Tech Key in
the receptacle you saw earlier. The
door to your right opens, so make your way N past some futuristic hardware
until you reach a large room apparently used to store toxic waste. Take a running jump and grab E to the next
ledge and pull up. Pull down the wall
switch to initiate a tight timed run.
Instead of trying to reverse roll or turn around in place, turn while
running to your right and take a running jump across the waste pool to grab the
ledge against the N wall. Pull up, run
forward and quickly pull up onto the upper ledge. Run forward before the timed doors close in your face. Save your game after you've done this
successfully.
Jump into the
water and allow the current to carry you swiftly W (avoid the spinning fan
blades near the end). Pull out of the
water at the end and shoot a goon. Go
back for a small medi-pack in the N alcove and note the grate that blocks
access to the wall switch S. Go along
the corridor where you shot the goon and jump through the lower part of the
opening into the area with the wall switch.
Pull it down and pick up the Grappling Gun normal/SMG ammo at your feet. Climb
the ladder, shift around the corner and back flip to the top of the row of crates. Jump slightly NE and hop down to pull down
that other wall switch you saw earlier.
Climb back out, using the ladder, and back flip to the same row of
crates. Go up the N ramp and hop down
to your left to throw a third wall switch.
The door above opens, so stand with your back in the corner and jump
back to the ramp. Go to the open
doorway and hop down into a new area that looks like a biology lab.
Look for a
button on the S wall and push it.
Locate a similar button in the NE alcove and push it as well. A block is raised near the comatose
guard. Climb up onto the block and pull
down the ceiling trap door. Pull up W
and continue climbing. Hop down into a
room with three burning poles. Wait
until the flames subside around the nearest pole, jump to grab it and quickly
climb up before the flames return. Back
flip near the top into an alcove with a button. You can see a lounging goon beyond the grate. Save your game before pushing the button,
which initiates a timed sequence. After
pushing the button, turn to your right and jump back to the pole. Hope that the flames are off as you slide
down. When you reach the bottom, run
past the middle pole and climb up the third one (facing E if possible, to save
time) when the flames are down. Back flip
near the top and keep hopping back past the timed door into the upper area
guarded by the goon. Pick up the nearby
Grappling Gun normal/SMG
ammo and prepare to
engage the goon, who drops a small medi-pack when he dies.
Pull down the
wall switch to turn off the burners near the poles down below. Go over to the N end of this area and push
the button to re-open the exit door (you may have to push it twice). Get back down via the pole. If you wish, you can now use the middle pole
for a large medi-pack. Enter the crawl space in the E wall, formerly blocked by the
burning tiles, and continue until you're able to stand up. You come to a slope guarded by two boulders. You don't need to be told to save your
game. There's a goon patrolling the
trench down below, but you don't need to waste ammo on him. He'll be dead before you ever reach
him. The boulder on your right is
released first, so here's the way I did it:
Stand on the left side and start sliding down the slope. When you near the bottom of the slope, jump
forward with a swerve to your right to land squarely in the middle of the
landing below. The boulder on your
right will have passed you by then, and with luck the boulder on your left
won't touch you as it rolls by. I
must admit that I could not repeat this reliably, so it's largely a matter of
trial and error unless someone knows of a better way. Hop across the trench, pull back one of the
blocks and enter the next area.
Locate another
movable block inside and pull it back to expose some Grappling Gun normal/SMG ammo.
Use your Hammer on the nearby door to open it. Kill the giant
matrix scorpion inside
and beware of the deadly electrified flooring ahead. Go back to that movable block and drag it in here. Push it either E or W and climb up onto it
to use the monkey bars. Monkey swing to
the other side and drop down. Enter the
next room via the diamond-shaped opening and jump through the triangular-shaped
opening. Jump into the water and locate
the underwater lever on the side of one of the crates. Pull it to open the ceiling trap door up in
the SE corner. Swim up and pull out
into another biology lab. Locate the
gray block and pull it back. Climb up
onto it and hop down the other side where you'll quickly hit a warp trigger.
LEVEL 3 - Black Alarm!!!
After a brief
flyby in a base area, run forward and note the disc receptacle at the
corner. Turn right and side flip over
the red laser. In the lobby area ahead
you'll see a closed door requiring two keys.
You can begin your quest by going either E or W. We'll take the E route first. Take the HK GUN
from the plinth to open the E door. Go
inside and the door closes behind you.
Go past the crate and note the lounging goon around to your right.
Go get his attention, then shoot him.
Enter the room he was guarding and pick up a small medi-pack, some HK gun wideshot ammo and a 500 EURO piece
for SECRET #7.
The shelves
are empty, so go back out, vault up onto the ledge and simply run under the
laser when it reaches its high point.
The door ahead opens as you approach it (as do many others in this
area). The door ahead requires an
access code, so turn left and go down the corridor. Turn into the first alcove on your right and push the button to
open the door. Enter the office and
search the chest for some HK
gun wideshot ammo. Exit this room, turn right and then take a
quick left into the next alcove. Enter
the office and shoot a guard.
Go to the far corner and search the chest for the CODE CARD.
Note the access code written on it (8526) and exit this room via one of
the S doors. Enter the S office and
stand with your back against the wall to search the chest for a small medi-pack.
Exit and return E down the corridor, where a goon has appeared. Kill
him, then stand in front of the code device and enter 8-5-2-6 to open the door
to your right.
Pull up inside
and run down the ramp. Pause for the Grappling Gun normal/SMG ammo and go back halfway up the ramp. Angle slightly to the left and take a
standing jump and grab N to the opening.
Pull up, but before hopping down look E for a suspended boulder in the
corner of the room ahead. Shoot it to
raise a block. There's a guard in this room, but he takes no note of you
whatsoever. Climb up onto the block,
and from there onto the central structure, and note the digits posted in the
upper corners of the room: two 4s and two 8s.
Jump across to the E ledge and give it a try. If you punch in the numbers in the incorrect sequence, you'll be
insulted by the builder. The proper
order is 8-4-8-4. Go in and take the TECH KEY from the plinth.
One down, one to go.
Exit this
room, jump back to the central structure, and take a running jump and grab W to
the entrance. Pull up and hop down
right. Go up the ramp N and hop down
into the corridor. Continue N through
the open door, vault up onto the ledge and run under the laser. Turn right and follow the corridor W to the
door that opens to the lobby. Shoot the
guard who has appeared there, then go to the W
plinth and take the large
medi-pack to open the
nearby door.
Enter a room
filled with empty shelves and locate the pole in the SW corner. Slide down and go S into a large room filled
with crates (and enemies). First shoot
a goon and a guard
at floor level, then run around the room to attract two goons and one guard
climbing around on the crates. As the
camera angle changes you can see an artifact on the tall central pillar. Climb onto the stack of crates NE and drop
down into the hole for some Grappling Gun normal/SMG ammo. Pull out and climb
up onto the highest crate in the corner for some HK gun wideshot ammo.
Jump down S to the next highest crate and take a running jump and grab S
to the next grouping of crates in the SE corner. Pull up and get as far W as you can. Take a running jump and grab W to the single stack of crates and
pull up. Turn left and take a running
jump N to a cluster of crates with an odd pointed section. Take the HK gun wideshot ammo from the dead
goon and draw a weapon to deal with another goon
down on the floor.
Face the
central stack of crates and take a standing jump and grab to it. Pull up and pick up the LASER SIGHT.
Combine it with your Grappling Gun if you aren't already so equipped,
and look up at the ceiling. You'll see
a metallic grate near the center of the ceiling, with one of those silver rings
at the exact center of the grate.
You'll have to jump back SW to get a bead on the ring, but when you
shoot it a rope is lowered. Get back
onto the central crate and jump to the rope.
Face the rope from the N edge and take a standing jump and grab to the
rope. Turn to face the opening high up
in the wall SE and swing toward it.
Jump off at the zenith of your swing to grab the gap in the wall. Shimmy left and pull up into the
opening.
Run forward
into the corridor and turn right. There's
an apparent opening past the laser in the dark corner here, but for some reason
you can't get into it. Locate the
code device in the E wall and punch in 2-0-0-9 (as revealed by the builder in
his readme). Go inside the room to your
right for a 500 EURO piece and SECRET #8.
Exit this room, turn right, run under the laser and go S to some
blocks. Climb up and pull down the
ceiling trap door. Pull up into the
upper area and take the small
medi-pack from the
metallic grate. Run under the laser and
drop down into a lower room. The guard's back is to you, but you have to go that way so you may as
well get his attention and shoot him.
Climb up onto the block and jump S into another lobby area. There's a goon up
here with his back also to you, so shoot him before he knows what hit him.
Locate the
chests SE and NE for some HK
gun wideshot ammo and a large medi-pack.
Go to the SW corner of the room and pick up the 500 EURO piece for SECRET #9. Finally, search the chest against the S wall
for the SILVER KEY.
Another guard appears, so kill him on your way out
N. Move the gray block a couple of
squares N and use it to access the W opening.
Run under the laser and drop down into the previous room. Head N, run under the laser and go out W. Safety drop into the large room with the
crates, and exit at the NW doorway.
Climb the pole, back flip into the room with all the shelves, and head E
to the lobby. Use your keys in the S
receptacles to open the door between them.
Go inside and
climb the ladder to the opening at the top.
Pull up and look to your left.
You're at the opening you couldn't access earlier from below, so turn to
your right and pull up into the upper passage.
Continue E and pull up into a passage with a fan blade on your
right. Turn left and shoot the rat. Continue along the
passage until you come to an intersection guarded by a laser. Crouch and crawl E until you're past the
laser, then stand up and head S to an opening.
Drop down onto some crates and get past the lasers S. Continue to an intersection where you'll see
a drink machine. Go to your right to
surprise a giant matrix
scorpion. Kill it and continue into the room ahead,
where you can search the chest (with your back against the wall) for that
elusive ACCESS DISK.
A guard is summoned, so dispose of him and go around to the drink
machine. Don't continue into the area
ahead, though, or you'll be riddled by a sentry gun. Turn left at the drink machine.
Get by the lasers and climb the crates.
Jump into the opening and remember to crouch under the laser at the next
passage. Go to the dead rat and the fan
and drop down into the lower passage.
Climb down the ladder and exit N to the lobby. Side flip over the laser N and go to that disc receptacle that
you saw when you began this level.
Insert the Access Disk to open the door to your right, then shoot the goon as you enter. Take
the Grappling Gun
normal/SMG ammo from the
plinth in the next room, then shoot out the grate high up in the W wall. Pick up the HK gun wideshot ammo in the NE passage before leaving this
area.
Pull up into
the crawl space and shoot out the grate at the other end. Lower Lara down into a corridor and run
underneath the laser. Climb the ladder
in the N wall and pull up into a lounge-like area. Shoot the guard and run past the drink machine to a
ledge overlooking a room with shelves and crates. Drop down, shoot two guards and
climb up onto the central crates for some Grappling Gun normal/SMG ammo.
Take a running jump SE onto the S ledge (for some reason a straight jump
S doesn't work) and kill the guard. Shoot the fire extinguisher on the wall near
the dead goon to open the exit door N.
Jump over there (a straight jump N here does work) and go through the E
doorway. A brief flyby shows a dark-suited baddy coming forth to attack. Kill him and look around this room for a small medi-pack on the floor (the shelves are all
empty). Push the button to your left
near the exit and continue E down the corridor.
Hop down into
the shallow water and kill the dark-suited baddy who appears. Although
this wasn't my experience, at least one player has observed that the laser
sight isn't carried forward to the next level unless it is first separated from
the Grappling Gun. Therefore, do so now
to be on the safe side. Run forward
into the next room and you'll soon hit a warp trigger.
LEVEL 4 - Bunker
As you begin
this level you should note that you're weaponless. There are two trash cans on your left, a laser and a closed door
on your right. Ahead is a jump switch,
but to activate it you're going to have to expose yourself to the fire of the
sentry gun posted beyond the gap in the E wall. Don't stand against the wall, but take two steps back from it and
jump forward to grab the switch. The
door is now open, so side flip over the laser and restore your health before
proceeding. Crawl through N and lower
Lara down into the next room. The
sentry gun here is inoperative, so go around the structure and pick up the HAMMER in the NW corner.
Crawl out N
and follow the passage to another crawl space.
Continue to a small room with crates and grated blocks. Pick up the small medi-pack, turn around and note the covered button
on the W wall. Move the lower grated
block onto the E gray tile. The cover
guarding the button lifts up, so climb up onto the grate and push the button to
open the trap door above and to your left.
However, this area is intended for later, perhaps when you have weapons,
so don't go there now. If you do, the
trap door will close behind you. Although
from what follows, it appears to make no difference. Instead, reverse roll and jump to the grated
block you moved earlier. Step forward
and pull the second grated block back once.
Climb up onto it and jump down the other side to access a passage. Crawl down the left side to avoid the flame
blower and jump down into the next room.
Ignore the
inoperative sentry gun and use the slope to take an angled running jump past
the slowly spinning fan blade. Pull up
S on the other side and step forward to pull up W into the crawl space for a large medi-pack.
Note the sentry gun ahead, and this one is quite operative. Lower Lara down, past the pipe, and walk
along the left side underneath the sentry gun.
Use your Hammer to open the S door.
There's a guard in the next room, but he doesn't pose a threat. Push the large buttons in the NE and NW
alcoves to raise a block in a corner of the room. Climb up onto the block and pull down the ceiling hatch. Pull up inside and walk between the fan
blades. The laser can't reach you as
you stand at the edge of the opening.
Safety drop
into the room below and pull the wall switch in the dark SE corner. A cut scene shows the button with the cover
guard lifted. Perhaps the builder
intended that it not lift until you threw this switch. Pull back the grated block to reveal some Grappling Gun explosive/stake ammo.
Turn around and push the grated block one more time N, then climb up
onto it and take a running jump and grab to the opening in the wall (being
careful not to collide with the laser).
Go back the way you came, avoiding the sentry gun by using the crawl
space to get past the pipe. Jump past
the large fan blade and crawl out on the right side of the crawl space. Return to the room with the exposed
button. You still have no weapon, but
there's nowhere else to go. Use the
ladder to climb up into the N passage and avoid the steam blowers in making
your way to a large outdoor area patrolled by two guards. Neither one bothers you, however.
You can jump
right through the W bars on the left side (near the boxes) for some more Grappling Gun explosive/stake ammo.
Go past the empty shelves to find the GRAPPLING GUN near the W wall. Jump
back out through the bars to find two giant matrix scorpions wreaking havoc with the guards.
By the time you get there you may find to your relief that they're busy
trying to dig their way through the walls, enabling you to save your precious
ammo. Combine the Grappling Gun with
your Laser Sight and use normal ammo to shoot the two gray boxes against the W
wall. Pull down the revealed wall
switches to open the door between them.
Go into the
next room, occupied by a seemingly sleeping guard, and climb up onto the crate
against the W wall. Pick up the ACCESS CARD lying behind the TV set and hop down to
shoot the grate up in the W wall. Pull
up into the crawl space and crawl forward into the next room. Avoid vaulting up onto the central structure
with the deadly surface. Run around to
the opening and jump into the water.
Swim down and pick up the Grappling Gun explosive/stake ammo on the nearest block. Swim to the SW corner for the second ACCESS CARD.
Surface and pull up onto the central ledge for some more Grappling Gun explosive/stake ammo.
Exit by pulling up at the NE opening and return to the outdoor area,
shooting a hostile guard on the way. Go to the opposite E wall and insert the Access Discs in the
slots to open the E door.
Slide down
into the next room and move quickly left to avoid the fire of the sentry
gun. Shoot a dog and a guard, then continue to the SE alcove for some
more Grappling Gun
explosive/stake ammo. Use your Hammer on the E door to open
it. Go around the crates to enter a
dreary underground area. Shoot the rat and the N grate with a single round of explosive ammo. While you're at it, shoot the S grate as
well. Enter the N crawl space, stand on
the hump and pull down the ceiling hatch in the far corner of the next
area. Pull up N and enter a new
room. The E button activates a squishy
block and opens a N passage. Go there
and take the TECH KEY from the plinth. Exit and open the W door with your
Hammer. Follow the passage into a small
room with a low sloped ceiling. There's
seemingly nothing to do in here, but try crawling S. You'll find that you can squeeze into a gap between the floor and
the wall, so crawl up the ramp, turn around and climb down the ladder. In the room down below, shoot the crate in
the N alcove and pull up inside for a large medi-pack. Hop down and push the
gray block twice (this is important) to expose a button. Push the button to release a trap door
beside you. Safety drop into the room
below and side flip past the block that now surrounds you. Climb E over a grated block and shoot a dog in the next room.
Search the small chest in the NW corner for the SILVER KEY.
Climb over the
grated block and pull it back E. You're
now squeezed between two blocks, but simply pull up onto the grated block, turn
around and take a standing jump SE to exit this area. Loop around to the right, climb the ladder and pull up into the
crawl space. Crawl down the ramp, shoot
the guard, return to the central room and turn
left to exit. Hop down into the hole
and crawl back S. Go across to the S
crawl space and enter it. Follow to a
room with two key holes. Enter the NW
crawl space for some Grappling
Gun explosive/stake ammo,
then crawl back out quickly and dispose of three rats. Insert your keys
in the key holes, and the S door opens to release a guard. Vault up into the
passage and run forward toward the waiting helicopter. Enter the crawl space ahead and follow to a
timed floor lever. Push it and quickly
crawl back the way you came. The way to
the helicopter is now open, so pull up to end your New York adventure.