TR3 -
MILITARY POLICE AREA by JIRKA008
Walkthrough by Harry Laudie
[Note] I
renamed the level to shore.tr2 and use the TR3 demo to play. [End note]
You start in an air duct. Crouch and go through a
crawl space and a grate opens for you. Follow the air duct until you see a brown
wall. Pull back a brown moveable block and follow the new air duct. Shoot a guard and pick up shotgun
shells. Continue down the air duct and get a cut scene of a switch. Go
to the end of the air duct and climb down a ladder into the room below. Shoot a
guard and pick up a small
medipack. Pick up flares on a ledge in
the room. Pull down the switch from the cut scene and get another cut scene of
a fan stopping. Climb the ladder back into the air duct. Go back to first air
duct and follow it to the end. You see a newly opened grate. Crawl through the
air duct until you can stand up.
Follow the air duct and shoot out the grates in
front of the fans. Go pass the stopped fan from the cut scene and continue to a
T-junction. Go left to the end of the air duct and see a pushbutton. Press the
pushbutton and return to the junction and go straight. You see two more fans.
Shoot the grates and walk through the left stopped fan. Pick up shotgun shells for secret
#1. Now return to the stopped fan that you passed earlier. Walk through
the fan and climb down a ladder. Slide into a room and walk forward. A door
opens and guards walk in. Shoot the three guards
and pick up a large medipack, MP5 clips, and Uzi's. The door in the far wall is locked. Enter the
door that the guards came from.
Hop onto the box for Uzi
ammo and shotgun shells. Doors open and
guards appear. Shoot the two guards and pick up Uzi ammo and a Card Pass.
Go to the window with the cactus and shoot two snakes
in the bushes in the corners. Go to the right corner bush and pick up Uzi ammo and secret #2.
The side rooms contain nothing. Return to the earlier room and use the card
pass to open the locked door. Shoot two guards
and pick up Uzi ammo and a second Card Pass. Enter the open door and into corridor. Go
to the right and enter the first room that you entered from the air duct. Pick
up another small medipack from the dead guard.
Return to the junction and use the second card pass to open the door at the
other end of the corridor. Enter the room and shoot a guard.
Pick up a Blue Fuse from the dead body.
Place the blue fuse in the receptacle on the wall.
The right side gate opens. Hop onto the ledge and pick up a small medipack, shotgun, and shotgun
ammo. Exit into the room and shoot two guards.
Pick up a small medipack and shotgun shells. Enter the left side gate that is now
open. You can shoot a guard in a side tunnel but
he drops nothing. You can drop into the side tunnel if you want. If you go
straight and drop backwards off the edge you get a hall of mirrors effect. Both
routes lead to the same long tunnel. Follow the tunnel and shoot a guard. At the end of the tunnel, climb the ladder
through an open trap door.
At the top, shimmy to the left. Shoot three guards and jump over the hole. The gate opens in
the side wall and you need to shoot another two guards.
You can go through the open gate and examine the bodies of the guards that you
killed earlier. Magically some items have appeared again. You can search the
dead bodies and get all the items again. Pick up a large
medipack, MP5 clips, Uzi's, Uzi ammo and a Card
Pass. The card passes are not
used again. This may be a bug that happens if you die and reload again. You can
do this many times to build up a supply of ammo and medipacks.
Go up the ramp and get onto the quadbike. Although
fun to drive, it is really not needed. Drive down the ramp and across the
floor. Drive into the open area and drive to the right. Park the quadbike near
the bottom of the ramp. You can run up the ramp to the top. Jump onto the ledge
ahead of you. You can see closed gates to the far left corner. Slide down the
slope to the right. You land on a breakable floor and drop into a very dark
pit. Shoot eighteen snakes as you go around the
pit. Go to the opposite corner where you fell through. Search that corner area
and find a moveable block. Push the block to the hole you fell through. Save
the game several times here. I got stuck a few times and had to reload to recover.
Lara seem to end up in a wall in the sky when I jumped on the block and the
gate was still closed.
Walk around the wall and use a flare. You find a
cabinet. There is a crawl space in the wall next to the cabinet. Enter and
follow the tunnel for a green crystal for full
health. Crawl back out to the dark room. Hidden behind the bushes near the
crawl space is a wall switch. Pull down the wall switch. In a nearby bush you
can pick up Desert Eagle clips. Go back to the
block you pushed. Hop onto the block and stand jump through the open gate.
Return to the quadbike. Drive over a guard and
pick up a small medipack and the Desert Eagle. Drive up either ramp and drive to the
back section of the mesa to drive through the open gates that you saw earlier
in the far corner.
Drive down the slope and turn to the right. Just
drive around and you will find a truck parked in a corner. Get off the quadbike
and go to the left rear of the truck and behind a box. Pick up a small medipack, grenades, Uzi ammo, shotgun shells,
and secret #3. Leave the truck and go to the
opposite corner of the area. Go behind the large stack of brown boxes and climb
the wall ladder in the corner. Shimmy to the left and onto the boxes. Run and
jump to the next stack of boxes. Run and jump to the stack of yellow boxes and
then to the stack of boxes with a CCCP box on top. Pull back a brown block from
the wall. Go behind it and pick up the grenade
launcher.
Run and jump more stacks of boxes to get to the
boxes at the far right wall. Pick up grenades
and press the pushbutton. Turn to the left and you can an open gate and laser
traps in a corridor. Safety drop to the ground and shoot three guards. Pick up grenades,
Uzi ammo, and MP5 clips. The gate may be
timed or if you die and have to reload, the gate is closed. Climb the boxes
again and get back to pushbutton. Press the pushbutton and safety drop to the
ground. Run through the open gate and go down the tunnel. You can jump over the
lasers that are not moving. Go into a side opening and into a tall room. Go
left and follow the corridor to a wall ladder. Climb the wall ladder and crawl
through a crawl space. Slide down a slope and follow the tunnel into a large
room.
Shoot the guard
hiding near the entrance. Shoot him before he runs to the alarm box on the far
wall. If he gets there, two guards and a dog appear in the far corner of the room. He also
closes a door to an inner room with weapons. Go into the alcove where the guard
was and press a pushbutton. Exit to the room and see that the fires have
stopped on the stoves. Go to the right towards the alarm box on the corner
wall. Go left and through an open gate and into a room. Hop onto the blocks and
pick up an MP5, MP5 clips, small medipack, and grenades. Exit this room and follow the wall to the
right. You should find a brown moveable block. Pull the block into the room.
Push the block in front of the stoves. Hop onto the block and shoot out the
second from left grate over the stoves.
Hop into the tunnel and be careful of the fans.
Follow the tunnel until it splits. Ignore the side branch and go straight. You
arrive on an opening overlooking a large room. Run and jump over the fires
below the opening. Go left and shoot a guard.
Then go to the right and run up the steps. You find a room with a large pool.
Go down the ramp and go behind the diving board to find a pushbutton. Press the
pushbutton and dive into the water. A gate has opened in the pool wall. Swim
into the gate and follow the underwater crawl space. Swim down an underwater
tunnel and as you swim towards a large greenish section, the level ends.
29-may-2008