TR3 - THE PROJECT NASA by DARIO ROMERO
Walkthrough by Harry Laudie
This can be run using the TR3 South
Pacific demo. Check the author's readme file for installation. When I used exit
to title the game crashes. If I used any gun but the pistols the game froze and
I had to reboot my computer. There is a game-stopping problem, which I noted as
[VERY IMPORTANT].
Lara in a NASA space suit slides down a
ramp into water. Swim, pick up a small Medi pack (1) and climb out into a room with a closed door. There are two
movable blocks in the room. Pull//push them onto two white squares and the door
opens. As you enter the room, two guards (1) attack. Kill them and pick up some shotgun shells (2). Enter the room and
face an opening where you need a blue (left) and yellow (right) fuse. Now to
find them.
Climb a short ladder to the right, go
down a corridor and press a button near a door. Get a cut scene of a cover
lifting off another button. Go back down and go to the right to the end of
large corridor ending in an elevator cage with that button. On the way notice a
closed crawl space on the right side. Press the button and the door besides the
first button now opens. Go there and enter a room with desks and chairs and an
opening in the opposite corner. Go there, see a closed door at the end and go
to the right for a movable block. Push the block twice and the closed door will
open. Go through the door to enter a room with a switch on the far wall. Press
it to open the crawlspace gate on the route to the elevator. Go there and crawl
in. At the end, watch the lasers and go left. When you can, run and jump to
grab a climbable wall and climb down. Find another crawlspace and at the end
drop down to a ledge over a deep elevator shaft. Jump left and then over to the
opposite corner. Take a running jump to the ladder on the far wall and climb
down. Notice the crawlspace in the bottom wall and the closed grate on the
floor.
Go through the crawlspace and jump up
to another crawlspace. Go to the end and stand up. Run against or shoot the
grating that breaks, kill and the dog (2) and the guard (3) who attacks. You are in a room with a keycard reader on the far
left wall, a button on a pillar to the left, a burning pile in the far side and
a ladder on the right wall. Press the button on the pillar to get a cut scene
of a floor area at the top of the ladder. The lasers are now off. Climb the
ladder and pull both switches, left then right, and get a cut scene of the
trapdoor on the elevator floor dropping. Go to the elevator floor and drop down
into the trapdoor. Find a crawlspace, crawl, and just before you reach some
water, standup and pull yourself into a room with a closed door at the end. Go
towards the closed door and spot a crawlspace on the left. Crawl in to the end
and pull up into a room overlooking a large pool with propellers. Kill the guard (4) who shoots at you. From an alcove near
the green corridor, pick up a shotgun (3). Go down the corridor some more and Lara stares at a killer whale
near a boat. At the end of the corridor go down a ramp.
Give Lara full health and sprint pass
the guns to a ladder at the end of the corridor. Climb to a ledge. Turn around
and jump and grab a crawlspace. On the left is dark hole where you can get a large Medi pack (4). Drop down the
other side of the crawlspace. Follow to an area above the propellers and go a
corridor, which ends with a switch on the wall. Pull the switch and get a cut
scene of the closed door opening and a
guard. Pick up some Uzi clips (5) from the floor. Back track through the
crawlspace, the guns, and the crawl space to the now open door. Kill the guard (5). Go through the door and climb to the
top of the room. Jump and grab the ledge above to pull up into a room. On the
left is a corridor with lasers. This is the exit. Ahead to the left are some
stairs going up. To the right are two closed doors and a pushbutton. Press the
button and the door beside it opens. Enter and go left or right to get to an
area with a monkey swing and some moving cranes. Behind the left crane is a
closed door. Go to the right, jump to a column and an alcove to pick up a large Medi pack (6). Lara will need it.
Follow the monkey swing avoiding the cranes (real hard) and finally fall to a
platform on the right hand wall. Pull up to get a much-needed large Medi pack (7).
Go around the corner into a crawlspace
on the right. Go in and pull back a movable block and then go back into the
other crawlspace. Pull the switch you find which opens the doors behind the
left side cranes. Go out and fall into the water. Swim to a ladder and climb
up. Jump into the open door while avoiding the crane. Follow the corridor and
drop to a crawl space. Reach and pull a switch, which opens the other closed
door. Now go back to that door. Go down a corridor, up a ramp to a room on the
left side containing a trapdoor on the floor. Go pass it to an area with a
pillar. Pull out a movable block from the column center. Climb the ladder and
back flip to the top the column. Jump to a ledge against the wall and push a
button to open a trap door on the top of the column. Go into the column and
push the block out some more and push it to the bottom of the ladder. Now pull
a switch on the wall and a vehicle starts up and follows along the floor. It
eventually goes into the column onto a white square. When it does, the trapdoor
in the first room opens. Go in and find a crawlspace. Half way down the
crawlspace pick up a keycard called Special Trapdoor key (8) and get a cut scene of the keycard reader in the room with the
burning pile. Go to the end and fall into the water. Swim to the end and climb
up into the elevator shaft (second hole). Back into the crawlspace and get into
the burning room.
Use the keycard and a trapdoor opens up
beside Lara. Go in and pick up the blue fuse
called Circuit Nasa Room "B" (9). Get a cut scene of the exit corridor
with the lasers. Go to the end push the button and the lasers are turned off.
Back to the elevator shaft and into the trapdoor and crawlspace. Climb up into
the second hole, go to the end and climb the ladders back to the top floor.
Ignore the stairs and go left into the exit corridor to find a crawlspace on
the right hand side. Go to a climbable wall to the top and jump up to a
crawlspace. Crawl in and get a small medipack. At the end, carefully drop to
the floor and you are back at the start. That was the easy fuse to get.
Go to the right side to a dead end and
a pushbutton on the wall. The floor drops so fall, slide to grab at the end of
the fall. Pull up and back flip to a platform. Now run and jump into a hole on
the other side to the right. Run towards the switch at the end while the first
platform drops. Pull the switch and get a cut scene of another platform rising
at the bottom of the shaft. Drop to it and get into the crawl space. Crawl
under the first moving laser until the end and then crawl to a second moving
laser. Wait and go past it. At the third moving laser, turn left and crawl out
of its way. Pull a switch that turns off the fixed lasers in the final
crawlspace. Crawl back to the left and drop into a corridor with a crawlspace
at the far end. Go in and climb a ladder to pull up a large room overlooking
some stealth aircraft. The left ramp down ends with two closed doors so you go
down the right down ramp. Follow towards the left to a closed door and a pushbutton.
Press the button and get a cut scene of
inside the room. Enter and go up the stairs on the left. There is closed door
with a covered button on the upper level and you see a keycard underneath a
rocket in the middle of the room. On the far side are the three workers from
the cut scene. Do not shoot them since they are useful later. Go downstairs and
pull a movable block from behind the stairs to underneath the rocket with the
keycard. Where you got the block from is a switch and a grate to be opened
later. Pull the switch and the button upstairs is uncovered. Press it and a
worker inside the adjacent room moves and opens the door for you. Do not shoot
him either. Go inside and pull the switch on the far wall to open a downstairs
door. Go there but watch out for lasers as you exit the room. The new room is split in half by a glass wall
("split room"). Go to the right and follow around to a wall with a
covered pushbutton and a switch. Pull the switch to open a trapdoor in the far
purple colored corner of the other part of the room. Dive into the water and
swim till the end. On the way back, spot an underwater lever to pull. Pull it
and the grate beside the switch in the other room opens.
Go in to the back of the room and climb
the pillar there. Pull up into a room and kill a dog (6) that attacks. Notice the red/blue
machines to your right and a holder for some item in the far right corner. On
the far wall are a dropped platform and a moving machine. When clear, run to
the left, down the machine's track to a ledge. Press a button, run back, hop to
the raised platform and climb up before the platform drops again. Enter a room
and climb the crawlspace in the near left corner for MP5 clips (10) and secret #1. In the near right corner is a grate that will be opened later.
At the back of the room are movable blocks. Arrange the blocks to pull the top
movable block in the wall out. Then arrange the blocks to move the top block to
the right out of your way. Go inside the space and follow a crawlspace to pick
up the MP5 weapon (11). See a cut scene of a workman walking around. As you exit a cut
scene shows the cover lifting off the covered switch in the "split
room". Go back there and press the button to open the grate in the movable
block room. I did not shoot the worker. Back to the opened grate using the
timed platform again. Go through the crawlspace to a small room with a hole on
the far side. Safety drop down the hole and you face a boat in deadly water.
The side ledges are also fatal. Jump at the boat and you get in.
Drive to the near the closed doors and
climb out on the left side beside a ladder. (Use END + left/right arrow leys to
exit the boat.) Climb the ladder and back flip to a landing. A cut scene
appears of a man running into a hole with water and then he dies. I hope that I
didn't need him. Go down the room into the left corner and go up a trapdoor
that closes behind you. [VERY IMPORTANT] Save the game before you press the button on
the wall. You get a cut scene that sometimes flashes too fast to see. It is of
a guard in the room with the three workers and the rocket. The workers will
kill the guard and he drops a Missile Battery breaker. In the center of the
room, look up and pull into a corridor. At the end drop into a hole and into
some water. See some flares (12) to pick up for secret #2 although they did
not show in the inventory. Get out of the water and kill a dog (7). There is a guard (8) in the corner but shooting has no
effect. Go to the missile room and up the stairs to get the Missile Battery breaker (13) near the dead guard's body. Sometimes the guard is killed near a
wall and you cannot get the item as it and the guard are inside a wall or a
worker console. Reload from the save game mentioned above and try again. It
took me several tries before the guard was killed in an open area to get the
item. [End VERY IMPORTANT] Remember
the red/blue machines. Go there to use the breaker in the device on the far
right wall and the machines will start. The missile in the missile room will
rise so go there to get the keycard (14) called the Hydro Boat Access Room key. Go out the door at the
bottom of stairs, through the room and up the ramp. Kill a guard (9) and down the far ramp. Kill another guard (10) and you are in front of the boat
access door and a larger door to the left and a switch.
Use the Boat Access key in the keycard
reader and enter the door. Run down the corridor and Lara stares at a wall for
some unknown reason. You are in a room with a closed trapdoor on the far left
and access to deadly water. Across the water you see a pushbutton. Jump the
water and go through a crawlspace to the pushbutton. Push it and the trapdoor
drops. Look up to see some gates over a waterfall. You boat should have been
left there. Go to the trapdoor and up into a room. To the right are ladders to
an upper walkway. I found nothing there. Go through the door to the left,
across a bridge, into a crawlspace for a switch. Pulling the switch opens the
doors and you see your boat. Back to the bridge, jump to the top of the
waterfall. It is safe there and jump into the boat. Drive the boat over the
falls and go down to the third section where you see a crawlspace on the right
side. Get out and crawl in. Go to the end and climb up a block. To the left
behind you, you can see a switch on the wall. Jump the water and use some
cracks in the walls to shimmy to a block behind you. From this block jump to
the wire wall and shimmy across to the switch. Pull the switch and a closed
door opens in the water trench. Go back to the boat.
Go through the doors and drive until
the trench turns left. Fantastic view through the windows. Park the boat in an
alcove and get out. Follow the walkway, jumping deadly water, to the other side
to a switch. Pull the switch to open the doors and go back to the boat. Follow
the water trench to just before the end closed door and see an opening with a
crawlspace. You may to turn the boat around so Lara gets out on the left side
of the boat. Get out and follow the crawlspace to the end. Enter backwards and
shimmy along the outside edge of the space station until you can pull up. When
you do, black flip, twist and grab the edge of a platform. At the far side of
this platform is an item called Crowbar Access Boat
(15). Pick it up and return to the boat. Drive
back to the base of the waterfall and get out into the room. Go through the
door and you are back at the large door with a switch. Pull the switch and the
door opens. Go to the end and turn left. The first room is empty with a ceiling
hole you cannot reach. Continue on up a ramp and into a hole at the end. Slide
down and run down a corridor until you reach some windows. You can see the
yellow fuse in the window near the end. Just past the entrance on the right is
a blue box in a window. The Crowbar Access Boat is used here to open the door
in the water trench.
Now go down and corridor and turn into
the first left. Straight ahead is the exit. Go left into the room and go to the
right side to jump up on a console while a gun shoots at you. Remember this
room as you have to come back here. Pull up and drop into the first empty room.
Go back to the boat and follow the trench back to the open door. Get out and
follow the crawlspace to the yellow fuse called
Circuit Nasa Room "A" (16). Back to the boat and return the room
near the waterfall. Go back through the other door, up the ramp into the hole
at the end. This time go straight through a crawlspace and a small room and up
a ladder to a crawlspace. Notice the closed door just before the ladder. Exit
the crawlspace and you are back at the level start. Notice the closed door at
the end of the platform. Use the Nasa Circuit fuses and that closed door opens.
Go up there and pick up a set of keys called Dario's Master Launch Room key (17). Go back through the crawlspace and past the closed door and
corridor to the room where the gun shot at you. This time go to the left and to
the back of the room while another gun shoots at you. Use the launch key and
the closed door near the ladder opens.
Go back to that door. As you go to that door, you have to go through a
crawlspace. One block from the crawlspace end is a black hole on the left side.
Go down there, turn around and go into a crawlspace at the bottom of the hole.
You get secret #3 for your trouble
but I saw nothing to pick up. Get out, go into the open door, and as you run
around the base of the rocket, the level ends. Time taken was 4:10:02 on the
second playing attempt.
End of the level.
Pickups: 17
Kills: 10
Secrets: 3