TR3 - LARA CROFT RETURNS by BORIS SAMOJILENKO – Episode 1: The Complex of Sofia and Natla

 

TR3 - THE RAILWAY STATION by BORIS SAMOJILENKO

WALKTHROUGH BY ICEBERG

 

A train passes by as an opening for the game. The action develops on a Railway Station. Let's locate ourselves: There is a Central Building in front of which there are 4 lanes.
Lane#1 is the one closest to the Central Building, that's the one used by the train we just saw passing by.
Lane#2 is the next one, where three wagons are parked (orange, gray and rusty). That's the lane near which Lara starts the game.
Lane#3 is the next one.
Lane#4 is the one far away from the Central Building.
To the right side of the Central Building (or: behind Lara), there are tunnels, one for each lane.
Tunnel#1 is empty.
Tunnel#2 is closed.
Tunnel#3 has a train parked in there.
Tunnel#4 has a train parked in there.
To the left side of the Central Building (or: ahead of Lara), lanes #1 and #2 end up in the "Chancer Lane - Safe Deposit" and lanes #3 and #4 carry on into the far darkness of the night. With the exception of Lane#2, the one with the orange wagon, all the lanes have trains parked on that side of the Station. The trains are deadly, all of them. Lara will be electrocuted if she touches them. The three wagons in Lane#2 are ok. Lara can climb them, move underneath, jump in between. There are items to be picked up in the tunnels, but some are hidden behind the trains. Until they move away Lara cannot pick them up.
Because there are trains parked in the tunnels and Lara cannot get the goodies, we will wait until they move away to explore them. So let's start with the three wagons right ahead of Lara. Climb on the orange wagon, jump in, grab
some harpoons (1)  and Uzi ammunition (2). Also, deeper into that wagon, there are shotgun shells (3) which also are Secret#1. Jump, hang and climb up. Once back on top of the orange wagon, jump to the next and the next, on top of which there are some more harpoons. Jump down to the floor, to the side where Lane#3 is. Go to the gray wagon and look under. There is a Desert Eagle (4) down there. Grab it, back out on Lane#3 side, turn around and look for the small Medi pack(5) lying on the ground by the rails of Lane#3. Hmmm... dangerous place to make a pickup. Trains will move on Lanes #3 and #4 as Lara crosses the area, so watch it and look for a safe place and let them pass by! The space between the lanes is a good place to stop. Then go for the medipack, but watch it again! More trains on the move! As a result of these train movements, Tunnel#3 is now empty, so let's have a look in the tunnels. No point in going in Tunnel#4, there is nothing in there to pick up. Let's go into Tunnel#3 and get some shotgun shells (6). Then Tunnel#2 for some flares (7). Then Tunnel#1 for a small Medi pack (8). From there we will see some rockets (9) on the floor, on that side of Tunnel#2. Let's have them. Looking into Tunnel#2 from this side, we see a couple of rats, and, in the distance, a switch on the wall. Go for the switch, it will open a door somewhere in the Central Building. What about the rats? Well, what about them? Why not carry on and let them try to follow you? Could be fun to watch them, poor things! Head for the Central Deposit. There are some goodies there to pick up. But Lane#1 has a train parked in there. To trigger it, let's move towards the Central Building until we listen to the noise of the train passing by. This will also trigger a raven. Let's go into the Deposit area and find some Desert Eagle ammo (10) and Uzi ammo (11) in Lane#1, where the train was. Making a turn back through Lane#2 a small Medi pack (12) will be found. Move under the wagon to pass to Lane#3. The raven and the rats will be following Lara. The raven may be a nuisance, it makes too much noise, but the rats will just be running with their short legs. Not much of a bother. Lane#3 has a small Medi pack (13), Lane#4 has nothing. By now the raven may be stuck in Lane#3, lost. So leave him there. The rats would still be following Lara. So, there was a door opening somewhere in the Central Building when that button was pushed, a while ago. Ok, let's go for it. When entering the building, a not so friendly guard (1) and his dog (2) will "hey!" you. Well, he started it! You know what to do! While you're at it, you may as well handle the rats (3). The door we are looking for is inside, on the right side. In there, another trigger-happy guard (4) is waiting Lara. Handle that, get the ammunition (14) he drops. Find the moving block (right in front of the door), pull it out and set it aside. The opening leads to a new room. Down to the tunnel, kill a rat (5). Lara reaches a huge room, with a huge flooded tank. There are two frogman (6,7) in the water. In the end of the platform, past (jumping over) the barbwire, we find the harpoon gun (15). While running towards the barbwire, a fly-by camera will show the tank, the propellers, we will hear a train moving. This fly-by camera will distract you - beware of the barbwire! Define your strategy to handle the frogman. Guns from above or harpoons in the water, that's your choice. Once in the tank, stay away from the propellers while they are rotating fast. To make them rotate slowly, find the underwater lever and pull it. Lara can now swim across and find a large Medi pack (16) and - important! - the Sledge Hammer (17). Before leaving the tank, locate an underwater door and some more harpoons (18). Quit the tank. Quit the area through the tunnel. Back on the street, more gun fighting is waiting Lara. Looking around, outside, there is a metal door with a padlock. Time to use the Sledge Hammer on the padlock. ((( Now, this could be better. For the Tomb Raider engine to recognize a puzzle like this one, the piece on the wall must be in the CENTER of the tile, not shifted to one side, as it is. Lara needs to be aligned with the center of the tile, which she is not if she aligns herself with the padlock. The padlock should really not be where it is. It should be a little bit more to the left))) To solve this puzzle, the player must IGNORE THE PADLOCK and align Lara with the CENTRE OF THE TILE, instead! Probably many players were already stuck here! Go through the door, climb up. Upstairs, you'll be passing by an hatch that will only put you back to the lanes at ground level. Ignore it. There will be a sniper (8), but the guy is a bit absent-minded. After the first shots he will start moving and will eventually get stuck against a wall. Oh well, you'll know what to do. Getting close to the outer grids and looking towards the yellow slopes outside, you'll see some ammunitions (19). One of them cannot be reached, maybe a bug - an invisible wall prevents Lara from reaching the ammos. But the grenades (20) on the other side can be collected. Now the switch on the wall: the idea is to press the button and make a timed run above and through the wooden boxes. There is a timed door on the other side of the boxes. Not too difficult. Thanks Boris, for NOT making just another short-timed-boring-door. ((( I always cheat on timed doors if they are too tight, therefore frustrating the author's efforts to frustrate the players. I really do not get the point.))) Going through the door, which will close behind you, go down the stairs. Straight ahead, on top of the wooden boxes, there is a small Medi Pack (21) and a Key (22). On the floor, near by, some more ammo (23). In the corridor ahead there will be an absent-minded guard (9). Take him and press the button. Now you're back to the Hall of the Central Building. There still is a closed door in that area, but now you have the Smuggler's Key. Time to use it. The door rotates in such a way that it give you a left entrance and a right one. Take the one on the right side, you'll be back here for the left side. Caution: be aware that the fire on the candles located in the Hall are so hot that they burn Lara through the wall! Do not touch the walls near those flames! Up the corridor, enjoy the view over the railways. Carry on until you reach a room with 6 switches. One of them will open a metal door you just passed by. All the other buttons will call a guard (10) that we start shooting Lara. To have some fun shooting guards, leave button#4 for last... (counting from left to right) Press the 4th switch, go through the now open door, go down, down, down, until you have two possible ways. One of them, the one on the right, seems closed. But that's breakable, so shoot'n'break. Look out! Barbwire! Walk, do not run, through it, until the wall on the other side. There is a clear space by the wall. Use to make Lara climb down safely. In the end of the corridor there is some ammo (24), which also are Secret#2. Go back up to were the barbwire is. Walk do not run, take the other corridor. Step on the green trapdoor, it will open under Lara. Small drop. Slide down to the room below. Burners. Lara turns her head to the burners. Why? Go have a look. Not too evident, but there is a lever on the wall by the burners. How to shut  down the burners? Looking around, there will be a guard stuck in a corner, there will be a switch on a wall nearby a moving block that doesn't move... Get the guard (11), fetch the Key (25) he drops, press the switch to stop the burners, use the lever by the burners to open the door. On the other side of the door there is a small chamber with another lever. Use it. And zap! Lara is back on the water tank - underwater. The small chamber is now flooded so all Lara has to do is swim to the surface. Head back to the Hall in the Central Building. Back to the rotated door, now take the path on the left side. Use the Key. A door opens to another area. In this area all there is to do is activate switches that will open a new door by the rotating door in the Hall. Do follow the path, go to the first switch, press, climb up on the left side, follow the balcony, find switch, press. Go back down to the floor, climb on the other side, follow the balcony, find switch, press. Back down on the floor, out of that room, back to the Hall in the Central Building. Go around the rotating door to find a new passage. Straight ahead there is a big cashbox with a button on the top, go press it to open an hatch on the floor. Down the hatch, find a lever of the wall by a green trapdoor on the ground. Now, this is one of those situations that can get you stuck. Operating the lever once changes nothing - but I can we know that? So let's not go around the Station again and again looking for something which is not there. The lever must be operated twice! Now the room is flooded and a new huge passage is open. Go through it. Notice a switch on the wall near the end of the corridor, use it, then go get a guard (12) and a sniper (13). Take the Key (26) that the guard drops. Go get a large Medi pack (27). Use the guard's Key to open the door to the balconies above, go get the large Medi pack (28) on the left side and go find another button on the right side. This will open another door in a previous room, so go back to the flooded area and be ready to swim back to the room with the big cashbox. However, before doing that, still in the flooded area, remember that green trapdoor on the floor by the level? It is now open. Jump in there and swim, swim and swim until you surface in a room with goodies - a large Medi pack (29), and finally the Uzis (30) which also are Secret#3. Take a long swim back to the flooded area, then from there to the room with the big cashbox. Go forward to find the newly open door. And yet another button! Another door opens nearby. Pass this door, that's the last one. Run to the darkness and the level will end.

 

End of the level.
Pickups: 30
Kills: 13
Secrets: 3

 

TR3 -  LARA CROFT RETURNS 2: CITY QUARTERS by BORIS SAMOILENKO

Walkthrough by Harry Laudie

 

Go down either side of the platform and run down the road to the left. After the first pillar turn to the left and press the pushbutton. You get a cut scene of a door opening. Continue down the road and be careful of the fire jets and the bats. Go left to the open door. Slide, jump, slide, jump, slide, and jump to land on a safe place. Pick up flares (1). Jump again to a safe place and pick up a small Medi pack (2). Pull the switch and hear a door opening. Turn right, grab the crevice, and shimmy right to pull up. Go through the door, up the stairs and the ramp. Be careful of the barbed wire trap and pick up the Smuggler's Key (3). Get a cut scene of a raptor running around. There are pickups at the end but a flame is guarding them for now. Shoot out the black windows and kill the raptor (1) from the window. Get down and use the Smuggler's Key on the black gate behind you.

 

Enter and the candles near the walls light up and you get a cut scene of the fire going out. Go back there and pick up flares (3), a large Medi pack (4), Mp5 clips (5) and secret #1. Get back up and run down the hallway and the level ends.

End of the level.
Pickups: 5
Kills: 1
Secrets: 1

 

TR3 - LARA CROFT RETURNS 3: CINEMA by BORIS SAMOILENKO

Revised Walkthrough by Harry Laudie

 

[Note] You must play these levels as a full game using Boris Samoilnko's script files. Some items are found in this level and must be carried over to the next level. [End note]

 

There is a closed door to your left. Go up the stairs to eventually enter a room and kill two guards (1,2). Pick up the Desert Eagle clips (1) and shotgun shells (2) that the guards drop. Go back to the stairs and see a crawlspace above them. Stand at the top of the stairs and jump up to grab it. Pull up into the crawl space. Do not stand up or you will fall out. Pick up a large Medi pack (3) and a key (4). Climb down and use the key to open the door beside you. Walk to the end the room and a trapdoor opens. Try to be on the right side so you fall into a safe hole instead of onto the spikes. Pick up Desert Eagle clips (5) and secret #1. Look across and pick up two Uzi clips (6,7). Climb back up and press the pushbutton on the right wall to get a cut scene of a door opening somewhere. Go back to the dead guards and turn right. Go down the stairs. On the second set of stairs keep right and pick up the key card (8) in the hole beside the spikes. Ahead you see the door you opened.

 

In the next room go to the left corner for a small Medi pack (9) and to the right corner for harpoons (10). Jump the floor gap and enter the open door. Follow the corridor to the right and up stairs. Use the key card and the door beside you opens. Follow the corridor and at the end shoot out the wire mesh sections near the bookcase. They sound like glass windows. Enter a large room and go up a ramp to a green platform with two black things. Behind them are a shotgun (11) and a key (12). Go back down to kill two guards (3,4). Go behind the green platform and use the key. Behind you are two doors that both open. Go to the right and follow the corridor to the left to pick up Uzi ammo (13). Return and enter the door into a cinema. There is a closed door on the left wall. Go the bottom of the cinema and climb the obvious ladder on the left wall. At the top back flip to a catwalk. Follow the catwalk to the other side. Go down a twisting tunnel and at the end pick up a large Medi pack (14) and some flares (15). Shoot the wire mesh to get inside the projector room.

 

Press the pushbutton and you hear the door in the cinema open. Shoot out the windows in front of the projectors and jump down. Kill a dog (5) and a guard (6) who drops a key (16). The key was hard to find because the guard fell on the key hiding it. Enter the open door. Use the Key and the door behind you opens. You also get a cut scene of the cinema door opening again. Go to the open door behind you and press the pushbutton. You get a cut scene of the door at the start opening. Get out of there back into the cinema and kill two guards (7,8). Continue back and kill two guards (9,10), one of whom drops MP5 clips (17). Go up the stairs with the spikes and kill another guard (11). Continue to kill a guard (12) near the water and end up at the closed door near the start. The door is timed so go back and press the pushbutton again. Run with sprint and jumps to get here and enter the door before it closes. Pick up the keys (18) from the floor. These keys are required for the next level.

 

Go forward but stop before the floor blade. Jump, grab a ledge and pull up. Go to the end to pull a switch and see the door open below you. Climb the black wall there and at the top back flip to a ledge. Pick up Uzi clips (19) from an alcove. Go pass the crushers to the end to pull a switch. Get back down to the floor blade. Avoid jumping but run through the floor blade, walk through the spikes and run through the second floor blade. Crawl though the crawlspace and stand up at the other side. Run down the corridor and as you turn the left corner the level exits.

End of the level.
Pickups:  19
Kills: 12
Secrets: 1

 

TR3 - LARA CROFT RETURNS 4: CITY QUARTERS 2 by BORIS SAMOILENKO

Revised Walkthrough by Harry Laudie

 

[Note] You must play these levels as a full game using Boris Samoilnko's script files. Some items are needed in this level and must be carried over from the last level. [End note]

 

Go to the dark window on the left wall. You can pull up through the window and shoot them out from the inside. Pick up a grenade launcher (1) and secret #1.  Exit the window go left towards  the key lock. Use the key from level 3 to open the door. Go to the end of the corridor and climb a long ladder to the top. Pickup a small Medi pack (2) and enter a large room. The door closes behind you. You see a T-Rex behind a gate to your right. Go to the left and as you near the end of the room, the gates at the opposite end open allowing the T-rex (1) and two raptors (2,3) to escape. Enter into any crawlspace in the wall. On the other side crawl under the fan to prevent damage. Climb a block at the back and press the pushbutton. You get a cut scene of a trapdoor section outside dropping. Crawl back under the fan and through the crawlspace. Go up the ramp and pull up to a section above the ramp and from there you can kill the dinosaurs. Although if you wait, the T-rex will kill the raptors for you. You can run/jump over some sections to the far end to get Uzi ammo (3). It takes a lot of shooting for the T-Rex.

 

Go into the empty cage and pick up two large Medi packs (4,5) and some grenade ammo (6). As you leave, press the pushbutton on the wall. Two timed trapdoors drop in the main room. Run back to the ramp. Run/jump the gap and run to either ladder on the other wall. Climb up to another catwalk as the trapdoor closes behind you. Go to the middle and pull a switch. The door opens behind you. Go there and slide into a long drop into water. Swim down the tunnel and pull up at the end. Follow the short tunnel and as you drop off the other side the level ends.

End of the level.
Pickups:  6
Kills: 3
Secrets: 1

 

TR3 - LARA CROFT RETURNS 5: OLD FACTORY by BORIS SAMOILENKO

Revised Walkthrough by Harry Laudie

 

[Note] You should play these levels as a full game using Boris Samoilnko's script files. Otherwise some useful weapons will be missing. [End note]

 

Drop down the shaft and slide and at the bottom pick up a large Medi pack (1). Continue to the end and pick up a shotgun shells (2). Turn right and if you are lucky a guard (1) and a soldier (2) are at the other end of the tunnel in a position that you can kill them but they cannot shoot back. Pull up into the factory area and relieve the bodies of a Desert Eagle clips (3) and a MP5 (4). Go to the edge of the platform and look down at the deadly water. Slide down, grab and shimmy to pull up onto a flat area. Pick up the Uzi clips (5). Drop and grab and shimmy to the right to pull up again. Drop down to the steam plate and get a small Medi pack (6). Climb back up to the flat area and run/jump over the deadly pool to grab the ladder. Climb and pull up to kill a soldier (3) that comes from the room on the left side. Pick up a large Medi pack (7) from the dead soldier.

 

Go in either end door to see a deadly machine running around a track. Go to the left side and when the machine returns on its track follow it to a corridor and pick up a rocket (8) and secret #1. Run back out and push the movable cage to beneath the high switch on the wall. Pull the switch and a trap door opens above you. Climb the ladder into the next room. In front of you is another ladder with a trapdoor at the top. To the left is a covered pushbutton. Turn around and see another covered pushbutton above a block on the left wall. There is a switch above a block on the right wall. And, of course, there are two deadly machines running around the tracks. Behind the orange pillar is a small Medi pack (9). Go to the switch and pull it. The cover on the pushbutton behind you opens. Go there and press the pushbutton and the cover on the pushbutton near the ladder opens. Go there and press the pushbutton. Now the trapdoor opens and closes rapidly but you can climb through it. Climb up the ladder and at the top back flip. Kill a guard (4) and pick up some Uzi clips (10), Desert Eagle clips (11) and a small Medi pack (12) from under the fan.

 

Climb the ladder in front of you. Kill a guard (5) and a soldier (6) who drops a grenade shells (13) and flares (14). Behind a pillar you can pick up Desert Eagle clips (15). On the back wall there are two small Medi packs (16,17) and a large Medi pack (18). In front of this platform is a deep drop over the machines and a zip-line. Take the zip-line to the other side but drop before the fire block. On the other side are a motor, a closed door, and a wheel on the wall. Go and turn the wheel. Notice the gauge beside it (great detail). The motor starts and the door opens. Go inside and up some stairs. As you turn the corner kill a guard (7). At the top you exit over a large open area with movable blocks. Pull/push the movable blocks on the sides to the centre in front of the high movable block. Pull/push the high movable block to the other end. Climb it and jump to grab a monkey swing. Monkey swing to the other side.

 

Use the green health crystal and climb the ladder. Go left and drop to a beam. Follow the bream to the other side to a device that needs something. Climb the device for a small Medi pack (19). Behind the stopped motor on the left is another small Medi pack (20). On the other side are a swinging device and two deadly machines. Jump behind them to grab the ladder on the far wall. Climb up the ladder and into a tunnel with three crushing pistons. Turn around and see a key that you need on the far side. Go through the pistons and pick up a large Medi pack (21). Follow the tunnel and through a crawlspace. Stand up and continue to drop to other wall. Kill a soldier (8) who drops a rocket (22). Kill a guard (9) who drops Uzi clips (23). Go to the corner to pick up the Key (24). Back down to the device and use the key. The door above opens so go back there. Notice another pressure gauge working.

 

Go through the door and follow the tunnel. Slide down into some water, get a green health crystal, and jump into the next room. There are railings and rocks on both sides. At the bottom is deadly water. Go to the far left corner and step back from the railings. Stand jump the railings to a pillar near the rocks. Go to the right and jump to grab a ladder. Climb up since if you go down you die on a deadly platform. Pull up onto a roof beam. Go over the beams into a tunnel on the opposite side. Go in and at the other end slide down. Kill two guards (10,11) on the floor and a guard (12) on a walkway. The guards drop a large Medi pack (25) and Desert Eagle clips (26). Also pick up MP5 clips (27) from the floor and a small Medi pack (28) from a corner ledge. Climb to the walkway and look down to see numbers on the floor. Go right and turn the wheel to get a cut scene of the outside area flooded. A trap door opens above you so climb the ladder. Follow the crawlspace to the other end and drop into the water. Swim into the tunnel on the far wall and pull up into a room with a closed door. Pick up the Key Card (29) from the corner.

 

Swim out and there is a huge amount of shotgun shells (30) and secret #2 in the far right corner on the bottom. Exit the water to the left of the underwater tunnel as the platform is now safe. Climb the ladder back up to the beams. Go back to the floors with numbers. Step on 1,3,5,7 in that order and the door at the back of the room opens. Anything else will close it. I see 3x3 in many places but that did nothing. I used prime numbers as a last guess and it worked. Enter and run down the room and hear alarms blaring. Enter the far doorway and fall to a wire mesh floor. Kill three solders (13,14,15) and go to the far end of the room. Pick up a small Medi pack (31) on a sloped side block. Climb down a ladder to the main warehouse area and kill two guards (16,17) there. Pick up Uzi clips (32) from one guard and a large Medi pack (33) from behind the boxes on one side. Back to the ladder and climb up. Notice the locked door beside you. Climb to the top block and monkey swing to a middle walkway.

 

Go left to a corridor and pull a switch. You get a cut scene of a door opening below above a platform. Get to the ground floor and the boxes in the corner. From the top box jump up and grab. Monkey swing to that platform and go into the door. Climb the ladder there and back flip at the top. Go down the corridor and a trap door opens. Go into the room and find a crowbar (34). Get out and back to the ground floor and use the crowbar on the locked door. Go in and climb a block, jump over a barbed wire pit and pick up flares (35). Walk through the green water to the other end. Just before the fire turn around and look up for a ladder. Climb up and kill a guard (18) and notice the locked door. Climb the fish-bone ladder to a corridor. Follow it noticing a closed door to the left. Drop down at the end to a beam. Find a good place near the centre and drop into the water. Climb up on a platform and press a pushbutton on the wall. Alarms go off and a soldier (19) appears so kill him. He drops a grenade shells (36).

 

Pull the two switches at both ends of the hallways and you get a cut scene of underwater doors opening. Dive into water and find a hole in the bottom corner. Swim and pick up flares (37). Swim into a nearby upper opening and swim to the right. Swim through a narrow passage under an overhang and eventually surface in a room. You can also find a green health crystal in the water as well. Kill a guard (20) at floor level and two soldiers (21,22) above you on ledges. Pick up a large Medi pack (38) from the floor. Notice the closed door to the left side. Use the blue box in the corner and the V-shaped pillar to get to the where the soldiers were. Go there and get a green health crystal. Pull the switch and hurry back down to the ground and jump into the timed door in the far corner before it closes. Climb the boxes as stairs and at the top get a cut scene of a key. Enter the room and crawl onto a low mound in a corner to pick up the Key (39). The door besides you now opens. Do not explore the open door on foot. The game either crashed to the desktop or my PC froze up every time I was near a black pit.

 

Get into the mine car and ride it up an incline to a door. Use the END key with the left or right arrow key to exit the mine car. Get out and pick up harpoons (40) from the corner. Press the pushbutton to open the door and get back in the mine car. Go up another incline and the mine car stops. Get out and climb a ladder in front. Pull up and as you go down the corridor the door ahead opens. Go through and the door closes behind you. Go left and down the fish-bone ladder. Use the key to open the door and go in. Pick up a large Medi pack (41) and Uzi clips (42). The door ahead opens as you approach. Run up the ramp towards the closed door and the level ends.

 

[Note] The level ends and you still have a key card. When you start the next level the key card is gone. [End note]


End of the level.
Pickups: 42
Kills: 22
Secrets: 2

 

TR3 - LARA CROFT RETURNS 6: FACTORY BAY by BORIS SAMOILENKO

Revised Walkthrough by Harry Laudie

 

[Note] You should play these levels as a full game using Boris Samoilnko's script files. Otherwise some useful weapons will be missing. [End note]

 

Pick up a large Medi pack (1) and as you approach the door it opens. Kill the guard (1) in the corner. Go to the right to get a view out the window. Fantastic. Go to the left onto a ledge and climb a black wall into a corridor. Go to the end pass the steam and slide down. You could do fancy jumping over the lasers but it was easier to grab a monkey swing. Monkey swing over to the switch. Pull it to open the crawlspace door behind you. Get in and pick up Desert Eagle clips (2) and shotgun shells (3). Pull the other switch to open the door in the hole beside you. Drop into the hole and go up the ramp to pull a switch. Continue in the same direction and watch out for a fire pit in the corner. You are back at the hole and a trap door has opened. Drop into the hole and slide down into a water pool. Swim left and circle around to the left corner and pull up. Pick up shotgun shells (4) and run around the ledge to a key lock. Kill the soldier (2) and pick up the key (5) that he drops. There is a small Medi pack (6) in the far corner by the slide. Use the key to open the underwater doors. Lara does not take aim at the killer whale but it doesn't hurt Lara either. Dive into the water and swim down the underwater corridors and into the water you saw from the window.

 

Pull up to the platform with a ladder. Climb the ladder and go left at the top. Climb up to the wire mesh walkway on the side of the building and go to the end block. Pull up and monkey swing across the water. Follow the solid platforms along the side of this building and at the end jump to a sloping wall and grab it. Shimmy left until you can pull up. Jump the gap to the switch and pull the switch to open the door beside you. Go into the opening and walk onto a trapdoor that opens underneath you. You drop into a corridor and kill two guards (3,4). Pick up a Key Card (7) and Desert Eagle clips (8). There is closed door in the corner and a closed door to the right. Holster your guns and run down to the other end of the corridor. Press the two pushbuttons and the closed door at the other end opens. Go there to pick up a second Key Card (9) and see a prisoner running in circles. Use the two key cards to open only the one door in the corner.

 

Go inside and safety drop to a triangular piece of broken stair. Jump down to the broken stairs and go to the switch on the wall. Pull the switch to hear a grate opening. Go down the stairs into the water and swim into the crawlspace. At the end stand up and press a pushbutton. Swim back and at the bottom of the stairs a door has opened. Go in and at the end go left but watch out for hole in the corner. Pick up some harpoons (10) and pull the switch to get a cut scene of barbed wire and a closed door. Go to the end, drop, and release and grab another ledge below. Pick up Uzi clips (11) and pull the switch for the same cut scene. Drop down another level for a large Medi pack (12) and another switch and cut scene. Drop down one more level for a small Medi pack (13) and a switch. This time the cut scene shows too doors opening by the barbed wire. Go to either end and drop down. Walk through the barbed wire and slide down and stop in front of a fire. The green square to the right is deadly so go left. The door opens and you kill the two guards (5,6) that come out. Here you can monkey swing over the deadly green square to get three shotgun shells (14,15,16).

 

Go back to the door and carefully get in as it closes behind you. The room is full of deadly trip wires. Using some lucky stand jumps, make your way to the back and press the pushbutton on the back wall to open a door. Forget about the key card for now. Go to the door and walk through the barbed wire. Go down the corridor and enter a small maze. Go into the right tunnel and at the end, you can find grenade shells (17). Go into the left tunnel and at the end, find a hole with a ladder. Climb down the ladder to the bottom. Crawl under the steaming pipes and turn a wheel. You hear an explosion and get a cut scene of the room under water. Go back to the ladder. Where the ladder breaks back flip to a ledge. Then jump forward to the higher ladder and climb up. Go back in the flooded room and watch out for the barbed wire at the door exit. It is now safe to pick up the Key Card (18). Exit the room by a hole in the back wall to the right by the yellow pipe. Just climb the black wall to get into the hole.  As you go through the crawlspace you get a cut scene of the water outside.

 

Sometimes you can see the killer whale. At the end go left and hear a trapdoor drop. Climb the wall at the end, climb through the open trap door and you are back outside. Go to the wall where the key card reader is located next to an open door. Use the Key Card in the card reader and get a cut scene of a door opening. Go inside the open door near the key card reader and pick up grenade shells (19) and Uzi clips (20). Climb the ledges and enter the open door to pick up harpoons (21) and flares (22). You overlook a very deep pit. Jump and grab the black grid-like wall to the right. Get into the climbing position and shimmy left. Follow the wall down and then back up until you can drop in safety to a flat ledge. Slide down a small slope and pick up shotgun shells (23). Go down the corridor to enter a room with three ladders. Grab the ladder above the entrance. Climb a bit then back flip, slide and grab another ladder. Climb a bit then back flip, roll, and grab another ladder. Climb near the top then back flip, slide and grab the last ladder. Climb to the top and go down a corridor. Enter a room to pick up harpoons (24). Kill a soldier (7) who drops MP5 clips (25). Kill a guard (8) who drops Desert Eagle clips (26). Walk to the corners to pick up Uzi clips (27), shotgun shells (28) and Desert Eagle clips (29). You may have noticed a trap door and two switches on pillars.

 

Press both buttons and two trapdoors drop. Go down one floor to pickup MP5 clips (30), a small Medi pack (31), grenade shells (32) and a rocket (33). Go down the next trapdoor to the floor below. Around the corners of the room are a large Medi pack (34), and two flares (35,36) and a triangular hole to the floor below. Drop down the triangular hole to the floor below. Go the white doors and pull the switch beside them. They open so enter a corridor with flames on blocks. As you enter the black area at the end the level ends.


End of the level.
Pickups:  36
Kills: 8
Secrets: 0

 

TR3 - LARA CROFT RETURNS 7: WAY OF NATLA by BORIS SAMOILENKO

Walkthrough by Harry Laudie

 

[Note] You play as Natla. All weapons are lost but all the ammo remains. [End note]

The level begins with Natla I suppose, since she doesn't look like Lara. You begin in a room with a guard in the corner. Try to not shoot the guards in black, as they are helpful. Go through the door and go to either side until you reach a wall with a pushbutton. There are closed doors in both corners. Press it and turn around to see a closed door in the right corner has opened. Go there to press a pushbutton to open the door in the left corner. Once there climb onto a platform above you and then climb higher into a tunnel. Run down to the end to a T-junction. The right is deadly so go left and slide into a room with water. Surface to a platform that has a guard who is running in circles at one end. To the other end is a pushbutton on the wall. This controls a very tightly timed underwater door. Press it and side flip and you should end up in front of the door. Immediately swim forward as the door closes behind you. Swim down the tunnel and surface in a large open area and a huge machine.

 

Stay in to water while a guard in black kills the thug (1) for you. Go to the dead body and pick up the P2 battery (1) that the thug dropped. On the sides are wheels over deadly lava so go to the middle of the machine. Watch the side drill and go to the back to climb a ladder. At the top climb a block and jump to a crawlspace at the back. At the other side, turn, pull up and then drop back as a guard kills a thug (2) for you. This thug leaves nothing. Turn around and climb the ladder. At the top climb the black wall to the left to reach the top level. There is a rotating machine, a waterfall between two water pools and a thug. You have to kill the thug (3) yourself, as there are no guards here. Again the thug leaves nothing. Go to the other side of the pools and use the battery in the receptacle to open the door. Go in and up the strangely shaped steps and through a doorway onto a beam. The floor with the rockets is safe but there is nothing there and I couldn't get back up. At the far end is a tunnel with a closed door. Go the green box in the middle and press the pushbutton and the level ends.

 

By the way, another interesting point (to me anyway) was that the author had changed the passport picture to Natla and cover to the Russian flag. Real attention to detail makes an interesting level.

End of the level.
Pickups:  1
Kills: 3
Secrets: 0

 

TR3 - LARA CROFT RETURNS 8: SUBTERRANEAN MINES by BORIS SAMOILENKO

Walkthrough by Harry Laudie

 

Lara starts on top of a ramp. Go to the bottom into the next room. Climb a block on the left for MP5 clips (1). Go to the block on the right and jump up the incline. Monkey swing to the slope and drop. Jump, jump and land on a platform above some lava. Climb up and shoot out the window. Go down the tunnel and hear something start to move. You pass a closed door on the right. As you pass over some special floor tiles you get a cut scene of that door. At the next door with a special floor tile you get a cut scene of that door opening. As you go back over the tiles the door closes. So from the door with the special tile, jump up to grab a monkey swing. Go over the tiles and into the open door. Pick up shotgun shells (2) from a special floor tile. You get a cut scene of the second door opening. Back out and use the monkey swing to that door. Go inside and around the corner you see a wall drill and some moving hooks. You see a track with a close door at the end.

 

Go down and kill the guard (1) at the left side. Press the pushbutton near him and the door above the track opens. Go to the far right corner and jump into an alcove behind the boxes. Pull a switch there to open a trapdoor not seen yet. Go through the open door and into another room. Run around to get a guard's attention. However, you have help and a friend kills the guard (2) for you. From the middle of green platform you can kill a guard (3) on a column. That column has a ladder on it but a trapdoor blocks it. Use the pushbutton on the left column to open that trapdoor and climb up. Go left for another pushbutton. This opens a door at the ground level and activates a guard (4) on the opposite corner. Kill him and go down to the ground floor. The open door is in the right corner from the entrance.

 

Go in and pick up a Desert Eagle and clips (3) from the floor. There is the open trapdoor on the floor (from the switch in the dark alcove). On the other side are a wooden door and a pushbutton. Press the pushbutton to open the door. Go in and down a ramp and kill a guard (5). Get into the crawl space and down the other side. From here you can kill a guard (6) on the platform below. Jump to the ledge to the left and then to a platform in the left corner. Pick up flares and Uzi clips (4) and jump back. Notice the closed door up there. Go down the ladder at the end and jump to the crevice on the wall and shimmy left to the ledge. Run to the end to press the pushbutton. The machinery starts and the door opens at the top. Kill the guard (7) that appears. Jump the lava and climb up the ladder. Jump to the door and onto the other ledge to get a large Medi pack (5). Enter a tunnel at the back and pick up flares (6). Follow the tunnel to a room and get MP5 clips (7). You have two choices here. Choice #1: Go back to the trapdoor, drop into some water and swim down through some tunnels until you reach a pool. Choice #2: Just go to the far right corner of the room and fall into a hole and drop into the same pool. Surface and climb up and immediately jump to a block. From the block kill a large creature (8) that explodes when it dies (looks like from the movie Alien). Run up the incline killing eight large flies (9,10,11,12,13,14,15,16) as you go. At the top pick up a small Medi pack (8) and the wall rises over a lava pool. The clear platform ahead is a trap. Use the blue platforms to get to the other side of the lava. Doors open as you approach. Slide down and more doors open. Two large creatures (17,18) attack. One will drop Desert Eagle clips (9) when dead.

 

Go to the far right corner for a wall switch. Pull the switch and a timed door opens behind you. Go there and through a tunnel to a crawlspace. Crawl in and at the end stand up in a room with a strange floor. Kill two large flies (19,20) and follow the incline in the far left corner. At the end a door opens for you and you emerge in front of a lava lake. Kill a guard (21) with a strange arm in the far side. There are four closed doors, two on each edge and a light column in the middle. Run around the edges and pickup a large Medi pack (10). Follow and go up an incline to a pushbutton and notice the door beside it. Press the pushbutton and four doors open. Four large creatures (22,23,24,25) emerge and fire blue spheres at you. Kill them and then go into the doors they came from. Pull two switches to open the timed door near the pushbutton ramp. Another guard (26) with a strange arm attacks. If you wait to kill him the timed door closes and you have to pull the switches up and down to open it again. Climb the block and drop into a hole for two small Medi packs (11,12). Get back out and pull up to the platform above and into a tunnel. Follow the tunnel and press a pushbutton. Climb the ladder and you are back in the room with the columns.

 

From the hole go straight and up an incline. A friend will kill a guard (27) for you. Continue until the end and climb a ladder. Go down the corridor and into a purple colored doorway. Notice the purple colored corridor to the left. Go to the right and find a place where you can climb up onto the walls. From there jump the walls to the other end and find a rocket launcher (13). Get down and search this labyrinth for Desert Eagle clips (14), MP5 clips (15) and shotgun shells (16). Get back to the entrance and then go to the purple colored corridor to the left. Follow this until you meet a friend. Follow him through the labyrinth until he guides to an incline. Or you may have found it yourself while searching. Go up the incline and a door closes behind you.

 

Pass a closed door on the right and enter the door that opens ahead of you. Now the rockets are ready to launch and the room shakes. I do not know if the following sequence is timed or not timed. However, enter the rocket launch area. Press the button on the green box and get a cut scene of the door opening in the corridor. Go there and start climbing a ramp as more scenes of the place collapsing are shown. Enter a room and start jumping over blocks. A cut scene of the light column also appears. After a few blocks stop to press a pushbutton. A trapdoor opens ahead. Go there and climb up through the hole. Run along the right wall to the end and press another pushbutton. Do not run to the rockets or you die. Go back to the hole and up a ramp. Follow through to a door that opens and enter a control room. On the right side are seven doors and seven switches. At the end on the wall is a chart showing which pushbuttons to press to de-activate the launch. Press the correct green pushbuttons and a door opens behind them. Press the wrong pushbutton and you die. Press the pushbutton inside the open door and everything goes quiet and a door opens beneath the sign. Go inside the door and up the ramp and the level ends.

End of the level.
Pickups:  16
Kills: 27
Secrets: 0