TR3 - LARA CROFT RETURNS by BORIS SAMOJILENKO – Episode 2: In Search of the Duplicates
TR3 - LARA CROFT RETURNS 9: THE TEMPLE OF THE TWIN by BORIS SAMOILENKO
Walkthrough by Harry Laudie
Slide down the ramp and run to a room with a large hole in the middle. Safety drop from the hole to a black ledge below it. Safety drop from the ledge to the floor. Face the door and notice a very hard to see switch handle on the right wall. Pull it and the door opens. Go through the door and enter a room with pillars and a movable block. Two switches are obvious. There is a third switch on the back of the pillar to your right. Move the block and pull the switches to open the gate at the end of the room. Enter a large deep room with ledges and switches.
Run/jump to the nearest ledge in front. Jump to the ledge to the right and finally to a ledge in the right corner. Drop down to a slope and other ledge. Run off the ledge to the right to land on a sloped blue pillar. Slide down and drop to a blue platform. To the right you see tunnel with a closed gate and a shimmy ledge on the far wall that is also blocked by a gate. Go left to run/jump to a platform. Use the switch there and get a cut scene of the gate blocking the shimmy ledge opening. Jump to a pillar near the far wall and down to the ledge to use a switch. Climb back up and get back to the blue ledge. Jump/grab the shimmy ledge and shimmy to the far right. Pull up and drop into the alcove. Climb the other side and crawl to the far wall. Get down and jump to another ledge with a blue column and use the switch there. This opens a gate ahead of you. Go around the column and jump the ledges and then to a pillar on the far wall. Safety drop to the ledge and go to the column to pull a switch. The door at the floor area is now open. Run back to the wall where you dropped and use the climbing ladder on the ledge to get to the floor area.
Go through the door and see a small volcano in front of you. In the back of the room are ledges. Back flip from the volcano slope to the first ledge. Jump to the second ledge and pull up into the hole in the ceiling above you. In the room centre is a pillar requiring four items. On the back wall are four gates. Go to the block on the left wall and pull the switch. A blue gate on the other wall will open. Enter the gate and run down a tunnel. Enter a large room with pillars and gates. Run/jump to the left side of the sloped pillar in front. Get to the ledge where you can stand. Run forward to pick up the P2 star (1) from the floor in front of a ladder. Get to the middle ledge and enter the alcove. The gate in front of you opens. There are still two closed gates to the sides.
Enter the tunnel and at the end use the ladder to get to the ground floor. Enter the floor area and behind the short alter in front of you is the first Serpent Stone (2) although it looks like a mask. At the far wall is a closed gate in front of a golden gate. Go around to the left side of the room. At the wall is another closed gate. Use the star there and the gate opens. Run up the slopes but stop at the end before you fall off. Follow the blue columns around the room and reach a switch. Pull it and get a cut scene of a gate opening in the alcove above. Go back and climb the long ladder to the top. Enter the gate and around the left corner is the second Serpent Stone (3). Pick it up and get a cut scene of the gate on the floor area opening. Back to the floor and to that gate. Enter and pull the switch and get a cut scene of the gate opening above the ladder where you got the star. Climb back up and then climb that ladder. It is dark so use a flare. You will find a shotgun (4), Uzi ammo (5) and the third Serpent Stone (6). You get a cut scene of the final gate in the alcove opening. Also notice the closed gate as you leave. Go to the alcove and enter the gate to get the fourth Serpent Stone (7). You get a cut scene of the last gate opening. Go back and climb the ladder to get to the gate. Follow the tunnel and exit on the blue ledge. Jump to the shimmy ledge and flow around as before to get to the floor area. Go back to the volcano room and get into the hole in the ceiling. Now use the four Serpent Stones in the middle column. Each stone gives a cut scene of the other blue door in the floor area. The last stone shows the door opening. So go to the door and enter it.
Go up the ramp, the door
closes behind you. As you enter the room the boss (1) appears in the middle
and starts throwing fireballs at you. If you pull your guns you notice that
they do not work. The right rear alcove contains a closed door. Run to the far
left corner and jump into an alcove. Go to the left and enter an area with a
high wall. Run to the left and follow to an opening in the wall. Go to the
corner and use the slope to climb up onto the wall. Even in this area the
fireballs can reach you so do save often. Climb the wall and run to the right.
Jump the gap and pull up to the back wall. Run over some black tiles over the
lave pit to the back wall. Turn and climb to a higher black tile floor. Run to
the front and pull a switch and hear a gate opening. Climb the wall in front
and go right to cross a black tile bridge. At the end you see the gate you
opened. Go there and run left and jump onto a block in the left corner with a
switch. Use the switch and side flip to a ledge over the door. Turn right and
run to a bridge over the central area. Run over the bridge and fall to the left
corner to pull a switch. Drop to the central area and now jump into the right
alcove. The door is now open. Enter the room and climb the blocks to a switch.
You get a cut scene of a statue with a blue gem in the central area. Drop down
and enter the central area. Now you guns will work. Shoot and side flip a lot
and eventually the boss explodes with a yellow blast. Pick up the item that he
leaves behind the level ends.
End of the level.
TR3 - LARA CROFT RETURNS 10: BACK IN CHINA by BORIS SAMOILENKO
Walkthrough by Harry Laudie
Start in an area facing a closed gate. Kill a snake (1) in a bush in front of you. Turn left and kill a snake (2) in a bush against the wall. In the corner, left of the snake and skeleton is the Smuggler's Key (1) hidden in a bush. Get it and open the gate. Go to the other gate and it opens for you. Enter and it closes behind you. Ahead is a Shiva statue and at the back of the room are a closed door and a blue key lock. Go to the right corner and climb the ladder. At the top, back flip and roll to grab a platform. Pull up and jump to the bridge in the middle of the room. There are a few openings here. Start with the right side and jump to the ledge with the switch. Pull it and the door on the other side of the ledge opens. The Shiva (3) also comes alive. At this point, I went down to kill the Shiva to stop the screen from shaking. Then climb back to the bridge. Go to the open door and pick up shotgun shells (2). Enter the door and follow the tunnel. Above the spikes is a rolling ball. I ran through the spikes and jumped the blades losing a lot of health but the ball did not fall. Approach the crawl space and a gate opens inside it. Crawl in and at the end immediately stand up and run to the switch on the opposite wall. Pull it to open a gate to the left. Run there and jump onto the ledge while a spiked wall moves in behind you.
Pull the switch and the gate opens beside you. Run down the tunnel to a platform above the first Shiva room. Turn right and jump to a platform ahead in the corner. Pull the switch and a gate below opens. Drop and grab the ledge. Release and grab again and pull up into the crawl space. Pick up a large Medi pack (3). Continue crawling underneath the blade to the end. You overlook a pool of water. On the far side is an area with a crazy monkey running on it. Drop into the water and swim over there. Kill the monkey (4) to get back a small Medi pack (4) from the thief. Look for an underwater gate with an underwater lever above it. Pull the lever and enter the door and it closes behind you. Pull the next three underwater levers to open gates and finally pull up into a short tunnel.
At the end of the tunnel safety drop into a large room filled with skeletons and dead bodies. Go to the second room ahead and be careful because the floor grate will drop you onto some lava. Approach the second Shiva (5) and it comes alive. Jump over the lava to the first room and shoot the Shiva from there. Where the Shiva initially was you find a golden key lock. After it is dead go to the left side of the pit. Notice an opening on the other side of the pit. Take one step back and stand jump with grab. You should end up in the opening and not in the lava. Pull the switch to open the gate beside you. Follow up the ramps to a switch. Pull it and get a cut scene of a gate opening. The trap door above you also drops. Climb up into the first Shiva room. Again climb the ladder and back flip to the platform above. Jump to the platform in the corner ahead of you and enter the gate you opened. Inside is a large room with red pillars. At the back is a closed golden door. To the left is a hole. In the hole are ladders and many blades ready to cut you in half. I grab a ladder and quickly released and grabbed the ladder again. After many tries I got past the blades and onto the floor.
Now for a lot of jumping. Jump to the first slope, slide and grab, and shimmy right. When stopped by a wall, pull up, back flip, roll and grab a slope behind you. Shimmy left and when stopped pull up and back flip with no roll. Jump a few slopes and eventually slide to grab a slope in the corner. Pull up back flip and jump forward with a right curve to more slopes. At the last slope jump left to a slope where you slide down and grab. Shimmy right to a platform where you can rest and save. Turn around to enter a tunnel. At the end of the tunnel pick up a shotgun (5) from the floor. Look up to the left to see a switch. Go to the right and start climbing the blocks. Jump to the central blocks and jump over the slope. On the other side grab and shimmy left before you drop to a ledge. Turn around and jump to a ladder area. Slide down to the right to pull that switch. You get a cut scene of some golden doors opening back in the red pillar room. Slide down and traverse your way back to the ladder. Climb the ladder, as the trap door at the top is open.
Go to the right and the doors open. You are back in the first Shiva room. Again climb the ladder and back flip to the platform above. Jump to the platform in the corner ahead of you and enter the door you opened. Inside is a large room with red pillars the golden door at the back is open. Go there to pick up the blue K2 key (6). Get back to the first Shiva room and use the key to open the door. Go up the stairs and emerge on a balcony above a deep room. There are two Desert Eagle clips (7,8) on either side of the balcony. To the right is a ladder with a closed trap door at the top. Use the ladder at the balcony centre to get to the ground floor. A trap door closes behind you. As you move about two Shiva statues (6,7) come to live. Kill them with great difficulty. When done, climb a block and pull the switch. You get a cut scene of the trap door above the top ladder dropping. Pull a movable block to the ladder and use it to grab the trap door and climb up the ladder. Go to the corner and climb the other ladder to get up on the top walkway.
You see a golden door on the far left side. On the right side is a hard to see opening that leads to a maze. Start by going left into the maze and find a golden K3 key (9) hidden in a corner. It is a simple maze actually with only the key to find. Pick up the key and get a cut scene of the golden doors on the other walkway opening. Go there and slide down the slopes to land in front of the golden key lock in the second Shiva room. Use the key and the door opens. Enter a large room with green statues. Go to the corridor on the other side and run down the corridor. As you approach three doors the front doors open. Notice a golden key lock on the left door. Run to the end and a Shiva (8) comes to life. Kill it and get a golden K3 key (10) where the Shiva initially was. Go back and use the key and the second door opens. At the end is another Shiva (9) statue. Approach it and it comes to life. If you lure the Shiva outside the door you can get back into the corridor and shoot the Shiva easily as it does not follow you back into the corridor. When dead go to the corridor end and pull the switch to open the third door.
Enter the third corridor
and walk onto a bridge over a deep lava pit. Safety drop from the bridge to
another bridge beneath it. Look around for a switch on the floor area beneath
you. Go to that side and safety drop to a slope and slide down to a flat area.
Use the switch and a platform rises. Use it to get to the other side of the
pit. Go to the other side of this area and climb down a ladder. Jump the
platforms and finally jump to a column. Then jump to an island and pick up the K4 dagger (11). The
door at the wall opens. Stand jump with grab is helpful here. Enter the door
and use the crawl space. At the other side of the crawl space, stand up and
climb the ladder. At the top climb another ladder. About half way up this
ladder back flip to a ledge with another ladder. Climb this ladder to the top
and enter a small room. Go out the door and run down the valley area until the
End of the level.
TR3 - LARA CROFT RETURNS 11: RESEARCH BASE by BORIS SAMOILENKO
Walkthrough by Harry Laudie
Start on a rooftop in front of a helicopter. Go in front of the helicopter passing over a grate in the floor. Approach the door in the building behind the helicopter and the door opens. Kill the two guards (1,2) that emerge and pick up two large Medi packs (1,2). Try to kill them before they go through the fence or you cannot get the Medi pack from the outside ledge. Enter the building and go down the ramp. Go right at the bottom and pick up the Desert Eagle (3). Go back to the left side and when you stand of a green trap door, it opens and you drop onto a ledge over a trench. Go right and around to the other ledge to get the harpoon gun (4). Before dropping into the trench, climb a back ledge for Uzi clips (5) and harpoons (6). At the end of the trench, press a pushbutton on the left wall and the door opens. Go to the right and climb a ladder. At the top, press a pushbutton and get a cut scene of the door closing and revealing another corridor. Go there and onto another roof area with a green trapdoor. Kill a guard (3) and pick up the Smuggler's Key (7) that he drops. Climb the boxes to get onto the small building roof. Jump to the ledge on the left and go to the end to use the key. You get a cut scene of the trap door opening on the roof below you.
Climb down the ladder into a room. Go through the only door into a room with workmen at consoles who are too busy to notice you. There is closed door to the right side. Press the pushbutton on the left wall to open it. Kill the guard (4) that attacks and pick up the MP5 clips (8) that he drops. Go through the door into a room with a large pool. Kill the three frogmen (5,6,7) that are shooting at you. Use the Desert Eagle and you take less damage. Notice a closed trap door at the pool bottom. Across the pool are two closed doors. Dive into the pool and pull an underwater lever on the right wall. You get a cut scene of a door opening revealing a pushbutton. Swim back to the entrance and pull up to a platform above the door. Jump to a platform to your right. Jump and grab the ceiling to monkey swing across the pool to that pushbutton. Press it and the door to the right opens. Jump to the slope and slide down to grab. Shimmy right, pull up and enter the door. At this point the alarm horn also mercifully stopped. Go left into a room with a flooded floor. In the far corner pick up a blue fuse (9) [called Serpent Stone in the demo]. Exit and return to the entrance room and notice the high crawl space immediately in front of you. Enter it and at the end use the blue fuse. You get a cut scene of the trap door in the pool opening. Go back to the pool.
Dive into the pool and swim through the trap door. Follow a tunnel and pull up to a ledge while two frogmen (8,9) attack you. Go forward to see a closed door to the right. Go left into a room and kill a guard (10) and the alarm is back. Look at the ceiling to see two high crawl spaces. Pull the blue movable block to the opposite corner and climb up. Crawl to the end of one to stand up. Pick up two sets of harpoons (10,11) and a small Medi pack (12). Press the pushbutton on the wall to open the door below. As you exit go to the other crawl space. Go there and pick up a small Medi pack (13), harpoons (14) and MP5 clips (15). Get down and go through the door. Kill a guard (11) and drop into the hole in the floor to land on a brown bridge structure. You can see the ocean out the window [great detail]. On one side is a very deep pit. On the other side is a pushbutton on the wall. Go there and pull a movable block under it. Press the pushbutton and get a cut scene of a yellow door opening. Enter the crawl space that was behind the movable block and go to the end. Pull a switch on the wall and get a cut scene of the pit filled with water. Go back there and kill two frogmen (12,13) in the water. If you do not see them, swim to the other side and they appear. At the other side, pull a movable block back and shoot out the grating window behind it.
Drop into the hole, kill a guard (14) and pick up a large Medi pack (16) and Desert Eagle clips (17) that he drops. Continue to drop into a room with a pool. Get into the water and kill three frogmen (15,16,17). Or get out and kill them after they appear. On the wall of the pool is an underwater lever. Pull it and dive down to the bottom. On one side is another underwater lever. Pull it and swim to a bottom corner to go through an open door. Follow the tunnel and pull up in room. There is door and a keyhole at the far side. Pick up harpoons (18), Desert Eagle clips (19), Uzi clips (20), and a large Medi pack () from one side of the floor. On the other side pick up three sets of harpoons (21,22,23) and a small Medi pack (24). Get into the crawl space above the key lock. On the other side you seem to be behind the closed door. Enter a room to kill a guard (18) and notice some closed doors. Run up the stairs in the open doorway and at the end reach a place to press a pushbutton on the wall. You get a cut scene of a door opening in the other room at the bottom of the stairs. Notice the floor grate and the closed white door when you exit. Go there and kill a guard (19) on the stairs. Enter the door and pick up two sets of harpoons (25,26). Climb the left wall and pull up to a pushbutton. Press it and go back upstairs to the open white door.
Follow the corridor to a room with a closed door. Pull up to a ledge on the left side and follow a corridor to a switch. Pull the switch and the door opens. Get down and kill a guard (20) who drops MP5 clips (27). Kill another guard (21) who drops Desert Eagle clips (28). Enter the door and it closes behind you. Ahead is a large pool area. Kill the three frogmen (22,23,24) in the water. Get your harpoon ready and dive into the center of the underwater building. Kill a frogman (25) and look for a tunnel in a corner. Swim into a large empty room and swim forward into another tunnel with two branches. The left branch is just a loop. Follow the right branch to a room where you can surface. Jump the columns in the water and get to a hard to see brown block in the corner. Pull up into an alcove with a switch. Pull it and the room you just left fills completely with water. Get back and swim to the opposite side and pull up into a tunnel. Follow to another underwater room and kill a frogman (26). Swim into a hole in the floor grates. Find a crawl space in the corner and swim into it. Follow some twisting tunnels to enter a cave area with a large underwater building. Kill two frogmen (27,28) if you have enough air. Notice a closed white door at the cave bottom. Enter the building and follow the tunnel to pull up into a room. Kill two guards (29,30) and pick up a small Medi pack (29) and a large Medi pack (30). There is a closed door in the corner.
Press the pushbutton on the block near the fire and get a cut scene of the underwater door opening. Swim back and into the door. Pull up the other side and kill a guard (31). Press a push button on the back of the column there and get a cut scene of the door in the other room opening. Go there and enter a large cave. The door closes behind you. Follow the cave to a large room. There are many doors and a structure in the middle of the room. On the side if the structure is a switch. Pull it to open the doors behind you. Go inside and climb a ledge on the left. A few jumps to platforms to either side and you are on a bridge over the room. Follow the bridge and look for an upper opening. Get there and keep climbing up until you reach a room with a down ramp. Follow the ramp to a grate floor overlooking the room. Run to the end to pull a switch and get a cut scene of double doors opening at the floor level. Get back to the ground floor. Enter the double doors and the level ends.
End of the level.
TR3 - LARA CROFT RETURNS 12: ANCIENT HALLS by BORIS SAMOILENKO
Walkthrough by Harry Laudie
Start in a dark corridor and go forward. Turn right to see three pedestals with fires on them. Drop into a triangular hole behind the last pedestal. Pull the switch and climb back up. The fire is out on the last pedestal. Use it to jump and grab a ledge above you. Get onto the sloped side and look up to find an opening and pull up to another ledge. Turn and pull up to another area and go to the back to pull a switch located on a snake statue. You get a cut scene of a door opening below you. Get back down to the sloped section and go to the back of the room to find the open door. Enter the room and kill two SAS guards (1,2). Go into the center area of the structure on either side to climb the back wall. Pull up to the top ledge and turn around to get a small medipack (1) from the back ledge. Go back and jump to the ledges with columns. Turn left and run down the stairs and the camera view changes. At the end fall into deep pit filled with water. Dive to the bottom to pick up two flares (2,3). Light a flare and swim to a corner to look for a light-blue block at the surface. Pull up and climb the green wall up to a tunnel.
Press the button there and the door opens. Go straight and avoid the fire pit beside the right wall. You face blue platforms over a lava pit. The squares with white globes are safe. The others are deadly. Use the safe platforms to get to a ledge with a closed door. As you face the back wall, go left to the wall and pull a well-hidden switch. The door in the left corner opens. Jump the two safe platforms and go up the steps into the doorway. Go right and find some stairs. Follow the stairs and pass two closed doors. Go to the end and climb the green wall on the left wall. Follow down a corridor as wall torches light up. At the end climb a block and pull up to the right. Go forward and climb a block and note the design on it. Continue to drop in a hole. Turn and pull back a block with the same design noted before. Climb the green wall and get back to find a button that was behind the block. Press the button and a trap door drops behind you. Drop into the hole and the door opens as you approach it.
Go up the ramp and emerge onto a ledge overlooking a large room. Jump off the ledge and into the water. Swim forward into a tunnel. At the other end, pull up and go to the back wall. Press a button and get a cut scene of a trap door opening. Swim back to the first room and kill the poisonous creature (3) if you did not kill it from the ledge. As you face the back of the room, go onto the structure at the left wall. From a small platform in the far left corner you can jump up to grab a climbable wall with a picture on it. When you pull up, kill the poisonous creature (4). Go the middle of the back wall and climb the green wall through the open trap door. At the top shimmy to the left to drop and do not back flip. At the top, go left to pull a switch on a snake statue. Notice a closed door to the left. Go back down through the trapdoor and return to the ledge where you entered this area. Climb the block and monkey swing to the far left opposite corner where a door has been opened. Go inside and down the ramp down to a room with moving columns of light. Jump across the lava to the far right corner and pick up a MP5. Return and jump to the far left corner. Press a button that you cannot really see because of the light. Jump back, exit and loop to the right to an open door. Pick up shotgun shells (4) and pull the switch to get a cut scene of the door opening in the room with the white globes.
Exit this room and turn right and drop into an open trapped door. Go the end with the green wall and climb down. Go back to the globes and jump the platforms to the ledge. Pull the switch and get a cut scene of a door opening near a green wall. Go back over the platforms back to the steps. Enter and go up stairs and into the open door near the green wall. Enter a large room with a decorated floor and the door closes behind you. There are a few invisible walls here in some places, but they do not affect the game. Ahead of you is a closed door. In the opening to the left are some stairs and another closed door. Go into the opening in the right wall and follow the ramp. At the end, jump to a ledge before you fall into the water. Go to the center, press a button and get a cut scene of a platform rising in the room you left. Go back there and the platform is in front of you. Approach it from the right side and pull up. Pull up again into a room with columns. Go to the right and see a yellow patch of wall. This is a crawl space. Get in and crawl into a cave. As you approach a temple, the steps catch fire and two mummies (5,6) attack you. Actually, one was stuck in the far right corner.
Jump the fires on the steps and be careful of the fire coming from the walls. On the other side, two mummies (7,8) attack from their holes. Go forward and kill two mummies (9,10). Look into the dark area in front of you for a hole. Get in for Uzi ammo and MP5 ammo (5). Pull up and continue down the corridor to kill two mummies (11,12). Against the left wall is a dark area hiding another hole. Hop in for a large medipack (6). Exit and go forward and watch four mummies (13-16) drop out the ceiling. [Great idea.] Go forward into the water and swim to the other side. There you have to kill two poison creatures (17,18) and four SAS guards (19-22) that attack you at the same time. Pick up two large medipack (7,8), MP5 ammo (9), Uzi ammo (10) and Desert Eagle ammo (11) from the dead bodies. Go to the side for a green wall. Climb it to the top and turn to jump to a central ledge. Pull the switch on the snake statue and get a cut scene of a door opening on a ledge. Jump to the next ledge and enter the open door in the far left corner. Run down the tunnel, turn, slide down and safety drop into another corridor. At the end of the corridor pick up a large medipack (12) and turn right through some doors. Get ready for a firefight. Enter the room and kill two SAS guards (23,24). Go into the opening to the right and up some stairs. The doors are open so pull up onto a ledge. Go to the right and kill a SAS guard (25). Kill the SAS guard (26) on the floor as well. Go back to where you climbed the wall with the picture. Climb the middle green wall to the ledge with the snake switch. Go left and into the newly open door.
Jump to the left ledge and go to the corner. Press the button and get a cut scene of a door opening near a monkey swing. Go back down to where you use the monkey swing before. This time, it is short trip to the open door in the right wall. Slide down backwards so you can grab and safety drop at the end. Light flares and go down a dark tunnel. Be careful at the end or you take a deadly fall. Jump across the gap into a doorway. Enter a room and a door closes behind you. Go to the corner and press a button and the large door opens beside you. Look up to the ceiling and notice you are underneath a room you were in before. Slide down and the door closes behind you. Look at the ceiling and see a monkey swing. Cross the room and watch out for fires that start. Pick up two small medipacks (13,14) and go to the light column. Press a button on the wall behind it and get a cut scene of four poisonous creatures (27-30). The door in the corner of the room has also opened. Kill the creatures since they will chase you. Go through the door and you are back at a place that you have been before. Go to the left and remember the green wall up the stairs. This time go through the newly open door and run up the ramp. You are over the room you just left. Jump to a ledge and grab a monkey swing. Go to the other ledge and release. Jump into the opening in the wall and go up the ramp. As you near the top of the ramp, you get a cut scene of the Amulet of Horus rotating above a floor. Enter a room and run to the amulet and the level ends.
End of the level.