TR3 - VIC'S VALLEY by VIC

Walkthrough by Harry Laudie

 

The level file is Vvalley.tr2 and no instructions. I renamed it shore.tr2 to play with the TR3 South Pacific demo. I will not state to "light a flare" at every point as it will be obvious that you have to light a flare everywhere.

 

Lara starts at the bottom of a dark blue well. Swim to the top and climb up into complete darkness. Go forward a little and pick up some flares (1). Light a flare and go forward and see a door on your right. Turn left and you see a crawlspace for later and more flares (2) against the back wall. Turn around and go through the door. Go to the back right corner for more flares (3). Going left you find a key lock, in an alcove and more flares (4) in the corner. Going left you see a door and a burning pole in the middle. Going more left you find Smuggler's Keys (5) in an alcove. Pick the keys up and go to the key lock and use the key to get a cut scene of a gate opening. Drop into the room with the burning pole and you see a light coloured panel in one corner. I never found out if it was something or not. Climb the block in the room and pull up to a floating platform to pick up the Desert Eagle (6) and Uzi’s (7). Jump and grab the platform in the middle with the burning pole. Do not run or you hit the pole and catch fire. Pull up and crawl under the pole to get a large Medi pack (8) and Uzi clips (9). Turn left and run/jump/grab a platform. Go back to the crawlspace.

 

Crawl in and follow to the right. When you can stand up go right to get flares (10) and a small Medi pack (11). Run back and turn right into a doorway. It is large room with the door on the far right and what looks like an empty alcove in front of you. Go to the empty alcove, turn right and pull up. Run down the corridor to a hole at the end. Pick up the K2 key (12). Now back to the other door and enter a room. There is a climbable section on the left wall. Climb it and when you stop, back flip to a platform. Pick up flares (13) and there are some other flares floating there that I could not get. Turn left and jump to an invisible platform. It is only invisible from the top since if you miss you can look up and see it. Climb the wall there until you stop. Release and grab to pull Lara up hand-over-hand to the top of some stairs. I don't know if that was the planned way but it worked.

 

Jump to the bridge with the two flames. Go to the right side alcove and use the K2 key to get a cut scene of a wall with a flickering light. The left alcove has nothing so back to the stairs. Go to the top and pull up. Go through two rooms with flaming poles and climb over a wall into another room with flaming poles. These flaming poles will damage Lara if you get too close to them. Go left to a room with flares (14) and a pool with flares (15) at the bottom. There is a guard in the left corner near a doorway. The guard did not shoot at Lara so I left him. Go to the next room, go up the stairs, through an open gate and overlook a large room. There is a doorway on the left. Jump down to get flares (16) and see a small Medi pack (17) in the middle of an obvious rolling ball trap. It is not so get the Medi pack and jump into the water on the other side. Swim down for more flares (18) and through a tunnel to get a small Medi pack (19) before surfacing into the same room. Now go through a doorway in the corner to another area with flaming poles and fire pits as well as a raptor (1) to kill. To your immediate left is a closed gate. In the far right corner of the room is a pushbutton on the wall. Press it and the gate opens.

 

Inside the gate is a large pool of deadly water and fire-red waterfalls. Along the right wall is another gate. Pick up some flares (20) from the middle of the water’s edge. At the right wall is a climbable wall but you can wall through the pillar so forget it. From the right edge you can see a light blue hole in the far right bottom corner of the pool. The water is safe here so dive in and swim along the wall and into the hole. Pull up on the other side into another dark room with some ramps in it. Search the room to find a small Medi pack (21) and Desert Eagle clips (22) in the corners and Uzi clips (23) in a hole. Opposite the hole at where the floor ramps up, jump and pull into a crawlspace. Go down the other side into a hole to press a pushbutton on the wall. Exit back to the room and kill four green dinosaurs (2,3,4,5). Get back to the water and swim along the wall and get out. Go to the now open gate and fall into a room of water. Swim to he opposite corner and pull up. The room is dark and full of blocks. There are flares (24) in the middle of the room. As you pick them up a two raptors (6,7) attacks so jump onto a block and safely kill them.

 

Go down the only exit corridor to a three-way intersection. In front is a closed gate. Go left and at the end go left and follow to pick up the K2 key (25). Go back and to the other side. At the end go left to get a small Medi pack (26). Back and go right to find the key lock. Use the key and the gate opens. Go outside into the daylight and as you run towards the door in the left corner, the level ends.

 

End of the level.
Pickups: 26
Kills: 7
Secrets: none