The
Doom Temples
By Kevin Learwood (Staticon)
Walkthrough provided by the author on his web page, along with the
corresponding level for download:
Please only read as far as you need to if you are really stuck at some
point. There are plenty of ninjas to battle and some strange, mysterious rooms
to explore.
You start this level plummeting down a wide shaft from the Sewer level
and landing in water at the bottom. While at the bottom, you can see, through a
grating, a few objects you will need to collect later. First thing to do is
climb out of the water onto a ledge. Ahead of you should be a short passage,
which you must enter. There is some shotgun wideshot ammo and a button to
press. Go back to the ledge and climb up the ladder on the wall to a door,
which is now open.
There is another button to press at the end of this passage. This will
open the first of two underwater gates you need to go through. Go back to the
water. You can climb, jump or dive. The gate that has opened is situated in a
low underwater passage in an alcove beside the ledge you first climbed on to. Swim
along it (there is a shotgun to be picked up if you need one located near the open
gate). The end of the passage opens into a room where you can fin some flares. Swim
up and climb out of the water.
You are now in an arched room divided into two halves by a large wall
and door. Go through the door and look for another button to press. There are
several scorpions in this room and you may need a flare to locate the button.
This button opens two gates. The one you will need to go through and
another, which releases two crocodiles.
Go back to the pool and swim back to the room you first fell into
avoiding the crocodiles. Alternatively, if you can lure them into the open, you
may be able to kill them.
The gate you need to go through is on the same wall as the ladder and
has an ornate door, now open. Swim along this passage until it opens into a
shaft. There is a crossbow to pick up at the bottom of this shaft. Swim up and
climb out of the water. You are now in a dark room with one short, tall passage
leading out of it. In the corner there are some exploding crossbow bolts to be
picked up.
There are rooms leading off to the right, left and straight-ahead from
this passage, and several ninja's who seem to not like you at all.
The room on the left has a door in the wall on the left as you enter. If
you go through this door and follow the passage, you will come to a slide which
drops you into the water in a passage which leads to the pool you started the
level in. You do NOT need to go here.
The room on the right has a laser sight to pick up should you need one
but nothing else.
The room straight ahead is where you need to go. It is quite a long room
with a closed door on a ledge ahead of you and a door in the wall to the right
as you enter. It is dark in here and you may need to use a flair to see where
you are going. Go through the door in the wall and follow the passage down a
slope. There is an opening on the left and some flares to pick up in an alcove
ahead.
Go through the opening and follow the passage to a downward shaft. Do
not fall down it, it may kill you. Climb down. Jump into the water and follow
the flooded passage into a room where you may pick up some six-shooter ammo and
a Golden Vraeus. You will need the Golden Vraeus later.
Open the underwater door and swim into the sunken temple. If you go into
the middle of the room and swim up, There is a small air gap in the ceiling of
this room. You may wish to explore and find all the goodies scattered about and
this makes a perfect safe haven.
At the other end of the sunken temple, in about the same place as the
door you came in by, is another underwater door. Open this door and swim in and
then up. You will come to an air space with a ledge where you can pick up a
small medipack and some shotgun ammo. While here, look up and you should be
able to see into a room where the keyhole for the Golden Vraeus is. You cannot
get into the room from here but will be there soon enough.
Get back into the water and swim along the new tunnel. You must pick up
two Canopic jars here and there is also a shotgun if you want it. This is the passage
you saw through the grating in the first pool. Once you have the items, go back
along the passage and get some air, then swim down and re-enter the sunken
temple.
You need to go back through the temple and back through the room and
passage that led you here, then back up the ladder to the dark passage again. Back
along this passage to the dark room with the closed door.
Place a Canopic jar in the hole in the wall and the door will open. Go
into the poolroom and dispose of the ninja who may drop a small medipack.
Jump or dive into the pool. There is some shotgun wideshot ammo in here
if you want it. Open the underwater door and swim along the passage until you
reach air again. Climb onto dry land and place your second Canopic jar into the
hole in the wall.
Go into the newly opened passage and follow it until you reach a passage
on the right. If you look about here, you will see a door halfway up the wall
on the left with a Vraeus logo above it. This door is closed for the moment.
The passage to the right leads into the other half of the water room
with the platform. If you want some more shotgun wideshot ammo or just want to
have a look, then explore. There is no other reason to go in here. You need to
go straight ahead. Be careful though. There are darts in this passage.
Fortunately though, if you look up, you will see a ladder attached to the
ceiling enabling you to monkey swing over the darts. But be warned: a hungry
crocodile may come exploring while you are hanging around.
You are now in a large flooded room with a number of pillars with
gratings on top of each. There is one safe path to reach one of the doors on
the side and if you want to work out the safe path yourself, stop reading NOW.
Standing on certain gratings will cause them to belch flames, but if you
examine a non burning grating like the one at the entrance to this room, you
will see a yellowish spot in each corner of the block. Any block that has these
spots are safe to stand on. Any other block burns. Now cross the room.
Once over, go through the open door opposite the centre passage and you
will be on a ledge high up in a very deep room. Monkey swing to the opposite
ledge and go through the door into the double-barrel room.
This room is constructed like two pipes laid side by side and joined at
the centre. One side is filled with water, the other air. There is a mysterious
force keeping the two sides separate. The door in the wall ahead leads to the
bottom of a slide from a higher level and offers no access to other rooms.
Face the water wall and jump through. There is some six-shooter ammo in
an alcove nearest the door you came in by and an exit leads up a steeply
sloping passage at the other end of the room. Go up this passage and emerge in
a room which is dark at the far end. Beware. A ninja lurks here.
There is a hole in the floor about halfway along the room, which leads
to the slide back to the double-barrel room. No need to go here. Continue to
the far end of the room and you will find a passage to the left that goes on for
some distance sloping downward. Go down this passage to the end where passages
lead off to the left and right. Turn right then right again.
You will enter a room with lots of slides in. You must jump grab and
pull yourself up on the first one then slide and jump your way to the other end
of the room. Arm yourself when you reach the other end, as another ninja will
attack. He should leave a large medipack behind once disposed of.
Go through the door and turn right. You will enter the Golden Vraeus
room. If you look down near the keyhole, you will be able to see the flooded
passage leading to the large flooded temple.
Place the Golden Vraeus in its keyhole. A camera shot will show a door
opening back in the passage with the darts. A ninja also appears at the door.
You must now go back some of the way you came. Go back out into the
passage and run to the end. Turn left and jump and slide to the other end of
the room. Go through the door into the passage and follow it until there is a
passage on the right. Go along the right passage until you come to a door. This
will open as you approach. It opens into the large fire pillar room. You can
either jump back the way you came in. The same guide holds true (yellow spotted
blocks don't burn) or jump into the water and swim to the other end.
Watch out for the ninja when you leave this room. Monkey swing over the
darts once more. There is a small medipack in the passage if you wish to
collect it before monkey swinging.
Enter the now open door, walk along a short passage and you will come to
the outer Doom Temple. A ninja is on guard here and will come to get you unless
you get him first. Drop to the floor and run toward the gates to the inner Doom
Temple. They will open as you approach.
Two more ninjas will attack as you enter. On raised platforms between
pillars, you will find some shotgun ammo and six-shooter ammo. On the raised
alter you will find the object of you quest. But as you pick it up, you pass
out.
You wake up.........................
In Scotland?
I hope you enjoyed it.
Kev.