Palace Dionysus
Back to Basics 2010
Level by Chronicles5
Walkthrough by Chronicles5
Welcome to the Old City of Venice. Lara has been relaxing in her hotel room,
but now is the time for her adventure to begin. Pick up the Flares and Small
Medipack if you wish. Once you exit the hotel room, you can choose one of three
paths. They can be played in any order, but because of the Element Puzzle/Save
bug, this method works best:
Path of Wine:
Take a left after swimming through the first alleyway. About halfway down the
second alley, there is a platform you can climb up on, and some double doors to
open. Inside, find a Large Medipack and Secret #1. This secret is not finished
until you find a key card much later in the level.
Jump back in the water and continue going left, pulling up into a grassy area
with a set of Bartoli doors. Note the door on the left and two doors on the
right. Walk toward the right set of doors - to be ambushed by two of Bartoli's
men! Deal with them and take the Glock and Ammo from the table as your reward.
Jump on the boxes to the far end of the room and drop into the hole in the
corner to find a switch that grants access to a secret, beyond the left door
outside. This is a timed run, and a quick one, so you'll need to move fast. After
pulling the Switch, immediately pull up onto the crates to your left, run along
them and jump over the table. Line up your run and sprint through the door just
in time. Push the Button to open both sets of doors, and enter the small
courtyard for a Grenade Launcher, Grenades (Regular and Super), a Large
Medipack and some more Glock ammo.
Exit this area back into the warehouse area. Climb up the left or middle window
and shoot out the glass. Jump across to an old apartment. Look on the table to
find the Lasersight. Outside the Library, you'll need to equip the Glock and
Lasersight to shoot the bell above the Library. This will trigger a cutscene
and open the doors.
Venture inside the Library and take out two rats. In the far left corner of the
room there is a Jump Switch which opens the back room. One of Bartoli's men is
waiting for you. Take his Theatre Key, and if you wish, go for another secret. The
far right corner of the room has a pile of boxes, on the top of which you can
find a Crowbar. Crawl onto the boxes to pick it up, and use it on the secret
door behind the boxes on the other side of the room. Enter for Secret #3, a
Large Medipack, an Uzi, and some Uzi Ammo. The Uzi and Ammo are by the window,
and the Large Medipack is on top of the shelves.
Exit the Library and head left toward a beige and purple looking building. This
is the abandoned Theatre. Use your key to enter, and note the boxes to your
left. Behind the boxes and near the window you can find a Small Medipack and
some Glock Ammo. Climb up the boxes and jump to the nearest chandelier. In the
alcove is a timed wall Switch that opens a door on the far end of the theater
to the backstage area. Pull the Switch and run to the middle of the chandelier.
Use only standing jumps until the last chandelier, then run and jump through
the door.
Once Backstage, note the pile of boxes to the back left. There is a Large
Medipack hidden within if you choose to go for it. Otherwise, use the Lever
switch along the back wall to raise a platform. Jump across and move the Lyre
onto the platform, and use the Lever again to lower it. Move the Lyre in front
of the red curtain, and use the Chain to raise the curtain. Then move the Lyre
onto the stage, in the center of the spotlight. A melody plays, opening a
secret Trapdoor. Pick up the Wine down there and avoid the rats. Exit the
Theatre the way you came and head back toward the beginning of the level to
start on a new path.
Path of Water and Earth:
Back at the first alleyway where the level began, take a right and notice a
crack in the left wall underwater. Swim through this opening to pull an
Underwater Switch. It opens a door very close by. Swim back out and notice the
fenced area and the door you just opened. Swim inside, and head to the left to
avoid a Rolling Ball. Head to the back of this room, treading carefully to
avoid Steam Emitters. Find the Waterskin in the back left corner, and take this
opportunity to fill it in the shallow water. Exit this room and take a right,
then a left, to enter the Boathouse.
The Boathouse is the room with arched ceilings, gondolas and speedboats. Pull
up on the right side of the room and take out your guns. A dog will ambush you
from the grassy courtyard. When you've finished with him, enter the courtyard
and pull the switch in the middle of the room. This activates both a Trapdoor
and a set of Blades. It also activates a Secret. Head to the Northwest corner
of this room and pull out a flare to locate Secret #4, which is another
Courtyard room complete with an M16, Normal and Explosive Ammo, and a Large
Medipack. Then head back to where you pulled the Switch, and jump over the
Blade to the right. It's easier not to nick yourself on this one. Turn around
and climb up the ladder to an upper courtyard.
Pick up the Large Medipack to your left and enter the Library. Two Cult Members
will attack from either side in here. Perhaps it's time to whip out that new
M16? Pick up the Uzi one of them drops, and climb the bookshelves. Head to the
South wall and note a pack of flares on top of one of the bookshelves. Then
climb up onto the far chandelier, and make a running jump to a Jump Switch on
the South wall. A door opens directly in front of you, to grant you access to
the Atrium.
Walk across the Bridge connecting these two buildings and enter the Atrium. By
the windows on the far wall there is a Small Medipack, should you need it. Below
you are the three Element Puzzles. Walk down the stairs and head South to
another open door below. Walk across to enter the Cemetery.
Upon entering the Cemetery, take notice of the aerial view you're given. Two
lit-up spots on the ground determine where the cross statues need to be moved. Note
another cross statue at the far South wall. The crosses are in alcoves to
Lara's left and right. Move them to the center of the fenced area, moving the
first one block South toward the other cross, and the second one North toward
the atrium. You've made a cross-like motion with the two statues, and so a
block raises in the water along the South wall. Now you can move the last cross
onto the block, and obtain the Bag of Earth that was hiding underneath. Head
back to the start of the level to start another path.
Path of Fire:
Back at the beginning of the level, go straight instead of left and pull up
into a grassy courtyard. Be wary of a shooter in an upper right apartment, and
a dog in the second courtyard area. Climb up to the apartment with the shooter,
dispose of him, and take his Shotgun. Pull the Switch on the wall to see a door
open outside the Boathouse. If you'd like, there's Shotgun Ammo and a Large
Medipack in other apartments in this area. Cross the first courtyard to the
left apartment and pull up for the Shotgun Ammo. Go down the hallway and out
the far window across to another apartment, and pull up onto the crate for the
Medipack.
Head for the Boathouse area, where you saw the underwater door open. Facing the
beginning of the level, this area is now to your left, in the far corner. When
you reach the corner, swim to the right and inside the open door. Pull up into
a small alleyway with a ladder, and catch a glimpse of a Baddy keeping guard up
above. Climb the ladder to the top, and if you like shimmy to the right a bit
to gain an edge on your enemy. Take care of the Baddy and pull the Switch. A
set of doors open below you. Don't miss the Small Medipack in the far corner of
the balcony. Climb back down to the lower level and enter through the doors you
just opened.
There's Shotgun Ammo on one of the crates and on the table in the hallway. Watch
out for the Rat coming your way. Walk around the hallway and up the stairs into
the Library. Climb the ladder and turn around to face a Jump Switch on the far
wall. Run and jump to the switch, opening the painting above and activating a
blade trap. Climb back up the ladder and walk around the corner. This is a
tricky jump. You can't jump directly into the door, so instead angle yourself
to reach the wall to the left (all the bookshelves are climbable) and make a
running jump to grab the wall. Climb across to be underneath the painting, and
make sure Lara is hanging by her hands so you can pull up into a crawl. Crawl
under the blade and pick up Bartoli's Stronghold Key.
The camera shows a view of where to go next. This is the house just beyond the
courtyard with the dog, right in the heart of the map. Exit this house the way
you came in, making sure to crawl underneath the blade. Jump back in the water
and if you please, treat yourself to some Uzi Ammo on the ledge to the right. It's
just underneath the Library window. Then take a right and swim down the canal
until you reach Bartoli's Stronghold. Use your key to enter.
This is a dark and gloomy room filled with TNT boxes. There are flares to your
right and a Large Medipack in the far left corner, behind some boxes. Light a
flare and climb up the tower of crates to the left, to notice a trapdoor in the
ceiling. Stand facing the wall, on the back edge of the crate, jump and pull
down the trapdoor. Then turn to the right and pull up onto the ledge. Now we're
on the roof. Pull the switch and see a trapdoor open underwater.
Dive into the water and swim to the left, heading underneath the front door of
the Stronghold to find the trapdoor. Swim down and back up through another
hole. Watch out for the open flame, and pull up when it goes out for a few
seconds. Then pull the Valve Switch and watch the cutscene. On your way out of
this room, pick up a Small Medipack in the wastebin to your left. Swim back
through the trapdoor and pull up outside the Stronghold, now in ruins.
A cutscene reveals the location of the Torch (up on a pillar) and the hole in
the ground caused by the explosion. Swim into the hole and down to the end to
find Bartoli's Heart.
When you exit, you can go for the Torch which is above where the Fireplace used
to be. Climb up on the small block to the right of the Fireplace, and up to the
next block to the left. Jump across to the next pillar to find the Torch. There
are two flames that can be used to light it, one on either side of the house,
facing the Theatre and Atrium respectively.
If you've already opened the Atrium and obtained the other Elements for the
Element Puzzle (meaning you chose this path last), go ahead and light the Torch
and jump across the Southeast corner toward the orange building, turning right
to pass in front of the gates of Palace Dionysus, and then making a Northwest
jump across toward the Cemetery/Atrium area. Use the Bag of Earth, Wine, and
Waterskin, then light the torch to the Wine to open the door.
Path of Dionysus:
With the Atrium door wide open, enter and be ambushed by two Cult members. This
is a great time for the Grenade Gun. One of them drops a Small Medipack. Pick
up the Palace Keys on the central Dais, and get a view of your next
destination. Head out of this room and exit the Atrium toward the Cemetery. Then
jump across to one of the two Halls in front of the Palace. Use your Palace
Keys to open the Blue Hall. Pull the Switch and make running jumps to clear the
spikes, and make it inside the door before it closes. Pick up the Mask Piece
and exit the way you came in, now chased by a Blue Wraith! Dive into the water
to extinguish him, and pull up out of the water. If you like, there's M16 ammo
at the far end of the alleyway between the Blue Hall and the Cemetery, right in
front of a fenced area.
Head back to the front of the Palace, to the Red Hall. To the left of this Hall
there is a Large Medipack in front of a shadowy area. Pick up the Medipack and
be ambushed by a Dog. Take care of the Dog and open up the Red Hall. Save here.
Pull the Switch and immediately back up and turn for a running jump across the
first two holes to avoid Flames which spew from the ground. If you don't make
it, reload your savegame, as the Flames come out more quickly after the first
time. Once you make it across the first two Flames, back up and prepare for a
running jump across the third when it goes out. The door closes soon after, so
be quick. Pick up the second Mask Piece, and run out to the water to extinguish
the Red Wraith.
Pull up in front of the Palace Gates, and combine the two Mask Pieces to form
the Mask of Dionysus. Place it on the tier to the right and the gates will
open. Cross this grassy courtyard and enter the Palace. A Cult Member sees you
coming and closes the doors. Pick up a Large Medipack to your immediate right
in an alcove if you wish, then dispose of him. If you'd like, pick up his
Secret Movie Card. This can be used in the first Secret room for a special
cutscene, way back at the beginning of the level.
Note the two Chains in the center of the room, with a chandelier in between. Pull
the left Chain first, and see a view of a block rising in the far room, and a
Jump Switch on a pillar. You won't have long to make it in there. Immediately
run and jump onto the chandelier, making a twist jump to land right in front of
the second Chain. Pull it and the doors will reopen for a short time. Turn and
run through them to enter the back room. Keep running and turn up the stairs
(either way is fine) and at the very top, turn, run, jump and grab to reach the
block. Run to the edge of the block, back up, and make another running jump
(has to be lined up perfectly) to reach the Jump Switch, opening the main
doors. Climb up the stairs to enter this large area.
If you want Secret #5, walk to the far side of the room by the windows, and
pick up the Garden Key. This can be used downstairs to open a Secret area. Secret
#5 includes another M16, M16 Ammo, and a Large Medipack. Once this is done, go
back upstairs and place Bartoli's Heart in the receptacle.
Legend has it that above a bath of wine, Dionysus will bring the dead back to
life at the cost of their heart. Prepare to fight Bartoli's Ghost!
Once you've vanquished the Ghost, pick up the legendary Pan's Rose to complete
the level.