The Rose, the Witch and the Godfather
Back to Basics 2010
Level by Isis
There
are 5 secrets
The
level begins with Lara sliding down a passage into a courtyard with a pool and
then a flyby begins and ends showing a door on the upper level. Note where this
door is as later you will open it on a timed switch. First explore the lower
level of the courtyard, picking up flares
on the ledge in the corner and shotgun ammo
in the pool. Also note the receptacle on the E wall which is where you will put
the Fliorenti Rose much later. As you walk around the pool, Lara will look at
one of the palm trees. To get to the higher level you will need to climb this
tree. Stand in front of the tree and press ctrl and Lara will grab the tree
(don’t jump and grab the tree as she will climb up in mid-air!). Pull up 6
times and then turn her ¼ turn to the right (until her back is to the pillar in
the middle of the pool). Jump back from the tree and land on this pillar. Jump
to the second pillar (N) and then to the ledge where there is a fence and some
plants. With Lara’s back to the pool, to the right there is a door which will
need a crowbar to open so you need to find the crowbar which is to the left of
where you now stand. So turn and jump NW to the adjacent roof. At the back of
this roof you will see a small pit and the crowbar on the other side. Pick up
the crowbar and immediately either take
a step forward or jump back as a rolling ball will come down from the roof
above. Once the rolling ball has settled in the pit, jump back over it to the
roof.
At
this point you may want to find the route to the timed door mentioned above. From
where you are now, turn right (S) and jump to the next roof and then across the
corner to the passage on the S side. Follow the path around the back and then
the ledge until you can drop down and see the door to the right. Once you know
this route, return to the ledge with the plants and continue to the NE corner
ledge where there is a ladder to the crowbar door. Open the door, save your
game and pull the switch. You will see a camera shot of the other door opening.
Go down the ladder and make your way around the ledges and roofs to the door. Although
it is not very tightly timed, you cannot waste any time. A few seconds can be
saved if you can jump straight from the plant ledge and land on the roof where
the crowbar was without having to grab the edge and pull up.
Once
through the timed door on the other side, try to keep to the right as you slide
down the passage, jumping over the blade. At the end jump to the sloped roof
opposite, immediately jump again to another sloped pillar below (try to land
slightly on the right side of that pillar) and then jump again, bending as much
to the left as possible until you land onto a flat ledge. If you miss the ledge
and fall in the water you can either reload or make your way back to the
courtyard and try again (but you won’t need to do the timed run again as the
door is now permanently open). If you choose to try again you can get some flares in the water first, swim E to where a
single gondola is floating and grab the flares at the bottom of the canal. Then
swim W to the far end of the canal, climb on to the ledge and make your way
along the passage. *Shoot (or run past) two rats,
climb up into another room, pull the lever to open the nearby door, climb the
ladder, shoot the window and you are back in the courtyard. You need to climb
the tree again to get up to the roofs, but no need to pull the switch and do
the timed run again as the door to the sloped passage is now permanently open. Slide
down the passage again and try for the slopes and ledge as described above.
When
you make it to the correct ledge a flyby will start, first showing two doors on
the left, then upwards (watch for a large medipack as it flies past a window -
this will be the second secret you can get), on to where you will ride the
deathslide, then back down to a wall switch which opens the doors you saw at
the beginning.
Turn
Lara to face NW and jump to the ledge there, step up to the next ledge and look
to the right (NE). You will see horizontal iron bars in the wood – there is a
shimmy crack in the wall here. Jump and grab to shimmy left to the ladder. Once
on the ladder, move left around the corner, then up to another ledge. You could
step onto this ledge to get to the deathslide but for the first secret go up
further just slightly past the edge of the roof. Move as far to the left as
possible and then drop and grab so that Lara is hanging from the edge of the
roof (no longer with her feet on the ladder). Then shimmy left until you can’t
go any further and drop into a hole on the roof. This is the first secret (shotgun
and ammo). From the hole jump S and land
on a flat roof. You will hear a trapdoor opening on the side of the wall as you
look back towards the deathslide area. Jump to this trapdoor and then left to
the ledge with the deathslide. Ride the deathslide down to the switch and open
the doors. To reach the doors, jump to the ledge opposite (don’t try to grab
this ledge or she will fall in the water, just do a running jump and land on
the edge). Then turn back facing S and jump to the doors, here you can press
ctrl and if she misses the ledge she will grab the ladder in front.
Enter
the room and shoot the dog which attacks
from the passage on the left. (Note: once you are halfway across this room, a
platform rises in the water outside so if you were to fall back into the canal
now you can climb back in without returning to the courtyard again).
Before
proceeding down the passage on the left, turn back to the canal, jump N across
to the ledge in front of the window you saw earlier in the flyby and grab the second secret (large
medipack and Glock ammo). Jump
back to the room where you killed the dog and go over to the wire fence at the
back. Lara will look at the two boxes of TNT explosives. If she can ignite
those, it will break down the wall and she can enter the library! So go to the
passage where the dog came from and at the bottom (note the keyhole on the
wall) turn left and along to the end where she can jump up and pull down a
ceiling trapdoor.
Once
through the trapdoor, go into the next room where there is a table with a white
table cloth and a plant in the corner, then turn right. A gunman is waiting for Lara so shoot him and grab
the Glock 17 gun he leaves behind. In
one corner of that room is a monitor on a table. Look at the white tiles on the
floor and you will see one is slightly different to the others. Pull the
monitor table onto this tile and the painting on the wall will open. Get the lasersight and Glock
ammo, then find the wheel switch on the left of the fireplace. Turn
the switch to turn off the fire, pick up one of the pieces of wood (torch) and then turn the wheel again to switch
the fire back on to light the torch (or if you’re feeling lazy, just hit ctrl
and Lara will light the torch in the fireplace even though the fire isn’t
burning!).
Return
to the room with the white table and plant, leave the lit torch there and turn
right down some stairs to a kitchen. In one corner is a cupboard which you can
open with the crowbar. Pick up the wine bottle
and return to the room with the white table. Shoot the window in this room and
standing on the window ledge look up and you will see a bell. Either use the
shotgun if you have it to shoot the bell or combine the Glock gun with the
lasersight and shoot it to open the doors across the water. Before entering
those doors, drop down into the water and swim under the house on the right to
find a large medipack. Swim back and go
through the open doors, shoot the baddy on
the stairs and carry on up to the room above. At the end of the room is the Godfather’s heart behind a glass panel. Break the
glass, grab the heart and head back down the stairs as two blue ghosts attack. Shoot the dog which has now appeared, then make for the
water outside to drown the ghosts.
Jump
back into the window, shoot the gunman
who appears in that room and pick up the cellar key
he drops. Find your torch and head back down through the trapdoor to the
keyhole you saw earlier. Use the cellar key and go through the door opened on
the right of the keyhole to the cellar but then as the rats appear from the
wall turn back and go up the stairs to where the TNT boxes are. Return to the
cellar and the rats are gone.
Go
over to the element receptacle in the corner and SAVE YOUR GAME. (This is
important as if you use the wine and die before lighting it, the wine
disappears and is no longer in your inventory. However, if this does happen,
you can return ONCE to the kitchen and find a second bottle of wine which has
now appeared in the cupboard – but no more after that.)
Pour
the wine into the receptacle and light it with the burning torch (be careful
not to stand too close as you light the wine or Lara will burn). The flames
will ignite the TNT boxes above, causing them to explode. This leaves a gaping
hole in the wall and breaks open the wire fencing.
Throw
away your torch (as you won’t need it anymore) and return to the room above. Go
through the still smouldering boxes and up the stairs to enter the library. To
the right are two wooden doors which require two “librarian” keys to open, to
the left in a corner is a small medipack.
Also, note the chandelier at the back of the room with a ladder against it. You
will use that later but first head down the stairs to stir up two ghosts. Once they are on Lara’s tail, go back
up the stairs and turn left at the top, then left again, along to the end of
that dark passage. There are windows on the right. The last one at the end is breakable
so shoot that and drop down into the water below to destroy the ghosts.
Swim
to the surface and look around. At the W end of this room is a passage to
leading to the motorbike. At the E end is a doorway. You have to get the bike
across the pool and through this doorway. To do this you need to raise the four
platforms in the pool. You also need to find the oxide canister and pipe for
the bike which will come in handy later.
First
dive back down and find an underwater switch on the wall. Pull it to trigger a
rope above, then grab the nitrous oxide canister
in the alcove at the W end of the pool. Picking this up raises the platform
nearest the exit door.
Swim
to the surface, climb out onto the ledge in the NW corner of the pool and climb
up the ladder to the ledge above. Turn back to face the pool. On the right is
the passage to the motorbike, but leave that for the moment and turn to the
left and take a running jump NE up to the roof where a crate is swinging on a
rope. Dodge the crate and jump to the rope hanging from a wooden beam. Turn
Lara to face E and you will see a wooden ledge and double doors (with another
swinging crate in front). You need to get to this ledge and it can be a little
tricky, but persevere as it is doable. Aim Lara slightly to the left of the
swinging crate and try to get as high a swing as possible and jump as she
finishes the swing (at its highest). Provided you miss the crate you should
land on the ledge. Once on the ledge, pick up the Glock
ammo on the right and then push open the double doors, use the
crowbar to prise off the pipe on the
wall (this raises the platform nearest the bike room) and then return to the
ledge and shoot the two bats which
appear.
Before
diving back down, do a running jump SE to the window ledge to grab the large medipack. From here you can either dive
back into the water or jump back to the ledge, then shimmy along the roof on
the opposite side, past the swinging crate and pull up to where you jumped to
the rope. You can now jump down to the second platform which has risen up and
from here jump to the doorway in the grey wall opposite. Pull the chain switch
there to raise the remaining two platforms and return to the pool area and make
your way to the passage on the left where the motorbike is waiting. As you
enter that room a gunman and dog attack Lara, kill them and head up to the
bike. You can combine the oxide and pipe and fix it to the bike now, but you
won’t need the extra power for the drive across the platforms (in fact I find
it easier without trying to use the booster key to get across here). You will
need it later, though. So drive back to the pool area and, keeping as straight
as possible, ride the bike across the platforms to the doorway at the end of
the canal. Take an immediate right turn up the steep passage where the curtain
doors will rise at the end. You are now back in the library, near the wooden
doors which need two keys.
Leave
the bike here and make your way to the back of the library to the lowered
chandelier with the ladder you spotted earlier. Jump onto the chandelier and
climb the chain so that you can backflip into the open doorway on the N side. Go
right until you come to an opening where you can jump up onto the row of
chandeliers hanging from the ceiling. Walk to the middle of the room on the
chandeliers and jump W to the small ledge. Pull the switch to raise a platform
below, then jump over the railing to land on the lowered chandelier on the
right. Make your way round the back of the bookshelves to the platform you just
raised and climb on to this. You can now jump and grab the underneath of the
chandeliers to monkeyswing across to the doorway opposite. Here there is a
table, jump onto the table and up onto the bookcase on the right to claim the first key. This lowers yet another platform in
the floor round the corner. This allows Lara to return to the lower level, so
drop down the hole to the floor below and make your way back down the main
stairs to the ground floor.
At the
back of this level, opposite the main stairs, is another staircase leading
downwards. You will find the second key down here, but first you can find 3
secrets on the ground floor level. With your back to the main staircase turn
left and run round behind the book cases until you see a trapdoor in the floor.
Note where this is, as it is on a timed switch. Go back to the main staircase
where you were before and go right, behind some more book cases and search for
a button switch on the wall. Press the switch and you will see the trapdoor
open. Run back the way you came until you reach the trapdoor. This is secret 3 (two small
medipacks and Glock ammo). Grab the goodies and climb out, then look for a
wooden crowbar door in this area which is very nearby. If you can’t see it, try
lighting a flare. Open this door for secret 4
(small medipack and flares), but don’t leave just yet. Look at the
wooden panel at the back of this room, it is also a crowbar door. Unlock it for
secret 5 (shotgun
ammo and large medipack).
Now return
to the main ground floor area and go down the smaller stairs right at the back
of the room. Follow the passage and you will see a dog
sitting at the end in a small room, but ignore him for the moment as a second dog will attack from the left. Kill both dogs and
go into the room at the end to pick up a small
medipack. Go back to where the second
dog appeared and go through to the room at the end. Pick up the shotgun ammo on the right, then go to the doorway
opposite. You will see there is a monkeyswing on the ceiling of the next room. Watch
it for a while and you will see that parts of it disappear and then reappear. You
need to time your movement across this monkeyswing so that Lara is not on a
part when it disappears or she will fall. The only parts which stay are the
monkeyswing bars at the entrance and exit (opposite) and the fan textured
squares. Make your way across the monkeyswing, stopping on the fan squares to
wait until the monkeyswing reappears. You can use the look button if the camera
angle makes turning Lara difficult.
Once
across to the other side, pick up the key
at the end of the passage, then continue on (you can’t go back as a block has
now risen behind you) until you come to a pool. Do NOT jump into the pool, you
will be sucked to whirling blades at the end and die. Instead, jump to the
pillar in the middle, then up to the wooden ledge. Kill the rat, then dodge the swinging crate (a sideways
jump will do the trick) and go to the right where you can pull a switch to
lower a trapdoor in the corner. Time your jump to miss the swinging crate and
jump to this trapdoor. If you have trouble making this jump I find the easiest
way is to stand so that Lara is aiming for one side of the trapdoor, let’s say
the left. Hop back ready to make the run, then wait until the crate has swung
completely to the right. Start your running jump now and she should miss the
crate and grab the trapdoor.
Climb
up from here and use the crowbar to remove the wires
on the wall. Return to the wooden ledge, using the same technique as above (or
whatever works best for you!) and jump past the swinging crate to where you can
use the wires in the box on the wall. This lowers a platform to your right,
jump to there and up the now opened passage. The door at the end will open and
you are in a small room just off the main area of the library.
You
now have both keys to open the door above where you left the motorbike. Use the
keys and ride the bike down the stairs. Halfway down is another door with a
switch nearby, but this only leads you back to the canal area if you wanted to
try for the first two secrets or look for any pickups you might have missed. Otherwise,
ignore this door and carry on down until you come to a large cave area where
the floor slopes upwards to a large ravine. You will need to use the bike’s
booster to get across this. Look to the right of the edge of the ravine and you
will see it rises slightly. Aim the motorbike for this area and power up the
bike.
Once
across, head right and then go carefully left around the small lake there. In
front of you will be two slopes. Ignore the one on the left, go up the one on
the right but beware, there is a deep pit behind it with spikes, so rev up the
bike to reach the doorway at the top. Once through the doorway hit the brakes
to slow down, as there is a fairly steep slope down just around the corner. (Note:
There is a closed door in this area behind which is a passageway you can access
later should you have left the bike behind and Lara cannot climb up any steep
slopes to reach it. You can then come back to this place. But it is not
necessary to finish the game and mostly can be ignored.) So ride past this door
and go carefully down a slope on the right, making sure to hit the ramp at the
bottom to jump the water below. You are now in the witch’s lair/godfather’s
crypt area. Place the godfather’s heart on the receptacle on his mausoleum to
summon the godfather and the witch. With his heart returned to him, the
godfather is easy to dispose of. The witch is slightly more difficult, although
she is no match for the Glock gun provided you have picked up enough ammo.
Once
they are both dead, pick up the Fliorenti Rose
the witch has dropped. This will open two curtain doors at the end of this
chamber. Climb back on the bike and make your way through these doors, jumping
the smaller ravines as you go and running down the several baddies who try to stop you. Eventually you will
reach an area where there are two doorways with paths leading upwards, one is a
steep slope and the other is stepped (the stepped one is for if you have, for
whatever reason, left the bike behind and are now on foot, Lara would not be
able to climb the steep slope on the left).
So
either ride the bike up the slope or climb the stairs on foot, either way the
door at the end of each passage will open as you approach. If you are riding
the bike, you will need to leave it here, as you are now back in the passageway
which returns you to the courtyard where you began. So go left from the
doorways (see * above if you have not been through this area before) and
continue round until you reach the window, jump down and a flyby will start,
reminding Lara where to place the rose. When the flyby finishes, put the rose
back in its rightful place and watch as the witch’s servant ghosts flee the
city, leaving it sunny and pleasant again.
THE
END